Nuke it all
This commit is contained in:
@@ -53,7 +53,6 @@ target_sources(${DUSK_BINARY_TARGET_NAME}
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# Subdirs
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add_subdirectory(animation)
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add_subdirectory(event)
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add_subdirectory(assert)
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add_subdirectory(asset)
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add_subdirectory(console)
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@@ -63,12 +62,10 @@ add_subdirectory(engine)
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add_subdirectory(error)
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add_subdirectory(input)
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add_subdirectory(locale)
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add_subdirectory(rpg)
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add_subdirectory(scene)
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add_subdirectory(system)
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add_subdirectory(time)
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add_subdirectory(ui)
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add_subdirectory(network)
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add_subdirectory(save)
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add_subdirectory(util)
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add_subdirectory(thread)
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@@ -7,7 +7,6 @@
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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asset.c
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assetbatch.c
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assetfile.c
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)
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@@ -320,9 +320,7 @@ errorret_t assetUpdate(void) {
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"Loader did not set entry state to error on failed load."
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);
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} else if(loading->entry->state == ASSET_ENTRY_STATE_LOADED) {
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assetentry_t *loadedEntry = loading->entry;
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loading->entry = NULL;
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eventInvoke(&loadedEntry->onLoaded, loadedEntry);
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}
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loading++;
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@@ -343,10 +341,8 @@ errorret_t assetUpdate(void) {
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break;
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case ASSET_ENTRY_STATE_ERROR: {
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assetentry_t *errEntry = loading->entry;
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loading->entry = NULL;
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threadMutexUnlock(&loading->mutex);
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eventInvoke(&errEntry->onError, errEntry);
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errorThrow("Failed to load asset asynchronously.");
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break;
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}
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@@ -1,165 +0,0 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "assetbatch.h"
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#include "asset.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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#include <unistd.h>
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void assetBatchInit(
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assetbatch_t *batch,
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const uint16_t count,
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const assetbatchdesc_t *descs
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) {
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assertNotNull(batch, "Batch cannot be NULL.");
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assertNotNull(descs, "Descs cannot be NULL.");
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assertTrue(count > 0, "Count must be greater than 0.");
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assertTrue(
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count <= ASSET_BATCH_COUNT_MAX, "Count exceeds ASSET_BATCH_COUNT_MAX."
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);
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memoryZero(batch, sizeof(assetbatch_t));
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batch->count = count;
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eventInit(
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&batch->onLoaded,
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batch->onLoadedCallbacks, batch->onLoadedUsers, ASSET_BATCH_EVENT_MAX
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);
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eventInit(
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&batch->onEntryLoaded,
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batch->onEntryLoadedCallbacks,
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batch->onEntryLoadedUsers,
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ASSET_BATCH_EVENT_MAX
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);
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eventInit(
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&batch->onError,
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batch->onErrorCallbacks, batch->onErrorUsers, ASSET_BATCH_EVENT_MAX
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);
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eventInit(
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&batch->onEntryError,
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batch->onEntryErrorCallbacks,
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batch->onEntryErrorUsers,
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ASSET_BATCH_EVENT_MAX
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);
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for(uint16_t i = 0; i < count; i++) {
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batch->inputs[i] = descs[i].input;
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batch->entries[i] = assetLock(
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descs[i].path, descs[i].type, &batch->inputs[i]
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);
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if(batch->entries[i]->state == ASSET_ENTRY_STATE_LOADED) {
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// Already loaded (cached) - count it now, no subscription needed.
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batch->loadedCount++;
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} else if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) {
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batch->errorCount++;
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} else {
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eventSubscribe(
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&batch->entries[i]->onLoaded, assetBatchEntryOnLoadedCb, batch
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);
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eventSubscribe(
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&batch->entries[i]->onError, assetBatchEntryOnErrorCb, batch
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);
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}
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}
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}
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void assetBatchLock(assetbatch_t *batch) {
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assertNotNull(batch, "Batch cannot be NULL.");
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for(uint16_t i = 0; i < batch->count; i++) {
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assetEntryLock(batch->entries[i]);
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}
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}
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void assetBatchUnlock(assetbatch_t *batch) {
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assertNotNull(batch, "Batch cannot be NULL.");
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for(uint16_t i = 0; i < batch->count; i++) {
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assetEntryUnlock(batch->entries[i]);
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}
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}
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bool_t assetBatchIsLoaded(const assetbatch_t *batch) {
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assertNotNull(batch, "Batch cannot be NULL.");
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for(uint16_t i = 0; i < batch->count; i++) {
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if(batch->entries[i]->state != ASSET_ENTRY_STATE_LOADED) return false;
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}
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return true;
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}
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bool_t assetBatchHasError(const assetbatch_t *batch) {
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assertNotNull(batch, "Batch cannot be NULL.");
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for(uint16_t i = 0; i < batch->count; i++) {
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if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) return true;
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}
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return false;
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}
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errorret_t assetBatchRequireLoaded(assetbatch_t *batch) {
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assertNotNull(batch, "Batch cannot be NULL.");
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bool_t allDone;
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do {
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allDone = true;
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for(uint16_t i = 0; i < batch->count; i++) {
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const assetentrystate_t state = batch->entries[i]->state;
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if(state == ASSET_ENTRY_STATE_ERROR) {
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errorThrow("Asset '%s' failed to load.", batch->entries[i]->name);
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}
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if(state != ASSET_ENTRY_STATE_LOADED) {
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allDone = false;
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}
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}
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if(!allDone) {
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usleep(1000);
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errorChain(assetUpdate());
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}
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} while(!allDone);
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errorOk();
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}
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void assetBatchDispose(assetbatch_t *batch) {
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assertNotNull(batch, "Batch cannot be NULL.");
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for(uint16_t i = 0; i < batch->count; i++) {
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if(batch->entries[i]) {
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// Unsubscribe while we still hold a lock so the entry is live.
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eventUnsubscribe(&batch->entries[i]->onLoaded, assetBatchEntryOnLoadedCb);
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eventUnsubscribe(&batch->entries[i]->onError, assetBatchEntryOnErrorCb);
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assetUnlockEntry(batch->entries[i]);
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}
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}
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memoryZero(batch, sizeof(assetbatch_t));
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}
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void assetBatchEntryOnLoadedCb(void *params, void *user) {
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assetentry_t *entry = (assetentry_t *)params;
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assetbatch_t *batch = (assetbatch_t *)user;
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batch->loadedCount++;
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eventInvoke(&batch->onEntryLoaded, entry);
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if((uint16_t)(batch->loadedCount + batch->errorCount) >= batch->count) {
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if(batch->errorCount == 0) {
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eventInvoke(&batch->onLoaded, batch);
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} else {
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eventInvoke(&batch->onError, batch);
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}
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}
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}
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void assetBatchEntryOnErrorCb(void *params, void *user) {
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assetentry_t *entry = (assetentry_t *)params;
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assetbatch_t *batch = (assetbatch_t *)user;
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batch->errorCount++;
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eventInvoke(&batch->onEntryError, entry);
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if((uint16_t)(batch->loadedCount + batch->errorCount) >= batch->count) {
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eventInvoke(&batch->onError, batch);
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}
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}
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@@ -1,124 +0,0 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "asset/loader/assetentry.h"
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#include "asset/loader/assetloader.h"
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#include "event/event.h"
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#define ASSET_BATCH_COUNT_MAX 64
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#define ASSET_BATCH_EVENT_MAX 4
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typedef struct {
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const char_t *path;
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assetloadertype_t type;
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assetloaderinput_t input;
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} assetbatchdesc_t;
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typedef struct {
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assetentry_t *entries[ASSET_BATCH_COUNT_MAX];
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assetloaderinput_t inputs[ASSET_BATCH_COUNT_MAX];
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uint16_t count;
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uint16_t loadedCount;
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uint16_t errorCount;
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/** Fires once when every entry loaded. params = assetbatch_t * */
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event_t onLoaded;
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eventcallback_t onLoadedCallbacks[ASSET_BATCH_EVENT_MAX];
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void *onLoadedUsers[ASSET_BATCH_EVENT_MAX];
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/** Fires each time a single entry loads. params = assetentry_t * */
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event_t onEntryLoaded;
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eventcallback_t onEntryLoadedCallbacks[ASSET_BATCH_EVENT_MAX];
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void *onEntryLoadedUsers[ASSET_BATCH_EVENT_MAX];
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/** Fires when all entries finish (any with errors). params: assetbatch_t * */
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event_t onError;
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eventcallback_t onErrorCallbacks[ASSET_BATCH_EVENT_MAX];
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void *onErrorUsers[ASSET_BATCH_EVENT_MAX];
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/** Fires each time a single entry errors. params = assetentry_t * */
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event_t onEntryError;
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eventcallback_t onEntryErrorCallbacks[ASSET_BATCH_EVENT_MAX];
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void *onEntryErrorUsers[ASSET_BATCH_EVENT_MAX];
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} assetbatch_t;
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/**
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* Initialises the batch from an array of descriptors. Each entry is locked
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* and queued for loading immediately.
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*
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* @param batch Batch to initialise.
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* @param descs Array of entry descriptors (need not outlive this call).
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* @param count Number of descriptors (must be <= ASSET_BATCH_COUNT_MAX).
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*/
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void assetBatchInit(
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assetbatch_t *batch,
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uint16_t count,
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const assetbatchdesc_t *descs
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);
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/**
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* Acquires one additional lock on every entry in the batch.
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*
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* @param batch Batch to lock.
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*/
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void assetBatchLock(assetbatch_t *batch);
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/**
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* Releases one lock from every entry in the batch. When an entry's lock
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* count reaches zero it will be reaped on the next assetUpdate.
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*
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* @param batch Batch to unlock.
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*/
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void assetBatchUnlock(assetbatch_t *batch);
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/**
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* Returns true if every entry in the batch has finished loading.
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*
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* @param batch Batch to query.
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*/
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bool_t assetBatchIsLoaded(const assetbatch_t *batch);
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/**
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* Returns true if any entry in the batch is in an error state.
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*
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* @param batch Batch to query.
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*/
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bool_t assetBatchHasError(const assetbatch_t *batch);
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/**
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* Blocks until every entry is loaded. Returns an error if any entry fails.
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*
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* @param batch Batch to wait on.
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*/
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errorret_t assetBatchRequireLoaded(assetbatch_t *batch);
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/**
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* Releases the batch's lock on every entry and clears the batch. After this
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* call the batch struct may be reused with assetBatchInit.
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*
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* @param batch Batch to dispose.
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*/
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void assetBatchDispose(assetbatch_t *batch);
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/**
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* Event trampoline invoked when a batch entry finishes loading.
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* Increments the loaded counter and fires batch-level events.
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*
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* @param params The loaded assetentry_t pointer.
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* @param user The owning assetbatch_t pointer.
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*/
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void assetBatchEntryOnLoadedCb(void *params, void *user);
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/**
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* Event trampoline invoked when a batch entry fails to load.
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* Increments the error counter and fires batch-level events.
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*
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* @param params The errored assetentry_t pointer.
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* @param user The owning assetbatch_t pointer.
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*/
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void assetBatchEntryOnErrorCb(void *params, void *user);
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@@ -15,5 +15,4 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
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add_subdirectory(display)
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add_subdirectory(locale)
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add_subdirectory(json)
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add_subdirectory(chunk)
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add_subdirectory(dmf)
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@@ -35,22 +35,6 @@ void assetEntryInit(
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entry->input = NULL;
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}
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refInit(&entry->refs, entry, NULL, NULL, NULL);
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eventInit(
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&entry->onLoaded,
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entry->onLoadedCallbacks, entry->onLoadedUsers,
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ASSET_ENTRY_EVENT_MAX
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);
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eventInit(
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&entry->onUnloaded,
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entry->onUnloadedCallbacks, entry->onUnloadedUsers,
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ASSET_ENTRY_EVENT_MAX
|
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);
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eventInit(
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&entry->onError,
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entry->onErrorCallbacks, entry->onErrorUsers,
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ASSET_ENTRY_EVENT_MAX
|
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);
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}
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void assetEntryLock(assetentry_t *entry) {
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@@ -97,7 +81,6 @@ errorret_t assetEntryDispose(assetentry_t *entry) {
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"Asset entry still refed at dispose time."
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);
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eventInvoke(&entry->onUnloaded, entry);
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errorChain(ASSET_LOADER_CALLBACKS[entry->type].dispose(entry));
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memoryZero(entry, sizeof(assetentry_t));
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errorOk();
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@@ -7,7 +7,6 @@
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|
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#pragma once
|
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#include "asset/loader/assetloading.h"
|
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#include "event/event.h"
|
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#include "util/ref.h"
|
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|
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typedef enum {
|
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@@ -20,9 +19,6 @@ typedef enum {
|
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ASSET_ENTRY_STATE_ERROR
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} assetentrystate_t;
|
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|
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/** Maximum number of subscribers for each per-entry event. */
|
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#define ASSET_ENTRY_EVENT_MAX 2
|
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|
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typedef struct assetentry_s assetentry_t;
|
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|
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struct assetentry_s {
|
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@@ -33,30 +29,6 @@ struct assetentry_s {
|
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ref_t refs;
|
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assetloaderinput_t *input;
|
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assetloaderinput_t inputData;
|
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/**
|
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* Fired once when loading completes successfully (params = assetentry_t *).
|
||||
* Always invoked on the main thread.
|
||||
*/
|
||||
event_t onLoaded;
|
||||
eventcallback_t onLoadedCallbacks[ASSET_ENTRY_EVENT_MAX];
|
||||
void *onLoadedUsers[ASSET_ENTRY_EVENT_MAX];
|
||||
|
||||
/**
|
||||
* Fired once when the entry is disposed/reaped (params = assetentry_t *).
|
||||
* The asset data is still accessible when the callback runs.
|
||||
* Always invoked on the main thread.
|
||||
*/
|
||||
event_t onUnloaded;
|
||||
eventcallback_t onUnloadedCallbacks[ASSET_ENTRY_EVENT_MAX];
|
||||
void *onUnloadedUsers[ASSET_ENTRY_EVENT_MAX];
|
||||
|
||||
/**
|
||||
* Fired once when loading fails (params = assetentry_t *).
|
||||
* Always invoked on the main thread.
|
||||
*/
|
||||
event_t onError;
|
||||
eventcallback_t onErrorCallbacks[ASSET_ENTRY_EVENT_MAX];
|
||||
void *onErrorUsers[ASSET_ENTRY_EVENT_MAX];
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -104,7 +76,6 @@ void assetEntryStartLoading(assetentry_t *entry, assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Disposes an asset entry, freeing any resources it holds.
|
||||
* Fires the onUnloaded event before releasing asset data.
|
||||
*
|
||||
* @param entry The asset entry to dispose.
|
||||
* @return Any error that occurs during disposal.
|
||||
|
||||
@@ -45,10 +45,4 @@ assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT] = {
|
||||
.loadAsync = assetJsonLoaderAsync,
|
||||
.dispose = assetJsonDispose
|
||||
},
|
||||
|
||||
[ASSET_LOADER_TYPE_CHUNK] = {
|
||||
.loadSync = assetChunkLoaderSync,
|
||||
.loadAsync = assetChunkLoaderAsync,
|
||||
.dispose = assetChunkDispose
|
||||
},
|
||||
};
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
#include "asset/loader/display/assettilesetloader.h"
|
||||
#include "asset/loader/locale/assetlocaleloader.h"
|
||||
#include "asset/loader/json/assetjsonloader.h"
|
||||
#include "asset/loader/chunk/assetchunkloader.h"
|
||||
|
||||
typedef enum {
|
||||
ASSET_LOADER_TYPE_NULL,
|
||||
@@ -23,7 +22,6 @@ typedef enum {
|
||||
ASSET_LOADER_TYPE_TILESET,
|
||||
ASSET_LOADER_TYPE_LOCALE,
|
||||
ASSET_LOADER_TYPE_JSON,
|
||||
ASSET_LOADER_TYPE_CHUNK,
|
||||
|
||||
ASSET_LOADER_TYPE_COUNT
|
||||
} assetloadertype_t;
|
||||
@@ -35,7 +33,6 @@ typedef union {
|
||||
assettilesetloaderloading_t tileset;
|
||||
assetlocaleloaderloading_t locale;
|
||||
assetjsonloaderloading_t json;
|
||||
assetchunkloaderloading_t chunk;
|
||||
} assetloaderloading_t;
|
||||
|
||||
typedef union {
|
||||
@@ -45,7 +42,6 @@ typedef union {
|
||||
assettilesetoutput_t tileset;
|
||||
assetlocaleoutput_t locale;
|
||||
assetjsonoutput_t json;
|
||||
assetchunkoutput_t chunk;
|
||||
} assetloaderoutput_t;
|
||||
|
||||
typedef union {
|
||||
@@ -53,7 +49,6 @@ typedef union {
|
||||
assettilesetloaderinput_t tileset;
|
||||
assetlocaleloaderinput_t locale;
|
||||
assetjsonloaderinput_t json;
|
||||
assetchunkloaderinput_t chunk;
|
||||
} assetloaderinput_t;
|
||||
|
||||
typedef struct assetloading_s assetloading_t;
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
assetchunkloader.c
|
||||
)
|
||||
@@ -1,181 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assetchunkloader.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/endian.h"
|
||||
#include "asset/loader/assetloading.h"
|
||||
#include "asset/loader/assetentry.h"
|
||||
#include "asset/loader/assetloader.h"
|
||||
#include "asset/asset.h"
|
||||
|
||||
errorret_t assetChunkLoaderAsync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
assertNotMainThread("Should be called from an async thread.");
|
||||
|
||||
if(loading->loading.chunk.state != ASSET_CHUNK_LOADING_STATE_READ_FILE) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
assertNull(loading->loading.chunk.data, "Data already defined?");
|
||||
|
||||
assetfile_t *file = &loading->loading.chunk.file;
|
||||
assetLoaderErrorChain(loading,
|
||||
assetFileInit(file, loading->entry->name, NULL, NULL)
|
||||
);
|
||||
|
||||
uint8_t *data = memoryAllocate(file->size);
|
||||
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||
assetLoaderErrorChain(loading, assetFileRead(file, data, file->size));
|
||||
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||
assertTrue(
|
||||
file->lastRead == file->size,
|
||||
"Failed to read entire chunk file."
|
||||
);
|
||||
|
||||
loading->loading.chunk.data = data;
|
||||
loading->loading.chunk.state = ASSET_CHUNK_LOADING_STATE_PARSE;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetChunkLoaderSync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
assertTrue(loading->type == ASSET_LOADER_TYPE_CHUNK, "Invalid type.");
|
||||
assertIsMainThread("Must be called from the main thread.");
|
||||
|
||||
assetchunkoutput_t *out = &loading->entry->data.chunk;
|
||||
|
||||
switch(loading->loading.chunk.state) {
|
||||
case ASSET_CHUNK_LOADING_STATE_INITIAL:
|
||||
loading->loading.chunk.state = ASSET_CHUNK_LOADING_STATE_READ_FILE;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||
errorOk();
|
||||
|
||||
case ASSET_CHUNK_LOADING_STATE_PARSE:
|
||||
break;
|
||||
|
||||
case ASSET_CHUNK_LOADING_STATE_LOAD_MODELS:
|
||||
while(loading->loading.chunk.modelIndex < out->meshCount) {
|
||||
uint8_t m = loading->loading.chunk.modelIndex;
|
||||
if(out->modelEntries[m] == NULL) {
|
||||
out->modelEntries[m] = assetLock(
|
||||
out->modelNames[m], ASSET_LOADER_TYPE_MODEL, NULL
|
||||
);
|
||||
assertNotNull(
|
||||
out->modelEntries[m], "Failed to lock model."
