Renders on PSP

This commit is contained in:
2026-06-19 21:47:50 -05:00
parent 1f67e817ae
commit 9ad481d8f3
18 changed files with 290 additions and 351 deletions
+5 -4
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@@ -52,8 +52,9 @@ set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(_SAT_C_FLAGS "-m2 -mb -fno-builtin -fomit-frame-pointer")
set(CMAKE_C_FLAGS_INIT "${_SAT_C_FLAGS}")
# Yaul provides its own startup code and linker script.
# The kernel.ld script maps Saturn Work RAM (0x06000000+).
set(_YAUL_LD "${YAUL_INSTALL_ROOT}/share/yaul/ip/kernel.ld")
# Yaul installs yaul.specs to ${YAUL_INSTALL_ROOT}/sh2eb-elf/lib/ and
# ldscripts/yaul.x to ${YAUL_INSTALL_ROOT}/sh2eb-elf/lib/ldscripts/.
# GCC searches ${prefix}/${target}/lib/ for specs, so -specs=yaul.specs works
# without an absolute path once the SDK is installed.
set(CMAKE_EXE_LINKER_FLAGS_INIT
"-T\"${_YAUL_LD}\" -Wl,--start-group -Wl,--end-group -nostartfiles")
"-specs=yaul.specs -Wl,--gc-sections -nostartfiles -Wl,--start-group -Wl,--end-group")
+26 -54
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@@ -18,7 +18,6 @@ ENV PATH="${YAUL_INSTALL_ROOT}/bin:${PATH}"
# Toolchain source versions
ARG BINUTILS_VER=2.40
ARG GCC_VER=12.3.0
ARG NEWLIB_VER=4.3.0.20230120
# ---------------------------------------------------------------------------
# 1. Host build tools
@@ -51,11 +50,9 @@ RUN mkdir -p "${YAUL_INSTALL_ROOT}"
RUN cd /tmp && \
wget -q "https://ftp.gnu.org/gnu/binutils/binutils-${BINUTILS_VER}.tar.xz" && \
wget -q "https://ftp.gnu.org/gnu/gcc/gcc-${GCC_VER}/gcc-${GCC_VER}.tar.xz" && \
wget -q "ftp://sourceware.org/pub/newlib/newlib-${NEWLIB_VER}.tar.gz" && \
tar xf "binutils-${BINUTILS_VER}.tar.xz" && \
tar xf "gcc-${GCC_VER}.tar.xz" && \
tar xf "newlib-${NEWLIB_VER}.tar.gz" && \
rm "binutils-${BINUTILS_VER}.tar.xz" "gcc-${GCC_VER}.tar.xz" "newlib-${NEWLIB_VER}.tar.gz"
rm "binutils-${BINUTILS_VER}.tar.xz" "gcc-${GCC_VER}.tar.xz"
# Download GCC prerequisites (gmp, mpfr, mpc if not packaged)
RUN cd /tmp/gcc-${GCC_VER} && contrib/download_prerequisites
@@ -98,35 +95,10 @@ RUN mkdir -p /tmp/build-sh-gcc1 && cd /tmp/build-sh-gcc1 && \
