Add inventory.
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50
archive/rpg/cutscene/cutscenesystem.h
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50
archive/rpg/cutscene/cutscenesystem.h
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "cutscene.h"
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#include "cutscenemode.h"
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typedef struct {
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const cutscene_t *scene;
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uint8_t currentItem;
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// Data (used by the current item).
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cutsceneitemdata_t data;
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cutscenemode_t mode;
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} cutscenesystem_t;
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extern cutscenesystem_t CUTSCENE_SYSTEM;
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/**
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* Initialize the cutscene system.
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*/
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void cutsceneSystemInit();
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/**
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* Start a cutscene.
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*
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* @param cutscene Pointer to the cutscene to start.
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*/
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void cutsceneSystemStartCutscene(const cutscene_t *cutscene);
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/**
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* Advance to the next item in the cutscene.
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*/
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void cutsceneSystemNext();
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/**
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* Update the cutscene system for one frame.
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*/
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void cutsceneSystemUpdate();
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/**
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* Get the current cutscene item.
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*
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* @return Pointer to the current cutscene item.
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*/
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const cutsceneitem_t * cutsceneSystemGetCurrentItem();
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