Add PSP/GameCube/Wii save-device availability checks

PSP checks memory-stick reachability via sceIoGetstat. GameCube gets two
devices (CARD_SLOTA/CARD_SLOTB), each mounted via CARD_Init/CARD_Mount and
checked for free space via CARD_GetDirectory/CARD_GetBlockCount. Wii picks
between three storage methods at compile time (DUSK_SAVE_WII_METHOD =
NAND/CARD/SD in wii.cmake, default NAND via ISFS) since real hardware
behavior for the default is unverified.

Also fixes two pre-existing bugs found while build/runtime-testing this
across PPSSPP and Dolphin: wrong libogc language macros in
systemGetLocaleDolphin, and a missing SYS_STDIO_Report(true) call that
silently swallowed all guest console output in Dolphin.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-14 16:20:28 -05:00
parent 45331c2a60
commit d7223d7387
16 changed files with 670 additions and 2 deletions
+11
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@@ -4,6 +4,17 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_WII
)
# Wii save storage method - see src/duskdolphin/save/savedeviceplatform.h.
set(DUSK_SAVE_WII_METHOD "NAND" CACHE STRING
"Wii save storage: NAND (internal storage via ISFS), CARD (GameCube-\
compatible memory card emulation), or SD (SD card via libfat)"
)
set_property(CACHE DUSK_SAVE_WII_METHOD PROPERTY STRINGS "NAND" "CARD" "SD")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_SAVE_WII_METHOD_${DUSK_SAVE_WII_METHOD}
)
# Generate Homebrew Channel meta.xml from project identity variables
string(TIMESTAMP DUSK_BUILD_DATE "%Y%m%d000000" UTC)
configure_file(
+1
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@@ -22,5 +22,6 @@ add_subdirectory(input)
if(DUSK_NETWORK)
add_subdirectory(network)
endif()
add_subdirectory(save)
add_subdirectory(system)
add_subdirectory(time)
+26
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@@ -0,0 +1,26 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Only one save device implementation is ever compiled in - it must match
# whichever one savedeviceplatform.h dispatches to. In particular, the NAND
# (ISFS) device can't even compile on GameCube - libogc's isfs.h declares
# nothing at all outside of Wii (HW_RVL) builds.
if(DUSK_TARGET_SYSTEM STREQUAL "wii" AND DUSK_SAVE_WII_METHOD STREQUAL "NAND")
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
savedevicedolphinnand.c
)
elseif(DUSK_TARGET_SYSTEM STREQUAL "wii" AND DUSK_SAVE_WII_METHOD STREQUAL "SD")
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
savedevicedolphinsd.c
)
else()
# GameCube, or Wii with DUSK_SAVE_WII_METHOD=CARD.
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
savedevicedolphincard.c
)
endif()
@@ -0,0 +1,122 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "save/savedevice.h"
#include "save/savedevicedolphincard.h"
#include "save/savemanager.h"
#include "assert/assert.h"
errorret_t saveDeviceDolphinCardInit(savedevice_t *device) {
assertNotNull(device, "device cannot be null");
device->state = SAVE_DEVICE_STATE_UNKNOWN;
// Each savedevice_t in SAVE_MANAGER.devices maps to one physical memory
// card slot - device 0 is slot A, device 1 is slot B, determined by this
// device's position in that array (the same index math savemanager.c
// itself uses to identify a device).
uint8_t index = (uint8_t)(device - &SAVE_MANAGER.devices[0]);
device->platform.channel = index == 0 ? CARD_SLOTA : CARD_SLOTB;
errorOk();
}
errorret_t saveDeviceDolphinCardUpdate(savedevice_t *device) {
assertNotNull(device, "device cannot be null");
assertIsMainThread("Invalid thread");
errorOk();
}
void saveDeviceDolphinCardCheckAvailability(savedevice_t *device) {
assertNotNull(device, "device cannot be null");
assertIsMainThread("Invalid thread");
assertTrue(
device->state == SAVE_DEVICE_STATE_CHECKING_AVAILABILITY,
"Device state incorrect?"
