Moved all defs into main file.
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@@ -18,35 +18,7 @@ add_subdirectory(camera)
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add_subdirectory(mesh)
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add_subdirectory(texture)
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if(DUSK_TARGET_SYSTEM STREQUAL "linux")
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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DISPLAY_SDL2=1
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DISPLAY_WINDOW_WIDTH_DEFAULT=1080
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DISPLAY_WINDOW_HEIGHT_DEFAULT=810
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DISPLAY_SCREEN_HEIGHT_DEFAULT=270
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)
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elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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DISPLAY_SDL2=1
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DISPLAY_WINDOW_WIDTH_DEFAULT=480
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DISPLAY_WINDOW_HEIGHT_DEFAULT=272
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DISPLAY_WIDTH=480
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DISPLAY_HEIGHT=272
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DISPLAY_SIZE_DYNAMIC=0
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)
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elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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DISPLAY_WINDOW_WIDTH_DEFAULT=640
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DISPLAY_WINDOW_HEIGHT_DEFAULT=480
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DISPLAY_WIDTH=640
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DISPLAY_HEIGHT=480
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DISPLAY_SIZE_DYNAMIC=0
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)
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endif()
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# Color definitions
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dusk_run_python(
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dusk_color_defs
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tools.display.color.csv
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