18 lines
495 B
C
18 lines
495 B
C
/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "rpg/entity/entity.h"
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#include "entityanim.h"
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void entityAnimIdleUpdate(entity_t *entity) {
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entity->renderPosition[0] = (float_t)entity->position.x;
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entity->renderPosition[1] = (float_t)entity->position.y;
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entity->renderPosition[2] = (
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(float_t)entity->position.z + entityAnimTileZOffset(entity->position)
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) * WORLD_LAYER_HEIGHT;
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}
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