Add inventory.
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43
archive/rpg/entity/player.h
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43
archive/rpg/entity/player.h
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "input/input.h"
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typedef struct entity_s entity_t;
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typedef struct {
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void *nothing;
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} player_t;
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typedef struct {
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inputaction_t action;
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entitydir_t direction;
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} playerinputdirmap_t;
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static const playerinputdirmap_t PLAYER_INPUT_DIR_MAP[] = {
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{ INPUT_ACTION_UP, ENTITY_DIR_NORTH },
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{ INPUT_ACTION_DOWN, ENTITY_DIR_SOUTH },
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{ INPUT_ACTION_LEFT, ENTITY_DIR_WEST },
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{ INPUT_ACTION_RIGHT, ENTITY_DIR_EAST },
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{ 0xFF, 0xFF }
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};
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/**
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* Initializes a player entity.
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*
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* @param entity Pointer to the entity structure to initialize.
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*/
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void playerInit(entity_t *entity);
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/**
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* Handles movement logic for the player entity.
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*
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* @param entity Pointer to the player entity structure.
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*/
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void playerInput(entity_t *entity);
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