&& make install-gcc install-target-libgcc && \
rm -rf /tmp/build-sh-gcc1
# ---------------------------------------------------------------------------
# 5. newlib for sh2eb-elf (C runtime for embedded SH-2)
# ---------------------------------------------------------------------------
RUN mkdir -p /tmp/build-sh-newlib && cd /tmp/build-sh-newlib && \
/tmp/newlib-${NEWLIB_VER}/configure \
--target=sh2eb-elf \
--prefix="${YAUL_INSTALL_ROOT}" \
--disable-newlib-supplied-syscalls \
--enable-newlib-reent-small \
&& make -j"$(nproc)" && make install && \
rm -rf /tmp/build-sh-newlib
# ---------------------------------------------------------------------------
# 6. sh2eb-elf GCC stage 2 (full build with newlib)
# ---------------------------------------------------------------------------
RUN mkdir -p /tmp/build-sh-gcc2 && cd /tmp/build-sh-gcc2 && \
/tmp/gcc-${GCC_VER}/configure \
--target=sh2eb-elf \
--prefix="${YAUL_INSTALL_ROOT}" \
--enable-languages=c,c++ \
--with-newlib \
--disable-nls \
--disable-shared \
--disable-multilib \
--disable-libssp \
--disable-libgomp \
--disable-libquadmath \
&& make -j"$(nproc)" && make install && \
rm -rf /tmp/build-sh-gcc2
# Newlib does not recognise the sh2eb CPU name, and Yaul ships its own C
# runtime in libyaul/libc/ anyway. Stage 1 (compiler + libgcc) is all
# we need; Yaul's specs file overrides *startfile:/*endfile:/*lib: to empty
# so nothing from a host C library is linked in.
# ---------------------------------------------------------------------------
# 7. m68k-elf binutils (Saturn 68EC000 sound CPU)
@@ -159,7 +131,7 @@ RUN mkdir -p /tmp/build-m68k-gcc && cd /tmp/build-m68k-gcc && \
rm -rf /tmp/build-m68k-gcc
# Clean up source tarballs/trees
RUN rm -rf /tmp/binutils-${BINUTILS_VER} /tmp/gcc-${GCC_VER} /tmp/newlib-${NEWLIB_VER}
RUN rm -rf /tmp/binutils-${BINUTILS_VER} /tmp/gcc-${GCC_VER}
# ---------------------------------------------------------------------------
# 9. Create m68keb-elf symlinks
@@ -189,25 +161,11 @@ RUN git clone --depth 1 --recurse-submodules \
rm -rf /tmp/yaul /tmp/yaul-build
# ---------------------------------------------------------------------------
# 11. Cross-compile zlib for sh2eb-elf
# Install into ${YAUL_INSTALL_ROOT}/sh2eb-elf/ to match the Yaul sysroot
# layout: headers at .../sh2eb-elf/include, libs at .../sh2eb-elf/lib.
# ---------------------------------------------------------------------------
RUN wget -q https://zlib.net/zlib-1.3.1.tar.gz -O /tmp/zlib.tar.gz && \
tar xf /tmp/zlib.tar.gz -C /tmp && \
cd /tmp/zlib-1.3.1 && \
CC="${YAUL_INSTALL_ROOT}/bin/sh2eb-elf-gcc" \
AR="${YAUL_INSTALL_ROOT}/bin/sh2eb-elf-ar" \
RANLIB="${YAUL_INSTALL_ROOT}/bin/sh2eb-elf-ranlib" \
CFLAGS="-m2 -mb -fno-builtin -O2" \
./configure \
--prefix="${YAUL_INSTALL_ROOT}/sh2eb-elf" \
--static \
&& make -j"$(nproc)" && make install && \
rm -rf /tmp/zlib-1.3.1 /tmp/zlib.tar.gz
# ---------------------------------------------------------------------------
# 12. Cross-compile libzip for sh2eb-elf
# 11. Cross-compile zlib for sh2eb-elf via CMake
# Using CMake (not ./configure) so we can set
# CMAKE_TRY_COMPILE_TARGET_TYPE=STATIC_LIBRARY and skip link tests that
# the bare-metal cross-compiler can't satisfy.
# Install into ${YAUL_INSTALL_ROOT}/sh2eb-elf/ (Yaul sysroot layout).
# ---------------------------------------------------------------------------
RUN printf '%s\n' \
'set(CMAKE_SYSTEM_NAME Generic)' \
@@ -221,6 +179,20 @@ RUN printf '%s\n' \
'set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)' \
> /tmp/sat-xc.cmake
RUN wget -q https://zlib.net/zlib-1.3.1.tar.gz -O /tmp/zlib.tar.gz && \
tar xf /tmp/zlib.tar.gz -C /tmp && \
cmake -S /tmp/zlib-1.3.1 -B /tmp/zlib-build \
-DCMAKE_TOOLCHAIN_FILE=/tmp/sat-xc.cmake \
-DCMAKE_INSTALL_PREFIX="${YAUL_INSTALL_ROOT}/sh2eb-elf" \
-DCMAKE_C_FLAGS="-m2 -mb -fno-builtin -O2" \
-DBUILD_SHARED_LIBS=OFF \
&& cmake --build /tmp/zlib-build -- -j"$(nproc)" \
&& cmake --install /tmp/zlib-build \
&& rm -rf /tmp/zlib-1.3.1 /tmp/zlib.tar.gz /tmp/zlib-build
# ---------------------------------------------------------------------------
# 12. Cross-compile libzip for sh2eb-elf (reuses /tmp/sat-xc.cmake above)
# ---------------------------------------------------------------------------
RUN wget -q https://libzip.org/download/libzip-1.10.1.tar.gz -O /tmp/libzip.tar.gz && \
tar xf /tmp/libzip.tar.gz -C /tmp && \
cmake -S /tmp/libzip-1.10.1 -B /tmp/libzip-build \
@@ -242,7 +214,7 @@ RUN wget -q https://libzip.org/download/libzip-1.10.1.tar.gz -O /tmp/libzip.tar.
