Commit Graph

22 Commits

Author SHA1 Message Date
YourWishes e47a2c3e5c Redesign dusk.dsk into a dual-archive DSK2 format
Splits the asset archive into a compressed (DEFLATE) zip and an
uncompressed (STORED) zip back to back behind a small header, instead of
one plain zip. DEFLATE-compressed zip entries aren't reliably seekable in
libzip, which caused locale string lookups (repeated rewind/reopen of the
same entry) to silently skip content on Dolphin specifically. Uncompressed
entries don't have that problem, so locale files now go in the stored
archive without needing to buffer the whole thing in memory.

Adds tools/asset/pack as the new packer (replacing the plain
`tar --format=zip`), a shared assetdsk.h/.c opener used by all platforms,
and a second ASSET.zipStored handle with fallback lookup in assetfile.c.

Confirmed working: Linux, PSP (PPSSPP), and Dolphin-FAT (Wii DOL under
-a LLE) - the original Dolphin locale lookup failure no longer reproduces.
2026-08-31 15:33:45 -05:00
YourWishes fcf0de72af Fixed a bunch of code inconsistencies 2026-08-31 07:02:19 -05:00
YourWishes e630827b34 Add runtime-loaded cutscene files, convert initial/main menu to use them
New ASSET_LOADER_TYPE_CUTSCENE (assetcutsceneloader.c) reads a versioned
binary .cts format decoded into a heap-allocated cutsceneitem_t array + a
string/data pool, both sized to the file's actual content rather than a
fixed capacity, so the shared assetloaderoutput_t union doesn't bloat for
every asset slot regardless of type. Authoring pipeline mirrors the chunk
asset pattern: assetsraw/cutscenes/*.jsonc (JSON plus // and /* */
comments) -> tools/asset/cutscene -> assets/cutscenes/*.cts.

cutsceneSystemSetOnComplete() lets the caller arm a native callback that
fires when a cutscene finishes normally, so a file (which can't store a
function pointer) can end plainly and still hand off to native code -
cutsceneRestart() preserves it across a retry loop rather than clearing it,
since a restart is the same logical run trying again.

The initial and main-menu start-game cutscenes are now loaded from files
instead of compiled in via the CUTSCENE(...) macro.

