Speedup build
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@@ -8,6 +8,6 @@ docker run -it -v ./:/workdir myapp:latest /bin/bash -c ' \
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# cmake -S. -Bbuild2 -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" && \
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# cmake -S. -Bbuild2 -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" && \
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cmake -S. -Bbuild2 -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
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cmake -S. -Bbuild2 -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
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cd build2 && \
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cd build2 && \
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make VERBOSE=1 && \
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make -j$(nproc) VERBOSE=1 && \
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cp ./Dusk.dol ./boot.dol
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cp ./Dusk.dol ./boot.dol
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'
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'
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@@ -7,7 +7,7 @@ docker run -v ./:/workdir myapp:latest /bin/bash -c ' \
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mkdir -p build-wii && \
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mkdir -p build-wii && \
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cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
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cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
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cd build-wii && \
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cd build-wii && \
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make VERBOSE=1 && \
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make -j$(nproc) VERBOSE=1 && \
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mv ./Dusk.dol ./boot.dol
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mv ./Dusk.dol ./boot.dol
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'
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'
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# docker run -it -v ./:/workdir myapp:latest /bin/bash
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# docker run -it -v ./:/workdir myapp:latest /bin/bash
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5
.ci/psp/build-psp.sh
Executable file
5
.ci/psp/build-psp.sh
Executable file
@@ -0,0 +1,5 @@
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#!/bin/bash
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mkdir -p build-psp
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cd build-psp
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cmake .. -DDUSK_TARGET_SYSTEM=psp
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make -j$(nproc)
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@@ -118,7 +118,7 @@ jobs:
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mkdir -p build-gamecube
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mkdir -p build-gamecube
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cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
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cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
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cd build-gamecube
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cd build-gamecube
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make VERBOSE=1
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make -j$(nproc) VERBOSE=1
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- name: Copy GameCube
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- name: Copy GameCube
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run: |
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run: |
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@@ -142,7 +142,7 @@ jobs:
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mkdir -p build-wii
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mkdir -p build-wii
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cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
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cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
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cd build-wii
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cd build-wii
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make VERBOSE=1
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make -j$(nproc) VERBOSE=1
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- name: Copy Wii
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- name: Copy Wii
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run: |
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run: |
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@@ -38,8 +38,6 @@ file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
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find_package(Python3 COMPONENTS Interpreter REQUIRED)
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find_package(Python3 COMPONENTS Interpreter REQUIRED)
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# Set target system
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# Set target system
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# message(FATAL_ERROR "DISABLED FOR NOW2 ${DUSK_TARGET_SYSTEM}")
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if(NOT DEFINED DUSK_TARGET_SYSTEM)
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if(NOT DEFINED DUSK_TARGET_SYSTEM)
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set(DUSK_TARGET_SYSTEM "linux")
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set(DUSK_TARGET_SYSTEM "linux")
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# set(DUSK_TARGET_SYSTEM "psp")
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# set(DUSK_TARGET_SYSTEM "psp")
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@@ -3,5 +3,5 @@
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# This software is released under the MIT License.
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# https://opensource.org/licenses/MIT
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add_asset(TILESET minogram.png type=ALPHA tileWidth=6 tileHeight=10 columns=16 rows=6)# Fixes PSP rendering
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# add_asset(TILESET minogram.png type=ALPHA tileWidth=6 tileHeight=10 columns=16 rows=6)
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# add_asset(TILESET minogram.png type=PALETTIZED tileWidth=6 tileHeight=10 columns=16 rows=6)# Fixes PSP rendering
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add_asset(TILESET minogram.png type=PALETTIZED tileWidth=6 tileHeight=10 columns=16 rows=6)# Fixes PSP rendering
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@@ -51,6 +51,14 @@ void textureInit(
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break;
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break;
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case TEXTURE_FORMAT_ALPHA:
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case TEXTURE_FORMAT_ALPHA:
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
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// RGB = vertex color
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
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// A = texture alpha
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
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glTexImage2D(
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glTexImage2D(
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GL_TEXTURE_2D, 0, format, width, height, 0,
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GL_TEXTURE_2D, 0, format, width, height, 0,
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format, GL_UNSIGNED_BYTE, (void*)data.alpha.data
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format, GL_UNSIGNED_BYTE, (void*)data.alpha.data
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