-DBUILD_TOOLS=OFF \
&& cmake --build /tmp/libzip-build -- -j"$(nproc)" \
&& cmake --install /tmp/libzip-build \
&& rm -rf /tmp/libzip-1.10.1 /tmp/libzip.tar.gz /tmp/libzip-build /tmp/sat-xc.cmake
&& rm -rf /tmp/libzip-1.10.1 /tmp/libzip.tar.gz /tmp/libzip-build /tmp/sat-xc.cmake /tmp/zlib.tar.gz 2>/dev/null || true
WORKDIR /workdir
VOLUME ["/workdir"]
+28 -28
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@@ -71,33 +71,33 @@ rtexture_t renderTextureCreate(
uint16_t w, uint16_t h,
const uint8_t *indices, const color_t *palette
) {
#ifdef renderPlatformTextureCreate
return renderPlatformTextureCreate(w, h, indices, palette);
#else
return RTEXTURE_NONE;
#endif
#ifdef renderPlatformTextureCreate
return renderPlatformTextureCreate(w, h, indices, palette);
#else
return RTEXTURE_NONE;
#endif
}
void renderTextureDispose(rtexture_t tex) {
#ifdef renderPlatformTextureDispose
renderPlatformTextureDispose(tex);
#endif
#ifdef renderPlatformTextureDispose
renderPlatformTextureDispose(tex);
#endif
}
color_t *renderTextureGetPalette(rtexture_t tex) {
#ifdef renderPlatformTextureGetPalette
return renderPlatformTextureGetPalette(tex);
#else
return NULL;
#endif
#ifdef renderPlatformTextureGetPalette
return renderPlatformTextureGetPalette(tex);
#else
return NULL;
#endif
}
uint8_t *renderTextureGetIndices(rtexture_t tex) {
#ifdef renderPlatformTextureGetIndices
return renderPlatformTextureGetIndices(tex);
#else
return NULL;
#endif
#ifdef renderPlatformTextureGetIndices
return renderPlatformTextureGetIndices(tex);
#else
return NULL;
#endif
}
rtilemapchunk_t renderTilemapChunkCreate(
@@ -106,19 +106,19 @@ rtilemapchunk_t renderTilemapChunkCreate(
rtexture_t tileset,
const uint8_t *tileIndices
) {
#ifdef renderPlatformTilemapChunkCreate
return renderPlatformTilemapChunkCreate(
chunkW, chunkH, tileW, tileH, tileset, tileIndices
);
#else
return RTILEMAPCHUNK_INVALID;
#endif
#ifdef renderPlatformTilemapChunkCreate
return renderPlatformTilemapChunkCreate(
chunkW, chunkH, tileW, tileH, tileset, tileIndices
);
#else
return RTILEMAPCHUNK_INVALID;
#endif
}
void renderTilemapChunkDispose(rtilemapchunk_t chunk) {
#ifdef renderPlatformTilemapChunkDispose
renderPlatformTilemapChunkDispose(chunk);
#endif
#ifdef renderPlatformTilemapChunkDispose
renderPlatformTilemapChunkDispose(chunk);
#endif
}
void renderTilemapChunk(
+12
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@@ -0,0 +1,12 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
#define SCREEN_WIDTH ((int32_t)DUSK_DISPLAY_WIDTH)
#define SCREEN_HEIGHT ((int32_t)DUSK_DISPLAY_HEIGHT)
+1 -1
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@@ -35,7 +35,7 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
errorChain(sceneInit());
consolePrint("Engine initialized");
sceneSet(SCENE_TYPE_TEST);
sceneSet(SCENE_TYPE_WHITE32);
errorOk();
}
+2 -1
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@@ -11,4 +11,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
# Subdirs
add_subdirectory(overworld)
add_subdirectory(test)
add_subdirectory(rainbownothing)
add_subdirectory(white32)
@@ -0,0 +1,9 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
scenerainbownothing.c
)
@@ -0,0 +1,44 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "scene/rainbownothing/scenerainbownothing.h"
#include "display/render/render.h"
#include "display/color.h"
#define RAINBOW_PERIOD 60
#define RAINBOW_COUNT 6
static const color_t RAINBOW_COLORS[RAINBOW_COUNT] = {
