Add asset, resource system, mesh formats, color, SDL3 display and example game
Asset directory with CMake add_asset (extension dispatched), plain file asset access, resource/resource manager with async load thread and text loader, URI utilities, mesh format helpers, generated color header, and example game hooks wired through the engine. Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
This commit is contained in:
1 parent
65c4a9c051
commit
cad41e456b
47 files changed
+2335
-7
No files matched your search
@@ -0,0 +1,10 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Handler for .obj (Wavefront mesh) assets. Currently just copies the file.
|
||||
function(dusk_asset_obj ASSET_SOURCE ASSET_RELATIVE OUT_VAR)
|
||||
dusk_asset_copy("${ASSET_SOURCE}" "${ASSET_RELATIVE}" ASSET_OUTPUT)
|
||||
set(${OUT_VAR} "${ASSET_OUTPUT}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
Reference in new issue
Block a user