|
||||
);
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
if(out->modelEntries[m]->state == ASSET_ENTRY_STATE_ERROR) {
|
||||
assetLoaderErrorThrow(
|
||||
loading, "Model failed to load: %s", out->modelNames[m]
|
||||
);
|
||||
}
|
||||
if(out->modelEntries[m]->state != ASSET_ENTRY_STATE_LOADED) {
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
loading->loading.chunk.modelIndex++;
|
||||
}
|
||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||
errorOk();
|
||||
|
||||
default:
|
||||
errorOk();
|
||||
}
|
||||
|
||||
uint8_t *data = loading->loading.chunk.data;
|
||||
assertNotNull(data, "Chunk data should have been loaded by now.");
|
||||
|
||||
if(data[0] != 'D' || data[1] != 'C' || data[2] != 'F') {
|
||||
memoryFree(data);
|
||||
assetLoaderErrorThrow(loading, "Invalid chunk file header");
|
||||
}
|
||||
|
||||
uint32_t version = endianLittleToHost32(*(uint32_t *)(data + 4));
|
||||
if(version != ASSET_CHUNK_FILE_VERSION) {
|
||||
memoryFree(data);
|
||||
assetLoaderErrorThrow(
|
||||
loading, "Unsupported chunk file version %u", version
|
||||
);
|
||||
}
|
||||
|
||||
size_t offset = 8;
|
||||
|
||||
size_t tileSize = CHUNK_TILE_COUNT * sizeof(tile_t);
|
||||
out->tiles = memoryAllocate(tileSize);
|
||||
memoryCopy(out->tiles, data + offset, tileSize);
|
||||
offset += tileSize;
|
||||
|
||||
for(size_t t = 0; t < CHUNK_TILE_COUNT; t++) {
|
||||
uint32_t *shape = (uint32_t *)&out->tiles[t].shape;
|
||||
*shape = endianLittleToHost32(*shape);
|
||||
}
|
||||
|
||||
out->meshCount = data[offset];
|
||||
offset += sizeof(uint8_t);
|
||||
assertTrue(
|
||||
out->meshCount <= CHUNK_MESH_COUNT_MAX,
|
||||
"Chunk mesh count exceeds maximum."
|
||||
);
|
||||
|
||||
for(uint8_t m = 0; m < out->meshCount; m++) {
|
||||
uint8_t nameLen = 0;
|
||||
while(
|
||||
data[offset + nameLen] != '\0' &&
|
||||
nameLen < CHUNK_MESH_NAME_MAX - 1
|
||||
) {
|
||||
nameLen++;
|
||||
}
|
||||
memoryCopy(out->modelNames[m], data + offset, nameLen);
|
||||
out->modelNames[m][nameLen] = '\0';
|
||||
offset += nameLen + 1;
|
||||
|
||||
memoryCopy(out->meshOffsets[m], data + offset, sizeof(vec3));
|
||||
offset += sizeof(vec3);
|
||||
out->meshOffsets[m][0] = endianLittleToHostFloat(out->meshOffsets[m][0]);
|
||||
out->meshOffsets[m][1] = endianLittleToHostFloat(out->meshOffsets[m][1]);
|
||||
out->meshOffsets[m][2] = endianLittleToHostFloat(out->meshOffsets[m][2]);
|
||||
}
|
||||
|
||||
memoryFree(data);
|
||||
loading->loading.chunk.data = NULL;
|
||||
|
||||
if(out->meshCount == 0) {
|
||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
loading->loading.chunk.state = ASSET_CHUNK_LOADING_STATE_LOAD_MODELS;
|
||||
loading->loading.chunk.modelIndex = 0;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetChunkDispose(assetentry_t *entry) {
|
||||
assertNotNull(entry, "Entry cannot be NULL");
|
||||
assertTrue(entry->type == ASSET_LOADER_TYPE_CHUNK, "Invalid type.");
|
||||
assertIsMainThread("Must be called from the main thread.");
|
||||
|
||||
assetchunkoutput_t *out = &entry->data.chunk;
|
||||
|
||||
if(out->tiles != NULL) {
|
||||
memoryFree(out->tiles);
|
||||
out->tiles = NULL;
|
||||
}
|
||||
|
||||
for(uint8_t m = 0; m < out->meshCount; m++) {
|
||||
if(out->modelEntries[m] == NULL) continue;
|
||||
assetUnlockEntry(out->modelEntries[m]);
|
||||
out->modelEntries[m] = NULL;
|
||||
}
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,70 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/assetfile.h"
|
||||
#include "rpg/overworld/chunk.h"
|
||||
|
||||
#define ASSET_CHUNK_FILE_VERSION 4
|
||||
|
||||
typedef struct assetloading_s assetloading_t;
|
||||
typedef struct assetentry_s assetentry_t;
|
||||
|
||||
typedef struct {
|
||||
void *nothing;
|
||||
} assetchunkloaderinput_t;
|
||||
|
||||
typedef enum {
|
||||
ASSET_CHUNK_LOADING_STATE_INITIAL,
|
||||
ASSET_CHUNK_LOADING_STATE_READ_FILE,
|
||||
ASSET_CHUNK_LOADING_STATE_PARSE,
|
||||
ASSET_CHUNK_LOADING_STATE_LOAD_MODELS,
|
||||
ASSET_CHUNK_LOADING_STATE_DONE
|
||||
} assetchunkloadingstate_t;
|
||||
|
||||
typedef struct {
|
||||
assetfile_t file;
|
||||
assetchunkloadingstate_t state;
|
||||
uint8_t *data;
|
||||
uint8_t modelIndex;
|
||||
} assetchunkloaderloading_t;
|
||||
|
||||
typedef struct {
|
||||
tile_t *tiles;
|
||||
uint8_t meshCount;
|
||||
char_t modelNames[CHUNK_MESH_COUNT_MAX][CHUNK_MESH_NAME_MAX];
|
||||
vec3 meshOffsets[CHUNK_MESH_COUNT_MAX];
|
||||
assetentry_t *modelEntries[CHUNK_MESH_COUNT_MAX];
|
||||
} assetchunkoutput_t;
|
||||
|
||||
/**
|
||||
* Asynchronous loader for chunk assets. Reads the raw DCF file bytes into
|
||||
* the loading buffer so the sync phase can parse without blocking the
|
||||
* main thread on I/O.
|
||||
*
|
||||
* @param loading Loading information for the asset being loaded.
|
||||
* @return Error code indicating success or failure of the load operation.
|
||||
*/
|
||||
errorret_t assetChunkLoaderAsync(assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Synchronous loader for chunk assets. Validates the DCF binary previously
|
||||
* read by the async phase and populates the output assetchunkoutput_t with
|
||||
* tile data and model paths.
|
||||
*
|
||||
* @param loading Loading information for the asset being loaded.
|
||||
* @return Error code indicating success or failure of the load operation.
|
||||
*/
|
||||
errorret_t assetChunkLoaderSync(assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Disposer for chunk assets.
|
||||
*
|
||||
* @param entry Asset entry containing the chunk data to dispose.
|
||||
* @return Error code indicating success or failure of the dispose operation.
|
||||
*/
|
||||
errorret_t assetChunkDispose(assetentry_t *entry);
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "time/time.h"
|
||||
#include "input/input.h"
|
||||
#include "locale/localemanager.h"
|
||||
#include "rpg/rpg.h"
|
||||
#include "display/display.h"
|
||||
#include "scene/scene.h"
|
||||
#include "asset/asset.h"
|
||||
@@ -19,7 +18,6 @@
|
||||
#include "network/network.h"
|
||||
#include "system/system.h"
|
||||
#include "console/console.h"
|
||||
#include "save/save.h"
|
||||
|
||||
engine_t ENGINE;
|
||||
|
||||
@@ -37,11 +35,9 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
||||
errorChain(systemInit());
|
||||
errorChain(inputInit());
|
||||
errorChain(assetInit());
|
||||
// errorChain(saveInit());
|
||||
errorChain(localeManagerInit());
|
||||
errorChain(displayInit());
|
||||
errorChain(uiInit());
|
||||
errorChain(rpgInit());
|
||||
errorChain(networkInit());
|
||||
errorChain(sceneInit());
|
||||
|
||||
@@ -53,9 +49,6 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
||||
consolePrint("Assertions real");
|
||||
#endif
|
||||
|
||||
sceneSet(SCENE_TYPE_OVERWORLD);
|
||||
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -65,7 +58,6 @@ errorret_t engineUpdate(void) {
|
||||
timeUpdate();
|
||||
inputUpdate();
|
||||
consoleUpdate();
|
||||
errorChain(rpgUpdate());
|
||||
errorChain(sceneUpdate());
|
||||
errorChain(assetUpdate());
|
||||
errorChain(uiUpdate());
|
||||
@@ -83,12 +75,10 @@ void engineExit(void) {
|
||||
errorret_t engineDispose(void) {
|
||||
errorChain(sceneDispose());
|
||||
errorChain(networkDispose());
|
||||
errorChain(rpgDispose());
|
||||
localeManagerDispose();
|
||||
errorChain(uiDispose());
|
||||
consoleDispose();
|
||||
errorChain(displayDispose());
|
||||
// errorChain(saveDispose());
|
||||
errorChain(assetDispose());
|
||||
|
||||
errorOk();
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
event.c
|
||||
)
|
||||
@@ -1,76 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "event.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
void eventInit(
|
||||
event_t *event,
|
||||
eventcallback_t *callbacks,
|
||||
void **users,
|
||||
size_t size
|
||||
) {
|
||||
assertNotNull(event, "event must not be NULL");
|
||||
assertNotNull((void *)callbacks, "callbacks must not be NULL");
|
||||
assertTrue(size > 0, "size must be greater than 0");
|
||||
|
||||
event->callbacks = callbacks;
|
||||
event->users = users;
|
||||
event->size = size;
|
||||
event->count = 0;
|
||||
memoryZero(callbacks, sizeof(eventcallback_t) * size);
|
||||
if(users) memoryZero(users, sizeof(void *) * size);
|
||||
}
|
||||
|
||||
void eventSubscribe(event_t *event, eventcallback_t callback, void *user) {
|
||||
assertNotNull(event, "event must not be NULL");
|
||||
assertNotNull(callback, "callback must not be NULL");
|
||||
|
||||
// Ensure callback isn't already susbcribed
|
||||
for(uint32_t i = 0; i < event->count; i++) {
|
||||
if(event->callbacks[i] != callback) continue;
|
||||
assertUnreachable("Callback already registered, cannot subscribe twice.");
|
||||
}
|
||||
|
||||
assertTrue(event->count < event->size, "event subscriber capacity exceeded");
|
||||
|
||||
event->callbacks[event->count] = callback;
|
||||
if(user) {
|
||||
assertNotNull(event->users, "Cannot add user pointer.");
|
||||
event->users[event->count] = user;
|
||||
}
|
||||
event->count++;
|
||||
}
|
||||
|
||||
void eventUnsubscribe(event_t *event, eventcallback_t callback) {
|
||||
assertNotNull(event, "event must not be NULL");
|
||||
assertNotNull(callback, "callback must not be NULL");
|
||||
|
||||
for(uint32_t i = 0; i < event->count; i++) {
|
||||
if(event->callbacks[i] != callback) continue;
|
||||
|
||||
uint32_t last = event->count - 1;
|
||||
if(i != last) {
|
||||
event->callbacks[i] = event->callbacks[last];
|
||||
if(event->users) event->users[i] = event->users[last];
|
||||
}
|
||||
event->callbacks[last] = NULL;
|
||||
if(event->users) event->users[last] = NULL;
|
||||
event->count--;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void eventInvoke(const event_t *event, void *params) {
|
||||
assertNotNull(event, "event must not be NULL");
|
||||
|
||||
for(uint32_t i = 0; i < event->count; i++) {
|
||||
void *u = event->users ? event->users[i] : NULL;
|
||||
event->callbacks[i](params, u);
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef void (*eventcallback_t)(void *params, void *user);
|
||||
|
||||
typedef struct {
|
||||
eventcallback_t *callbacks;
|
||||
void **users;
|
||||
size_t size;
|
||||
uint32_t count;
|
||||
} event_t;
|
||||
|
||||
/**
|
||||
* Initializes an event, binding it to the provided backing arrays and clearing
|
||||
* all subscribers. May also be called to reset an event (re-clears subscribers
|
||||
* without changing the backing arrays or size).
|
||||
*
|
||||
* @param event The event to initialize.
|
||||
* @param callbacks Caller-owned array of at least `size` callback slots.
|
||||
* @param users Array of user pointers, matching each callback, or NULL.
|
||||
* @param size Capacity of both arrays, must match.
|
||||
*/
|
||||
void eventInit(
|
||||
event_t *event,
|
||||
eventcallback_t *callbacks,
|
||||
void **users,
|
||||
size_t size
|
||||
);
|
||||
|
||||
/**
|
||||
* Subscribes a callback to an event. The callback is invoked with params and
|
||||
* the provided user pointer each time the event fires. The same (callback,
|
||||
* user) pair may only be subscribed once.
|
||||
*
|
||||
* @param event The event to subscribe to.
|
||||
* @param callback The function to call when the event fires.
|
||||
* @param user Arbitrary pointer forwarded to the callback unchanged.
|
||||
*/
|
||||
void eventSubscribe(event_t *event, eventcallback_t callback, void *user);
|
||||
|
||||
/**
|
||||
* Removes a previously subscribed (callback, user) pair. Does nothing if the
|
||||
* pair is not currently subscribed.
|
||||
*
|
||||
* @param event The event to unsubscribe from.
|
||||
* @param callback The callback that was passed to eventSubscribe.
|
||||
*/
|
||||
void eventUnsubscribe(event_t *event, eventcallback_t callback);
|
||||
|
||||
/**
|
||||
* Invokes all subscribed callbacks, passing params and each subscriber's user
|
||||
* pointer.
|
||||
*
|
||||
* @param event The event to invoke.
|
||||
* @param params Arbitrary pointer forwarded to every callback unchanged.
