Game updates
This commit is contained in:
@@ -40,4 +40,5 @@ add_subdirectory(physics)
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# add_subdirectory(rpg)
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add_subdirectory(thread)
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add_subdirectory(time)
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add_subdirectory(ui)
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add_subdirectory(util)
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@@ -9,7 +9,6 @@ target_sources(${DUSK_TARGET_NAME}
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display.c
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camera.c
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tileset.c
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screen.c
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)
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# Subdirectories
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@@ -19,7 +18,6 @@ add_subdirectory(palette)
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add_subdirectory(texture)
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add_subdirectory(scene)
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add_subdirectory(spritebatch)
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add_subdirectory(ui)
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if(DUSK_TARGET_SYSTEM STREQUAL "linux")
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target_compile_definitions(${DUSK_TARGET_NAME}
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@@ -10,9 +10,8 @@
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#include "display/framebuffer/framebuffer.h"
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#include "display/scene/scenemanager.h"
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#include "display/spritebatch/spritebatch.h"
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#include "display/ui/ui.h"
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#include "display/mesh/quad.h"
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#include "display/screen.h"
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#include "game/game.h"
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display_t DISPLAY;
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@@ -67,9 +66,7 @@ errorret_t displayInit(void) {
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quadInit();
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frameBufferInitBackbuffer();
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spriteBatchInit();
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errorChain(uiInit());
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errorChain(sceneManagerInit());
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screenInit();
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errorOk();
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}
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@@ -107,15 +104,14 @@ errorret_t displayUpdate(void) {
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#endif
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spriteBatchClear();
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screenBind();
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frameBufferBind(NULL);
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frameBufferClear(
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FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
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COLOR_CORNFLOWER_BLUE
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);
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sceneManagerUpdate();
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uiUpdate();
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sceneManagerRender();
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uiRender();
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screenUnbindAndRender();
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gameRender();
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spriteBatchFlush();
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#if DISPLAY_SDL2
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SDL_GL_SwapWindow(DISPLAY.window);
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@@ -131,9 +127,7 @@ errorret_t displayUpdate(void) {
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}
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errorret_t displayDispose(void) {
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screenDispose();
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sceneManagerDispose();
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uiDispose();
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spriteBatchDispose();
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#if DISPLAY_SDL2
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@@ -1,75 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "ui.h"
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#include "uitext.h"
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#include "display/framebuffer/framebuffer.h"
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#include "display/spritebatch/spritebatch.h"
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#include "uiconsole.h"
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#include "uifps.h"
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#include "util/memory.h"
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#include "display/tileset/tileset_minogram.h"
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ui_t UI;
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errorret_t uiInit(void) {
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memoryZero(&UI, sizeof(ui_t));
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// Load debug font.
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UI.debugFontTileset = &TILESET_MINOGRAM;
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errorChain(assetManagerLoadAsset(
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UI.debugFontTileset->image,
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&UI.debugFontAsset,
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&UI.debugFontRef
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));
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// Setup UI Camera.
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cameraInit(&UI.camera);
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UI.camera.projType = CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
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UI.camera.orthographic.left = 0.0f;
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UI.camera.orthographic.top = 0.0f;
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UI.camera.orthographic.right = frameBufferGetWidth(&FRAMEBUFFER_BACKBUFFER);
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UI.camera.orthographic.bottom = frameBufferGetHeight(&FRAMEBUFFER_BACKBUFFER);
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UI.camera.nearClip = -1.0f;
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UI.camera.farClip = 1.0f;
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UI.camera.viewType = CAMERA_VIEW_TYPE_MATRIX;
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glm_mat4_identity(UI.camera.view);
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UI.scale = 1.0f;
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// Setup FPS element.
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uiFPSInit();
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errorOk();
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}
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void uiUpdate(void) {
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}
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void uiRender(void) {
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UI.camera.orthographic.right = (
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frameBufferGetWidth(FRAMEBUFFER_BOUND) / UI.scale
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);
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UI.camera.orthographic.bottom = (
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frameBufferGetHeight(FRAMEBUFFER_BOUND) / UI.scale
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);
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cameraPushMatrix(&UI.camera);
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uiConsoleRender();
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uiFPSRender();
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spriteBatchFlush();
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cameraPopMatrix();
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}
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void uiDispose(void) {
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}
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@@ -1,46 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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#include "display/camera.h"
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#include "display/texture/texture.h"
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#include "display/tileset.h"
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#include "asset/asset.h"
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typedef struct {
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camera_t camera;
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float_t scale;
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const tileset_t *debugFontTileset;
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asset_t *debugFontAsset;
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ref_t debugFontRef;
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} ui_t;
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extern ui_t UI;
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/**
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* Initializes the UI system.