);
savedeviceplatform_t *platform = &device->platform;
// CARD_Init sets up card_inited, the per-channel control blocks (wait
// queues, alarms) CARD_Mount reads, and initializes the DSP (needed for
// the card unlock sequence) - safe to call more than once, and cheap
// enough to just always call before every mount attempt.
int32_t result = CARD_Init(SAVE_DEVICE_DOLPHIN_GAME_CODE, NULL);
if(result < 0) {
device->state = SAVE_DEVICE_STATE_UNAVAILABLE;
device->reasonKey = "save.dolphin.card_init_failed";
return saveDeviceFireCallback(device);
}
do {
result = CARD_Mount(platform->channel, platform->cardBuffer, NULL);
} while(result == CARD_ERROR_BUSY);
if(result < 0) {
platform->mounted = false;
device->state = SAVE_DEVICE_STATE_UNAVAILABLE;
switch(result) {
case CARD_ERROR_NOCARD:
device->reasonKey = "save.dolphin.no_card";
break;
case CARD_ERROR_WRONGDEVICE:
device->reasonKey = "save.dolphin.wrong_device";
break;
case CARD_ERROR_BROKEN:
device->reasonKey = "save.dolphin.broken";
break;
default:
device->reasonKey = "save.dolphin.mount_failed";
break;
}
return saveDeviceFireCallback(device);
}
platform->mounted = true;
if(!saveDeviceDolphinCardHasFreeSpace(platform->channel)) {
device->state = SAVE_DEVICE_STATE_UNAVAILABLE;
device->reasonKey = "save.dolphin.card_full";
return saveDeviceFireCallback(device);
}
device->state = SAVE_DEVICE_STATE_AVAILABLE;
device->reasonKey = NULL;
saveDeviceFireCallback(device);
}
bool_t saveDeviceDolphinCardHasFreeSpace(const int32_t channel) {
uint16_t blockCount = 0;
if(CARD_GetBlockCount(channel, &blockCount) < 0) return false;
uint32_t sectorSize = 0;
if(CARD_GetSectorSize(channel, &sectorSize) < 0 || sectorSize == 0) {
return false;
}
// showall=true - free space is a card-wide resource, not just what this
// game itself has already written.
card_dir entries[CARD_MAXFILES];
int32_t count = 0;
if(CARD_GetDirectory(channel, entries, &count, true) < 0) return false;
if(count >= CARD_MAXFILES) return false;// No free file entry left either.
uint32_t usedBlocks = 0;
for(int32_t i = 0; i < count; i++) {
usedBlocks += (entries[i].filelen + sectorSize - 1) / sectorSize;
}
return usedBlocks < (uint32_t)blockCount;
}
errorret_t saveDeviceDolphinCardDispose(savedevice_t *device) {
assertNotNull(device, "device cannot be null");
if(device->platform.mounted) {
CARD_Unmount(device->platform.channel);
device->platform.mounted = false;
}
errorOk();
}
@@ -0,0 +1,75 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include <gccore.h>
// GameCube always uses this device (slot A + slot B). On Wii it's also used
// when DUSK_SAVE_WII_METHOD_CARD is selected - libogc's CARD API
// transparently redirects to Wii's NAND-based GameCube memory card
// emulation, so the exact same code path works on both.
#ifndef SAVE_DEVICE_DOLPHIN_GAME_CODE
#define SAVE_DEVICE_DOLPHIN_GAME_CODE "DUSK"
#endif
typedef struct {
// Set from this device's index into SAVE_MANAGER.devices - device 0 is
// CARD_SLOTA, device 1 is CARD_SLOTB.
int32_t channel;
uint8_t cardBuffer[CARD_WORKAREA] __attribute__((aligned(32)));
bool_t mounted;
} savedeviceplatform_t;
typedef struct savedevice_s savedevice_t;
/**
* Initializes the save device platform.