{ 255, 0, 0, 255 }, /* red */
{ 255, 128, 0, 255 }, /* orange */
{ 255, 255, 0, 255 }, /* yellow */
{ 0, 255, 0, 255 }, /* green */
{ 0, 0, 255, 255 }, /* blue */
{ 148, 0, 211, 255 }, /* violet */
};
static int32_t sceneRainbowNothingFrame;
errorret_t sceneRainbowNothingInit(scenedata_t *data) {
sceneRainbowNothingFrame = 0;
errorOk();
}
errorret_t sceneRainbowNothingUpdate(scenedata_t *data) {
sceneRainbowNothingFrame++;
errorOk();
}
errorret_t sceneRainbowNothingRender(scenedata_t *data) {
int32_t step = (sceneRainbowNothingFrame / RAINBOW_PERIOD) % RAINBOW_COUNT;
renderClear(RAINBOW_COLORS[step]);
errorOk();
}
errorret_t sceneRainbowNothingDispose(scenedata_t *data) {
errorOk();
}
@@ -0,0 +1,18 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "scene/scenebase.h"
typedef struct {
int32_t _unused;
} scenerainbownothing_t;
errorret_t sceneRainbowNothingInit(scenedata_t *data);
errorret_t sceneRainbowNothingUpdate(scenedata_t *data);
errorret_t sceneRainbowNothingRender(scenedata_t *data);
errorret_t sceneRainbowNothingDispose(scenedata_t *data);
+12 -5
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@@ -17,10 +17,17 @@ scenecallbacks_t SCENE_TYPES[SCENE_TYPE_COUNT] = {
.dispose = sceneOverworldDispose
},
[SCENE_TYPE_TEST] = {
.init = sceneTestInit,
.update = sceneTestUpdate,
.render = sceneTestRender,
.dispose = sceneTestDispose
[SCENE_TYPE_RAINBOWNOTHING] = {
.init = sceneRainbowNothingInit,
.update = sceneRainbowNothingUpdate,
.render = sceneRainbowNothingRender,
.dispose = sceneRainbowNothingDispose
},
[SCENE_TYPE_WHITE32] = {
.init = sceneWhite32Init,
.update = sceneWhite32Update,
.render = sceneWhite32Render,
.dispose = sceneWhite32Dispose
},
};
+7 -4
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@@ -8,11 +8,13 @@
#pragma once
#include "scene/scenebase.h"
#include "scene/overworld/sceneoverworld.h"
#include "scene/test/scenetest.h"
#include "scene/rainbownothing/scenerainbownothing.h"
#include "scene/white32/scenewhite32.h"
typedef union scenedata_u {
sceneoverworld_t overworld;
scenetest_t test;
sceneoverworld_t overworld;
scenerainbownothing_t rainbownothing;
scenewhite32_t white32;
} scenedata_t;
typedef errorret_t (*scenecallback_t)(scenedata_t *);
@@ -27,7 +29,8 @@ typedef struct {
typedef enum {
SCENE_TYPE_NULL,
SCENE_TYPE_OVERWORLD,
SCENE_TYPE_TEST,
SCENE_TYPE_RAINBOWNOTHING,
SCENE_TYPE_WHITE32,
SCENE_TYPE_COUNT
} scenetype_t;
+8 -188
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@@ -6,211 +6,31 @@
*/
#include "scene/test/scenetest.h"
#include "assert/assert.h"
#include "display/render/render.h"
#include "display/color.h"
#include "time/time.h"
#include "util/fixed.h"
#include "util/memory.h"
#include "engine/engine.h"
/* Initial data for the 3×3 test texture. After create, we write directly
* to the texture's CPU buffers via renderTextureGet* — these statics
* are only referenced in sceneTestInit. */
static const uint8_t initIndices[3 * 3] = {
0, 1, 2,
3, 4, 5,
6, 7, 8,
};
#define SCENE_TEST_FRAMES 200
static const color_t initPalette[256] = {
[0] = { 255, 0, 0, 255 }, /* red */
[1] = { 0, 255, 0, 255 }, /* green */
[2] = { 0, 0, 255, 255 }, /* blue */
[3] = { 255, 255, 0, 255 }, /* yellow */
[4] = { 255, 0, 255, 255 }, /* magenta */
[5] = { 0, 255, 255, 255 }, /* cyan */
[6] = { 255, 165, 0, 255 }, /* orange */
[7] = { 128, 0, 255, 255 }, /* purple */
[8] = { 255, 255, 255, 255 }, /* white */
};
/* Rainbow hue cycle using 120°-offset cosines. */
