Disable console printing on map chunk loading

This commit is contained in:
2026-07-01 13:03:54 -05:00
parent 9b75e5ed83
commit 9d7a769d8f
+6 -6
View File
@@ -257,12 +257,12 @@ void mapChunkLoaded(void *params, void *user) {
assetentry_t *entry = (assetentry_t *)params; assetentry_t *entry = (assetentry_t *)params;
chunk_t *chunk = (chunk_t *)user; chunk_t *chunk = (chunk_t *)user;
if(chunk->dcfEntry != entry) return; if(chunk->dcfEntry != entry) return;
consolePrint( // consolePrint(
"Chunk loaded: %d %d %d", // "Chunk loaded: %d %d %d",
(int32_t)chunk->position.x, // (int32_t)chunk->position.x,
(int32_t)chunk->position.y, // (int32_t)chunk->position.y,
(int32_t)chunk->position.z // (int32_t)chunk->position.z
); // );
uint8_t meshCount = entry->data.chunk.meshCount; uint8_t meshCount = entry->data.chunk.meshCount;
memoryCopy( memoryCopy(
chunk->tiles, chunk->tiles,