Fixed whatever problem was with texture loading.
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@@ -199,7 +199,7 @@ function sceneRender()
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1, 1
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)
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textDraw(10, 10, "Minesweeper")
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textDraw(10, 10, "A")
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-- centerX = math.floor(screenGetWidth() / 2)
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-- centerY = math.floor(screenGetHeight() / 2)
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assets/ui/minogram.dtf
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assets/ui/minogram.dtf
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