Add inventory.
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35
archive/rpg/overworld/tile.c
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35
archive/rpg/overworld/tile.c
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "tile.h"
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bool_t tileIsWalkable(const tile_t tile) {
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switch(tile) {
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case TILE_SHAPE_NULL:
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return false;
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default:
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return true;
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}
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}
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bool_t tileIsRamp(const tile_t tile) {
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switch(tile) {
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case TILE_SHAPE_RAMP_NORTH:
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case TILE_SHAPE_RAMP_SOUTH:
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case TILE_SHAPE_RAMP_EAST:
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case TILE_SHAPE_RAMP_WEST:
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case TILE_SHAPE_RAMP_NORTHEAST:
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case TILE_SHAPE_RAMP_NORTHWEST:
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case TILE_SHAPE_RAMP_SOUTHEAST:
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case TILE_SHAPE_RAMP_SOUTHWEST:
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return true;
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default:
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return false;
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}
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}
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