static color_t hueColor(float t) {
uint8_t r = (uint8_t)((cosf(t) * 0.5f + 0.5f) * 255.0f);
uint8_t g = (uint8_t)((cosf(t - 2.094f) * 0.5f + 0.5f) * 255.0f);
uint8_t b = (uint8_t)((cosf(t - 4.189f) * 0.5f + 0.5f) * 255.0f);
return color(r, g, b, 255);
}
static rtexture_t testTex;
/* ---- aspect ratio for 3D tests (matches linux default 640×480) ---------- */
#define ASPECT FIXED(640.0f / 480.0f)
/* fovY ≈ 60° in radians */
#define FOV_Y FIXED(1.0472f)
/* ---- Tilemap test -------------------------------------------------------- */
/* Two 16×16 tiles packed side-by-side in a 32×16 tileset texture.
* The chunk is 64px wider than the 640px window; the scroll range is exactly
* 4 tile widths = 2 checkerboard periods, so the wrap is seamless. */
#define TILEMAP_TILE_W 16
#define TILEMAP_TILE_H 16
#define TILEMAP_CHUNK_W 44 /* tiles; 44*16=704px */
#define TILEMAP_CHUNK_H 13 /* tiles; 13*16=208px */
#define TILEMAP_Y 262 /* screen-space y: just below 2D tests */
#define TILEMAP_SCROLL_SPEED 40.0f /* px / second */
#define TILEMAP_SCROLL_RANGE 64.0f /* px; = 4 tile widths = 2 chk periods */
static rtexture_t tilemapTileset;
static rtilemapchunk_t tilemapChunk;
/* =========================================================================
* Test 1 — single 2D textured quad
* top-left quadrant (x: 50240, y: 30190)
* ======================================================================= */
static void renderTest2DQuad(void) {
renderSprite(50, 30, 192, 160, 0, testTex, COLOR_WHITE);
}
/* =========================================================================
* Test 2 — three 2D quads with Z-ordering
* top-right quadrant (x: 340620, y: 30200)
* Depth: 0 = frontmost, 32767 = backmost.
* Back quad (depth 24000) tinted blue-grey, drawn first visually behind.
* Mid quad (depth 12000) tinted orange.
* Front quad (depth 0) full texture, drawn on top.
* ======================================================================= */
static void renderTest2DZOrder(void) {
renderSprite(340, 30, 160, 160, 24000, testTex, color(100, 100, 220, 255));
renderSprite(380, 60, 160, 160, 12000, testTex, color(220, 140, 60, 255));
renderSprite(420, 90, 160, 160, 0, testTex, COLOR_WHITE);
}
/* =========================================================================
* Test 3 — single 3D textured quad spinning around Y axis
* World position: left side, x=-180 cm.
* ======================================================================= */
static void renderTest3DQuad(void) {
float angle = fixedToFloat(TIME.time);
renderQuad3D(
-180, 0, 0,
(int16_t)(cosf(angle) * 60.0f), 0, (int16_t)(sinf(angle) * 60.0f),
0, 60, 0,
0, testTex, COLOR_WHITE
);
}
/* =========================================================================
* Test 4 — two 3D quads overlapping (depth test)
* Right side of world space.
* Quad A (behind, z=-60 cm): blue tint.
* Quad B (in front, z=60 cm): white/texture.
* Both quads share screen-space centre so depth buffer decides ordering.
* ======================================================================= */
static void renderTest3DOverlap(void) {
/* behind */
renderQuad3D(
150, 0, -60,
60, 0, 0,
0, 60, 0,
0, testTex, color(100, 100, 220, 255)
);
/* in front */
renderQuad3D(
190, 0, 60,
60, 0, 0,
0, 60, 0,
0, testTex, COLOR_WHITE
);
}
/* =========================================================================
* Test 5 — scrolling tilemap (bottom of screen)
* Checkerboard of two hue-cycling tiles.
