Game updates
This commit is contained in:
@@ -9,7 +9,6 @@ target_sources(${DUSK_TARGET_NAME}
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display.c
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camera.c
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tileset.c
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screen.c
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)
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# Subdirectories
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@@ -19,7 +18,6 @@ add_subdirectory(palette)
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add_subdirectory(texture)
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add_subdirectory(scene)
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add_subdirectory(spritebatch)
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add_subdirectory(ui)
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if(DUSK_TARGET_SYSTEM STREQUAL "linux")
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target_compile_definitions(${DUSK_TARGET_NAME}
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|
@@ -10,9 +10,8 @@
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#include "display/framebuffer/framebuffer.h"
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#include "display/scene/scenemanager.h"
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#include "display/spritebatch/spritebatch.h"
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#include "display/ui/ui.h"
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#include "display/mesh/quad.h"
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#include "display/screen.h"
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#include "game/game.h"
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display_t DISPLAY;
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@@ -67,9 +66,7 @@ errorret_t displayInit(void) {
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quadInit();
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frameBufferInitBackbuffer();
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spriteBatchInit();
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errorChain(uiInit());
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errorChain(sceneManagerInit());
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screenInit();
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errorOk();
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}
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@@ -107,15 +104,14 @@ errorret_t displayUpdate(void) {
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#endif
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spriteBatchClear();
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screenBind();
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frameBufferBind(NULL);
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frameBufferClear(
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FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
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COLOR_CORNFLOWER_BLUE
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);
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sceneManagerUpdate();
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uiUpdate();
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sceneManagerRender();
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uiRender();
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screenUnbindAndRender();
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gameRender();
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spriteBatchFlush();
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#if DISPLAY_SDL2
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SDL_GL_SwapWindow(DISPLAY.window);
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@@ -131,9 +127,7 @@ errorret_t displayUpdate(void) {
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}
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errorret_t displayDispose(void) {
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screenDispose();
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sceneManagerDispose();
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uiDispose();
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spriteBatchDispose();
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#if DISPLAY_SDL2
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@@ -1,112 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "screen.h"
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#include "assert/assert.h"
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#include "display/spritebatch/spritebatch.h"
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screen_t SCREEN;
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void screenInit(void) {
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// Virtual backbuffer for dynamic resolution scaling
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#if DISPLAY_SIZE_DYNAMIC == 1
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frameBufferInit(&SCREEN.frameBuffer, DISPLAY_WIDTH, DISPLAY_HEIGHT);
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cameraInit(&SCREEN.frameBufferCamera);
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SCREEN.frameBufferCamera.projType = CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
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SCREEN.frameBufferCamera.viewType = CAMERA_VIEW_TYPE_MATRIX;
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glm_lookat(
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(vec3){0.0f, 0.0f, 1.0f},
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(vec3){0.0f, 0.0f, 0.0f},
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(vec3){0.0f, 1.0f, 0.0f},
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SCREEN.frameBufferCamera.view
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);
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SCREEN.frameBufferCamera.nearClip = -1.0f;
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SCREEN.frameBufferCamera.farClip = 1.0f;
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#endif
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}
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void screenBind(void) {
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#if DISPLAY_SIZE_DYNAMIC == 1
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frameBufferBind(&SCREEN.frameBuffer);
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#else
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frameBufferBind(NULL);
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#endif
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frameBufferClear(
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FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
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COLOR_CORNFLOWER_BLUE
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);
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}
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void screenUnbindAndRender(void) {
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assertTrue(SPRITEBATCH.spriteCount == 0, "Sprite batch not flushed");
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// Render to real backbuffer
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#if DISPLAY_SIZE_DYNAMIC == 1
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frameBufferBind(NULL);
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frameBufferClear(
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FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
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COLOR_BLACK
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);
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SCREEN.frameBufferCamera.orthographic.left = 0;
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SCREEN.frameBufferCamera.orthographic.right = frameBufferGetWidth(
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FRAMEBUFFER_BOUND
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);
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SCREEN.frameBufferCamera.orthographic.bottom = frameBufferGetHeight(
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FRAMEBUFFER_BOUND
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);
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SCREEN.frameBufferCamera.orthographic.top = 0;
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cameraPushMatrix(&SCREEN.frameBufferCamera);
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vec2 backbuffer = {
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(float_t)frameBufferGetWidth(FRAMEBUFFER_BOUND),
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(float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND)
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};
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vec2 virtual = {
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(float_t)frameBufferGetWidth(&SCREEN.frameBuffer),
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(float_t)frameBufferGetHeight(&SCREEN.frameBuffer)
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};
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// Compare aspect ratios.