|
||||
*/
|
||||
void eventInvoke(const event_t *event, void *params);
|
||||
@@ -11,7 +11,6 @@
|
||||
#include "util/string.h"
|
||||
#include "util/math.h"
|
||||
#include "time/time.h"
|
||||
#include "event/event.h"
|
||||
|
||||
input_t INPUT;
|
||||
|
||||
@@ -23,20 +22,6 @@ errorret_t inputInit(void) {
|
||||
INPUT.actions[i].action = (inputaction_t)i;
|
||||
INPUT.actions[i].lastValue = 0.0f;
|
||||
INPUT.actions[i].currentValue = 0.0f;
|
||||
|
||||
eventInit(
|
||||
&INPUT.actions[i].onPressed,
|
||||
INPUT.actions[i].onPressedCallbacks,
|
||||
INPUT.actions[i].onPressedUsers,
|
||||
INPUT_ACTION_CALLBACK_COUNT_MAX
|
||||
);
|
||||
|
||||
eventInit(
|
||||
&INPUT.actions[i].onReleased,
|
||||
INPUT.actions[i].onReleasedCallbacks,
|
||||
INPUT.actions[i].onReleasedUsers,
|
||||
INPUT_ACTION_CALLBACK_COUNT_MAX
|
||||
);
|
||||
}
|
||||
|
||||
#ifdef inputInitPlatform
|
||||
@@ -103,13 +88,6 @@ void inputUpdate(void) {
|
||||
if(TIME.dynamicUpdate) return;
|
||||
#endif
|
||||
|
||||
for(uint8_t i = INPUT_ACTION_NULL + 1; i < INPUT_ACTION_COUNT; i++) {
|
||||
inputactiondata_t *act = &INPUT.actions[i];
|
||||
bool_t isDown = act->currentValue > 0.0f;
|
||||
bool_t wasDown = act->lastValue > 0.0f;
|
||||
if(isDown && !wasDown) eventInvoke(&act->onPressed, act);
|
||||
if(!isDown && wasDown) eventInvoke(&act->onReleased, act);
|
||||
}
|
||||
}
|
||||
|
||||
float_t inputGetCurrentValue(const inputaction_t action) {
|
||||
|
||||
@@ -8,9 +8,6 @@
|
||||
#pragma once
|
||||
#include "time/time.h"
|
||||
#include "input/inputactiondefs.h"
|
||||
#include "event/event.h"
|
||||
|
||||
#define INPUT_ACTION_CALLBACK_COUNT_MAX 4
|
||||
|
||||
typedef struct {
|
||||
inputaction_t action;
|
||||
@@ -21,13 +18,6 @@ typedef struct {
|
||||
float_t lastDynamicValue;
|
||||
float_t currentDynamicValue;
|
||||
#endif
|
||||
|
||||
eventcallback_t onPressedCallbacks[INPUT_ACTION_CALLBACK_COUNT_MAX];
|
||||
void *onPressedUsers[INPUT_ACTION_CALLBACK_COUNT_MAX];
|
||||
event_t onPressed;
|
||||
eventcallback_t onReleasedCallbacks[INPUT_ACTION_CALLBACK_COUNT_MAX];
|
||||
void *onReleasedUsers[INPUT_ACTION_CALLBACK_COUNT_MAX];
|
||||
event_t onReleased;
|
||||
} inputactiondata_t;
|
||||
|
||||
/**
|
||||
|
||||
@@ -11,19 +11,23 @@
|
||||
typedef struct {
|
||||
const char_t *name;
|
||||
const char_t *file;
|
||||
bool_t available;
|
||||
} localeinfo_t;
|
||||
|
||||
static const localeinfo_t LOCALE_EN_US = {
|
||||
.name = "en-US",
|
||||
.file = "locale/en_US.po",
|
||||
.available = true,
|
||||
};
|
||||
|
||||
static const localeinfo_t LOCALE_JP_JP = {
|
||||
.name = "ja-JP",
|
||||
.file = "locale/jp_JP.po",
|
||||
.available = false
|
||||
};
|
||||
|
||||
static const localeinfo_t LOCALE_ES_MX = {
|
||||
.name = "es-MX",
|
||||
.file = "locale/es_MX.po",
|
||||
.available = false,
|
||||
};
|
||||
@@ -1,20 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
rpg.c
|
||||
rpgcamera.c
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(battle)
|
||||
add_subdirectory(cutscene)
|
||||
add_subdirectory(entity)
|
||||
add_subdirectory(overworld)
|
||||
|
||||
add_subdirectory(story)
|
||||
add_subdirectory(item)
|
||||
@@ -1,12 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
battle.c
|
||||
battlefighter.c
|
||||
party.c
|
||||
)
|
||||
@@ -1,223 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battle.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
battle_t BATTLE;
|
||||
|
||||
void battleInit(void) {
|
||||
memoryZero(&BATTLE, sizeof(battle_t));
|
||||
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||
BATTLE.fighters[i].id = i;
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t battleGetAvailableFighter(void) {
|
||||
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||
if(BATTLE.fighters[i].status == BATTLE_FIGHTER_STATUS_NULL) return i;
|
||||
}
|
||||
|
||||
return 0xFF;
|
||||
}
|
||||
|
||||
battlefighter_t *battleAddFighter(
|
||||
const battlefighterteam_t team,
|
||||
const battlefightercontroller_t controller,
|
||||
const battlefighterstats_t stats,
|
||||
const uint16_t healthMax,
|
||||
const uint16_t mpMax
|
||||
) {
|
||||
const uint8_t index = battleGetAvailableFighter();
|
||||
if(index == 0xFF) return NULL;
|
||||
|
||||
battlefighter_t *fighter = &BATTLE.fighters[index];
|
||||
battleFighterInit(fighter, team, controller, stats, healthMax, mpMax);
|
||||
return fighter;
|
||||
}
|
||||
|
||||
void battleStart(
|
||||
const battleencountertype_t encounterType,
|
||||
const bool_t fleeAvailable
|
||||
) {
|
||||
assertTrue(encounterType < BATTLE_ENCOUNTER_COUNT, "Invalid encounter type");
|
||||
|
||||
BATTLE.encounterType = encounterType;
|
||||
BATTLE.fleeAvailable = fleeAvailable;
|
||||
BATTLE.result = BATTLE_RESULT_NONE;
|
||||
BATTLE.round = 1;
|
||||
BATTLE.turnIndex = 0;
|
||||
battleBuildTurnOrder(true);
|
||||
|
||||
BATTLE.active = true;
|
||||
}
|
||||
|
||||
void battleDispose(void) {
|
||||
battleInit();
|
||||
}
|
||||
|
||||
battlefighter_t *battleGetCurrentFighter(void) {
|
||||
if(!BATTLE.active) return NULL;
|
||||
if(BATTLE.turnIndex >= BATTLE.turnCount) return NULL;
|
||||
return &BATTLE.fighters[BATTLE.turnOrder[BATTLE.turnIndex]];
|
||||
}
|
||||
|
||||
uint8_t battleGetAliveCount(const battlefighterteam_t team) {
|
||||
uint8_t count = 0;
|
||||
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||
if(BATTLE.fighters[i].team != team) continue;
|
||||
if(!battleFighterIsAlive(&BATTLE.fighters[i])) continue;
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
void battleResolveAttack(
|
||||
battlefighter_t *attacker,
|
||||
battlefighter_t *defender
|
||||
) {
|
||||
assertNotNull(attacker, "Attacker cannot be NULL");
|
||||
assertNotNull(defender, "Defender cannot be NULL");
|
||||
|
||||
const int32_t rawDamage =
|
||||
(int32_t)attacker->stats.attack - (int32_t)defender->stats.defense;
|
||||
const uint16_t damage = rawDamage > 0 ? (uint16_t)rawDamage : 1;
|
||||
|
||||
defender->health = damage >= defender->health ? 0 : defender->health - damage;
|
||||
if(defender->health == 0) defender->status = BATTLE_FIGHTER_STATUS_DEAD;
|
||||
}
|
||||
|
||||
void battleNextTurn(void) {
|
||||
BATTLE.turnIndex++;
|
||||
if(BATTLE.turnIndex < BATTLE.turnCount) return;
|
||||
|
||||
BATTLE.round++;
|
||||
BATTLE.turnIndex = 0;
|
||||
battleBuildTurnOrder(false);
|
||||
}
|
||||
|
||||
battleresult_t battleCheckResult(void) {
|
||||
if(BATTLE.result != BATTLE_RESULT_NONE) return BATTLE.result;
|
||||
|
||||
if(battleGetAliveCount(BATTLE_FIGHTER_TEAM_ALLY) == 0) {
|
||||
BATTLE.result = BATTLE_RESULT_LOSS;
|
||||
} else if(battleGetAliveCount(BATTLE_FIGHTER_TEAM_ENEMY) == 0) {
|
||||
BATTLE.result = BATTLE_RESULT_WIN;
|
||||
}
|
||||
|
||||
return BATTLE.result;
|
||||
}
|
||||
|
||||
void battlePlayerAttack(const uint8_t targetIndex) {
|
||||
battlefighter_t *attacker = battleGetCurrentFighter();
|
||||
if(attacker == NULL) return;
|
||||
if(attacker->controller != BATTLE_FIGHTER_CONTROLLER_PLAYER) return;
|
||||
if(targetIndex >= BATTLE_FIGHTER_COUNT_MAX) return;
|
||||
|
||||
battlefighter_t *defender = &BATTLE.fighters[targetIndex];
|
||||
if(!battleFighterIsAlive(defender)) return;
|
||||
|
||||
battleResolveAttack(attacker, defender);
|
||||
battleCheckResult();
|
||||
if(BATTLE.result == BATTLE_RESULT_NONE) battleNextTurn();
|
||||
}
|
||||
|
||||
void battlePlayerFlee(void) {
|
||||
battlefighter_t *fighter = battleGetCurrentFighter();
|
||||
if(fighter == NULL) return;
|
||||
if(fighter->controller != BATTLE_FIGHTER_CONTROLLER_PLAYER) return;
|
||||
if(!BATTLE.fleeAvailable) return;
|
||||
|
||||
BATTLE.result = BATTLE_RESULT_FLED;
|
||||
}
|
||||
|
||||
void battleUpdate(void) {
|
||||
if(!BATTLE.active) return;
|
||||
if(BATTLE.result != BATTLE_RESULT_NONE) return;
|
||||
|
||||
battlefighter_t *current = battleGetCurrentFighter();
|
||||
if(current == NULL) return;
|
||||
|
||||
if(!battleFighterIsAlive(current)) {
|
||||
battleNextTurn();
|
||||
return;
|
||||
}
|
||||
|
||||
if(current->controller != BATTLE_FIGHTER_CONTROLLER_AI) return;
|
||||
|
||||
battlefighter_t *target = battleAIChooseTarget(current);
|
||||
if(target != NULL) battleResolveAttack(current, target);
|
||||
|
||||
battleCheckResult();
|
||||
if(BATTLE.result == BATTLE_RESULT_NONE) battleNextTurn();
|
||||
}
|
||||
|
||||
void battleBuildTurnOrder(const bool_t applyEncounterBias) {
|
||||
BATTLE.turnCount = 0;
|
||||
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||
if(!battleFighterIsAlive(&BATTLE.fighters[i])) continue;
|
||||
BATTLE.turnOrder[BATTLE.turnCount++] = i;
|
||||
}
|
||||
|
||||
// Insertion sort by speed descending -- fine for BATTLE_FIGHTER_COUNT_MAX.
|
||||
for(uint8_t i = 1; i < BATTLE.turnCount; i++) {
|
||||
const uint8_t key = BATTLE.turnOrder[i];
|
||||
const uint16_t keySpeed = BATTLE.fighters[key].stats.speed;
|
||||
|
||||
int8_t j = (int8_t)i - 1;
|
||||
while(
|
||||
j >= 0 && BATTLE.fighters[BATTLE.turnOrder[j]].stats.speed < keySpeed
|
||||
) {
|
||||
BATTLE.turnOrder[j + 1] = BATTLE.turnOrder[j];
|
||||
j--;
|
||||
}
|
||||
BATTLE.turnOrder[j + 1] = key;
|
||||
}
|
||||
|
||||
if(!applyEncounterBias) return;
|
||||
|
||||
if(BATTLE.encounterType == BATTLE_ENCOUNTER_PLAYER_ADVANTAGE) {
|
||||
battleMoveTeamFirst(BATTLE_FIGHTER_TEAM_ALLY);
|
||||
} else if(BATTLE.encounterType == BATTLE_ENCOUNTER_BACK_ATTACK) {
|
||||
battleMoveTeamFirst(BATTLE_FIGHTER_TEAM_ENEMY);
|
||||
}
|
||||
}
|
||||
|
||||
void battleMoveTeamFirst(const battlefighterteam_t team) {
|
||||
uint8_t sorted[BATTLE_FIGHTER_COUNT_MAX];
|
||||
uint8_t count = 0;
|
||||
|
||||
for(uint8_t i = 0; i < BATTLE.turnCount; i++) {
|
||||
if(BATTLE.fighters[BATTLE.turnOrder[i]].team != team) continue;
|
||||
sorted[count++] = BATTLE.turnOrder[i];
|
||||
}
|
||||
for(uint8_t i = 0; i < BATTLE.turnCount; i++) {
|
||||
if(BATTLE.fighters[BATTLE.turnOrder[i]].team == team) continue;
|
||||
sorted[count++] = BATTLE.turnOrder[i];
|
||||
}
|
||||
|
||||
memoryCopy(BATTLE.turnOrder, sorted, sizeof(uint8_t) * BATTLE.turnCount);
|
||||
}
|
||||
|
||||
battlefighter_t *battleAIChooseTarget(const battlefighter_t *fighter) {
|
||||
const battlefighterteam_t enemyTeam =
|
||||
fighter->team == BATTLE_FIGHTER_TEAM_ALLY ?
|
||||
BATTLE_FIGHTER_TEAM_ENEMY : BATTLE_FIGHTER_TEAM_ALLY;
|
||||
|
||||
battlefighter_t *weakest = NULL;
|
||||
for(uint8_t i = 0; i < BATTLE_FIGHTER_COUNT_MAX; i++) {
|
||||
battlefighter_t *candidate = &BATTLE.fighters[i];
|
||||
if(candidate->team != enemyTeam) continue;
|
||||
if(!battleFighterIsAlive(candidate)) continue;
|
||||
if(weakest == NULL || candidate->health < weakest->health) {
|
||||
weakest = candidate;
|
||||
}
|
||||
}
|
||||
|
||||
return weakest;
|
||||
}
|
||||
@@ -1,194 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "battlefighter.h"
|
||||
|
||||
#define BATTLE_FIGHTER_COUNT_MAX 8
|
||||
|
||||
typedef enum {
|
||||
BATTLE_ENCOUNTER_REGULAR,
|
||||
BATTLE_ENCOUNTER_PLAYER_ADVANTAGE,
|
||||
BATTLE_ENCOUNTER_BACK_ATTACK,
|
||||
|
||||
BATTLE_ENCOUNTER_COUNT
|
||||
} battleencountertype_t;
|
||||
|
||||
typedef enum {
|
||||
BATTLE_RESULT_NONE,
|
||||
BATTLE_RESULT_WIN,
|
||||
BATTLE_RESULT_LOSS,
|
||||
BATTLE_RESULT_FLED,
|
||||
|
||||
BATTLE_RESULT_COUNT
|
||||
} battleresult_t;
|
||||
|
||||
typedef struct {
|
||||
bool_t active;
|
||||
battlefighter_t fighters[BATTLE_FIGHTER_COUNT_MAX];
|
||||
|
||||
battleencountertype_t encounterType;
|
||||
bool_t fleeAvailable;
|
||||
battleresult_t result;
|
||||
|
||||
// Fighter indices (into fighters[]), sorted for the current round.
|
||||
uint8_t turnOrder[BATTLE_FIGHTER_COUNT_MAX];
|
||||
uint8_t turnCount;
|
||||
uint8_t turnIndex;
|
||||
uint16_t round;
|
||||
} battle_t;
|
||||
|
||||
extern battle_t BATTLE;
|
||||
|
||||
/**
|
||||
* Initializes the battle system. Marks it as inactive with no fighters.
|
||||
*/
|
||||
void battleInit(void);
|
||||
|
||||
/**
|
||||
* Gets an available (unused) fighter slot index.
|
||||
*
|
||||
* @return The index of an available fighter slot, or 0xFF if none are
|
||||
* available.
|
||||
*/
|
||||
uint8_t battleGetAvailableFighter(void);
|
||||
|
||||
/**
|
||||
* Adds a fighter to the battle in the next available slot.
|
||||
*
|
||||
* @param team The team the fighter belongs to.
|
||||
* @param controller Who makes decisions for the fighter.
|
||||
* @param stats The fighter's base combat stats.
|
||||
* @param healthMax The fighter's maximum health.
|
||||
* @param mpMax The fighter's maximum mp.
|
||||
* @return Pointer to the newly added fighter, or NULL if the battle is
|
||||
* already full.
|
||||
*/
|
||||
battlefighter_t *battleAddFighter(
|
||||
const battlefighterteam_t team,
|
||||
const battlefightercontroller_t controller,
|
||||
const battlefighterstats_t stats,
|
||||
const uint16_t healthMax,
|
||||
const uint16_t mpMax
|
||||
);
|
||||
|
||||
/**
|
||||
* Starts the battle: builds the opening turn order (biased by
|
||||
* encounterType for the first round only) and marks the battle active.
|
||||
* Call once every fighter has been added via battleAddFighter.
|
||||
*
|
||||
* @param encounterType Determines the opening round's turn order.
|
||||
* @param fleeAvailable Whether the party may attempt to flee this battle.
|
||||
*/
|
||||
void battleStart(
|
||||
const battleencountertype_t encounterType,
|
||||
const bool_t fleeAvailable
|
||||
);
|
||||
|
||||
/**
|
||||
* Disposes of the battle, clearing all fighters and marking it inactive.
|
||||
*/
|
||||
void battleDispose(void);
|
||||
|
||||
/**
|
||||
* Returns the fighter whose turn it currently is.
|
||||
*
|
||||
* @return Pointer to the active fighter, or NULL if the battle isn't
|
||||
* active or has no living fighters left to act.
|
||||
*/
|
||||
battlefighter_t *battleGetCurrentFighter(void);
|
||||
|
||||
/**
|
||||
* Returns the number of living fighters on a team.
|
||||
*
|
||||
* @param team The team to count.
|
||||
* @return Count of living fighters on that team.
|
||||
*/
|
||||
uint8_t battleGetAliveCount(const battlefighterteam_t team);
|
||||
|
||||
/**
|
||||
* Resolves a physical attack from attacker onto defender: damage is the
|
||||
* attacker's attack stat minus the defender's defense stat (minimum 1),
|
||||
* subtracted from the defender's health. The defender is marked dead
|
||||
* once health reaches 0.
|
||||
*
|
||||
* @param attacker The attacking fighter.
|
||||
* @param defender The defending fighter.
|
||||
*/
|
||||
void battleResolveAttack(
|
||||
battlefighter_t *attacker,
|
||||
battlefighter_t *defender
|
||||
);
|
||||
|
||||
/**
|
||||
* Ends the current fighter's turn and advances to the next fighter in
|
||||
* the turn order, starting a new round (rebuilding turn order purely by
|
||||
* speed) once every fighter in the current round has acted.
|
||||
*/
|
||||
void battleNextTurn(void);
|
||||
|
||||
/**
|
||||
* Checks whether the battle has been won or lost, updating and
|
||||
* returning BATTLE.result. Does nothing if a result has already been
|
||||
* set (e.g. by a successful flee).
|
||||
*
|
||||
* @return The battle's current result.
|
||||
*/
|
||||
battleresult_t battleCheckResult(void);
|
||||
|
||||
/**
|
||||
* Submits the current fighter's attack against a target, if it is
|
||||
* currently a player-controlled fighter's turn. Resolves the attack,
|
||||
* checks for a battle result, and advances the turn.
|
||||
*
|
||||
* @param targetIndex Index into BATTLE.fighters of the target.
|
||||
*/
|
||||
void battlePlayerAttack(const uint8_t targetIndex);
|
||||
|
||||
/**
|
||||
* Submits a flee attempt for the current fighter's turn, if it is
|
||||
* currently a player-controlled fighter's turn and fleeing is
|
||||
* available for this battle. Always succeeds, ending the battle with
|
||||
* BATTLE_RESULT_FLED.
|
||||
*/
|
||||
void battlePlayerFlee(void);
|
||||
|
||||
/**
|
||||
* Updates the battle simulation for one frame: resolves the current
|
||||
* fighter's turn automatically if AI-controlled, otherwise waits for a
|
||||
* player action via battlePlayerAttack/battlePlayerFlee. No-op if the
|
||||
* battle isn't active or already has a result.
|
||||
*/
|
||||
void battleUpdate(void);
|
||||
|
||||
/**
|
||||
* Rebuilds BATTLE.turnOrder/turnCount from every currently living
|
||||
* fighter, sorted by speed descending.
|
||||
*
|
||||
* @param applyEncounterBias If true, reorders the freshly speed-sorted
|
||||
* queue so BATTLE.encounterType's favoured team goes first (used only
|
||||
* for the opening round).
|
||||
*/
|
||||
void battleBuildTurnOrder(const bool_t applyEncounterBias);
|
||||
|
||||
/**
|
||||
* Stably partitions BATTLE.turnOrder so every fighter on the given team
|
||||
* comes first, preserving each side's relative (speed-sorted) order.
|
||||
*
|
||||
* @param team The team to move to the front of the turn order.
|
||||
*/
|
||||
void battleMoveTeamFirst(const battlefighterteam_t team);
|
||||
|
||||
/**
|
||||
* Picks an AI target for fighter: the lowest-health living fighter on
|
||||
* the opposing team.
|
||||
*
|
||||
* @param fighter The AI-controlled fighter choosing a target.
|
||||
* @return The chosen target, or NULL if the opposing team has no
|
||||
* living fighters.
|
||||
*/
|
||||
battlefighter_t *battleAIChooseTarget(const battlefighter_t *fighter);
|
||||
@@ -1,43 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "battlefighter.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
void battleFighterInit(
|
||||
battlefighter_t *fighter,
|
||||
const battlefighterteam_t team,
|
||||
const battlefightercontroller_t controller,
|
||||
const battlefighterstats_t stats,
|
||||
const uint16_t healthMax,
|
||||
const uint16_t mpMax
|
||||
) {
|
||||
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||
assertTrue(team < BATTLE_FIGHTER_TEAM_COUNT, "Invalid fighter team");
|
||||
assertTrue(
|
||||
controller < BATTLE_FIGHTER_CONTROLLER_COUNT,
|
||||
"Invalid fighter controller"
|
||||
);
|
||||
|
||||
const uint8_t id = fighter->id;
|
||||
memoryZero(fighter, sizeof(battlefighter_t));
|
||||
fighter->id = id;
|
||||
fighter->status = BATTLE_FIGHTER_STATUS_NORMAL;
|
||||
fighter->team = team;
|
||||
fighter->controller = controller;
|
||||
fighter->stats = stats;
|
||||
fighter->healthMax = healthMax;
|
||||
fighter->health = healthMax;
|
||||
fighter->mpMax = mpMax;
|
||||
fighter->mp = mpMax;
|
||||
}
|
||||
|
||||
bool_t battleFighterIsAlive(const battlefighter_t *fighter) {
|
||||
assertNotNull(fighter, "Fighter pointer cannot be NULL");
|
||||
return fighter->status == BATTLE_FIGHTER_STATUS_NORMAL;
|
||||
}
|
||||
@@ -1,87 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
|
||||
// An empty status means the slot in BATTLE.fighters is unused.
|
||||
typedef enum {
|
||||
BATTLE_FIGHTER_STATUS_NULL,
|
||||
|
||||
BATTLE_FIGHTER_STATUS_NORMAL,
|
||||
BATTLE_FIGHTER_STATUS_DEAD,
|
||||
|
||||
BATTLE_FIGHTER_STATUS_COUNT
|
||||
} battlefighterstatus_t;
|
||||
|
||||
typedef enum {
|
||||
BATTLE_FIGHTER_TEAM_ALLY,
|
||||
BATTLE_FIGHTER_TEAM_ENEMY,
|
||||
|
||||
BATTLE_FIGHTER_TEAM_COUNT
|
||||
} battlefighterteam_t;
|
||||
|
||||
typedef enum {
|
||||
BATTLE_FIGHTER_CONTROLLER_PLAYER,
|
||||
BATTLE_FIGHTER_CONTROLLER_AI,
|
||||
|
||||
BATTLE_FIGHTER_CONTROLLER_COUNT
|
||||
} battlefightercontroller_t;
|
||||
|
||||
// Base combat stats, kept separate from the resource pools (health/mp) on
|
||||
// battlefighter_t so that equipment/buffs can later modify them without
|
||||
// touching current health/mp state.
