Add inventory.
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52
archive/rpg/rpgcamera.c
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52
archive/rpg/rpgcamera.c
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "rpgcamera.h"
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#include "util/memory.h"
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#include "rpg/entity/entity.h"
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#include "rpg/overworld/map.h"
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#include "assert/assert.h"
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rpgcamera_t RPG_CAMERA;
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void rpgCameraInit(void) {
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memoryZero(&RPG_CAMERA, sizeof(rpgcamera_t));
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}
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errorret_t rpgCameraUpdate(void) {
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if(!mapIsLoaded()) errorOk();
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chunkpos_t chunkPos;
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switch(RPG_CAMERA.mode) {
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case RPG_CAMERA_MODE_FREE:
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worldPosToChunkPos(&RPG_CAMERA.free, &chunkPos);
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break;
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case RPG_CAMERA_MODE_FOLLOW_ENTITY: {
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entity_t *entity = &ENTITIES[RPG_CAMERA.followEntity.followEntityId];
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if(entity->type == ENTITY_TYPE_NULL) {
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errorOk();
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}
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// Update map position to match camera. By default map wants to know the
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// top left but we want to set the center, so we need to sub half map size
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worldPosToChunkPos(&entity->position, &chunkPos);
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break;
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}
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default:
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assertUnreachable("Invalid RPG camera mode");
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}
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errorChain(mapPositionSet((chunkpos_t){
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.x = chunkPos.x - (MAP_CHUNK_WIDTH / 2),
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.y = chunkPos.y - (MAP_CHUNK_HEIGHT / 2),
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.z = chunkPos.z - (MAP_CHUNK_DEPTH / 2)
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}));
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errorOk();
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}
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