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vec4 viewport;
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float_t backbufferAspect = backbuffer[0] / backbuffer[1];
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float_t virtualAspect = virtual[0] / virtual[1];
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if (backbufferAspect > virtualAspect) {
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// Backbuffer is wider: pillarbox
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float_t scale = backbuffer[1] / virtual[1];
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float_t width = virtual[0] * scale;
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viewport[0] = (backbuffer[0] - width) * 0.5f;
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viewport[1] = 0;
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viewport[2] = width;
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viewport[3] = backbuffer[1];
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} else {
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// Backbuffer is taller: letterbox
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float_t scale = backbuffer[0] / virtual[0];
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float_t height = virtual[1] * scale;
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viewport[0] = 0;
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viewport[1] = (backbuffer[1] - height) * 0.5f;
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viewport[2] = backbuffer[0];
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viewport[3] = height;
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}
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spriteBatchPush(
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&SCREEN.frameBuffer.texture,
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viewport[0], viewport[1],
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viewport[0] + viewport[2], viewport[1] + viewport[3],
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COLOR_WHITE,
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0.0f, 1.0f, 1.0f, 0.0f
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);
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spriteBatchFlush();
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cameraPopMatrix();
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#endif
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}
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void screenDispose(void) {
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frameBufferDispose(&SCREEN.frameBuffer);
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}
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@@ -1,41 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "display/camera.h"
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#include "display/framebuffer/framebuffer.h"
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typedef struct {
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#if DISPLAY_SIZE_DYNAMIC == 1
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framebuffer_t frameBuffer;
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camera_t frameBufferCamera;
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#else
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void *empty;
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#endif
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} screen_t;
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extern screen_t SCREEN;
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/**
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* Initializes the screen.
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*/
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void screenInit(void);
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/**
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* Binds the screen for rendering.
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*/
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void screenBind(void);
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/**
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* Unbinds the screen and renders it.
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*/
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void screenUnbindAndRender(void);
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/**
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* Disposes of the screen.
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*/
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void screenDispose(void);
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@@ -1,13 +0,0 @@
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# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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uitext.c
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ui.c
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uifps.c
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uiconsole.c
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)
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@@ -1,75 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "ui.h"
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#include "uitext.h"
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#include "display/framebuffer/framebuffer.h"
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#include "display/spritebatch/spritebatch.h"
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#include "uiconsole.h"
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#include "uifps.h"
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#include "util/memory.h"
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#include "display/tileset/tileset_minogram.h"
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ui_t UI;
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errorret_t uiInit(void) {
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memoryZero(&UI, sizeof(ui_t));
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// Load debug font.
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UI.debugFontTileset = &TILESET_MINOGRAM;
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errorChain(assetManagerLoadAsset(
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UI.debugFontTileset->image,
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&UI.debugFontAsset,
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&UI.debugFontRef
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));
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// Setup UI Camera.
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cameraInit(&UI.camera);
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UI.camera.projType = CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
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UI.camera.orthographic.left = 0.0f;
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UI.camera.orthographic.top = 0.0f;
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UI.camera.orthographic.right = frameBufferGetWidth(&FRAMEBUFFER_BACKBUFFER);
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UI.camera.orthographic.bottom = frameBufferGetHeight(&FRAMEBUFFER_BACKBUFFER);
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UI.camera.nearClip = -1.0f;
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UI.camera.farClip = 1.0f;
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UI.camera.viewType = CAMERA_VIEW_TYPE_MATRIX;
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glm_mat4_identity(UI.camera.view);
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UI.scale = 1.0f;
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// Setup FPS element.
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uiFPSInit();
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errorOk();
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}
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void uiUpdate(void) {
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}
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void uiRender(void) {
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UI.camera.orthographic.right = (
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frameBufferGetWidth(FRAMEBUFFER_BOUND) / UI.scale
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);
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UI.camera.orthographic.bottom = (
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frameBufferGetHeight(FRAMEBUFFER_BOUND) / UI.scale
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);
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cameraPushMatrix(&UI.camera);
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uiConsoleRender();
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uiFPSRender();
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spriteBatchFlush();
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cameraPopMatrix();
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}
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void uiDispose(void) {
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}
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@@ -1,46 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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#include "display/camera.h"
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#include "display/texture/texture.h"
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#include "display/tileset.h"
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#include "asset/asset.h"
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typedef struct {
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camera_t camera;
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float_t scale;
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const tileset_t *debugFontTileset;
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asset_t *debugFontAsset;
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ref_t debugFontRef;
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} ui_t;
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extern ui_t UI;
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/**
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* Initializes the UI system.
