Add asset, resource system, mesh formats, color, SDL3 display and example game
Asset directory with CMake add_asset (extension dispatched), plain file asset access, resource/resource manager with async load thread and text loader, URI utilities, mesh format helpers, generated color header, and example game hooks wired through the engine. Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
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@@ -13,6 +13,9 @@ option(DUSK_BUILD_TESTS "Enable tests." OFF)
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option(DUSK_NETWORK "Enable network support." ON)
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# Game metadata
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set(DUSK_GAME "duskexample" CACHE STRING
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"Directory under src/ containing the game to build (provides game/game.c)."
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)
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set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name.")
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set(DUSK_GAME_AUTHOR "YourWishes" CACHE STRING "Game author / coder.")
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if(NOT DEFINED DUSK_VERSION)
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