Bump ASSET_FILE_NAME_MAX to 128

Per-map chunk model paths (maps/<map>/models/chunks/chunk_X_Y_Z_0.json)
were hitting the old 48-char limit, crashing assetEntryInit's length
assert during initial chunk/cutscene loading.
This commit is contained in:
2026-09-07 22:33:57 -05:00
parent db42bca44b
commit fc0195d9f7
+1 -1
View File
@@ -9,7 +9,7 @@
#include "error/error.h"
#include <zip.h>
#define ASSET_FILE_NAME_MAX 48
#define ASSET_FILE_NAME_MAX 128
// Max bytes requested per zip_fread() call in assetFileRead(). Some
// zip_fread() implementations (seen on PSP) reject a single call asking