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*
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* @return An errorret_t indicating success or failure.
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*/
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errorret_t uiInit(void);
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/**
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* Updates the UI system. Will not render anything.
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*/
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void uiUpdate(void);
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/**
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* Renders the UI system.
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*/
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void uiRender(void);
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/**
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* Disposes of the UI system.
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*/
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void uiDispose(void);
|
@@ -1,32 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "uiconsole.h"
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#include "uitext.h"
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#include "console/console.h"
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#include "ui.h"
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void uiConsoleRender(void) {
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if(!CONSOLE.visible) return;
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consolePrint("Test\n");
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int32_t i = CONSOLE_HISTORY_MAX - 1;
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char_t *line;
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do {
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line = CONSOLE.line[i];
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if(line[0] == '\0') {
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i--;
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continue;
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}
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uiTextDraw(
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0, i * TILESET_MINOGRAM.tileHeight,
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line, COLOR_WHITE,
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UI.debugFontTileset, &UI.debugFontAsset->alphaImage.texture
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);
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i--;
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} while(i > 0);
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}
|
@@ -1,11 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
|
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* https://opensource.org/licenses/MIT
|
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*/
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#pragma once
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#include "dusk.h"
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void uiConsoleRender(void);
|
@@ -1,45 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
|
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*
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* This software is released under the MIT License.
|
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* https://opensource.org/licenses/MIT
|
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*/
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#include "uifps.h"
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#include "display/ui/uitext.h"
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#include "time/time.h"
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#include "console/console.h"
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#include "util/string.h"
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#include "ui.h"
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void uiFPSInit(void) {
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consoleRegVar("fps", "0", NULL);
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}
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void uiFPSRender(void) {
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if(stringCompare(consoleVarGet("fps")->value, "0") == 0) {
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return;
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}
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float_t fps = TIME.delta > 0.0f ? (1.0f / TIME.delta) : 0.0f;
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char_t buffer[64];
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snprintf(
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buffer,
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sizeof(buffer),
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"%.2f/%d",
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TIME.delta * 1000.0f,
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(int32_t)fps
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);
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color_t color = (
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fps >= 50.0f ? COLOR_GREEN :
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fps >= 30.0f ? COLOR_YELLOW :
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COLOR_RED
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);
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uiTextDraw(
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0, 0,
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buffer, color,
|
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UI.debugFontTileset, &UI.debugFontAsset->alphaImage.texture
|
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);
|
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}
|
@@ -1,12 +0,0 @@
|
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/**
|
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* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
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#pragma once
|
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#include "dusk.h"
|
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|
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void uiFPSInit(void);
|
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void uiFPSRender(void);
|
@@ -1,112 +0,0 @@
|
||||
// /**
|
||||
// * Copyright (c) 2025 Dominic Masters
|
||||
// *
|
||||
// * This software is released under the MIT License.