*
* @param device The save device platform to initialize.
* @return Error state if any.
*/
errorret_t saveDeviceDolphinCardInit(savedevice_t *device);
/**
* Updates the save device platform.
*
* @param device The save device platform to update.
* @return Error state if any.
*/
errorret_t saveDeviceDolphinCardUpdate(savedevice_t *device);
/**
* Requests the device to check its availability, this will call the callback
* whence completed. Mounts the memory card in this device's slot and
* confirms there's at least one free block and one free file entry left to
* write a save into.
*
* @param device The save device platform to check availability.
*/
void saveDeviceDolphinCardCheckAvailability(savedevice_t *device);
/**
* Returns whether the mounted memory card in the given slot has at least
* one block of free space and one free file entry remaining, by summing
* the block usage of every file already on the card (CARD_GetDirectory)
* against the card's total block count (CARD_GetBlockCount) - libogc
* doesn't expose a single "free blocks remaining" call.
*
* @param channel The CARD slot (CARD_SLOTA or CARD_SLOTB) to check. Must
* already be mounted.
* @return True if there's room to create at least one more save file.
*/
bool_t saveDeviceDolphinCardHasFreeSpace(const int32_t channel);
/**
* Disposes of the save device platform.
*
* @param device The save device platform to dispose.
* @return Error state if any.
*/
errorret_t saveDeviceDolphinCardDispose(savedevice_t *device);
@@ -0,0 +1,72 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "save/savedevice.h"
#include "save/savedevicedolphinnand.h"
#include "assert/assert.h"
errorret_t saveDeviceDolphinNandInit(savedevice_t *device) {
assertNotNull(device, "device cannot be null");
device->state = SAVE_DEVICE_STATE_UNKNOWN;
errorOk();
}
errorret_t saveDeviceDolphinNandUpdate(savedevice_t *device) {
assertNotNull(device, "device cannot be null");
assertIsMainThread("Invalid thread");
errorOk();
}
void saveDeviceDolphinNandCheckAvailability(savedevice_t *device) {
assertNotNull(device, "device cannot be null");
assertIsMainThread("Invalid thread");
assertTrue(
device->state == SAVE_DEVICE_STATE_CHECKING_AVAILABILITY,
"Device state incorrect?"
);
int32_t result = ISFS_Initialize();
if(result != ISFS_OK) {
device->state = SAVE_DEVICE_STATE_UNAVAILABLE;
device->reasonKey = "save.dolphin.nand_init_failed";
return saveDeviceFireCallback(device);
}
device->platform.initialized = true;
// Best-effort create - libogc's isfs.h doesn't expose a named "already
// exists" result, so the real confirmation is the ISFS_GetUsage() call
// below rather than this return value.
ISFS_CreateDir(
SAVE_DEVICE_DOLPHIN_NAND_DIR, 0, ISFS_OPEN_RW, ISFS_OPEN_RW, ISFS_OPEN_RW
);
uint32_t usedBlocks = 0;
uint32_t usedInodes = 0;
result = ISFS_GetUsage(
SAVE_DEVICE_DOLPHIN_NAND_DIR, &usedBlocks, &usedInodes
);
if(result != ISFS_OK) {
device->state = SAVE_DEVICE_STATE_UNAVAILABLE;
device->reasonKey = "save.dolphin.nand_access_denied";
return saveDeviceFireCallback(device);
}
device->state = SAVE_DEVICE_STATE_AVAILABLE;
device->reasonKey = NULL;
saveDeviceFireCallback(device);
}
errorret_t saveDeviceDolphinNandDispose(savedevice_t *device) {
assertNotNull(device, "device cannot be null");
if(device->platform.initialized) {
ISFS_Deinitialize();
device->platform.initialized = false;
}
errorOk();
}
@@ -0,0 +1,60 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include <ogc/isfs.h>
// A private namespace under /title on the Wii's internal NAND, used purely
// as ISFS storage - not a real installed title/ticket. Only reachable
// because the Homebrew Channel's <ahb_access/> grants full hardware access,
// which also disables IOS's normal ES rights checking for the running app;
// this hasn't been confirmed against real hardware yet (see project memory
// for the caveat - Dolphin's NAND emulation may not reproduce the same
// rights-check behavior as a real Wii/vWii).
