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@@ -21,7 +21,7 @@ errorret_t displayInit(void) {
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// Create window with OpenGL flag.
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DISPLAY.window = SDL_CreateWindow(
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"DuskSDL2",
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"Dusk",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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DISPLAY_WINDOW_WIDTH_DEFAULT,
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