ecs work
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@@ -10,6 +10,9 @@ target_sources(${DUSK_TARGET_NAME}
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camera.c
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)
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# Subdirectories
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add_subdirectory(mesh)
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if(DUSK_TARGET_SYSTEM STREQUAL "linux")
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target_compile_definitions(${DUSK_TARGET_NAME}
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PRIVATE
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@@ -14,6 +14,8 @@ typedef struct {
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extern camera_t CAMERA_DATA[ECS_ENTITY_COUNT_MAX];
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extern ecscomponent_t CAMERA_COMPONENT;
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extern ecsid_t CAMERA_MAIN;
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/**
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* Initializes the camera component.
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@@ -8,8 +8,17 @@
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#include "display/display.h"
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#include "console/console.h"
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#include "display/mesh/mesh.h"
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display_t DISPLAY;
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mesh_t mesh;
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meshvertex_t triangle[3] = {
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{{255, 0, 0, 255}, {0.0f, 0.0f}, {0.0f, 1.0f}}, // Vertex 1
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{{0, 255, 0, 255}, {1.0f, 0.0f}, {1.0f, 1.0f}}, // Vertex 2
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{{0, 0, 255, 255}, {0.5f, 1.0f}, {0.5f, 0.0f}} // Vertex 3
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};
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errorret_t displayInit(void) {
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#if DUSK_DISPLAY_SDL2
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) != 0) {
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@@ -53,6 +62,8 @@ errorret_t displayInit(void) {
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glEnableClientState(GL_VERTEX_ARRAY);
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#endif
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meshInit(&mesh, MESH_PRIMITIVE_TRIANGLES, 3, triangle);
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// For now, we just return an OK error.
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errorOk();
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}
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@@ -68,17 +79,22 @@ errorret_t displayUpdate(void) {
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default:
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break;
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}
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}
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}
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SDL_GL_SwapWindow(DISPLAY.window);
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#endif
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meshDraw(&mesh, 0, -1);
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// For now, we just return an OK error.
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errorOk();
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}
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errorret_t displayDispose(void) {
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meshDispose(&mesh);
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#if DUSK_DISPLAY_SDL2
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if(DISPLAY.glContext) {
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SDL_GL_DeleteContext(DISPLAY.glContext);
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@@ -4,7 +4,7 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "display/render.h"
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#include "display/display.h"
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typedef enum {
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#if DUSK_DISPLAY_SDL2
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