Add inventory.
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "scene/scene.h"
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#include "rpg/entity/entity.h"
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#include "display/camera.h"
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#include "asset/asset.h"
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typedef struct {
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camera_t camera;
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} scenemap_t;
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errorret_t sceneMapInit(scenedata_t *data);
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void sceneMapUpdate(scenedata_t *data);
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void sceneMapRender(scenedata_t *data);
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void sceneMapRenderEntity(entity_t *entity);
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void sceneMapRenderMap();
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void sceneMapDispose(scenedata_t *data);
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static scene_t SCENE_MAP = {
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.name = "map",
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.init = sceneMapInit,
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.update = sceneMapUpdate,
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.render = sceneMapRender,
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.dispose = sceneMapDispose,
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.flags = 0
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};
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