#ifndef SAVE_DEVICE_DOLPHIN_NAND_DIR
#define SAVE_DEVICE_DOLPHIN_NAND_DIR "/title/00010001/44555348/data"
#endif
typedef struct {
bool_t initialized;
} savedeviceplatform_t;
typedef struct savedevice_s savedevice_t;
/**
* Initializes the save device platform.
*
* @param device The save device platform to initialize.
* @return Error state if any.
*/
errorret_t saveDeviceDolphinNandInit(savedevice_t *device);
/**
* Updates the save device platform.
*
* @param device The save device platform to update.
* @return Error state if any.
*/
errorret_t saveDeviceDolphinNandUpdate(savedevice_t *device);
/**
* Requests the device to check its availability, this will call the callback
* whence completed. Brings up ISFS and confirms our private save directory
* exists (creating it on first run).
*
* @param device The save device platform to check availability.
*/
void saveDeviceDolphinNandCheckAvailability(savedevice_t *device);
/**
* Disposes of the save device platform.
*
* @param device The save device platform to dispose.
* @return Error state if any.
*/
errorret_t saveDeviceDolphinNandDispose(savedevice_t *device);
@@ -0,0 +1,67 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "save/savedevice.h"
#include "save/savedevicedolphinsd.h"
#include "assert/assert.h"
#include <fat.h>
#include <sys/stat.h>
#include <errno.h>
errorret_t saveDeviceDolphinSDInit(savedevice_t *device) {
assertNotNull(device, "device cannot be null");
device->state = SAVE_DEVICE_STATE_UNKNOWN;
errorOk();
}
errorret_t saveDeviceDolphinSDUpdate(savedevice_t *device) {
assertNotNull(device, "device cannot be null");
assertIsMainThread("Invalid thread");
errorOk();
}
void saveDeviceDolphinSDCheckAvailability(savedevice_t *device) {
assertNotNull(device, "device cannot be null");
assertIsMainThread("Invalid thread");
assertTrue(
device->state == SAVE_DEVICE_STATE_CHECKING_AVAILABILITY,
"Device state incorrect?"
);
// Safe to call more than once - returns true if already mounted.
if(!fatInitDefault()) {
device->state = SAVE_DEVICE_STATE_UNAVAILABLE;
device->reasonKey = "save.dolphin.sd_fat_init_failed";
return saveDeviceFireCallback(device);
}
// mkdir() only ever creates one level at a time - create the parent
// ("/dusk") before the save directory itself.
if(mkdir("/dusk", 0700) != 0 && errno != EEXIST) {
device->state = SAVE_DEVICE_STATE_UNAVAILABLE;
device->reasonKey = "save.dolphin.sd_mkdir_failed";
return saveDeviceFireCallback(device);
}
if(
mkdir(SAVE_DEVICE_DOLPHIN_SD_DIRECTORY, 0700) != 0 && errno != EEXIST
) {
device->state = SAVE_DEVICE_STATE_UNAVAILABLE;
device->reasonKey = "save.dolphin.sd_mkdir_failed";
return saveDeviceFireCallback(device);
}
device->state = SAVE_DEVICE_STATE_AVAILABLE;
device->reasonKey = NULL;
saveDeviceFireCallback(device);
}
errorret_t saveDeviceDolphinSDDispose(savedevice_t *device) {
errorOk();
}
@@ -0,0 +1,55 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
// Root directory on whichever device libfat's fatInitDefault() picks as the
// default (SD slot on Wii, SD Gecko/Slot2 on GameCube) - same mechanism
// already used for Dolphin asset loading, see assetdolphinfat.c.
