Add inventory.
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@@ -11,10 +11,10 @@
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#include "input/input.h"
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#include "locale/localemanager.h"
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#include "display/display.h"
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#include "scene/scenemanager.h"
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#include "scene/scene.h"
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#include "asset/asset.h"
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#include "ui/ui.h"
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#include "rpg/rpg.h"
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// #include "rpg/rpg.h"
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#include "script/scriptmanager.h"
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#include "debug/debug.h"
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@@ -35,8 +35,8 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
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errorChain(scriptManagerInit());
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errorChain(displayInit());
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errorChain(uiInit());
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errorChain(rpgInit());
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errorChain(sceneManagerInit());
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// errorChain(rpgInit());
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errorChain(sceneInit());
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// Run the initial script.
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scriptcontext_t ctx;
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@@ -51,9 +51,9 @@ errorret_t engineUpdate(void) {
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timeUpdate();
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inputUpdate();
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errorChain(rpgUpdate());
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// errorChain(rpgUpdate());
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uiUpdate();
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sceneManagerUpdate();
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sceneUpdate();
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errorChain(displayUpdate());
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if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
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@@ -67,8 +67,8 @@ void engineExit(void) {
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errorret_t engineDispose(void) {
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localeManagerDispose();
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sceneManagerDispose();
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rpgDispose();
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// sceneManagerDispose();
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// rpgDispose();
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uiDispose();
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errorChain(displayDispose());
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assetDispose();
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