Add asset, resource system, mesh formats, color, SDL3 display and example game

Asset directory with CMake add_asset (extension dispatched), plain file asset
access, resource/resource manager with async load thread and text loader,
URI utilities, mesh format helpers, generated color header, and example game
hooks wired through the engine.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
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YourWishesandClaude Sonnet 5.5 committed 2026-11-07 20:12:40 -06:00
1 parent 65c4a9c051
commit cad41e456b
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@@ -13,6 +13,9 @@ option(DUSK_BUILD_TESTS "Enable tests." OFF)
option(DUSK_NETWORK "Enable network support." ON)
# Game metadata
set(DUSK_GAME "duskexample" CACHE STRING
"Directory under src/ containing the game to build (provides game/game.c)."
)
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name.")
set(DUSK_GAME_AUTHOR "YourWishes" CACHE STRING "Game author / coder.")
if(NOT DEFINED DUSK_VERSION)