|
||||
typedef struct {
|
||||
uint16_t attack;
|
||||
uint16_t defense;
|
||||
uint16_t magic;
|
||||
uint16_t speed;
|
||||
uint16_t luck;
|
||||
} battlefighterstats_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t id;
|
||||
battlefighterstatus_t status;
|
||||
battlefighterteam_t team;
|
||||
battlefightercontroller_t controller;
|
||||
|
||||
uint16_t health;
|
||||
uint16_t healthMax;
|
||||
uint16_t mp;
|
||||
uint16_t mpMax;
|
||||
|
||||
battlefighterstats_t stats;
|
||||
} battlefighter_t;
|
||||
|
||||
/**
|
||||
* Initializes a battle fighter in place, filling health/mp to their maximum
|
||||
* values and setting its status to normal.
|
||||
*
|
||||
* @param fighter Pointer to the fighter to initialize.
|
||||
* @param team The team the fighter belongs to.
|
||||
* @param controller Who makes decisions for the fighter.
|
||||
* @param stats The fighter's base combat stats.
|
||||
* @param healthMax The fighter's maximum health.
|
||||
* @param mpMax The fighter's maximum mp.
|
||||
*/
|
||||
void battleFighterInit(
|
||||
battlefighter_t *fighter,
|
||||
const battlefighterteam_t team,
|
||||
const battlefightercontroller_t controller,
|
||||
const battlefighterstats_t stats,
|
||||
const uint16_t healthMax,
|
||||
const uint16_t mpMax
|
||||
);
|
||||
|
||||
/**
|
||||
* Returns true if the fighter is in a state where it can still act (i.e.
|
||||
* is not dead).
|
||||
*
|
||||
* @param fighter Pointer to the fighter to check.
|
||||
* @returns True if the fighter can act.
|
||||
*/
|
||||
bool_t battleFighterIsAlive(const battlefighter_t *fighter);
|
||||
@@ -1,71 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "party.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
party_t PARTY;
|
||||
|
||||
void partyInit(void) {
|
||||
memoryZero(&PARTY, sizeof(party_t));
|
||||
for(uint8_t i = 0; i < PARTY_MEMBER_COUNT_MAX; i++) {
|
||||
PARTY.members[i].id = i;
|
||||
}
|
||||
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||
PARTY.order[i] = PARTY_ORDER_EMPTY;
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t partyGetAvailableMember(void) {
|
||||
for(uint8_t i = 0; i < PARTY_MEMBER_COUNT_MAX; i++) {
|
||||
if(PARTY.members[i].status == BATTLE_FIGHTER_STATUS_NULL) return i;
|
||||
}
|
||||
|
||||
return 0xFF;
|
||||
}
|
||||
|
||||
battlefighter_t *partyAddMember(
|
||||
const battlefighterstats_t stats,
|
||||
const uint16_t healthMax,
|
||||
const uint16_t mpMax
|
||||
) {
|
||||
const uint8_t index = partyGetAvailableMember();
|
||||
if(index == 0xFF) return NULL;
|
||||
|
||||
battlefighter_t *member = &PARTY.members[index];
|
||||
battleFighterInit(
|
||||
member, BATTLE_FIGHTER_TEAM_ALLY, BATTLE_FIGHTER_CONTROLLER_PLAYER,
|
||||
stats, healthMax, mpMax
|
||||
);
|
||||
|
||||
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||
if(PARTY.order[i] != PARTY_ORDER_EMPTY) continue;
|
||||
PARTY.order[i] = index;
|
||||
break;
|
||||
}
|
||||
|
||||
return member;
|
||||
}
|
||||
|
||||
battlefighter_t *partyGetOrderMember(const uint8_t slot) {
|
||||
assertTrue(slot < PARTY_ACTIVE_SIZE_MAX, "Invalid party order slot");
|
||||
|
||||
const uint8_t index = PARTY.order[slot];
|
||||
if(index == PARTY_ORDER_EMPTY) return NULL;
|
||||
return &PARTY.members[index];
|
||||
}
|
||||
|
||||
void partySetOrder(const uint8_t slot, const uint8_t memberIndex) {
|
||||
assertTrue(slot < PARTY_ACTIVE_SIZE_MAX, "Invalid party order slot");
|
||||
assertTrue(
|
||||
memberIndex == PARTY_ORDER_EMPTY || memberIndex < PARTY_MEMBER_COUNT_MAX,
|
||||
"Invalid party member index"
|
||||
);
|
||||
|
||||
PARTY.order[slot] = memberIndex;
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "battlefighter.h"
|
||||
|
||||
#define PARTY_MEMBER_COUNT_MAX 4
|
||||
#define PARTY_ACTIVE_SIZE_MAX 3
|
||||
#define PARTY_ORDER_EMPTY 0xFF
|
||||
|
||||
typedef struct {
|
||||
battlefighter_t members[PARTY_MEMBER_COUNT_MAX];
|
||||
|
||||
// Maps an active battle slot to the roster member filling it, or
|
||||
// PARTY_ORDER_EMPTY if the slot is unfilled. Only the first
|
||||
// PARTY_ACTIVE_SIZE_MAX of the PARTY_MEMBER_COUNT_MAX roster members
|
||||
// can be in the active lineup at once.
|
||||
uint8_t order[PARTY_ACTIVE_SIZE_MAX];
|
||||
} party_t;
|
||||
|
||||
extern party_t PARTY;
|
||||
|
||||
/**
|
||||
* Initializes the party system with an empty roster and order.
|
||||
*/
|
||||
void partyInit(void);
|
||||
|
||||
/**
|
||||
* Gets an available (unused) party member slot index.
|
||||
*
|
||||
* @return The index of an available slot, or 0xFF if the party is full.
|
||||
*/
|
||||
uint8_t partyGetAvailableMember(void);
|
||||
|
||||
/**
|
||||
* Adds a member to the party roster in the next available slot. Party
|
||||
* members are always allies controlled by the player. If there is a
|
||||
* free active order slot, the new member is placed into it.
|
||||
*
|
||||
* @param stats The member's base combat stats.
|
||||
* @param healthMax The member's maximum health.
|
||||
* @param mpMax The member's maximum mp.
|
||||
* @return Pointer to the newly added party member, or NULL if the party is
|
||||
* already full.
|
||||
*/
|
||||
battlefighter_t *partyAddMember(
|
||||
const battlefighterstats_t stats,
|
||||
const uint16_t healthMax,
|
||||
const uint16_t mpMax
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the roster member currently occupying an active order slot.
|
||||
*
|
||||
* @param slot The active order slot to query.
|
||||
* @return Pointer to the member in that slot, or NULL if the slot is
|
||||
* empty.
|
||||
*/
|
||||
battlefighter_t *partyGetOrderMember(const uint8_t slot);
|
||||
|
||||
/**
|
||||
* Assigns a roster member to an active order slot, replacing whatever
|
||||
* was there. Use PARTY_ORDER_EMPTY to clear a slot.
|
||||
*
|
||||
* @param slot The active order slot to assign.
|
||||
* @param memberIndex The roster member index to place there, or
|
||||
* PARTY_ORDER_EMPTY to clear the slot.
|
||||
*/
|
||||
void partySetOrder(const uint8_t slot, const uint8_t memberIndex);
|
||||
@@ -1,13 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cutscenesystem.c
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(item)
|
||||
@@ -1,232 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenepause.h"
|
||||
|
||||
typedef struct cutscene_s {
|
||||
const cutsceneitem_t *items;
|
||||
uint8_t itemCount;
|
||||
cutscenepause_t pause;
|
||||
|
||||
// Size in bytes of this cutscene's custom user data, carved out of
|
||||
// CUTSCENE_SYSTEM.data while the cutscene is running.
|
||||
size_t dataSize;
|
||||
} cutscene_t;
|
||||
|
||||
#define CUTSCENE(NAME, SIZE, PAUSE_TYPE, ...) \
|
||||
static const cutsceneitem_t CUTSCENE_##NAME##_ITEMS[] = { __VA_ARGS__ }; \
|
||||
static const cutscene_t CUTSCENE_##NAME = { \
|
||||
.items = CUTSCENE_##NAME##_ITEMS, \
|
||||
.itemCount = sizeof(CUTSCENE_##NAME##_ITEMS) / sizeof(cutsceneitem_t), \
|
||||
.pause = CUTSCENE_PAUSE_##PAUSE_TYPE, \
|
||||
.dataSize = SIZE \
|
||||
};
|
||||
|
||||
#define CUTSCENE_REFERENCE(CUTSCENE) \
|
||||
&CUTSCENE_##CUTSCENE
|
||||
|
||||
#define CUTSCENE_TEXT(TEXT) \
|
||||
{ .type = CUTSCENE_ITEM_TYPE_TEXT, .text = { .text = TEXT } }
|
||||
|
||||
#define CUTSCENE_TEXT_MINI(TEXT, X, Y, Z, DURATION) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_TEXT_MINI, \
|
||||
.textMini = { \
|
||||
.text = TEXT, \
|
||||
.position = { X, Y, Z }, \
|
||||
.duration = DURATION \
|
||||
} \
|
||||
}
|
||||
|
||||
#define CUTSCENE_TEXT_MINI_HIDE(INDEX) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_TEXT_MINI_HIDE, \
|
||||
.textMiniHide = { .index = INDEX } \
|
||||
}
|
||||
|
||||
#define CUTSCENE_WAIT(WAIT) \
|
||||
{ .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = WAIT }
|
||||
|
||||
#define CUTSCENE_CUTSCENE(CUTSCENE) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_CUTSCENE, \
|
||||
.cutscene = CUTSCENE_REFERENCE(CUTSCENE) \
|
||||
}
|
||||
|
||||
#define CUTSCENE_CALLBACK(CALLBACK) \
|
||||
{ .type = CUTSCENE_ITEM_TYPE_CALLBACK, .callback = CALLBACK }
|
||||
|
||||
#define CUTSCENE_ENTITY_WALK_TO(ENTITY_INDEX, X, Y, Z) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO, \
|
||||
.entityWalkTo = { \
|
||||
.entityIndex = ENTITY_INDEX, \
|
||||
.positions = (const worldpos_t[]){ { X, Y, Z } }, \
|
||||
.count = 1, \
|
||||
.walkAround = true \
|
||||
} \
|
||||
}
|
||||
|
||||
#define CUTSCENE_ENTITY_WALK_PATH(NAME, ENTITY_INDEX, ...) \
|
||||
static const worldpos_t CUTSCENE_##NAME##_POSITIONS[] = { __VA_ARGS__ }; \
|
||||
static const cutsceneitem_t CUTSCENE_##NAME = { \
|
||||
.type = CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO, \
|
||||
.entityWalkTo = { \
|
||||
.entityIndex = ENTITY_INDEX, \
|
||||
.positions = CUTSCENE_##NAME##_POSITIONS, \
|
||||
.count = sizeof(CUTSCENE_##NAME##_POSITIONS) / sizeof(worldpos_t), \
|
||||
.walkAround = true \
|
||||
} \
|
||||
}
|
||||
|
||||
#define CUTSCENE_ENTITY_REMOVE(ENTITY_INDEX) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_ENTITY_REMOVE, \
|
||||
.entityRemove = { .entityIndex = ENTITY_INDEX } \
|
||||
}
|
||||
|
||||
#define CUTSCENE_ENTITY_ADD(TYPE, X, Y, Z) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_ENTITY_ADD, \
|
||||
.entityAdd = { .entityType = TYPE, .position = { X, Y, Z } } \
|
||||
}
|
||||
|
||||
#define CUTSCENE_ENTITY_TURN(ENTITY_INDEX, DIRECTION) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_ENTITY_TURN, \
|
||||
.entityTurn = { .entityIndex = ENTITY_INDEX, .direction = DIRECTION } \
|
||||
}
|
||||
|
||||
// Walks ENTITY_INDEX to stand beside TARGET_ENTITY_INDEX, offset by
|
||||
// (OFFSET_X, OFFSET_Y) on the 2D plane. The destination Z is resolved
|
||||
// from nearby terrain each frame, so ramps between the two entities are
|
||||
// accounted for automatically.
|
||||
#define CUTSCENE_ENTITY_WALK_TO_ENTITY( \
|
||||
ENTITY_INDEX, TARGET_ENTITY_INDEX, OFFSET_X, OFFSET_Y \
|
||||
) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO_ENTITY, \
|
||||
.entityWalkToEntity = { \
|
||||
.entityIndex = ENTITY_INDEX, \
|
||||
.targetEntityIndex = TARGET_ENTITY_INDEX, \
|
||||
.offsetX = OFFSET_X, \
|
||||
.offsetY = OFFSET_Y \
|
||||
} \
|
||||
}
|
||||
|
||||
#define CUTSCENE_ENTITY_TELEPORT(ENTITY_INDEX, X, Y, Z) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_ENTITY_TELEPORT, \
|
||||
.entityTeleport = { .entityIndex = ENTITY_INDEX, .target = { X, Y, Z } } \
|
||||
}
|
||||
|
||||
#define CUTSCENE_FADE(FROM, TO, DURATION, EASING) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_FADE, \
|
||||
.fade = { .from = FROM, .to = TO, .duration = DURATION, .easing = EASING } \
|
||||
}
|
||||
|
||||
#define CUTSCENE_FADE_TO_BLACK(DURATION) \
|
||||
CUTSCENE_FADE(COLOR_TRANSPARENT_BLACK, COLOR_BLACK, DURATION, EASING_LINEAR)
|
||||
|
||||
#define CUTSCENE_FADE_FROM_BLACK(DURATION) \
|
||||
CUTSCENE_FADE(COLOR_BLACK, COLOR_TRANSPARENT_BLACK, DURATION, EASING_LINEAR)
|
||||
|
||||
#define CUTSCENE_FADE_TO_WHITE(DURATION) \
|
||||
CUTSCENE_FADE(COLOR_TRANSPARENT_WHITE, COLOR_WHITE, DURATION, EASING_LINEAR)
|
||||
|
||||
#define CUTSCENE_FADE_FROM_WHITE(DURATION) \
|
||||
CUTSCENE_FADE(COLOR_WHITE, COLOR_TRANSPARENT_WHITE, DURATION, EASING_LINEAR)
|
||||
|
||||
#define CUTSCENE_EMOJI(ENTITY_INDEX, EMOJI_TYPE, DURATION) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_EMOJI, \
|
||||
.emoji = { \
|
||||
.entityIndex = ENTITY_INDEX, \
|
||||
.emojiType = EMOJI_TYPE, \
|
||||
.duration = DURATION \
|
||||
} \
|
||||
}
|
||||
|
||||
// AMOUNT ranges 0 (no shake) to 4 (three tiles): 1 is half a tile, 2 is
|
||||
// a full tile, 3 is two tiles, and 4 is three tiles.
|
||||
#define CUTSCENE_SHAKE(AMOUNT, DURATION) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_SHAKE, \
|
||||
.shake = { .amount = AMOUNT, .duration = DURATION } \
|
||||
}
|
||||
|
||||
#define CUTSCENE_SET_PAUSE(FLAGS) \
|
||||
{ .type = CUTSCENE_ITEM_TYPE_SET_PAUSE, .setPause = (FLAGS) }
|
||||
|
||||
#define CUTSCENE_ITEM_GIVE(ITEM_ID, QUANTITY) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_ITEM_GIVE, \
|
||||
.itemGive = { .item = ITEM_ID, .quantity = QUANTITY } \
|
||||
}
|
||||
|
||||
// Runs all listed items simultaneously and waits until all are done.
|
||||
// Concurrent items cannot be nested inside another CUTSCENE_CONCURRENT.
|
||||
#define CUTSCENE_CONCURRENT(...) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_CONCURRENT, \
|
||||
.concurrent = { \
|
||||
.items = (const cutsceneitem_t[]){ __VA_ARGS__ }, \
|
||||
.count = (uint8_t)( \
|
||||
sizeof((cutsceneitem_t[]){ __VA_ARGS__ }) / \
|
||||
sizeof(cutsceneitem_t) \
|
||||
) \
|
||||
} \
|
||||
}
|
||||
|
||||
#define CUTSCENE_MAP_AREA_ADD( \
|
||||
MIN_X, MIN_Y, MIN_Z, MAX_X, MAX_Y, MAX_Z, CALLBACK, NOTIFY, TRIGGER \
|
||||
) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_MAP_AREA_ADD, \
|
||||
.mapAreaAdd = { \
|
||||
.min = { MIN_X, MIN_Y, MIN_Z }, \
|
||||
.max = { MAX_X, MAX_Y, MAX_Z }, \
|
||||
.callback = CALLBACK, \
|
||||
.notify = NOTIFY, \
|
||||
.trigger = TRIGGER \
|
||||
} \
|
||||
}
|
||||
|
||||
#define CUTSCENE_MAP_AREA_REMOVE(AREA_ID) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_MAP_AREA_REMOVE, \
|
||||
.mapAreaRemove = { .areaId = AREA_ID } \
|
||||
}
|
||||
|
||||
// Waits until any one of the given map area IDs has its callback invoked.
|
||||
// Accepts CUTSCENE_AREA_LAST_CREATED in place of a literal area ID.
|
||||
#define CUTSCENE_MAP_AREA_WAIT(...) \
|
||||
{ \
|
||||
.type = CUTSCENE_ITEM_TYPE_MAP_AREA_WAIT, \
|
||||
.mapAreaWait = { \
|
||||
.areaIds = (const uint8_t[]){ __VA_ARGS__ }, \
|
||||
.count = (uint8_t)( \
|
||||
sizeof((const uint8_t[]){ __VA_ARGS__ }) / sizeof(uint8_t) \
|
||||
) \
|
||||
} \
|
||||
}
|
||||
|
||||
// Adds a map area, waits for it to be triggered once, then removes it
|
||||
// before the cutscene continues. Uses a no-op callback since the wait is
|
||||
// driven by the area's trigger count rather than callback logic.
|
||||
#define CUTSCENE_MAP_AREA_TRIGGER_ONCE( \
|
||||
MIN_X, MIN_Y, MIN_Z, MAX_X, MAX_Y, MAX_Z, NOTIFY, TRIGGER \
|
||||
) \
|
||||
CUTSCENE_MAP_AREA_ADD( \
|
||||
MIN_X, MIN_Y, MIN_Z, MAX_X, MAX_Y, MAX_Z, \
|
||||
mapAreaNoopCallback, NOTIFY, TRIGGER \
|
||||
), \
|
||||
CUTSCENE_MAP_AREA_WAIT(CUTSCENE_AREA_LAST_CREATED), \
|
||||
CUTSCENE_MAP_AREA_REMOVE(CUTSCENE_AREA_LAST_CREATED)
|
||||
@@ -1,24 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef uint8_t cutscenepause_t;
|
||||
|
||||
#define CUTSCENE_PAUSE_NONE ((cutscenepause_t)0)
|
||||
#define CUTSCENE_PAUSE_NPC ((cutscenepause_t)(1 << 0))
|
||||
#define CUTSCENE_PAUSE_PLAYER ((cutscenepause_t)(1 << 1))
|
||||
#define CUTSCENE_PAUSE_WORLD ((cutscenepause_t)(1 << 2))
|
||||
|
||||
#define CUTSCENE_PAUSE_DEFAULT ((cutscenepause_t)( \
|
||||
CUTSCENE_PAUSE_NPC | CUTSCENE_PAUSE_PLAYER \
|
||||
))
|
||||
|
||||
#define CUTSCENE_PAUSE_ALL ((cutscenepause_t)( \
|
||||
CUTSCENE_PAUSE_NPC | CUTSCENE_PAUSE_PLAYER | CUTSCENE_PAUSE_WORLD \
|
||||
))
|
||||
@@ -1,157 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "cutscenesystem.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
cutscenesystem_t CUTSCENE_SYSTEM;
|
||||
|
||||
void cutsceneSystemInit() {
|
||||
memoryZero(&CUTSCENE_SYSTEM, sizeof(cutscenesystem_t));
|
||||
}
|
||||
|
||||
void cutsceneSystemStartCutscene(const cutscene_t *cutscene) {
|
||||
cutsceneSystemStartCutsceneWith(cutscene, NULL, NULL);
|
||||
}
|
||||
|
||||
void cutsceneSystemStartCutsceneWith(
|
||||
const cutscene_t *cutscene,
|
||||
entity_t *interact,
|
||||
entity_t *interacted
|
||||
) {
|
||||
assertTrue(
|
||||
cutscene->dataSize < CUTSCENE_SYSTEM_SIZE_MAX,
|
||||
"Cutscene data size exceeds CUTSCENE_SYSTEM_SIZE_MAX"
|
||||
);
|
||||
|
||||
CUTSCENE_SYSTEM.scene = cutscene;
|
||||
CUTSCENE_SYSTEM.pause = cutscene->pause;
|
||||
CUTSCENE_SYSTEM.entityInteract = interact;
|
||||
CUTSCENE_SYSTEM.entityInteracted = interacted;
|
||||
CUTSCENE_SYSTEM.entityLastCreated = NULL;
|
||||
CUTSCENE_SYSTEM.entityLastRef = NULL;
|
||||
CUTSCENE_SYSTEM.areaLastCreated = CUTSCENE_AREA_LAST_CREATED;
|
||||
CUTSCENE_SYSTEM.textMiniLastCreated = CUTSCENE_TEXT_MINI_LAST_CREATED;
|
||||
CUTSCENE_SYSTEM.currentItem = 0xFF;// Set to 0xFF so Next wraps to 0.