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*
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* @return An errorret_t indicating success or failure.
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*/
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errorret_t uiInit(void);
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/**
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* Updates the UI system. Will not render anything.
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*/
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void uiUpdate(void);
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/**
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* Renders the UI system.
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*/
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void uiRender(void);
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/**
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* Disposes of the UI system.
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*/
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void uiDispose(void);
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@@ -1,11 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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void uiConsoleRender(void);
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@@ -1,12 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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void uiFPSInit(void);
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void uiFPSRender(void);
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@@ -6,11 +6,26 @@
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*/
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#pragma once
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#include "error/error.h"
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#if DUSK_GAME_RPG == 1
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#include "rpg/game.h"
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#elif DUSK_GAME_MINESWEEPER == 1
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#include "minesweeper/game.h"
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#else
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#error "Unknown game specified"
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#endif
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/**
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* Initialize the game.
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*
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* @return Error code.
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*/
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errorret_t gameInit(void);
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/**
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* Render the game.
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*/
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void gameRender(void);
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/**
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* Update the game state.
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*/
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void gameUpdate(void);
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/**
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* Dispose of the game.
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*/
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void gameDispose(void);
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@@ -1,16 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#if DUSK_GAME_RPG == 1
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#include "rpg/scene.h"
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#elif DUSK_GAME_MINESWEEPER == 1
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#include "minesweeper/scene.h"
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#else
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#error "Unknown game specified"
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#endif
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@@ -5,7 +5,7 @@
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* https://opensource.org/licenses/MIT
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*/
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#include "game.h"
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#include "game/game.h"
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errorret_t gameInit(void) {
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errorOk();
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@@ -15,6 +15,10 @@ void gameUpdate(void) {
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}
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void gameRender(void) {
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}
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void gameDispose(void) {
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}
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@@ -1,24 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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/**
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* Initializes the game.
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*/
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errorret_t gameInit(void);
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/**
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* Updates the game.
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*/
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void gameUpdate(void);
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/**
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* Disposes of the game.
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*/
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void gameDispose(void);
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@@ -1,11 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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#error TEST
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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uitext.c
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ui.c
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uifps.c
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uiconsole.c
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)
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@@ -8,9 +8,8 @@
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#include "uiconsole.h"
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#include "uitext.h"
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#include "console/console.h"
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#include "ui.h"
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void uiConsoleRender(void) {
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void uiConsoleRender(const tileset_t *tileset, texture_t *texture) {
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if(!CONSOLE.visible) return;
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consolePrint("Test\n");
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@@ -25,7 +24,7 @@ void uiConsoleRender(void) {
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uiTextDraw(
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0, i * TILESET_MINOGRAM.tileHeight,
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line, COLOR_WHITE,
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UI.debugFontTileset, &UI.debugFontAsset->alphaImage.texture
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tileset, texture
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);
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i--;
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} while(i > 0);
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18
src/ui/uiconsole.h
Normal file
18
src/ui/uiconsole.h
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@@ -0,0 +1,18 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "display/tileset.h"
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#include "display/texture/texture.h"
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/**
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* Renders the console UI.
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*
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* @param tileset The tileset to use for rendering text.
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* @param texture The texture associated with the tileset.
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*/
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void uiConsoleRender(const tileset_t *tileset, texture_t *texture);
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@@ -6,17 +6,12 @@
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*/
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#include "uifps.h"
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#include "display/ui/uitext.h"
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#include "time/time.h"
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#include "console/console.h"
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#include "util/string.h"
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#include "ui.h"
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#include "ui/uitext.h"
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void uiFPSInit(void) {
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consoleRegVar("fps", "0", NULL);
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}
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void uiFPSRender(void) {
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void uiFPSRender(const tileset_t *tileset, texture_t *texture) {
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if(stringCompare(consoleVarGet("fps")->value, "0") == 0) {
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return;
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}
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@@ -37,9 +32,5 @@ void uiFPSRender(void) {
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COLOR_RED
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);
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uiTextDraw(
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0, 0,
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buffer, color,
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UI.debugFontTileset, &UI.debugFontAsset->alphaImage.texture
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);
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uiTextDraw(0, 0, buffer, color, tileset, texture);
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}
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18
src/ui/uifps.h
Normal file
18
src/ui/uifps.h
Normal file
@@ -0,0 +1,18 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "display/tileset.h"
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#include "display/texture/texture.h"
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/**
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* Renders the FPS counter UI.
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*
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* @param tileset The tileset to use for rendering text.
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* @param texture The texture associated with the tileset.
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*/
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void uiFPSRender(const tileset_t *tileset, texture_t *texture);
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