* x offset scrolls left by TILEMAP_SCROLL_SPEED px/s, wraps seamlessly.
* ======================================================================= */
static void renderTestTilemap(void) {
float t = fixedToFloat(TIME.time);
float scrollPx = fmodf(t * TILEMAP_SCROLL_SPEED, TILEMAP_SCROLL_RANGE);
int16_t x = -(int16_t)(int)scrollPx;
renderTilemapChunk(x, TILEMAP_Y, 8000, tilemapChunk);
}
/* ---- Lifecycle ----------------------------------------------------------- */
static int32_t sceneTestFrame;
errorret_t sceneTestInit(scenedata_t *data) {
testTex = renderTextureCreate(3, 3, initIndices, initPalette);
assertTrue(testTex != RTEXTURE_NONE, "Failed to create test texture");
/* Tileset: 32×16, two 16×16 tiles — left half = index 0, right = index 1 */
uint8_t tsIdx[32 * 16];
color_t tsPal[256];
memoryZero(tsPal, sizeof(tsPal));
for(int y = 0; y < 16; y++)
for(int x = 0; x < 32; x++)
tsIdx[y * 32 + x] = (x < 16) ? 0 : 1;
tsPal[0] = color(210, 180, 100, 255); /* warm sand — overridden each frame */
tsPal[1] = color( 60, 130, 60, 255); /* cool grass — overridden each frame */
tilemapTileset = renderTextureCreate(32, 16, tsIdx, tsPal);
assertTrue(tilemapTileset != RTEXTURE_NONE, "Failed to create tilemap tileset");
/* Chunk: checkerboard — (col+row)%2 selects tile 0 or tile 1 */
uint8_t chunkIdx[TILEMAP_CHUNK_W * TILEMAP_CHUNK_H];
for(int row = 0; row < TILEMAP_CHUNK_H; row++)
for(int col = 0; col < TILEMAP_CHUNK_W; col++)
chunkIdx[row * TILEMAP_CHUNK_W + col] = (uint8_t)((col + row) % 2);
tilemapChunk = renderTilemapChunkCreate(
TILEMAP_CHUNK_W, TILEMAP_CHUNK_H,
TILEMAP_TILE_W, TILEMAP_TILE_H,
tilemapTileset,
chunkIdx
);
/* RTILEMAPCHUNK_INVALID is valid on platforms that don't implement chunk
* creation yet; renderTilemapChunk() and renderTilemapChunkDispose() both
* handle it as a no-op. */
sceneTestFrame = 0;
errorOk();
}
errorret_t sceneTestUpdate(scenedata_t *data) {
float t = fixedToFloat(TIME.time);
/* Palette demo: entry 8 (bottom-right pixel) cycles through hue */
renderTextureGetPalette(testTex)[8] = hueColor(t * 2.0f);
/* Index demo: center pixel (1,1) steps through entries 0-8 once per second */
renderTextureGetIndices(testTex)[1 * 3 + 1] = (uint8_t)((uint32_t)t % 9u);
/* Tilemap palette animation: complementary hues so tiles always contrast */
color_t *tilePal = renderTextureGetPalette(tilemapTileset);
tilePal[0] = hueColor(t * 0.7f);
tilePal[1] = hueColor(t * 0.7f + 3.14159f);
sceneTestFrame++;
if(sceneTestFrame >= SCENE_TEST_FRAMES) engineExit();
errorOk();
}
errorret_t sceneTestRender(scenedata_t *data) {
renderClear(color(24, 24, 40, 255));
/* 2D tests — no camera needed */
renderTest2DQuad();
renderTest2DZOrder();
/* 3D tests — shared camera looking slightly down from above */
renderSetProjection(FOV_Y, ASPECT, FIXED(10), FIXED(10000));
renderSetView(0, 150, 400, 0, 0, 0);
renderTest3DQuad();
renderTest3DOverlap();
/* Tilemap test — full-width scrolling strip below the 2D tests */
renderTestTilemap();
renderClear(color(0, 128, 255, 255));
renderSprite(0, 0, 32, 32, 0, RTEXTURE_NONE, COLOR_WHITE);
errorOk();
}
errorret_t sceneTestDispose(scenedata_t *data) {
renderTilemapChunkDispose(tilemapChunk);
renderTextureDispose(tilemapTileset);
renderTextureDispose(testTex);
errorOk();
}
+1 -1
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@@ -9,7 +9,7 @@
#include "scene/scenebase.h"
typedef struct {
int32_t unused;
int32_t frame;
} scenetest_t;