|
||||
cutsceneSystemNext();
|
||||
}
|
||||
|
||||
void cutsceneSystemUpdate() {
|
||||
if(CUTSCENE_SYSTEM.scene == NULL) return;
|
||||
|
||||
const cutsceneitem_t *item = cutsceneSystemGetCurrentItem();
|
||||
if(cutsceneItemUpdate(item, &CUTSCENE_SYSTEM.data)) cutsceneSystemNext();
|
||||
}
|
||||
|
||||
void cutsceneSystemNext() {
|
||||
if(CUTSCENE_SYSTEM.scene == NULL) return;
|
||||
|
||||
CUTSCENE_SYSTEM.currentItem++;
|
||||
|
||||
// End of the cutscene?
|
||||
if(
|
||||
CUTSCENE_SYSTEM.currentItem >= CUTSCENE_SYSTEM.scene->itemCount
|
||||
) {
|
||||
CUTSCENE_SYSTEM.scene = NULL;
|
||||
CUTSCENE_SYSTEM.currentItem = 0xFF;
|
||||
CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE;
|
||||
CUTSCENE_SYSTEM.entityInteract = NULL;
|
||||
CUTSCENE_SYSTEM.entityInteracted = NULL;
|
||||
CUTSCENE_SYSTEM.entityLastCreated = NULL;
|
||||
CUTSCENE_SYSTEM.entityLastRef = NULL;
|
||||
CUTSCENE_SYSTEM.areaLastCreated = CUTSCENE_AREA_LAST_CREATED;
|
||||
CUTSCENE_SYSTEM.textMiniLastCreated = CUTSCENE_TEXT_MINI_LAST_CREATED;
|
||||
return;
|
||||
}
|
||||
|
||||
// Start item.
|
||||
const cutsceneitem_t *item = cutsceneSystemGetCurrentItem();
|
||||
memset(&CUTSCENE_SYSTEM.data, 0, sizeof(CUTSCENE_SYSTEM.data));
|
||||
cutsceneItemStart(item, &CUTSCENE_SYSTEM.data);
|
||||
}
|
||||
|
||||
const cutsceneitem_t * cutsceneSystemGetCurrentItem() {
|
||||
if(CUTSCENE_SYSTEM.scene == NULL) return NULL;
|
||||
|
||||
return &CUTSCENE_SYSTEM.scene->items[CUTSCENE_SYSTEM.currentItem];
|
||||
}
|
||||
|
||||
entity_t * cutsceneSystemGetEntity(const uint8_t entityIndex) {
|
||||
entity_t *entity;
|
||||
|
||||
if(entityIndex == CUTSCENE_ENTITY_INTERACT) {
|
||||
assertNotNull(
|
||||
CUTSCENE_SYSTEM.entityInteract,
|
||||
"CUTSCENE_ENTITY_INTERACT used but no interact entity is set"
|
||||
);
|
||||
entity = CUTSCENE_SYSTEM.entityInteract;
|
||||
} else if(entityIndex == CUTSCENE_ENTITY_INTERACTED) {
|
||||
assertNotNull(
|
||||
CUTSCENE_SYSTEM.entityInteracted,
|
||||
"CUTSCENE_ENTITY_INTERACTED used but no interacted entity is set"
|
||||
);
|
||||
entity = CUTSCENE_SYSTEM.entityInteracted;
|
||||
} else if(entityIndex == CUTSCENE_ENTITY_LAST_CREATED) {
|
||||
assertNotNull(
|
||||
CUTSCENE_SYSTEM.entityLastCreated,
|
||||
"CUTSCENE_ENTITY_LAST_CREATED used but no entity has been created"
|
||||
);
|
||||
entity = CUTSCENE_SYSTEM.entityLastCreated;
|
||||
} else if(entityIndex == CUTSCENE_ENTITY_LAST_REF) {
|
||||
assertNotNull(
|
||||
CUTSCENE_SYSTEM.entityLastRef,
|
||||
"CUTSCENE_ENTITY_LAST_REF used but no entity has been referenced"
|
||||
);
|
||||
entity = CUTSCENE_SYSTEM.entityLastRef;
|
||||
} else {
|
||||
assertTrue(
|
||||
entityIndex < ENTITY_COUNT,
|
||||
"Entity index is out of range"
|
||||
);
|
||||
entity = &ENTITIES[entityIndex];
|
||||
}
|
||||
|
||||
CUTSCENE_SYSTEM.entityLastRef = entity;
|
||||
return entity;
|
||||
}
|
||||
|
||||
uint8_t cutsceneSystemGetAreaId(const uint8_t areaId) {
|
||||
if(areaId == CUTSCENE_AREA_LAST_CREATED) {
|
||||
assertTrue(
|
||||
CUTSCENE_SYSTEM.areaLastCreated != CUTSCENE_AREA_LAST_CREATED,
|
||||
"CUTSCENE_AREA_LAST_CREATED used but no map area has been created"
|
||||
);
|
||||
return CUTSCENE_SYSTEM.areaLastCreated;
|
||||
}
|
||||
return areaId;
|
||||
}
|
||||
|
||||
uint8_t cutsceneSystemGetTextMiniId(const uint8_t index) {
|
||||
if(index == CUTSCENE_TEXT_MINI_LAST_CREATED) {
|
||||
assertTrue(
|
||||
CUTSCENE_SYSTEM.textMiniLastCreated != CUTSCENE_TEXT_MINI_LAST_CREATED,
|
||||
"CUTSCENE_TEXT_MINI_LAST_CREATED used but no mini textbox has been "
|
||||
"shown"
|
||||
);
|
||||
return CUTSCENE_SYSTEM.textMiniLastCreated;
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
void cutsceneSystemDispose() {
|
||||
CUTSCENE_SYSTEM.scene = NULL;
|
||||
CUTSCENE_SYSTEM.currentItem = 0xFF;
|
||||
CUTSCENE_SYSTEM.pause = CUTSCENE_PAUSE_NONE;
|
||||
CUTSCENE_SYSTEM.entityInteract = NULL;
|
||||
CUTSCENE_SYSTEM.entityInteracted = NULL;
|
||||
CUTSCENE_SYSTEM.entityLastCreated = NULL;
|
||||
CUTSCENE_SYSTEM.entityLastRef = NULL;
|
||||
CUTSCENE_SYSTEM.areaLastCreated = CUTSCENE_AREA_LAST_CREATED;
|
||||
CUTSCENE_SYSTEM.textMiniLastCreated = CUTSCENE_TEXT_MINI_LAST_CREATED;
|
||||
}
|
||||
@@ -1,120 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "cutscene.h"
|
||||
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
#define CUTSCENE_ENTITY_INTERACT ((uint8_t)0xFE)
|
||||
#define CUTSCENE_ENTITY_INTERACTED ((uint8_t)0xFD)
|
||||
#define CUTSCENE_ENTITY_LAST_CREATED ((uint8_t)0xFC)
|
||||
#define CUTSCENE_ENTITY_LAST_REF ((uint8_t)0xFB)
|
||||
#define CUTSCENE_AREA_LAST_CREATED ((uint8_t)0xFF)
|
||||
#define CUTSCENE_TEXT_MINI_LAST_CREATED ((uint8_t)0xFA)
|
||||
|
||||
// Maximum number of bytes a running cutscene may request via
|
||||
// cutscene_t.dataSize.
|
||||
#define CUTSCENE_SYSTEM_SIZE_MAX 8192
|
||||
|
||||
typedef struct {
|
||||
const cutscene_t *scene;
|
||||
uint8_t currentItem;
|
||||
cutscenepause_t pause;
|
||||
entity_t *entityInteract;
|
||||
entity_t *entityInteracted;
|
||||
entity_t *entityLastCreated;
|
||||
entity_t *entityLastRef;
|
||||
uint8_t areaLastCreated;
|
||||
uint8_t textMiniLastCreated;
|
||||
|
||||
// Data (used by the current item).
|
||||
cutsceneitemdata_t data;
|
||||
|
||||
// Custom user data for the running cutscene, sized per-scene by
|
||||
// cutscene_t.dataSize.
|
||||
uint8_t userData[CUTSCENE_SYSTEM_SIZE_MAX];
|
||||
} cutscenesystem_t;
|
||||
|
||||
extern cutscenesystem_t CUTSCENE_SYSTEM;
|
||||
|
||||
/**
|
||||
* Initialize the cutscene system.
|
||||
*/
|
||||
void cutsceneSystemInit();
|
||||
|
||||
/**
|
||||
* Start a cutscene with no bound entities.
|
||||
*
|
||||
* @param cutscene Pointer to the cutscene to start.
|
||||
*/
|
||||
void cutsceneSystemStartCutscene(const cutscene_t *cutscene);
|
||||
|
||||
/**
|
||||
* Start a cutscene with the two entities that triggered it.
|
||||
*
|
||||
* @param cutscene Pointer to the cutscene to start.
|
||||
* @param interact The entity that initiated the interaction (player).
|
||||
* @param interacted The entity that was interacted with (NPC).
|
||||
*/
|
||||
void cutsceneSystemStartCutsceneWith(
|
||||
const cutscene_t *cutscene,
|
||||
entity_t *interact,
|
||||
entity_t *interacted
|
||||
);
|
||||
|
||||
/**
|
||||
* Resolves a raw entity index (or sentinel) to an entity pointer.
|
||||
* Handles CUTSCENE_ENTITY_INTERACT, CUTSCENE_ENTITY_INTERACTED,
|
||||
* CUTSCENE_ENTITY_LAST_CREATED and CUTSCENE_ENTITY_LAST_REF.
|
||||
* Updates CUTSCENE_SYSTEM.entityLastRef to the resolved entity.
|
||||
* Asserts the resolved entity is within bounds.
|
||||
*
|
||||
* @param entityIndex Raw entity index or sentinel value.
|
||||
* @returns Pointer to the resolved entity.
|
||||
*/
|
||||
entity_t * cutsceneSystemGetEntity(const uint8_t entityIndex);
|
||||
|
||||
/**
|
||||
* Resolves a raw map area ID (or CUTSCENE_AREA_LAST_CREATED sentinel) to
|
||||
* a concrete map area ID.
|
||||
*
|
||||
* @param areaId Raw map area ID or sentinel value.
|
||||
* @returns The resolved map area ID.
|
||||
*/
|
||||
uint8_t cutsceneSystemGetAreaId(const uint8_t areaId);
|
||||
|
||||
/**
|
||||
* Resolves a raw mini textbox slot index (or CUTSCENE_TEXT_MINI_LAST_CREATED
|
||||
* sentinel) to a concrete UI_TEXTBOX_MINI_LIST slot index.
|
||||
*
|
||||
* @param index Raw slot index or sentinel value.
|
||||
* @returns The resolved slot index.
|
||||
*/
|
||||
uint8_t cutsceneSystemGetTextMiniId(const uint8_t index);
|
||||
|
||||
/**
|
||||
* Advance to the next item in the cutscene.
|
||||
*/
|
||||
void cutsceneSystemNext();
|
||||
|
||||
/**
|
||||
* Update the cutscene system for one frame.
|
||||
*/
|
||||
void cutsceneSystemUpdate();
|
||||
|
||||
/**
|
||||
* Get the current cutscene item.
|
||||
*
|
||||
* @return Pointer to the current cutscene item.
|
||||
*/
|
||||
const cutsceneitem_t * cutsceneSystemGetCurrentItem();
|
||||
|
||||
/**
|
||||
* Disposes of the cutscene system, stopping any active cutscene.
|
||||
*/
|
||||
void cutsceneSystemDispose();
|
||||
@@ -1,17 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cutsceneitem.c
|
||||
cutscenecallback.c
|
||||
)
|
||||
|
||||
add_subdirectory(control)
|
||||
add_subdirectory(entity)
|
||||
add_subdirectory(item)
|
||||
add_subdirectory(maparea)
|
||||
add_subdirectory(ui)
|
||||
add_subdirectory(battle)
|
||||
@@ -1,9 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cutscenestartbattle.c
|
||||
)
|
||||
@@ -1,71 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/battle/party.h"
|
||||
#include "scene/scene.h"
|
||||
|
||||
void cutsceneStartBattleStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
const cutscenestartbattle_t *config = &item->startBattle;
|
||||
|
||||
battleInit();
|
||||
|
||||
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||
battlefighter_t *member = partyGetOrderMember(i);
|
||||
if(member == NULL) continue;
|
||||
|
||||
battlefighter_t *fighter = battleAddFighter(
|
||||
BATTLE_FIGHTER_TEAM_ALLY, BATTLE_FIGHTER_CONTROLLER_PLAYER,
|
||||
member->stats, member->healthMax, member->mpMax
|
||||
);
|
||||
if(fighter == NULL) continue;
|
||||
|
||||
fighter->health = member->health;
|
||||
fighter->mp = member->mp;
|
||||
fighter->status = member->status;
|
||||
}
|
||||
|
||||
for(uint8_t i = 0; i < config->enemyCount; i++) {
|
||||
const cutscenestartbattleenemy_t *enemy = &config->enemies[i];
|
||||
battleAddFighter(
|
||||
BATTLE_FIGHTER_TEAM_ENEMY, BATTLE_FIGHTER_CONTROLLER_AI,
|
||||
enemy->stats, enemy->healthMax, enemy->mpMax
|
||||
);
|
||||
}
|
||||
|
||||
battleStart(config->encounterType, config->fleeAvailable);
|
||||
sceneSet(SCENE_TYPE_BATTLE);
|
||||
}
|
||||
|
||||
bool_t cutsceneStartBattleUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
if(BATTLE.result == BATTLE_RESULT_NONE) return false;
|
||||
|
||||
// Sync ally HP/MP back to the persistent party roster. Relies on
|
||||
// ally fighters having been added to BATTLE.fighters in the same
|
||||
// order partyGetOrderMember() iterates, starting at index 0 (see
|
||||
// cutsceneStartBattleStart).
|
||||
uint8_t allySlot = 0;
|
||||
for(uint8_t i = 0; i < PARTY_ACTIVE_SIZE_MAX; i++) {
|
||||
battlefighter_t *member = partyGetOrderMember(i);
|
||||
if(member == NULL) continue;
|
||||
|
||||
battlefighter_t *fighter = &BATTLE.fighters[allySlot++];
|
||||
member->health = fighter->health;
|
||||
member->mp = fighter->mp;
|
||||
member->status = fighter->status;
|
||||
}
|
||||
|
||||
sceneSet(SCENE_TYPE_OVERWORLD);
|
||||
battleDispose();
|
||||
return true;
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/battle/battle.h"
|
||||
|
||||
#define CUTSCENE_START_BATTLE_ENEMY_COUNT_MAX 4
|
||||
|
||||
typedef struct {
|
||||
battlefighterstats_t stats;
|
||||
uint16_t healthMax;
|
||||
uint16_t mpMax;
|
||||
} cutscenestartbattleenemy_t;
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
typedef struct {
|
||||
battleencountertype_t encounterType;
|
||||
bool_t fleeAvailable;
|
||||
uint8_t enemyCount;
|
||||
cutscenestartbattleenemy_t enemies[CUTSCENE_START_BATTLE_ENEMY_COUNT_MAX];
|
||||
} cutscenestartbattle_t;
|
||||
|
||||
/**
|
||||
* Starts a battle: seeds BATTLE with the party's active order members
|
||||
* and the item's configured enemies, then switches to the battle
|
||||
* scene.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneStartBattleStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Waits for the battle to produce a result, syncs ally HP/MP back to
|
||||
* the party roster, then returns to the overworld scene.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true once the battle has ended.
|
||||
*/
|
||||
bool_t cutsceneStartBattleUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,11 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cutscenewait.c
|
||||
cutscenesetpause.c
|
||||
cutsceneconcurrent.c
|
||||
)
|
||||
@@ -1,46 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
void cutsceneConcurrentStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
assertTrue(
|
||||
item->concurrent.count <= CUTSCENE_CONCURRENT_MAX,
|
||||
"Too many items in CUTSCENE_CONCURRENT"
|
||||
);
|
||||
for(uint8_t i = 0; i < item->concurrent.count; i++) {
|
||||
assertTrue(
|
||||
item->concurrent.items[i].type != CUTSCENE_ITEM_TYPE_CONCURRENT,
|
||||
"Concurrent items cannot be nested"
|
||||
);
|
||||
cutsceneItemStart(
|
||||
&item->concurrent.items[i],
|
||||
(cutsceneitemdata_t *)&data->concurrent.childData[i]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
bool_t cutsceneConcurrentUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
for(uint8_t i = 0; i < item->concurrent.count; i++) {
|
||||
if(data->concurrent.doneMask & (1u << i)) continue;
|
||||
if(cutsceneItemUpdate(
|
||||
&item->concurrent.items[i],
|
||||
(cutsceneitemdata_t *)&data->concurrent.childData[i]
|
||||
)) {
|
||||
data->concurrent.doneMask |= (uint8_t)(1u << i);
|
||||
}
|
||||
}
|
||||
uint8_t allDone = (uint8_t)((1u << item->concurrent.count) - 1u);
|
||||
return data->concurrent.doneMask == allDone;
|
||||
}
|
||||
@@ -1,62 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "cutscenewait.h"
|
||||
#include "rpg/cutscene/item/entity/cutsceneentitywalkto.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
/** Maximum number of items that may run inside a CUTSCENE_CONCURRENT. */
|
||||
#define CUTSCENE_CONCURRENT_MAX 8
|
||||
|
||||
/**
|
||||
* Static (const) data for a concurrent cutscene item.
|
||||
*/
|
||||
typedef struct {
|
||||
const cutsceneitem_t *items;
|
||||
uint8_t count;
|
||||
} cutsceneconcurrent_t;
|
||||
|
||||
/**
|
||||
* Runtime data for one non-concurrent child item.
|
||||
* Concurrent items cannot be nested.
|
||||
*/
|
||||
typedef union {
|
||||
cutscenewaitdata_t wait;
|
||||
cutsceneentitywalktodata_t entityWalkTo;
|
||||
} cutsceneconcurrentchilddata_t;
|
||||
|
||||
/** Runtime data for a running concurrent item. */
|
||||
typedef struct {
|
||||
cutsceneconcurrentchilddata_t childData[CUTSCENE_CONCURRENT_MAX];
|
||||
uint8_t doneMask;
|
||||
} cutsceneconcurrentdata_t;
|
||||
|
||||
/**
|
||||
* Starts a concurrent item (starts all child items simultaneously).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneConcurrentStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a concurrent item (ticks all unfinished children).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true once every child has completed.
