From 9d7a769d8f3adad20da2f5d6b0536560bf4a0d62 Mon Sep 17 00:00:00 2001 From: Dominic Masters Date: Wed, 1 Jul 2026 13:03:54 -0500 Subject: [PATCH] Disable console printing on map chunk loading --- src/dusk/rpg/overworld/map.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/dusk/rpg/overworld/map.c b/src/dusk/rpg/overworld/map.c index 8cb922ad..fcb42024 100644 --- a/src/dusk/rpg/overworld/map.c +++ b/src/dusk/rpg/overworld/map.c @@ -257,12 +257,12 @@ void mapChunkLoaded(void *params, void *user) { assetentry_t *entry = (assetentry_t *)params; chunk_t *chunk = (chunk_t *)user; if(chunk->dcfEntry != entry) return; - consolePrint( - "Chunk loaded: %d %d %d", - (int32_t)chunk->position.x, - (int32_t)chunk->position.y, - (int32_t)chunk->position.z - ); + // consolePrint( + // "Chunk loaded: %d %d %d", + // (int32_t)chunk->position.x, + // (int32_t)chunk->position.y, + // (int32_t)chunk->position.z + // ); uint8_t meshCount = entry->data.chunk.meshCount; memoryCopy( chunk->tiles,