errorret_t sceneTestInit(scenedata_t *data);
+9
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@@ -0,0 +1,9 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
scenewhite32.c
)
+29
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@@ -0,0 +1,29 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "scene/white32/scenewhite32.h"
#include "display/render/render.h"
#include "display/color.h"
#include "engine/engine.h"
errorret_t sceneWhite32Init(scenedata_t *data) {
errorOk();
}
errorret_t sceneWhite32Update(scenedata_t *data) {
errorOk();
}
errorret_t sceneWhite32Render(scenedata_t *data) {
renderClear(COLOR_CORNFLOWER_BLUE);
renderSprite(0, 0, 32, 32, 0, RTEXTURE_NONE, COLOR_WHITE);
errorOk();
}
errorret_t sceneWhite32Dispose(scenedata_t *data) {
errorOk();
}
+18
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@@ -0,0 +1,18 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "scene/scenebase.h"
typedef struct {
void *nothing;
} scenewhite32_t;
errorret_t sceneWhite32Init(scenedata_t *data);
errorret_t sceneWhite32Update(scenedata_t *data);
errorret_t sceneWhite32Render(scenedata_t *data);
errorret_t sceneWhite32Dispose(scenedata_t *data);
+3 -7
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@@ -9,11 +9,11 @@
#include "display/render/renderpsp.h"
#include "display/display.h"
#include "assert/assert.h"
#include "log/log.h"
#include <pspgu.h>
#include <pspgum.h>
#include <pspdisplay.h>
#include <pspge.h>
#include <pspkernel.h>
/* GU framebuffer stride must be power-of-two; 512 is the standard for 480-wide. */
#define PSP_BUF_W 512
@@ -25,7 +25,6 @@
static uint32_t __attribute__((aligned(64))) displayList[0x10000];
errorret_t displayPSPInit(void) {
logDebug("[PSP] displayPSPInit: start\n");
DISPLAY.whichBuffer = 0;
sceGuInit();
@@ -58,23 +57,19 @@ errorret_t displayPSPInit(void) {
sceDisplaySetMode(0, PSP_SCREEN_W, PSP_SCREEN_H);
sceGuDisplay(GU_TRUE);
logDebug("[PSP] displayPSPInit: GU setup done, calling renderPSPInit\n");
errorChain(renderPSPInit());
logDebug("[PSP] displayPSPInit: done\n");
errorOk();
}
errorret_t displayPSPFlush(ropbuffer_t *buf) {
logDebug("[PSP] displayPSPFlush: enter\n");
assertNotNull(buf, "PSP flush: null ropbuffer");
errorChain(renderPSPFlush(buf));
logDebug("[PSP] displayPSPFlush: done\n");
errorOk();
}
errorret_t displayPSPSwap(void) {
logDebug("[PSP] displayPSPSwap\n");
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
errorOk();
}
@@ -83,4 +78,5 @@ void displayPSPDispose(void) {
renderPSPDispose();
sceGuDisplay(GU_FALSE);
sceGuTerm();
sceKernelExitGame();
}
+58 -58
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@@ -10,7 +10,6 @@
#include "display/color.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "log/log.h"
#include <malloc.h>
#include <psputils.h> /* sceKernelDcacheWritebackRange */
#include <pspgu.h>
@@ -29,15 +28,16 @@ static uint32_t __attribute__((aligned(64))) displayList[DISPLAY_LIST_SIZE / 4];
/* GU T8 (8-bit indexed) textures.
* cpuIndices : w*h row-major bytes, user-writable source of truth.
* gpuIndices : tbw*h padded for sceGuTexImage, re-derived at bind.
* gpuIndices : tbw*tph padded for sceGuTexImage, re-derived at bind.
* palette : 256 RGBA entries, user-writable source of truth.
* Converted to ABGR on-the-fly at bind into pspAbgrBuf.
* tbw : power-of-two stride ≥ 8 required by the GU. */
* tbw : power-of-two stride ≥ 16 required by T8 (16-byte cache line).
