Replaces the last hardcoded English strings (initial-scene modals, game
menu save status messages) with locale-loaded text, adds a shared
LOCALE_LIST so the settings dropdown and locale manager stay in sync,
and persists the chosen language into savemeta_t across all platforms.
Also fixes two message buffers that were too small for their longest
translations.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Renames savefile_t to saveslot_t and folds last session's standalone
settings.h/.c module back in as savemeta_t, so there's one save system
(SAVE.slots[] + SAVE.meta) instead of two parallel ones - while letting
each platform pick its own physical format for the two concepts:
- Linux now writes human-editable JSON (slot0.json, settings.json, ...)
via yyjson's mutable writer API, so players can hand-fix a bad setting.
- PSP folds meta into the same sceUtilitySavedata binary payload as its
one save slot (SAVE_SLOT_COUNT_MAX=1 there - a future save picker will
let players manage multiple named saves via the OS's own browser).
- GameCube consolidates the 3 per-slot memory card files and the separate
settings file into one combined card file.
Also fixes two bugs surfaced while building this: the CRC finalize step
seeked to a hardcoded offset (only safe for one section per file, breaks
once meta+slots share a buffer), and save.c's async/sync dispatch left an
unconditional fallback call that doesn't exist on PSP-only platforms.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>