Add asset, resource system, mesh formats, color, SDL3 display and example game
Asset directory with CMake add_asset (extension dispatched), plain file asset access, resource/resource manager with async load thread and text loader, URI utilities, mesh format helpers, generated color header, and example game hooks wired through the engine. Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
This commit is contained in:
1 parent
65c4a9c051
commit
cad41e456b
47 files changed
+2335
-7
No files matched your search
@@ -0,0 +1,70 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
import argparse
|
||||
import csv
|
||||
import os
|
||||
|
||||
parser = argparse.ArgumentParser(description="Color CSV to .h defines")
|
||||
parser.add_argument("--csv", required=True, help="Path to color CSV file")
|
||||
parser.add_argument("--output", required=True, help="Path to output .h file")
|
||||
args = parser.parse_args()
|
||||
|
||||
# Load colors
|
||||
colors = {}
|
||||
with open(args.csv, newline="", encoding="utf-8") as f:
|
||||
reader = csv.DictReader(f)
|
||||
if "name" not in reader.fieldnames:
|
||||
raise ValueError("CSV must have a 'name' column")
|
||||
for row in reader:
|
||||
name = row["name"]
|
||||
r, g, b = row["r"], row["g"], row["b"]
|
||||
a = row["a"] if "a" in row and row["a"] != "" else "1.0"
|
||||
for ch in (r, g, b, a):
|
||||
if not (0.0 <= float(ch) <= 1.0):
|
||||
raise ValueError(f"Color channel {ch!r} for '{name}' out of range [0.0, 1.0]")
|
||||
colors[name] = (r, g, b, a)
|
||||
|
||||
# Build output
|
||||
out = [
|
||||
"#pragma once",
|
||||
'#include "dusk.h"',
|
||||
"",
|
||||
"typedef float_t colorchannelf_t;",
|
||||
"typedef uint8_t colorchannel8_t;",
|
||||
"",
|
||||
"typedef struct { colorchannelf_t r, g, b; } color3f_t;",
|
||||
"typedef struct { colorchannelf_t r, g, b, a; } color4f_t;",
|
||||
"typedef struct { colorchannel8_t r, g, b; } color3b_t;",
|
||||
"typedef struct { colorchannel8_t r, g, b, a; } color4b_t;",
|
||||
"typedef color4b_t color_t;",
|
||||
"",
|
||||
"#define color3f(r, g, b) ((color3f_t){ r, g, b })",
|
||||
"#define color4f(r, g, b, a) ((color4f_t){ r, g, b, a })",
|
||||
"#define color3b(r, g, b) ((color3b_t){ r, g, b })",
|
||||
"#define color4b(r, g, b, a) ((color4b_t){ r, g, b, a })",
|
||||
"#define color(r, g, b, a) color4b(r, g, b, a)",
|
||||
"#define colorHex(hex) color4b(((hex >> 24) & 0xFF), ((hex >> 16) & 0xFF), ((hex >> 8) & 0xFF), (hex & 0xFF))",
|
||||
"",
|
||||
]
|
||||
|
||||
for name, (r, g, b, a) in colors.items():
|
||||
r8, g8, b8, a8 = (int(float(ch) * 255) for ch in (r, g, b, a))
|
||||
macro = "COLOR_" + name.upper()
|
||||
camel = "".join(p[0].upper() + p[1:].lower() for p in name.split("_"))
|
||||
|
||||
out += [
|
||||
f"// {name}",
|
||||
f"#define {macro}_4B color4b({r8}, {g8}, {b8}, {a8})",
|
||||
f"#define {macro}_3B color3b({r8}, {g8}, {b8})",
|
||||
f"#define {macro}_3F color3f({float(r)}f, {float(g)}f, {float(b)}f)",
|
||||
f"#define {macro}_4F color4f({float(r)}f, {float(g)}f, {float(b)}f, {float(a)}f)",
|
||||
f"#define {macro} {macro}_4B",
|
||||
"",
|
||||
]
|
||||
|
||||
os.makedirs(os.path.dirname(args.output), exist_ok=True)
|
||||
with open(args.output, "w", encoding="utf-8") as f:
|
||||
f.write("\n".join(out))
|
||||
Reference in new issue
Block a user