Add PSP/GameCube/Wii save-device availability checks
PSP checks memory-stick reachability via sceIoGetstat. GameCube gets two devices (CARD_SLOTA/CARD_SLOTB), each mounted via CARD_Init/CARD_Mount and checked for free space via CARD_GetDirectory/CARD_GetBlockCount. Wii picks between three storage methods at compile time (DUSK_SAVE_WII_METHOD = NAND/CARD/SD in wii.cmake, default NAND via ISFS) since real hardware behavior for the default is unverified. Also fixes two pre-existing bugs found while build/runtime-testing this across PPSSPP and Dolphin: wrong libogc language macros in systemGetLocaleDolphin, and a missing SYS_STDIO_Report(true) call that silently swallowed all guest console output in Dolphin. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -12,6 +12,11 @@
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#include "console/console.h"
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errorret_t systemInitDolphin(void) {
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// Routes newlib stdout/stderr (printf, and this project's logDebug/
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// logError) through OSReport, which Dolphin's logger captures under the
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// OSREPORT category - without this, guest console output goes nowhere.
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SYS_STDIO_Report(true);
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char_t *names[] = {
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"4:3",
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"16:9",
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@@ -43,8 +48,8 @@ int32_t systemGetLanguageDolphin(void) {
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const localeinfo_t * systemGetLocaleDolphin(void) {
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switch(systemGetLanguageDolphin()) {
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case CONF_LANG_JAPANESE: return &LOCALE_INFO_JP_JP;
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case CONF_LANG_SPANISH: return &LOCALE_INFO_ES_MX;
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case SYS_LANG_JAPANESE: return &LOCALE_INFO_JP_JP;
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case SYS_LANG_SPANISH: return &LOCALE_INFO_ES_MX;
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default: return &LOCALE_DEFAULT;
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}
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}
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