Disable console printing on map chunk loading
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@@ -257,12 +257,12 @@ void mapChunkLoaded(void *params, void *user) {
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assetentry_t *entry = (assetentry_t *)params;
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chunk_t *chunk = (chunk_t *)user;
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if(chunk->dcfEntry != entry) return;
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consolePrint(
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"Chunk loaded: %d %d %d",
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(int32_t)chunk->position.x,
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(int32_t)chunk->position.y,
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(int32_t)chunk->position.z
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);
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// consolePrint(
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// "Chunk loaded: %d %d %d",
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// (int32_t)chunk->position.x,
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// (int32_t)chunk->position.y,
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// (int32_t)chunk->position.z
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// );
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uint8_t meshCount = entry->data.chunk.meshCount;
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memoryCopy(
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chunk->tiles,
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