Add inventory.
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50
archive/rpg/entity/entitydir.h
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50
archive/rpg/entity/entitydir.h
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "rpg/overworld/worldpos.h"
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typedef enum {
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ENTITY_DIR_UP = ENTITY_DIR_NORTH,
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ENTITY_DIR_DOWN = ENTITY_DIR_SOUTH,
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ENTITY_DIR_LEFT = ENTITY_DIR_WEST,
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ENTITY_DIR_RIGHT = ENTITY_DIR_EAST,
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} entitydir_t;
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/**
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* Gets the opposite direction of a given direction.
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*
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* @param dir The direction to get the opposite of.
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* @return entitydir_t The opposite direction.
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*/
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entitydir_t entityDirGetOpposite(const entitydir_t dir);
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/**
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* Asserts a given direction is valid.
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*
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* @param dir The direction to validate.
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* @param msg The message to display if the assertion fails.
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*/
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#define assertValidEntityDir(dir, msg) \
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assertTrue( \
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(dir) == ENTITY_DIR_NORTH || \
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(dir) == ENTITY_DIR_EAST || \
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(dir) == ENTITY_DIR_SOUTH || \
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(dir) == ENTITY_DIR_WEST, \
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msg \
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)
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/**
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* Gets the relative x and y offsets for a given direction.
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*
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* @param dir The direction to get offsets for.
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* @param relX Pointer to store the relative x offset.
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* @param relY Pointer to store the relative y offset.
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*/
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void entityDirGetRelative(
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const entitydir_t dir, worldunits_t *relX, worldunits_t *relY
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);
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