|
||||
*/
|
||||
bool_t cutsceneConcurrentUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,23 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
|
||||
void cutsceneSetPauseStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
CUTSCENE_SYSTEM.pause = item->setPause;
|
||||
}
|
||||
|
||||
bool_t cutsceneSetPauseUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/cutscene/cutscenepause.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
/**
|
||||
* Starts a set-pause item (applies the new pause flags immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneSetPauseStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a set-pause item (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneSetPauseUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,24 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "time/time.h"
|
||||
|
||||
void cutsceneWaitStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
data->wait = item->wait;
|
||||
}
|
||||
|
||||
bool_t cutsceneWaitUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
data->wait -= TIME.delta;
|
||||
return data->wait <= 0;
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
typedef float_t cutscenewait_t;
|
||||
typedef float_t cutscenewaitdata_t;
|
||||
|
||||
/**
|
||||
* Starts a wait item (stores the duration in data).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneWaitStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a wait item.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true when the wait has elapsed.
|
||||
*/
|
||||
bool_t cutsceneWaitUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,23 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
|
||||
void cutsceneCallbackStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
if(item->callback != NULL) item->callback(CUTSCENE_SYSTEM.userData);
|
||||
}
|
||||
|
||||
bool_t cutsceneCallbackUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
typedef void (*cutscenecallback_t)(void *userData);
|
||||
|
||||
/**
|
||||
* Starts a callback item (invokes the callback immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneCallbackStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a callback item (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneCallbackUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,152 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
|
||||
cutsceneitemcallbacks_t CUTSCENE_ITEM_CALLBACKS[CUTSCENE_ITEM_TYPE_COUNT] = {
|
||||
[CUTSCENE_ITEM_TYPE_NULL] = { 0 },
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_TEXT] = {
|
||||
.init = cutsceneTextStart,
|
||||
.update = cutsceneTextUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_TEXT_MINI] = {
|
||||
.init = cutsceneTextMiniStart,
|
||||
.update = cutsceneTextMiniUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_TEXT_MINI_HIDE] = {
|
||||
.init = cutsceneTextMiniHideStart,
|
||||
.update = cutsceneTextMiniHideUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_CALLBACK] = {
|
||||
.init = cutsceneCallbackStart,
|
||||
.update = cutsceneCallbackUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_WAIT] = {
|
||||
.init = cutsceneWaitStart,
|
||||
.update = cutsceneWaitUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_CUTSCENE] = {
|
||||
.init = cutsceneCutsceneStart,
|
||||
.update = cutsceneCutsceneUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_ENTITY_TELEPORT] = {
|
||||
.init = cutsceneEntityTeleportStart,
|
||||
.update = cutsceneEntityTeleportUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO] = {
|
||||
.init = cutsceneEntityWalkToStart,
|
||||
.update = cutsceneEntityWalkToUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_FADE] = {
|
||||
.init = cutsceneFadeStart,
|
||||
.update = cutsceneFadeUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_SET_PAUSE] = {
|
||||
.init = cutsceneSetPauseStart,
|
||||
.update = cutsceneSetPauseUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_CONCURRENT] = {
|
||||
.init = cutsceneConcurrentStart,
|
||||
.update = cutsceneConcurrentUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_ITEM_GIVE] = {
|
||||
.init = cutsceneItemGiveStart,
|
||||
.update = cutsceneItemGiveUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_ENTITY_REMOVE] = {
|
||||
.init = cutsceneEntityRemoveStart,
|
||||
.update = cutsceneEntityRemoveUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_ENTITY_ADD] = {
|
||||
.init = cutsceneEntityAddStart,
|
||||
.update = cutsceneEntityAddUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_ENTITY_TURN] = {
|
||||
.init = cutsceneEntityTurnStart,
|
||||
.update = cutsceneEntityTurnUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO_ENTITY] = {
|
||||
.init = cutsceneEntityWalkToEntityStart,
|
||||
.update = cutsceneEntityWalkToEntityUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_MAP_AREA_ADD] = {
|
||||
.init = cutsceneMapAreaAddStart,
|
||||
.update = cutsceneMapAreaAddUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_MAP_AREA_REMOVE] = {
|
||||
.init = cutsceneMapAreaRemoveStart,
|
||||
.update = cutsceneMapAreaRemoveUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_MAP_AREA_WAIT] = {
|
||||
.init = cutsceneMapAreaWaitStart,
|
||||
.update = cutsceneMapAreaWaitUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_START_BATTLE] = {
|
||||
.init = cutsceneStartBattleStart,
|
||||
.update = cutsceneStartBattleUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_EMOJI] = {
|
||||
.init = cutsceneEmojiStart,
|
||||
.update = cutsceneEmojiUpdate
|
||||
},
|
||||
|
||||
[CUTSCENE_ITEM_TYPE_SHAKE] = {
|
||||
.init = cutsceneShakeStart,
|
||||
.update = cutsceneShakeUpdate
|
||||
}
|
||||
};
|
||||
|
||||
void cutsceneItemStart(const cutsceneitem_t *item, cutsceneitemdata_t *data) {
|
||||
cutsceneiteminitcallback_t *init = CUTSCENE_ITEM_CALLBACKS[item->type].init;
|
||||
if(init != NULL) init(item, data);
|
||||
}
|
||||
|
||||
bool_t cutsceneItemUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
cutsceneitemupdatecallback_t *update =
|
||||
CUTSCENE_ITEM_CALLBACKS[item->type].update;
|
||||
if(update == NULL) return false;
|
||||
|
||||
return update(item, data);
|
||||
}
|
||||
|
||||
void cutsceneCutsceneStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
if(item->cutscene != NULL) cutsceneSystemStartCutscene(item->cutscene);
|
||||
}
|
||||
|
||||
bool_t cutsceneCutsceneUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
@@ -1,163 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "cutscenecallback.h"
|
||||
#include "control/cutscenewait.h"
|
||||
#include "control/cutscenesetpause.h"
|
||||
#include "control/cutsceneconcurrent.h"
|
||||
#include "entity/cutsceneentityteleport.h"
|
||||
#include "entity/cutsceneentitywalkto.h"
|
||||
#include "entity/cutsceneentityremove.h"
|
||||
#include "entity/cutsceneentityadd.h"
|
||||
#include "entity/cutsceneentityturn.h"
|
||||
#include "entity/cutsceneentitywalktoentity.h"
|
||||
#include "ui/cutscenetext.h"
|
||||
#include "ui/cutscenetextmini.h"
|
||||
#include "ui/cutscenetextminihide.h"
|
||||
#include "ui/cutscenefade.h"
|
||||
#include "ui/cutsceneemoji.h"
|
||||
#include "ui/cutsceneshake.h"
|
||||
#include "item/cutsceneitemgive.h"
|
||||
#include "maparea/cutscenemapareaadd.h"
|
||||
#include "maparea/cutscenemaparearemove.h"
|
||||
#include "maparea/cutscenemapareawait.h"
|
||||
#include "battle/cutscenestartbattle.h"
|
||||
|
||||
typedef struct cutscene_s cutscene_t;
|
||||
|
||||
typedef enum {
|
||||
CUTSCENE_ITEM_TYPE_NULL,
|
||||
|
||||
CUTSCENE_ITEM_TYPE_TEXT,
|
||||
CUTSCENE_ITEM_TYPE_TEXT_MINI,
|
||||
CUTSCENE_ITEM_TYPE_TEXT_MINI_HIDE,
|
||||
CUTSCENE_ITEM_TYPE_CALLBACK,
|
||||
CUTSCENE_ITEM_TYPE_WAIT,
|
||||
CUTSCENE_ITEM_TYPE_CUTSCENE,
|
||||
CUTSCENE_ITEM_TYPE_ENTITY_TELEPORT,
|
||||
CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO,
|
||||
CUTSCENE_ITEM_TYPE_FADE,
|
||||
CUTSCENE_ITEM_TYPE_SET_PAUSE,
|
||||
CUTSCENE_ITEM_TYPE_CONCURRENT,
|
||||
CUTSCENE_ITEM_TYPE_ITEM_GIVE,
|
||||
CUTSCENE_ITEM_TYPE_ENTITY_REMOVE,
|
||||
CUTSCENE_ITEM_TYPE_ENTITY_ADD,
|
||||
CUTSCENE_ITEM_TYPE_ENTITY_TURN,
|
||||
CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO_ENTITY,
|
||||
CUTSCENE_ITEM_TYPE_MAP_AREA_ADD,
|
||||
CUTSCENE_ITEM_TYPE_MAP_AREA_REMOVE,
|
||||
CUTSCENE_ITEM_TYPE_MAP_AREA_WAIT,
|
||||
CUTSCENE_ITEM_TYPE_START_BATTLE,
|
||||
CUTSCENE_ITEM_TYPE_EMOJI,
|
||||
CUTSCENE_ITEM_TYPE_SHAKE,
|
||||
|
||||
CUTSCENE_ITEM_TYPE_COUNT
|
||||
} cutsceneitemtype_t;
|
||||
|
||||
struct cutsceneitem_s {
|
||||
cutsceneitemtype_t type;
|
||||
|
||||
union {
|
||||
cutscenetext_t text;
|
||||
cutscenetextmini_t textMini;
|
||||
cutscenetextminihide_t textMiniHide;
|
||||
cutscenecallback_t callback;
|
||||
cutscenewait_t wait;
|
||||
const cutscene_t *cutscene;
|
||||
cutsceneentityteleport_t entityTeleport;
|
||||
cutsceneentitywalkto_t entityWalkTo;
|
||||
cutscenefade_t fade;
|
||||
cutscenepause_t setPause;
|
||||
cutsceneconcurrent_t concurrent;
|
||||
cutsceneitemgive_t itemGive;
|
||||
cutsceneentityremove_t entityRemove;
|
||||
cutsceneentityadd_t entityAdd;
|
||||
cutsceneentityturn_t entityTurn;
|
||||
cutsceneentitywalktoentity_t entityWalkToEntity;
|
||||
cutscenemapareaadd_t mapAreaAdd;
|
||||
cutscenemaparearemove_t mapAreaRemove;
|
||||
cutscenemapareawait_t mapAreaWait;
|
||||
cutscenestartbattle_t startBattle;
|
||||
cutsceneemoji_t emoji;
|
||||
cutsceneshake_t shake;
|
||||
};
|
||||
};
|
||||
|
||||
typedef union cutsceneitemdata_u {
|
||||
cutscenewaitdata_t wait;
|
||||
cutsceneentitywalktodata_t entityWalkTo;
|
||||
cutsceneconcurrentdata_t concurrent;
|
||||
cutscenemapareawaitdata_t mapAreaWait;
|
||||
} cutsceneitemdata_t;
|
||||
|
||||
typedef void (cutsceneiteminitcallback_t)(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
typedef bool_t (cutsceneitemupdatecallback_t)(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
typedef struct {
|
||||
cutsceneiteminitcallback_t *init;
|
||||
cutsceneitemupdatecallback_t *update;
|
||||
} cutsceneitemcallbacks_t;
|
||||
|
||||
extern cutsceneitemcallbacks_t
|
||||
CUTSCENE_ITEM_CALLBACKS[CUTSCENE_ITEM_TYPE_COUNT];
|
||||
|
||||
/**
|
||||
* Start the given cutscene item.
|
||||
*
|
||||
* @param item The cutscene item to start.
|
||||
* @param data Runtime data storage (pre-zeroed by caller).
|
||||
*/
|
||||
void cutsceneItemStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Tick the given cutscene item (one frame).
|
||||
*
|
||||
* @param item The cutscene item to tick.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true if the item is complete and the cutscene should advance.
|
||||
*/
|
||||
bool_t cutsceneItemUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Starts a nested-cutscene item, handing control over to the
|
||||
* referenced cutscene.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneCutsceneStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a nested-cutscene item. By the time this would run, control
|
||||
* has already moved on to the referenced cutscene, so this always
|
||||
* reports incomplete.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns false always.
|
||||
*/
|
||||
bool_t cutsceneCutsceneUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,14 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cutsceneentityteleport.c
|
||||
cutsceneentitywalkto.c
|
||||
cutsceneentityremove.c
|
||||
cutsceneentityadd.c
|
||||
cutsceneentityturn.c
|
||||
cutsceneentitywalktoentity.c
|
||||
)
|
||||
@@ -1,33 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
void cutsceneEntityAddStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
uint8_t entIndex = entityGetAvailable();
|
||||
assertTrue(entIndex != 0xFF, "No available entity slots for CUTSCENE_ENTITY_ADD");
|
||||
|
||||
entity_t *entity = &ENTITIES[entIndex];
|
||||
entityInit(entity, item->entityAdd.entityType);
|
||||
entityPositionSet(entity, item->entityAdd.position);// Also assigns chunk.
|
||||
|
||||
CUTSCENE_SYSTEM.entityLastCreated = entity;
|
||||
CUTSCENE_SYSTEM.entityLastRef = entity;
|
||||
}
|
||||
|
||||
bool_t cutsceneEntityAddUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/entity/entitytype.h"
|
||||
#include "rpg/overworld/worldpos.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
typedef struct {
|
||||
entitytype_t entityType;
|
||||
worldpos_t position;
|
||||
} cutsceneentityadd_t;
|
||||
|
||||
/**
|
||||
* Starts an entity add step (spawns the entity into the world immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneEntityAddStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates an entity add step (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneEntityAddUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,25 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
|
||||
void cutsceneEntityRemoveStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
cutsceneSystemGetEntity(item->entityRemove.entityIndex)->type = \
|
||||
ENTITY_TYPE_NULL;
|
||||
}
|
||||
|
||||
bool_t cutsceneEntityRemoveUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t entityIndex;
|
||||
} cutsceneentityremove_t;
|
||||
|
||||
/**
|
||||
* Starts an entity remove step (removes the entity from the world immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneEntityRemoveStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates an entity remove step (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneEntityRemoveUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,27 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
|
||||
void cutsceneEntityTeleportStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
entityPositionSet(
|
||||
cutsceneSystemGetEntity(item->entityTeleport.entityIndex),
|
||||
item->entityTeleport.target
|
||||
);
|
||||
}
|
||||
|
||||
bool_t cutsceneEntityTeleportUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/overworld/worldpos.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t entityIndex;
|
||||
worldpos_t target;
|
||||
} cutsceneentityteleport_t;
|
||||
|
||||
/**
|
||||
* Starts an entity teleport item (teleports the entity immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneEntityTeleportStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates an entity teleport item (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneEntityTeleportUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,30 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
|
||||
void cutsceneEntityTurnStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
}
|
||||
|
||||
bool_t cutsceneEntityTurnUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
entity_t *entity = cutsceneSystemGetEntity(item->entityTurn.entityIndex);
|
||||
if(
|
||||
entity->direction == item->entityTurn.direction &&
|
||||
entity->animation == ENTITY_ANIM_IDLE
|
||||
) return true;
|
||||
|
||||
entityTurn(entity, item->entityTurn.direction);
|
||||
return false;
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/entity/entitydir.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t entityIndex;
|
||||
entitydir_t direction;
|
||||
} cutsceneentityturn_t;
|
||||
|
||||
/**
|
||||
* Starts an entity turn step. The turn itself is driven from Update, since
|
||||
* the entity may still be finishing a previous action.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneEntityTurnStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates an entity turn step, retrying entityTurn until it takes effect
|
||||
* and its animation completes.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true once the entity is idle and facing the target direction.
|
||||
*/
|
||||
bool_t cutsceneEntityTurnUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,36 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "rpg/entity/entitypathstep.h"
|
||||
|
||||
void cutsceneEntityWalkToStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
data->entityWalkTo.currentIndex = 0;
|
||||
}
|
||||
|
||||
bool_t cutsceneEntityWalkToUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
uint8_t i = data->entityWalkTo.currentIndex;
|
||||
entity_t *e = cutsceneSystemGetEntity(item->entityWalkTo.entityIndex);
|
||||
if(!entityPathStep(
|
||||
e,
|
||||
item->entityWalkTo.positions[i],
|
||||
item->entityWalkTo.walkAround
|
||||
)) return false;
|
||||
i++;
|
||||
if(i < item->entityWalkTo.count) {
|
||||
data->entityWalkTo.currentIndex = i;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/overworld/worldpos.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t entityIndex;
|
||||
const worldpos_t *positions;
|
||||
uint8_t count;
|
||||
bool_t walkAround;
|
||||
} cutsceneentitywalkto_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t currentIndex;
|
||||
} cutsceneentitywalktodata_t;
|
||||
|
||||
/**
|
||||
* Starts an entity walk-to item (resets the waypoint index).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneEntityWalkToStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates an entity walk-to item (steps the entity toward the next waypoint).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true once all waypoints have been reached.
|
||||
*/
|
||||
bool_t cutsceneEntityWalkToUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,41 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "rpg/entity/entitypathstep.h"
|
||||
#include "rpg/overworld/map.h"
|
||||
|
||||
void cutsceneEntityWalkToEntityStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
}
|
||||
|
||||
bool_t cutsceneEntityWalkToEntityUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
entity_t *entity = cutsceneSystemGetEntity(
|
||||
item->entityWalkToEntity.entityIndex
|
||||
);
|
||||
entity_t *target = cutsceneSystemGetEntity(
|
||||
item->entityWalkToEntity.targetEntityIndex
|
||||
);
|
||||
|
||||
worldpos_t dest = {
|
||||
.x = (worldunit_t)(target->position.x + item->entityWalkToEntity.offsetX),
|
||||
.y = (worldunit_t)(target->position.y + item->entityWalkToEntity.offsetY),
|
||||
.z = target->position.z
|
||||
};
|
||||
|
||||
worldunit_t z;
|
||||
if(mapGetWalkableZNear(dest.x, dest.y, target->position.z, &z)) dest.z = z;
|
||||
|
||||
return entityPathStep(entity, dest, true);
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/overworld/worldpos.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t entityIndex;
|
||||
uint8_t targetEntityIndex;
|
||||
worldunit_t offsetX;
|
||||
worldunit_t offsetY;
|
||||
} cutsceneentitywalktoentity_t;
|
||||
|
||||
/**
|
||||
* Starts an entity walk-to-entity item. No setup is needed, the destination
|
||||
* is recomputed from the target's live position every Update.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneEntityWalkToEntityStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates an entity walk-to-entity item. Re-reads the target entity's
|
||||
* current position each frame, applies the X/Y offset, resolves the
|
||||
* destination Z from nearby terrain (to account for ramps), and steps
|
||||
* the entity toward it.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true once the entity has reached the target's side.