|
||||
// * https://opensource.org/licenses/MIT
|
||||
// */
|
||||
|
||||
#include "uitext.h"
|
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#include "asset/assetmanager.h"
|
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#include "assert/assert.h"
|
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#include "util/memory.h"
|
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#include "display/spritebatch/spritebatch.h"
|
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|
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void uiTextDrawChar(
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const float_t x,
|
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const float_t y,
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const char_t c,
|
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const color_t color,
|
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const tileset_t *tileset,
|
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texture_t *texture
|
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) {
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int32_t tileIndex = (int32_t)(c) - UI_TEXT_CHAR_START;
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if(tileIndex < 0 || tileIndex >= tileset->tileCount) {
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tileIndex = ((int32_t)'@') - UI_TEXT_CHAR_START;
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}
|
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assertTrue(
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tileIndex >= 0 && tileIndex <= tileset->tileCount,
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"Character is out of bounds for font tiles"
|
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);
|
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|
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vec4 uv;
|
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tilesetTileGetUV(tileset, tileIndex, uv);
|
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|
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spriteBatchPush(
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texture,
|
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x, y,
|
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x + tileset->tileWidth,
|
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y + tileset->tileHeight,
|
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color,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
|
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void uiTextDraw(
|
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const float_t x,
|
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const float_t y,
|
||||
const char_t *text,
|
||||
const color_t color,
|
||||
const tileset_t *tileset,
|
||||
texture_t *texture
|
||||
) {
|
||||
assertNotNull(text, "Text cannot be NULL");
|
||||
|
||||
float_t posX = x;
|
||||
float_t posY = y;
|
||||
|
||||
char_t c;
|
||||
int32_t i = 0;
|
||||
while((c = text[i++]) != '\0') {
|
||||
if(c == '\n') {
|
||||
posX = x;
|
||||
posY += tileset->tileHeight;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(c == ' ') {
|
||||
posX += tileset->tileWidth;
|
||||
continue;
|
||||
}
|
||||
|
||||
uiTextDrawChar(posX, posY, c, color, tileset, texture);
|
||||
posX += tileset->tileWidth;
|
||||
}
|
||||
}
|
||||
|
||||
void uiTextMeasure(
|
||||
const char_t *text,
|
||||
const tileset_t *tileset,
|
||||
int32_t *outWidth,
|
||||
int32_t *outHeight
|
||||
) {
|
||||
assertNotNull(text, "Text cannot be NULL");
|
||||
assertNotNull(outWidth, "Output width pointer cannot be NULL");
|
||||
assertNotNull(outHeight, "Output height pointer cannot be NULL");
|
||||
|
||||
int32_t width = 0;
|
||||
int32_t height = tileset->tileHeight;
|
||||
int32_t lineWidth = 0;
|
||||
|
||||
char_t c;
|
||||
int32_t i = 0;
|
||||
while((c = text[i++]) != '\0') {
|
||||
if(c == '\n') {
|
||||
if(lineWidth > width) {
|
||||
width = lineWidth;
|
||||
}
|
||||
lineWidth = 0;
|
||||
height += tileset->tileHeight;
|
||||
continue;
|
||||
}
|
||||
|
||||
lineWidth += tileset->tileWidth;
|
||||
}
|
||||
|
||||
if(lineWidth > width) {
|
||||
width = lineWidth;
|
||||
}
|
||||
|
||||
*outWidth = width;
|
||||
*outHeight = height;
|
||||
}
|
@@ -1,65 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/assetmanager.h"
|
||||
#include "display/tileset/tileset_minogram.h"
|
||||
|
||||
#define UI_TEXT_CHAR_START '!'
|
||||
|
||||
/**
|
||||
* Draws a single character at the specified position.
|
||||
*
|
||||
* @param x The x-coordinate to draw the character at.
|
||||
* @param y The y-coordinate to draw the character at.
|
||||
* @param c The character to draw.
|
||||
* @param color The color to draw the character in.
|
||||
* @param tileset Font tileset to use for rendering.
|
||||
* @param texture Texture containing the font tileset image.
|
||||
*/
|
||||
void uiTextDrawChar(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t c,
|
||||
const color_t color,
|
||||
const tileset_t *tileset,
|
||||
texture_t *texture
|
||||
);
|
||||
|
||||
/**
|
||||
* Draws a string of text at the specified position.
|
||||
*
|
||||
* @param x The x-coordinate to draw the text at.
|
||||
* @param y The y-coordinate to draw the text at.
|
||||
* @param text The null-terminated string of text to draw.
|
||||
* @param color The color to draw the text in.
|
||||
* @param tileset Font tileset to use for rendering.
|
||||
* @param texture Texture containing the font tileset image.
|
||||
*/
|
||||
void uiTextDraw(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t *text,
|
||||
const color_t color,
|
||||
const tileset_t *tileset,
|
||||
texture_t *texture
|
||||
);
|
||||
|
||||
/**
|
||||
* Measures the width and height of the given text string when rendered.
|
||||
*
|
||||
* @param text The null-terminated string of text to measure.
|
||||
* @param tileset Font tileset to use for measurement.
|
||||
* @param outWidth Pointer to store the measured width in pixels.
|
||||
* @param outHeight Pointer to store the measured height in pixels.
|
||||
*/
|
||||
void uiTextMeasure(
|
||||
const char_t *text,
|
||||
const tileset_t *tileset,
|
||||
int32_t *outWidth,
|
||||
int32_t *outHeight
|
||||
);
|
Reference in New Issue
Block a user