Fixed a real bug found while converting these: the sync loader read the
file's total size from assetfile_t.size to locate the trailing pool
region, but assetFileDispose() (called at the end of the async phase)
zeroes that whole struct first, so the size was always 0 and the pool
offset computation underflowed into an out-of-bounds read - intermittent
depending on heap layout. Fixed by saving the size before disposal; also
fixed the read-completeness assert being checked after that same zeroing
(a no-op 0 == 0 check).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-25 09:51:26 -05:00
YourWishes 4b0388a0e1 Chunk streaming concurrency, entity slot fix, and map-data-driven spawns
- Allow 2 chunks to be mid-load concurrently instead of 1 (MAP_CHUNK_LOAD_CONCURRENCY).
- Fix entitySetChunk silently losing track of an entity when its target chunk's
  entity slots are full - it now stays detached (and retries later) instead of
  claiming a chunk that never actually registered it.
- DCF format bumped to v5: chunks can now declare entity spawns (global/NPC via
  the existing entityglobal registry, or one-shot item pickups) and map area
  triggers, resolved via a new callback-ID registry (mapareagloballist.h)
  mirroring the entity one. rpg.c's hardcoded TEST entity/item/area spawns are
  gone - chunk_0_0_0.json now carries that data instead. The player is still
  bootstrapped in code since it isn't map-authored content.
2026-08-04 07:37:48 -05:00
YourWishes a292f1992b Change to use the Z tile system 2026-07-04 08:40:53 -05:00
YourWishes 172dc5d37b Tile Z is now hypotenused to 1 rather than stretching to have Z of 1. 2026-07-01 16:27:59 -05:00
YourWishes 874c6258ab New ramp types
Build Dusk / run-tests (push) Failing after 5m33s
Build Dusk / build-linux (push) Successful in 5m3s
Build Dusk / build-psp (push) Successful in 1m17s
Build Dusk / build-knulli (push) Successful in 4m45s
Build Dusk / build-gamecube (push) Successful in 3m49s
Build Dusk / build-gamecube-iso (push) Successful in 3m50s
Build Dusk / build-wii (push) Successful in 3m29s
Build Dusk / build-wii-iso (push) Successful in 4m4s
2026-07-01 16:05:02 -05:00
YourWishes a9ab8dc1d8 Chunks, models, and more 2026-07-01 08:35:01 -05:00
YourWishes 84ebaa0751 A lot of PSP optimizations 2026-06-30 21:01:11 -05:00
YourWishes 6a403e6caf Add test hill 2026-06-30 18:21:46 -05:00
YourWishes 0614bfc446 example building 2026-06-30 16:21:46 -05:00
YourWishes bb020c36c1 CHUNK STUFF 2026-06-27 17:19:44 -05:00
YourWishes f17b0bfcfb Tiles 2026-06-27 08:50:55 -05:00
YourWishes e5e8c49f6c Mostly nuking old system
Build Dusk / build-linux (push) Failing after 1m24s
Build Dusk / run-tests (push) Failing after 1m17s
Build Dusk / build-psp (push) Failing after 1m34s
Build Dusk / build-dolphin (push) Failing after 2m5s
2026-02-13 19:13:26 -06:00
YourWishes bd54469891 test some stuff
Build Dusk / run-tests (push) Failing after 2m48s
Build Dusk / build-linux (push) Failing after 2m21s
Build Dusk / build-psp (push) Failing after 1m46s
Build Dusk / build-dolphin (push) Failing after 1m57s
2026-02-09 10:39:46 -06:00
YourWishes 2f5dccc3ef Texture loading
Build Dusk / run-tests (push) Successful in 1m44s
Build Dusk / build-linux (push) Successful in 1m38s
Build Dusk / build-psp (push) Successful in 1m59s
Build Dusk / build-dolphin (push) Successful in 1m59s
2026-02-09 09:29:16 -06:00
YourWishes 3db7e6b1b9 Fixed palette lookup
Build Dusk / run-tests (push) Successful in 1m18s
Build Dusk / build-linux (push) Successful in 1m21s
Build Dusk / build-psp (push) Successful in 1m30s
Build Dusk / build-dolphin (push) Successful in 1m51s
2026-02-08 21:26:42 -06:00
YourWishes 5cea284906 Map loading
Build Dusk / run-tests (push) Successful in 1m15s
Build Dusk / build-linux (push) Successful in 1m33s
Build Dusk / build-psp (push) Successful in 1m56s
2026-02-03 19:20:50 -06:00
YourWishes c7b9a53535 Locale script
Build Dusk / run-tests (push) Failing after 2m12s
Build Dusk / build-linux (push) Successful in 1m49s
Build Dusk / build-psp (push) Failing after 1m39s
2026-01-27 09:52:08 -06:00
YourWishes 2b9be6675c Locale
Build Dusk / run-tests (push) Failing after 2m3s
Build Dusk / build-linux (push) Successful in 1m50s
Build Dusk / build-psp (push) Failing after 1m48s
2026-01-27 09:24:16 -06:00
YourWishes 07afc3813a Refactor
Build Dusk / run-tests (push) Successful in 1m55s
Build Dusk / build-linux (push) Successful in 2m0s
Build Dusk / build-psp (push) Failing after 1m40s
2026-01-25 21:23:09 -06:00
YourWishes d788de8637 Starting refactor of tools, thank gosh
Build Dusk / run-tests (push) Successful in 1m56s
Build Dusk / build-linux (push) Successful in 1m44s
Build Dusk / build-psp (push) Failing after 1m35s
2026-01-25 21:07:31 -06:00