Cuts the six overworld chunk JSON files from 146KB to 10KB by replacing
{"pos":[x,y,z],"type":t,"tile":u} entries with a fixed 256-slot array
(index x + y*16, value null or [type, z]) and dropping pretty-printing.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Experimental: skip the offline tools/asset/chunk bake step entirely.
The chunk asset loader now parses the same JSON schema tools/asset/chunk
already consumed (tiles/meshes/entities/areas) directly at load time,
generating the terrain mesh in C instead of reading pre-baked .dcf/.dmf
bytes. The raw assetsraw/maps/*/chunks/*.json files are now the shipped
source directly under assets/, replacing the old baked chunk/mesh/model
output.
Also drops MAP_CHUNK_LOAD_CONCURRENCY to 1 for now, per PSP hardware
testing (8 crashed, 4 untested further - 1 is the known-safe value).
Co-Authored-By: Claude Sonnet 5 <[email protected]>