|
||||
*/
|
||||
bool_t cutsceneEntityWalkToEntityUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,9 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cutsceneitemgive.c
|
||||
)
|
||||
@@ -1,24 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/item/itemgive.h"
|
||||
#include "ui/rpg/textbox/uitextboxmain.h"
|
||||
|
||||
void cutsceneItemGiveStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
itemGive(item->itemGive.item, item->itemGive.quantity);
|
||||
}
|
||||
|
||||
bool_t cutsceneItemGiveUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return !uiTextboxMainIsActive();
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/item/item.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
typedef struct {
|
||||
itemid_t item;
|
||||
uint8_t quantity;
|
||||
} cutsceneitemgive_t;
|
||||
|
||||
/**
|
||||
* Starts a give-item step (adds the item to the player's backpack immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneItemGiveStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a give-item step (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneItemGiveUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,11 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cutscenemapareaadd.c
|
||||
cutscenemaparearemove.c
|
||||
cutscenemapareawait.c
|
||||
)
|
||||
@@ -1,29 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
|
||||
void cutsceneMapAreaAddStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
CUTSCENE_SYSTEM.areaLastCreated = mapAreaAdd(
|
||||
item->mapAreaAdd.min,
|
||||
item->mapAreaAdd.max,
|
||||
item->mapAreaAdd.callback,
|
||||
item->mapAreaAdd.notify,
|
||||
item->mapAreaAdd.trigger
|
||||
);
|
||||
}
|
||||
|
||||
bool_t cutsceneMapAreaAddUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/overworld/maparea.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
typedef struct {
|
||||
worldpos_t min;
|
||||
worldpos_t max;
|
||||
mapareacallback_t callback;
|
||||
uint8_t notify;
|
||||
uint8_t trigger;
|
||||
} cutscenemapareaadd_t;
|
||||
|
||||
/**
|
||||
* Starts a map area add step (adds the area immediately, storing its ID
|
||||
* in CUTSCENE_SYSTEM.areaLastCreated).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneMapAreaAddStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a map area add step (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneMapAreaAddUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,24 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "rpg/overworld/maparea.h"
|
||||
|
||||
void cutsceneMapAreaRemoveStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
mapAreaRemove(cutsceneSystemGetAreaId(item->mapAreaRemove.areaId));
|
||||
}
|
||||
|
||||
bool_t cutsceneMapAreaRemoveUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t areaId;
|
||||
} cutscenemaparearemove_t;
|
||||
|
||||
/**
|
||||
* Starts a map area remove step (removes the area immediately). Accepts
|
||||
* CUTSCENE_AREA_LAST_CREATED in place of a literal area ID.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneMapAreaRemoveStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a map area remove step (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneMapAreaRemoveUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,40 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "rpg/overworld/maparea.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
void cutsceneMapAreaWaitStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
assertTrue(
|
||||
item->mapAreaWait.count <= CUTSCENE_MAP_AREA_WAIT_MAX,
|
||||
"Too many areas in CUTSCENE_MAP_AREA_WAIT"
|
||||
);
|
||||
|
||||
for(uint8_t i = 0; i < item->mapAreaWait.count; i++) {
|
||||
uint8_t areaId = cutsceneSystemGetAreaId(item->mapAreaWait.areaIds[i]);
|
||||
data->mapAreaWait.baseline[i] = MAP_AREAS[areaId].triggerCount;
|
||||
}
|
||||
}
|
||||
|
||||
bool_t cutsceneMapAreaWaitUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
for(uint8_t i = 0; i < item->mapAreaWait.count; i++) {
|
||||
uint8_t areaId = cutsceneSystemGetAreaId(item->mapAreaWait.areaIds[i]);
|
||||
if(MAP_AREAS[areaId].triggerCount != data->mapAreaWait.baseline[i]) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
/** Maximum number of areas a single CUTSCENE_MAP_AREA_WAIT may watch. */
|
||||
#define CUTSCENE_MAP_AREA_WAIT_MAX 4
|
||||
|
||||
typedef struct {
|
||||
const uint8_t *areaIds;
|
||||
uint8_t count;
|
||||
} cutscenemapareawait_t;
|
||||
|
||||
typedef struct {
|
||||
uint32_t baseline[CUTSCENE_MAP_AREA_WAIT_MAX];
|
||||
} cutscenemapareawaitdata_t;
|
||||
|
||||
/**
|
||||
* Starts a map area wait step, snapshotting each watched area's current
|
||||
* trigger count.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneMapAreaWaitStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a map area wait step, completing once any watched area's
|
||||
* trigger count has changed since Start (i.e. its callback fired).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true once any watched area has been triggered.
|
||||
*/
|
||||
bool_t cutsceneMapAreaWaitUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,14 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cutscenetext.c
|
||||
cutscenetextmini.c
|
||||
cutscenetextminihide.c
|
||||
cutscenefade.c
|
||||
cutsceneemoji.c
|
||||
cutsceneshake.c
|
||||
)
|
||||
@@ -1,25 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
|
||||
void cutsceneEmojiStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
entity_t *entity = cutsceneSystemGetEntity(item->emoji.entityIndex);
|
||||
uiEmojiAdd(entity->id, item->emoji.duration, item->emoji.emojiType);
|
||||
}
|
||||
|
||||
bool_t cutsceneEmojiUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "ui/rpg/uiemoji.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t entityIndex;
|
||||
float_t duration;
|
||||
uiemojitype_t emojiType;
|
||||
} cutsceneemoji_t;
|
||||
|
||||
/**
|
||||
* Starts an emoji step (shows an emoji above the entity for the given
|
||||
* duration, then completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneEmojiStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates an emoji step (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneEmojiUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,32 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "ui/overlay/uifullbox.h"
|
||||
|
||||
void cutsceneFadeStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
uiFullboxTransition(
|
||||
&UI_FULLBOX_OVER,
|
||||
item->fade.from,
|
||||
item->fade.to,
|
||||
item->fade.duration,
|
||||
item->fade.easing
|
||||
);
|
||||
}
|
||||
|
||||
bool_t cutsceneFadeUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return !(
|
||||
UI_FULLBOX_OVER.duration > 0.0f &&
|
||||
UI_FULLBOX_OVER.time < UI_FULLBOX_OVER.duration
|
||||
);
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/color.h"
|
||||
#include "animation/easing.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
typedef struct {
|
||||
color_t from;
|
||||
color_t to;
|
||||
float_t duration;
|
||||
easingtype_t easing;
|
||||
} cutscenefade_t;
|
||||
|
||||
/**
|
||||
* Starts a fade item (begins the overlay transition).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneFadeStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a fade item.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true once the overlay transition has completed.
|
||||
*/
|
||||
bool_t cutsceneFadeUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,23 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/rpgcamera.h"
|
||||
|
||||
void cutsceneShakeStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
rpgCameraShake(item->shake.amount, item->shake.duration);
|
||||
}
|
||||
|
||||
bool_t cutsceneShakeUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t amount;
|
||||
float_t duration;
|
||||
} cutsceneshake_t;
|
||||
|
||||
/**
|
||||
* Starts a camera shake item (kicks off the shake on the RPG camera).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneShakeStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a camera shake item. The shake itself runs asynchronously on
|
||||
* the RPG camera, so this always completes immediately.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneShakeUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,23 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "ui/rpg/textbox/uitextboxmain.h"
|
||||
|
||||
void cutsceneTextStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
uiTextboxMainSetText(item->text.text);
|
||||
}
|
||||
|
||||
bool_t cutsceneTextUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return !uiTextboxMainIsActive();
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
#define CUTSCENE_TEXT_MAX_CHARS 256
|
||||
|
||||
typedef struct {
|
||||
char_t text[CUTSCENE_TEXT_MAX_CHARS];
|
||||
} cutscenetext_t;
|
||||
|
||||
/**
|
||||
* Starts a text item (shows the textbox with the item's text).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneTextStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a text item.
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true once the textbox has been dismissed.
|
||||
*/
|
||||
bool_t cutsceneTextUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,33 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "ui/rpg/textbox/uitextboxminilist.h"
|
||||
|
||||
void cutsceneTextMiniStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
uint8_t index = uiTextboxMiniListGetNext();
|
||||
uiTextboxMiniShow(
|
||||
&UI_TEXTBOX_MINI_LIST[index],
|
||||
item->textMini.text,
|
||||
item->textMini.position,
|
||||
item->textMini.duration,
|
||||
NULL,
|
||||
NULL
|
||||
);
|
||||
CUTSCENE_SYSTEM.textMiniLastCreated = index;
|
||||
}
|
||||
|
||||
bool_t cutsceneTextMiniUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
#define CUTSCENE_TEXT_MINI_MAX_CHARS 128
|
||||
|
||||
typedef struct {
|
||||
char_t text[CUTSCENE_TEXT_MINI_MAX_CHARS];
|
||||
vec3 position;
|
||||
float_t duration;
|
||||
} cutscenetextmini_t;
|
||||
|
||||
/**
|
||||
* Starts a mini text item (shows a mini textbox at the given world
|
||||
* position for the given duration, then completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneTextMiniStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a mini text item (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneTextMiniUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,25 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "ui/rpg/textbox/uitextboxminilist.h"
|
||||
|
||||
void cutsceneTextMiniHideStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
uint8_t index = cutsceneSystemGetTextMiniId(item->textMiniHide.index);
|
||||
uiTextboxMiniClose(&UI_TEXTBOX_MINI_LIST[index]);
|
||||
}
|
||||
|
||||
bool_t cutsceneTextMiniHideUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct cutsceneitem_s cutsceneitem_t;
|
||||
typedef union cutsceneitemdata_u cutsceneitemdata_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t index;
|
||||
} cutscenetextminihide_t;
|
||||
|
||||
/**
|
||||
* Starts a mini text hide step (closes the mini textbox immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
*/
|
||||
void cutsceneTextMiniHideStart(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Updates a mini text hide step (always completes immediately).
|
||||
*
|
||||
* @param item The cutscene item.
|
||||
* @param data Runtime data storage.
|
||||
* @returns true always.
|
||||
*/
|
||||
bool_t cutsceneTextMiniHideUpdate(
|
||||
const cutsceneitem_t *item,
|
||||
cutsceneitemdata_t *data
|
||||
);
|
||||
@@ -1,31 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/cutscene/cutscene.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
|
||||
CUTSCENE(TEST_ONE, 0, DEFAULT,
|
||||
CUTSCENE_TEXT("Test One."),
|
||||
);
|
||||
|
||||
CUTSCENE(TEST_TWO, 0, DEFAULT,
|
||||
CUTSCENE_TEXT("Test Two."),
|
||||
CUTSCENE_ENTITY_ADD(ENTITY_TYPE_NPC, 4, 4, 0),
|
||||
CUTSCENE_TEXT_MINI("Hello!", 4, 4, 0, 3.0f),
|
||||
CUTSCENE_EMOJI(
|
||||
CUTSCENE_ENTITY_LAST_CREATED, UI_EMOJI_EXCLAMATION_MARK, 2.0f
|
||||
),
|
||||
CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_LAST_CREATED, 8, 2, 0),
|
||||
// CUTSCENE_CONCURRENT(
|
||||
// CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_INTERACT, 4, 4, 0),
|
||||
// CUTSCENE_ENTITY_WALK_TO(CUTSCENE_ENTITY_INTERACTED, 8, 2, 0),
|
||||
// ),
|
||||
// CUTSCENE_ITEM_GIVE(ITEM_ID_POTATO, 3),
|
||||
// CUTSCENE_ENTITY_REMOVE(CUTSCENE_ENTITY_INTERACT),
|
||||
CUTSCENE_TEXT("Done."),
|
||||
);
|
||||
@@ -1,19 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
entity.c
|
||||
entitydir.c
|
||||
entitypathstep.c
|
||||
player.c
|
||||
)
|
||||
|
||||
add_subdirectory(anim)
|
||||
add_subdirectory(interact)
|
||||
add_subdirectory(npc)
|
||||
add_subdirectory(item)
|
||||
add_subdirectory(global)
|
||||
@@ -1,13 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
entityanim.c
|
||||
entityanimidle.c
|
||||
entityanimturn.c
|
||||
entityanimwalk.c
|
||||
entityanimrun.c
|
||||
)
|
||||
@@ -1,44 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "rpg/overworld/map.h"
|
||||
#include "rpg/overworld/tile.h"
|
||||
#include "time/time.h"
|
||||
#include "entityanimwalk.h"
|
||||
|
||||
const entityanimcallback_t ENTITY_ANIM_CALLBACKS[ENTITY_ANIM_COUNT] = {
|
||||
[ENTITY_ANIM_IDLE] = { entityAnimIdleUpdate },
|
||||
[ENTITY_ANIM_TURN] = { entityAnimTurnUpdate },
|
||||
[ENTITY_ANIM_WALK] = { entityAnimWalkUpdate },
|
||||
[ENTITY_ANIM_RUN] = { entityAnimRunUpdate },
|
||||
};
|
||||
|
||||
float_t entityAnimTileZOffset(const worldpos_t pos) {
|
||||
return tileShapeIsRamp(mapGetTile(pos).shape) ? 0.5f : 0.0f;
|
||||
}
|
||||
|
||||
void entityAnimUpdate(entity_t *entity) {
|
||||
if(entity->animation != ENTITY_ANIM_IDLE) {
|
||||
entity->animTime -= TIME.delta;
|
||||
if(entity->animTime <= 0) {
|
||||
if(
|
||||
entity->animation == ENTITY_ANIM_WALK ||
|
||||
entity->animation == ENTITY_ANIM_RUN
|
||||
) {
|
||||
entity->walkEndCooldown = ENTITY_ANIM_WALK_TURN_COOLDOWN;
|
||||
}
|
||||
entity->animation = ENTITY_ANIM_IDLE;
|
||||
entity->animTime = 0;
|
||||
}
|
||||
}
|
||||
if(entity->walkEndCooldown > 0) {
|
||||
entity->walkEndCooldown -= TIME.delta;
|
||||
if(entity->walkEndCooldown < 0) entity->walkEndCooldown = 0;
|
||||
}
|
||||
ENTITY_ANIM_CALLBACKS[entity->animation].update(entity);
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "entityanimidle.h"
|
||||
#include "entityanimturn.h"
|
||||
#include "entityanimwalk.h"
|
||||
#include "entityanimrun.h"
|
||||
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
typedef enum {
|
||||
ENTITY_ANIM_IDLE,
|
||||
ENTITY_ANIM_TURN,
|
||||
ENTITY_ANIM_WALK,
|
||||
ENTITY_ANIM_RUN,
|
||||
ENTITY_ANIM_COUNT
|
||||
} entityanim_t;
|
||||
|
||||
typedef struct {
|
||||
/** Updates the render position for this animation state. */
|
||||
void (*update)(entity_t *entity);
|
||||
} entityanimcallback_t;
|
||||
|
||||
extern const entityanimcallback_t ENTITY_ANIM_CALLBACKS[ENTITY_ANIM_COUNT];
|
||||
|
||||
/**
|
||||
* Updates the entity animation timer and render position.
|
||||
*
|
||||
* @param entity Pointer to the entity to update.
|
||||
*/
|
||||
void entityAnimUpdate(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Returns 0.5 if the tile at pos is a ramp, 0.0 otherwise.
|
||||
* Used to lift entity render position to mid-ramp height.
|
||||
*
|
||||
* @param pos World position to sample.
|
||||
* @returns float_t The Z offset to apply.
|
||||
*/
|
||||
float_t entityAnimTileZOffset(const worldpos_t pos);
|
||||
@@ -1,17 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "entityanim.h"
|
||||
|
||||
void entityAnimIdleUpdate(entity_t *entity) {
|
||||
entity->renderPosition[0] = (float_t)entity->position.x;
|
||||
entity->renderPosition[1] = (float_t)entity->position.y;
|
||||
entity->renderPosition[2] = (
|
||||
(float_t)entity->position.z + entityAnimTileZOffset(entity->position)
|
||||
) * WORLD_LAYER_HEIGHT;
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
/**
|
||||
* Updates render position for the idle animation state.
|
||||
*
|
||||
* @param entity Pointer to the entity to update.
|
||||
*/
|
||||
void entityAnimIdleUpdate(entity_t *entity);
|
||||
@@ -1,24 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "entityanim.h"
|
||||
|
||||
void entityAnimRunUpdate(entity_t *entity) {
|
||||
float_t t = 1.0f - (entity->animTime / ENTITY_ANIM_RUN_DURATION);
|
||||
float_t zFrom = (float_t)entity->lastPosition.z
|
||||
+ entityAnimTileZOffset(entity->lastPosition);
|
||||
float_t zTo = (float_t)entity->position.z
|
||||
+ entityAnimTileZOffset(entity->position);
|
||||
entity->renderPosition[0] = (float_t)entity->lastPosition.x + t * (
|
||||
(float_t)entity->position.x - (float_t)entity->lastPosition.x
|
||||
);
|
||||
entity->renderPosition[1] = (float_t)entity->lastPosition.y + t * (
|
||||
(float_t)entity->position.y - (float_t)entity->lastPosition.y
|
||||
);
|
||||
entity->renderPosition[2] = (zFrom + t * (zTo - zFrom)) * WORLD_LAYER_HEIGHT;
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "time/time.h"
|
||||
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
#define ENTITY_ANIM_RUN_DURATION TIME_TICKS_TO_TIME(6)
|
||||
|
||||
/**
|
||||
* Updates render position for the run animation state.
|
||||
*
|
||||
* @param entity Pointer to the entity to update.
|
||||
*/
|
||||
void entityAnimRunUpdate(entity_t *entity);
|
||||
@@ -1,17 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "entityanim.h"
|
||||
|
||||
void entityAnimTurnUpdate(entity_t *entity) {
|
||||
entity->renderPosition[0] = (float_t)entity->position.x;
|
||||
entity->renderPosition[1] = (float_t)entity->position.y;
|
||||
entity->renderPosition[2] = (
|
||||
(float_t)entity->position.z + entityAnimTileZOffset(entity->position)
|
||||
) * WORLD_LAYER_HEIGHT;
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "time/time.h"
|
||||
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
#define ENTITY_ANIM_TURN_DURATION TIME_TICKS_TO_TIME(4)
|
||||
|
||||
/**
|
||||
* Updates render position for the turn animation state.
|
||||
*
|
||||
* @param entity Pointer to the entity to update.
|
||||
*/
|
||||
void entityAnimTurnUpdate(entity_t *entity);
|
||||
@@ -1,24 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "entityanim.h"
|
||||
|
||||
void entityAnimWalkUpdate(entity_t *entity) {
|
||||
float_t t = 1.0f - (entity->animTime / ENTITY_ANIM_WALK_DURATION);
|
||||
float_t zFrom = (float_t)entity->lastPosition.z
|
||||
+ entityAnimTileZOffset(entity->lastPosition);
|
||||
float_t zTo = (float_t)entity->position.z
|
||||
+ entityAnimTileZOffset(entity->position);
|
||||
entity->renderPosition[0] = (float_t)entity->lastPosition.x + t * (
|
||||
(float_t)entity->position.x - (float_t)entity->lastPosition.x
|
||||
);
|
||||
entity->renderPosition[1] = (float_t)entity->lastPosition.y + t * (
|
||||
(float_t)entity->position.y - (float_t)entity->lastPosition.y
|
||||
);
|
||||
entity->renderPosition[2] = (zFrom + t * (zTo - zFrom)) * WORLD_LAYER_HEIGHT;
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "time/time.h"
|
||||
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
#define ENTITY_ANIM_WALK_DURATION TIME_TICKS_TO_TIME(12)
|
||||
#define ENTITY_ANIM_WALK_TURN_COOLDOWN TIME_TICKS_TO_TIME(4)
|
||||
|
||||
/**
|
||||
* Updates render position for the walk animation state.
|
||||
*
|
||||
* @param entity Pointer to the entity to update.