#ifndef SAVE_DEVICE_DOLPHIN_SD_DIRECTORY
#define SAVE_DEVICE_DOLPHIN_SD_DIRECTORY "/dusk/save"
#endif
typedef struct {
void *nothing;
} savedeviceplatform_t;
typedef struct savedevice_s savedevice_t;
/**
* Initializes the save device platform.
*
* @param device The save device platform to initialize.
* @return Error state if any.
*/
errorret_t saveDeviceDolphinSDInit(savedevice_t *device);
/**
* Updates the save device platform.
*
* @param device The save device platform to update.
* @return Error state if any.
*/
errorret_t saveDeviceDolphinSDUpdate(savedevice_t *device);
/**
* Requests the device to check its availability, this will call the callback
* whence completed. Initializes libfat and confirms the save directory
* exists (creating it on first run).
*
* @param device The save device platform to check availability.
*/
void saveDeviceDolphinSDCheckAvailability(savedevice_t *device);
/**
* Disposes of the save device platform.
*
* @param device The save device platform to dispose.
* @return Error state if any.
*/
errorret_t saveDeviceDolphinSDDispose(savedevice_t *device);
+44
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@@ -0,0 +1,44 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
// GameCube only ever has the CARD_SLOTA/CARD_SLOTB memory card devices.
// Wii additionally picks between three storage methods, selected by
// DUSK_SAVE_WII_METHOD in cmake/targets/wii.cmake:
// - NAND (default): real internal storage via ISFS, see
// savedevicedolphinnand.h for the caveats around this.
// - CARD: reuses the exact same GameCube memory card code, since libogc's
// CARD API transparently redirects to Wii's NAND-based GameCube memory
// card emulation.
// - SD: the SD card via libfat, same mechanism this project already uses
// for Dolphin/Wii asset loading (see assetdolphinfat.c).
#if defined(DUSK_WII) && defined(DUSK_SAVE_WII_METHOD_NAND)
#include "savedevicedolphinnand.h"
#define SAVE_DEVICE_COUNT 1
#define saveDevicePlatformInit saveDeviceDolphinNandInit
#define saveDevicePlatformUpdate saveDeviceDolphinNandUpdate
#define saveDeviceCheckAvailabilityPlatform \
saveDeviceDolphinNandCheckAvailability
#define saveDevicePlatformDispose saveDeviceDolphinNandDispose
#elif defined(DUSK_WII) && defined(DUSK_SAVE_WII_METHOD_SD)
#include "savedevicedolphinsd.h"
#define SAVE_DEVICE_COUNT 1
#define saveDevicePlatformInit saveDeviceDolphinSDInit
#define saveDevicePlatformUpdate saveDeviceDolphinSDUpdate
#define saveDeviceCheckAvailabilityPlatform \
saveDeviceDolphinSDCheckAvailability
#define saveDevicePlatformDispose saveDeviceDolphinSDDispose
#else
#include "savedevicedolphincard.h"
#define SAVE_DEVICE_COUNT 2
#define saveDevicePlatformInit saveDeviceDolphinCardInit
#define saveDevicePlatformUpdate saveDeviceDolphinCardUpdate
#define saveDeviceCheckAvailabilityPlatform \
saveDeviceDolphinCardCheckAvailability
#define saveDevicePlatformDispose saveDeviceDolphinCardDispose
#endif
+7 -2
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@@ -12,6 +12,11 @@
#include "console/console.h"
errorret_t systemInitDolphin(void) {
// Routes newlib stdout/stderr (printf, and this project's logDebug/
// logError) through OSReport, which Dolphin's logger captures under the
// OSREPORT category - without this, guest console output goes nowhere.
