From fc0195d9f755eed10f2f3e9bf9d1c4fa76dc9269 Mon Sep 17 00:00:00 2001 From: Dominic Masters Date: Mon, 7 Sep 2026 22:33:57 -0500 Subject: [PATCH] Bump ASSET_FILE_NAME_MAX to 128 Per-map chunk model paths (maps//models/chunks/chunk_X_Y_Z_0.json) were hitting the old 48-char limit, crashing assetEntryInit's length assert during initial chunk/cutscene loading. --- src/dusk/asset/assetfile.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/dusk/asset/assetfile.h b/src/dusk/asset/assetfile.h index c013521b..970647e0 100644 --- a/src/dusk/asset/assetfile.h +++ b/src/dusk/asset/assetfile.h @@ -9,7 +9,7 @@ #include "error/error.h" #include -#define ASSET_FILE_NAME_MAX 48 +#define ASSET_FILE_NAME_MAX 128 // Max bytes requested per zip_fread() call in assetFileRead(). Some // zip_fread() implementations (seen on PSP) reject a single call asking