|
||||
*/
|
||||
void entityAnimWalkUpdate(entity_t *entity);
|
||||
@@ -1,316 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entity.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "time/time.h"
|
||||
#include "util/math.h"
|
||||
#include "rpg/overworld/map.h"
|
||||
#include "rpg/overworld/maparea.h"
|
||||
#include "rpg/overworld/chunk.h"
|
||||
#include "rpg/overworld/tile.h"
|
||||
|
||||
entity_t ENTITIES[ENTITY_COUNT];
|
||||
|
||||
void entityInit(entity_t *entity, const entitytype_t type) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
assertTrue(type < ENTITY_TYPE_COUNT, "Invalid entity type");
|
||||
assertTrue(type != ENTITY_TYPE_NULL, "Cannot have NULL entity type");
|
||||
assertTrue(
|
||||
entity >= ENTITIES && entity < ENTITIES + ENTITY_COUNT,
|
||||
"Entity pointer is out of bounds"
|
||||
);
|
||||
|
||||
memoryZero(entity, sizeof(entity_t));
|
||||
entity->id = (uint8_t)(entity - ENTITIES);
|
||||
entity->globalId = ENTITY_GLOBAL_ID_NULL;
|
||||
entity->type = type;
|
||||
entity->chunkIndex = 0xFF;
|
||||
|
||||
if(ENTITY_CALLBACKS[type].init != NULL) ENTITY_CALLBACKS[type].init(entity);
|
||||
}
|
||||
|
||||
void entityUpdate(entity_t *entity) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
assertTrue(entity->type < ENTITY_TYPE_COUNT, "Invalid entity type");
|
||||
assertTrue(entity->type != ENTITY_TYPE_NULL, "Cannot have NULL entity type");
|
||||
|
||||
// What state is the entity in?
|
||||
entityAnimUpdate(entity);
|
||||
|
||||
// Movement code.
|
||||
if(ENTITY_CALLBACKS[entity->type].movement != NULL) {
|
||||
ENTITY_CALLBACKS[entity->type].movement(entity);
|
||||
}
|
||||
}
|
||||
|
||||
bool_t entityCanTurn(entity_t *entity) {
|
||||
return entity->animation == ENTITY_ANIM_IDLE &&
|
||||
entity->walkEndCooldown <= 0;
|
||||
}
|
||||
|
||||
bool_t entityCanWalk(entity_t *entity) {
|
||||
return entity->animation == ENTITY_ANIM_IDLE;
|
||||
}
|
||||
|
||||
bool_t entityCanRun(entity_t *entity) {
|
||||
return entity->animation == ENTITY_ANIM_IDLE;
|
||||
}
|
||||
|
||||
bool_t entityCanUnload(entity_t *entity) {
|
||||
return entity->globalId < ENTITY_GLOBAL_ID_START;
|
||||
}
|
||||
|
||||
void entityTurn(entity_t *entity, const entitydir_t direction) {
|
||||
if(!entityCanTurn(entity)) return;
|
||||
entity->direction = direction;
|
||||
entity->animation = ENTITY_ANIM_TURN;
|
||||
entity->animTime = ENTITY_ANIM_TURN_DURATION;
|
||||
}
|
||||
|
||||
void entityWalk(entity_t *entity, const entitydir_t direction) {
|
||||
if(!entityCanWalk(entity)) return;
|
||||
// TODO: Animation, delay, etc.
|
||||
entity->direction = direction;
|
||||
|
||||
// Where are we moving?
|
||||
worldpos_t newPos = entity->position;
|
||||
worldunits_t relX, relY;
|
||||
{
|
||||
entityDirGetRelative(direction, &relX, &relY);
|
||||
newPos.x += relX;
|
||||
newPos.y += relY;
|
||||
}
|
||||
|
||||
// Get tile under foot
|
||||
tile_t tileCurrent = mapGetTile(entity->position);
|
||||
tile_t tileNew = mapGetTile(newPos);
|
||||
bool_t fall = false;
|
||||
bool_t raise = false;
|
||||
|
||||
// Are we walking up a ramp?
|
||||
if(
|
||||
tileShapeIsRamp(tileCurrent.shape) &&
|
||||
(
|
||||
// Can only walk UP the direction the ramp faces.
|
||||
(direction+TILE_SHAPE_RAMP_NORTH) == tileCurrent.shape ||
|
||||
// If diagonal ramp, can go up one of two ways only. Inner ramps
|
||||
// share the same allowed directions as their outer counterparts.
|
||||
(
|
||||
(
|
||||
(
|
||||
tileCurrent.shape == TILE_SHAPE_RAMP_SOUTHEAST ||
|
||||
tileCurrent.shape == TILE_SHAPE_RAMP_SOUTHEAST_INNER
|
||||
) &&
|
||||
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST)
|
||||
) ||
|
||||
(
|
||||
(
|
||||
tileCurrent.shape == TILE_SHAPE_RAMP_SOUTHWEST ||
|
||||
tileCurrent.shape == TILE_SHAPE_RAMP_SOUTHWEST_INNER
|
||||
) &&
|
||||
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST)
|
||||
) ||
|
||||
(
|
||||
(
|
||||
tileCurrent.shape == TILE_SHAPE_RAMP_NORTHEAST ||
|
||||
tileCurrent.shape == TILE_SHAPE_RAMP_NORTHEAST_INNER
|
||||
) &&
|
||||
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST)
|
||||
) ||
|
||||
(
|
||||
(
|
||||
tileCurrent.shape == TILE_SHAPE_RAMP_NORTHWEST ||
|
||||
tileCurrent.shape == TILE_SHAPE_RAMP_NORTHWEST_INNER
|
||||
) &&
|
||||
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST)
|
||||
)
|
||||
)
|
||||
// Must be able to walk up.
|
||||
)
|
||||
) {
|
||||
tile_t tileNewSaved = tileNew;
|
||||
tileNew = TILE_NULL;
|
||||
worldpos_t abovePos = newPos;
|
||||
abovePos.z += 1;
|
||||
tile_t tileAbove = mapGetTile(abovePos);
|
||||
|
||||
if(
|
||||
tileAbove.shape != TILE_SHAPE_NULL &&
|
||||
tileShapeIsWalkable(tileAbove.shape)
|
||||
) {
|
||||
raise = true;
|
||||
} else {
|
||||
tileNew = tileNewSaved;
|
||||
}
|
||||
} else if(tileNew.shape == TILE_SHAPE_NULL && newPos.z > 0) {
|
||||
// Falling down?
|
||||
worldpos_t belowPos = newPos;
|
||||
belowPos.z -= 1;
|
||||
tile_t tileBelow = mapGetTile(belowPos);
|
||||
if(
|
||||
tileBelow.shape != TILE_SHAPE_NULL &&
|
||||
tileShapeIsRamp(tileBelow.shape) &&
|
||||
(
|
||||
// This handles regular cardinal ramps
|
||||
(
|
||||
entityDirGetOpposite(direction)+TILE_SHAPE_RAMP_NORTH
|
||||
) == tileBelow.shape ||
|
||||
// This handles diagonal ramps. Inner ramps share the same
|
||||
// allowed directions as their outer counterparts.
|
||||
(
|
||||
(
|
||||
(
|
||||
tileBelow.shape == TILE_SHAPE_RAMP_SOUTHEAST ||
|
||||
tileBelow.shape == TILE_SHAPE_RAMP_SOUTHEAST_INNER
|
||||
) &&
|
||||
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST)
|
||||
) ||
|
||||
(
|
||||
(
|
||||
tileBelow.shape == TILE_SHAPE_RAMP_SOUTHWEST ||
|
||||
tileBelow.shape == TILE_SHAPE_RAMP_SOUTHWEST_INNER
|
||||
) &&
|
||||
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST)
|
||||
) ||
|
||||
(
|
||||
(
|
||||
tileBelow.shape == TILE_SHAPE_RAMP_NORTHEAST ||
|
||||
tileBelow.shape == TILE_SHAPE_RAMP_NORTHEAST_INNER
|
||||
) &&
|
||||
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST)
|
||||
) ||
|
||||
(
|
||||
(
|
||||
tileBelow.shape == TILE_SHAPE_RAMP_NORTHWEST ||
|
||||
tileBelow.shape == TILE_SHAPE_RAMP_NORTHWEST_INNER
|
||||
) &&
|
||||
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST)
|
||||
)
|
||||
)
|
||||
)
|
||||
) {
|
||||
// We will fall to this tile.
|
||||
fall = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Can we walk here?
|
||||
if(!raise && !fall && !tileShapeIsWalkable(tileNew.shape)) return;// Blocked
|
||||
|
||||
// Raise/fall must be applied before checking for blocking entities,
|
||||
// otherwise the check compares against the wrong z-level.
|
||||
if(raise) {
|
||||
newPos.z += 1;
|
||||
} else if(fall) {
|
||||
newPos.z -= 1;
|
||||
}
|
||||
|
||||
// Entity in way?
|
||||
entity_t *other = ENTITIES;
|
||||
do {
|
||||
if(other == entity) continue;
|
||||
if(other->type == ENTITY_TYPE_NULL) continue;
|
||||
if(!worldPosIsEqual(other->position, newPos)) continue;
|
||||
return;// Blocked
|
||||
} while(++other, other < &ENTITIES[ENTITY_COUNT]);
|
||||
|
||||
entity->lastPosition = entity->position;
|
||||
entity->position = newPos;
|
||||
entity->animation = ENTITY_ANIM_WALK;
|
||||
entity->animTime = ENTITY_ANIM_WALK_DURATION;// TODO: Running vs walking
|
||||
entityUpdateChunk(entity);
|
||||
mapAreaCheckEntity(entity);
|
||||
}
|
||||
|
||||
void entityRun(entity_t *entity, const entitydir_t direction) {
|
||||
if(!entityCanRun(entity)) return;
|
||||
entityWalk(entity, direction);
|
||||
if(entity->animation == ENTITY_ANIM_WALK) {
|
||||
entity->animation = ENTITY_ANIM_RUN;
|
||||
entity->animTime = ENTITY_ANIM_RUN_DURATION;
|
||||
}
|
||||
}
|
||||
|
||||
entity_t * entityGetAt(const worldpos_t position) {
|
||||
entity_t *ent = ENTITIES;
|
||||
do {
|
||||
if(ent->type == ENTITY_TYPE_NULL) continue;
|
||||
if(!worldPosIsEqual(ent->position, position)) continue;
|
||||
return ent;
|
||||
} while(++ent, ent < &ENTITIES[ENTITY_COUNT]);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
entity_t * entityGetByGlobalId(const entityglobalid_t globalId) {
|
||||
entity_t *ent = ENTITIES;
|
||||
do {
|
||||
if(ent->type == ENTITY_TYPE_NULL) continue;
|
||||
if(ent->globalId != globalId) continue;
|
||||
return ent;
|
||||
} while(++ent, ent < &ENTITIES[ENTITY_COUNT]);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
uint8_t entityGetAvailable() {
|
||||
entity_t *ent = ENTITIES;
|
||||
do {
|
||||
if(ent->type == ENTITY_TYPE_NULL) return ent - ENTITIES;
|
||||
} while(++ent, ent < &ENTITIES[ENTITY_COUNT]);
|
||||
|
||||
return 0xFF;
|
||||
}
|
||||
|
||||
void entityPositionSet(entity_t *entity, const worldpos_t pos) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
entity->lastPosition = pos;
|
||||
entity->position = pos;
|
||||
entity->animation = ENTITY_ANIM_IDLE;
|
||||
entity->animTime = 0;
|
||||
entity->walkEndCooldown = 0;
|
||||
entityUpdateChunk(entity);
|
||||
}
|
||||
|
||||
void entitySetChunk(entity_t *entity, const uint8_t chunkIndex) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
|
||||
if(entity->chunkIndex != 0xFF) {
|
||||
chunk_t *old = mapGetChunk(entity->chunkIndex);
|
||||
if(old != NULL) {
|
||||
for(uint8_t i = 0; i < CHUNK_ENTITY_COUNT_MAX; i++) {
|
||||
if(old->entities[i] != entity->id) continue;
|
||||
old->entities[i] = 0xFF;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
entity->chunkIndex = chunkIndex;
|
||||
|
||||
if(chunkIndex != 0xFF) {
|
||||
chunk_t *next = mapGetChunk(chunkIndex);
|
||||
if(next != NULL) {
|
||||
for(uint8_t i = 0; i < CHUNK_ENTITY_COUNT_MAX; i++) {
|
||||
if(next->entities[i] != 0xFF) continue;
|
||||
next->entities[i] = entity->id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void entityUpdateChunk(entity_t *entity) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
|
||||
chunkpos_t cp;
|
||||
worldPosToChunkPos(&entity->position, &cp);
|
||||
chunkindex_t ci = mapGetChunkIndexAt(cp);
|
||||
if(ci != -1) entitySetChunk(entity, (uint8_t)ci);
|
||||
}
|
||||
@@ -1,167 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "entitydir.h"
|
||||
#include "anim/entityanim.h"
|
||||
#include "interact/entityinteract.h"
|
||||
#include "entitytype.h"
|
||||
#include "npc/npc.h"
|
||||
|
||||
typedef struct map_s map_t;
|
||||
|
||||
typedef uint16_t entityglobalid_t;
|
||||
|
||||
#define ENTITY_GLOBAL_ID_NULL 0
|
||||
#define ENTITY_GLOBAL_ID_START 1
|
||||
#define ENTITY_GLOBAL_ID_PLAYER 1
|
||||
|
||||
typedef struct entity_s {
|
||||
uint8_t id;
|
||||
entityglobalid_t globalId;
|
||||
entitytype_t type;
|
||||
entitytypedata_t data;
|
||||
|
||||
// Movement
|
||||
entitydir_t direction;
|
||||
worldpos_t position;
|
||||
worldpos_t lastPosition;
|
||||
vec3 renderPosition;
|
||||
|
||||
entityanim_t animation;
|
||||
float_t animTime;
|
||||
float_t walkEndCooldown;
|
||||
|
||||
entityinteract_t interact;
|
||||
|
||||
uint8_t chunkIndex;
|
||||
} entity_t;
|
||||
|
||||
extern entity_t ENTITIES[ENTITY_COUNT];
|
||||
|
||||
/**
|
||||
* Initializes an entity structure.
|
||||
*
|
||||
* @param entity Pointer to the entity structure to initialize.
|
||||
* @param type The type of the entity.
|
||||
*/
|
||||
void entityInit(entity_t *entity, const entitytype_t type);
|
||||
|
||||
/**
|
||||
* Updates an entity.
|
||||
*
|
||||
* @param entity Pointer to the entity structure to update.
|
||||
*/
|
||||
void entityUpdate(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Returns true if the entity is in a state where it can turn.
|
||||
*
|
||||
* @param entity Pointer to the entity to check.
|
||||
* @returns True if the entity can turn.
|
||||
*/
|
||||
bool_t entityCanTurn(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Returns true if the entity is in a state where it can walk.
|
||||
*
|
||||
* @param entity Pointer to the entity to check.
|
||||
* @returns True if the entity can walk.
|
||||
*/
|
||||
bool_t entityCanWalk(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Returns true if the entity is in a state where it can run.
|
||||
*
|
||||
* @param entity Pointer to the entity to check.
|
||||
* @returns True if the entity can run.
|
||||
*/
|
||||
bool_t entityCanRun(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Returns true if the entity is allowed to be unloaded. By default this is
|
||||
* true for entities whose global ID falls within the randomly assigned
|
||||
* range below ENTITY_GLOBAL_ID_START.
|
||||
*
|
||||
* @param entity Pointer to the entity to check.
|
||||
* @returns True if the entity can be unloaded.
|
||||
*/
|
||||
bool_t entityCanUnload(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Turn an entity to face a new direction.
|
||||
*
|
||||
* @param entity Pointer to the entity to turn.
|
||||
* @param direction The direction to face.
|
||||
*/
|
||||
void entityTurn(entity_t *entity, const entitydir_t direction);
|
||||
|
||||
/**
|
||||
* Make an entity walk in a direction.
|
||||
*
|
||||
* @param entity Pointer to the entity to make walk.
|
||||
* @param direction The direction to walk in.
|
||||
*/
|
||||
void entityWalk(entity_t *entity, const entitydir_t direction);
|
||||
|
||||
/**
|
||||
* Make an entity run in a direction.
|
||||
*
|
||||
* @param entity Pointer to the entity to make run.
|
||||
* @param direction The direction to run in.
|
||||
*/
|
||||
void entityRun(entity_t *entity, const entitydir_t direction);
|
||||
|
||||
/**
|
||||
* Gets the entity at a specific world position.
|
||||
*
|
||||
* @param map Pointer to the map to check.
|
||||
* @param pos The world position to check.
|
||||
* @return Pointer to the entity at the position, or NULL if none.
|
||||
*/
|
||||
entity_t *entityGetAt(const worldpos_t pos);
|
||||
|
||||
/**
|
||||
* Gets the entity with the given global ID, if one is currently loaded.
|
||||
*
|
||||
* @param globalId The global ID to search for.
|
||||
* @return Pointer to the matching entity, or NULL if none is loaded.
|
||||
*/
|
||||
entity_t *entityGetByGlobalId(const entityglobalid_t globalId);
|
||||
|
||||
/**
|
||||
* Gets an available entity index.
|
||||
*
|
||||
* @return The index of an available entity, or 0xFF if none are available.
|
||||
*/
|
||||
uint8_t entityGetAvailable();
|
||||
|
||||
/**
|
||||
* Assigns an entity to a chunk, removing it from its current chunk first.
|
||||
* Pass 0xFF as chunkIndex to detach the entity from any chunk.
|
||||
*
|
||||
* @param entity Pointer to the entity.
|
||||
* @param chunkIndex Index of the chunk to assign to, or 0xFF for none.
|
||||
*/
|
||||
void entitySetChunk(entity_t *entity, const uint8_t chunkIndex);
|
||||
|
||||
/**
|
||||
* Resolves the chunk that an entity's current position falls into and
|
||||
* assigns the entity to it via entitySetChunk. Leaves the entity's chunk
|
||||
* unchanged if its position doesn't fall within any loaded chunk.
|
||||
*
|
||||
* @param entity Pointer to the entity to update.
|
||||
*/
|
||||
void entityUpdateChunk(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Instantly moves an entity to a world position, resetting movement state.
|
||||
*
|
||||
* @param entity Pointer to the entity to move.
|
||||
* @param pos The world position to place the entity at.
|
||||
*/
|
||||
void entityPositionSet(entity_t *entity, const worldpos_t pos);
|
||||
@@ -1,51 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entitydir.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
entitydir_t entityDirGetOpposite(const entitydir_t dir) {
|
||||
switch(dir) {
|
||||
case ENTITY_DIR_NORTH: return ENTITY_DIR_SOUTH;
|
||||
case ENTITY_DIR_SOUTH: return ENTITY_DIR_NORTH;
|
||||
case ENTITY_DIR_EAST: return ENTITY_DIR_WEST;
|
||||
case ENTITY_DIR_WEST: return ENTITY_DIR_EAST;
|
||||
default: return dir;
|
||||
}
|
||||
}
|
||||
|
||||
void entityDirGetRelative(
|
||||
const entitydir_t from,
|
||||
worldunits_t *outX,
|
||||
worldunits_t *outY
|
||||
) {
|
||||
assertValidEntityDir(from, "Invalid direction provided");
|
||||
assertNotNull(outX, "Output X pointer cannot be NULL");
|
||||
assertNotNull(outY, "Output Y pointer cannot be NULL");
|
||||
|
||||
switch(from) {
|
||||
case ENTITY_DIR_NORTH:
|
||||
*outX = 0;
|
||||
*outY = 1;
|
||||
break;
|
||||
|
||||
case ENTITY_DIR_EAST:
|
||||
*outX = 1;
|
||||
*outY = 0;
|
||||
break;
|
||||
|
||||
case ENTITY_DIR_SOUTH:
|
||||
*outX = 0;
|
||||
*outY = -1;
|
||||
break;
|
||||
|
||||
case ENTITY_DIR_WEST:
|
||||
*outX = -1;
|
||||
*outY = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user