SYS_STDIO_Report(true);
char_t *names[] = {
"4:3",
"16:9",
@@ -43,8 +48,8 @@ int32_t systemGetLanguageDolphin(void) {
const localeinfo_t * systemGetLocaleDolphin(void) {
switch(systemGetLanguageDolphin()) {
case CONF_LANG_JAPANESE: return &LOCALE_INFO_JP_JP;
case CONF_LANG_SPANISH: return &LOCALE_INFO_ES_MX;
case SYS_LANG_JAPANESE: return &LOCALE_INFO_JP_JP;
case SYS_LANG_SPANISH: return &LOCALE_INFO_ES_MX;
default: return &LOCALE_DEFAULT;
}
}
+1
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@@ -21,5 +21,6 @@ add_subdirectory(log)
if(DUSK_NETWORK)
add_subdirectory(network)
endif()
add_subdirectory(save)
add_subdirectory(system)
add_subdirectory(time)
+9
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@@ -0,0 +1,9 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
savedevicepsp.c
)
+16
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@@ -0,0 +1,16 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "savedevicepsp.h"
#define SAVE_DEVICE_COUNT 1
#define saveDevicePlatformInit saveDevicePSPInit
#define saveDevicePlatformUpdate saveDevicePSPUpdate
#define saveDeviceCheckAvailabilityPlatform saveDevicePSPCheckAvailability
#define saveDevicePlatformDispose saveDevicePSPDispose
+52
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@@ -0,0 +1,52 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "save/savedevice.h"
#include "save/savedevicepsp.h"
#include "assert/assert.h"
#include <pspiofilemgr.h>
errorret_t saveDevicePSPInit(savedevice_t *device) {
assertNotNull(device, "device cannot be null");
device->state = SAVE_DEVICE_STATE_UNKNOWN;
errorOk();
}
errorret_t saveDevicePSPUpdate(savedevice_t *device) {
assertNotNull(device, "device cannot be null");
assertIsMainThread("Invalid thread");
errorOk();
}
void saveDevicePSPCheckAvailability(savedevice_t *device) {
assertNotNull(device, "device cannot be null");
assertIsMainThread("Invalid thread");
assertTrue(
device->state == SAVE_DEVICE_STATE_CHECKING_AVAILABILITY,
"Device state incorrect?"
);
// Confirm the memory stick is actually reachable - the real save/load
// (via sceUtilitySavedata) only reports failure once a save/load is
// attempted, so this is checked separately up front.
SceIoStat stat;
if(sceIoGetstat(SAVE_DEVICE_PSP_ROOT, &stat) < 0) {
device->state = SAVE_DEVICE_STATE_UNAVAILABLE;
device->reasonKey = "save.psp.no_memory_stick";
return saveDeviceFireCallback(device);
}
device->state = SAVE_DEVICE_STATE_AVAILABLE;
device->reasonKey = NULL;
saveDeviceFireCallback(device);
}
errorret_t saveDevicePSPDispose(savedevice_t *device) {
errorOk();
}
+52
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@@ -0,0 +1,52 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
// PSP only ever exposes one save device - the memory stick.
#ifndef SAVE_DEVICE_PSP_ROOT
#define SAVE_DEVICE_PSP_ROOT "ms0:/"
#endif
typedef struct {
void *nothing;
} savedeviceplatform_t;
typedef struct savedevice_s savedevice_t;
/**
* Initializes the save device platform.
*
* @param device The save device platform to initialize.
* @return Error state if any.
*/
errorret_t saveDevicePSPInit(savedevice_t *device);
/**
* Updates the save device platform.
*
* @param device The save device platform to update.
* @return Error state if any.
*/
errorret_t saveDevicePSPUpdate(savedevice_t *device);
/**
* Requests the device to check its availability, this will call the callback
* whence completed.
*
* @param device The save device platform to check availability.
*/
void saveDevicePSPCheckAvailability(savedevice_t *device);
/**
* Disposes of the save device platform.
*
* @param device The save device platform to dispose.
* @return Error state if any.
*/
errorret_t saveDevicePSPDispose(savedevice_t *device);