* tph : power-of-two height required by sceGuTexImage (≥ 1). */
typedef struct {
uint8_t *cpuIndices;
uint8_t *gpuIndices;
color_t palette[256];
uint16_t w, h, tbw;
uint16_t w, h, tbw, tph;
} psptexentry_t;
/* Shared 16-byte-aligned ABGR buffer used during every CLUT load. */
@@ -48,11 +48,13 @@ static uint16_t pspTexNext = 1; /* 0 = white fallback */
/* ---- Vertex types -------------------------------------------------------- */
/* 2D sprite: two corner vertices define the rect (GU_SPRITES uses 2 verts). */
/* 2D sprite: two corner vertices define the rect (GU_SPRITES uses 2 verts).
* Must match GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF — the PSP GU
* reference samples always use 32-bit float coords for textured 2D sprites. */
typedef struct {
uint16_t u, v; /* texel coords (integer, not normalised) */
float u, v; /* texel coords (float, in texels) */
uint32_t color; /* ABGR */
int16_t x, y, z;
float x, y, z;
} __attribute__((packed)) GuVert2D;
/* 3D triangle vertex */
@@ -71,8 +73,15 @@ static uint32_t toABGR(color_t c) {
((uint32_t)c.r);
}
/* Smallest power-of-two ≥ n and ≥ 8 (PSP GU minimum stride for T8). */
/* Smallest power-of-two ≥ n and ≥ 16 (T8 cache line is 16 bytes = 16 pixels). */
static uint16_t texturePow2(uint16_t n) {
uint16_t p = 16;
while(p < n) p = (uint16_t)(p << 1);
return p;
}
/* Smallest power-of-two ≥ n and ≥ 8 (PSP minimum texture dimension > 4). */
static uint16_t texturePow2Height(uint16_t n) {
uint16_t p = 8;
while(p < n) p = (uint16_t)(p << 1);
return p;
@@ -81,21 +90,20 @@ static uint16_t texturePow2(uint16_t n) {
/* ---- Init ---------------------------------------------------------------- */
errorret_t renderPSPInit(void) {
logDebug("[PSP] renderPSPInit: start\n");
/* White 1×1 fallback: index 0 → palette[0] = white */
/* White 8×8 fallback: all pixels = index 0 → palette[0] = white.
* PSP requires texture width/height > 4; tbw >= 16 for T8. */
psptexentry_t *e = &pspTexTable[0];
e->cpuIndices = (uint8_t *)memalign(16, 1);
e->cpuIndices = (uint8_t *)memalign(16, 8 * 8);
assertNotNull(e->cpuIndices, "PSP: failed to allocate fallback cpu index buffer");
e->cpuIndices[0] = 0;
memoryZero(e->cpuIndices, 8 * 8);
e->gpuIndices = (uint8_t *)memalign(16, 8); /* tbw=8 minimum */
e->gpuIndices = (uint8_t *)memalign(16, 16 * 8); /* tbw=16, tph=8 */
assertNotNull(e->gpuIndices, "PSP: failed to allocate fallback gpu index buffer");
memoryZero(e->gpuIndices, 8);
memoryZero(e->gpuIndices, 16 * 8);
memoryZero(e->palette, 256 * sizeof(color_t));
e->palette[0] = COLOR_WHITE;
e->w = 1; e->h = 1; e->tbw = 8;
logDebug("[PSP] renderPSPInit: done\n");
e->w = 8; e->h = 8; e->tbw = 16; e->tph = 8;
errorOk();
}
@@ -108,6 +116,7 @@ rtexture_t renderPSPTextureCreate(
assertTrue(pspTexNext < PSP_RTEXTURE_MAX, "PSP texture table full");
uint16_t tbw = texturePow2(w);
uint16_t tph = texturePow2Height(h);
rtexture_t handle = (rtexture_t)pspTexNext++;
psptexentry_t *e = &pspTexTable[handle];
@@ -116,7 +125,8 @@ rtexture_t renderPSPTextureCreate(
assertNotNull(e->cpuIndices, "PSP: failed to allocate cpu index buffer");
memoryCopy(e->cpuIndices, indices, cpuBytes);
uint32_t gpuBytes = (uint32_t)tbw * h;
/* GPU buffer must cover tbw*tph rows — sceGuTexImage requires power-of-2 height. */
uint32_t gpuBytes = (uint32_t)tbw * tph;
e->gpuIndices = (uint8_t *)memalign(16, gpuBytes);
assertNotNull(e->gpuIndices, "PSP: failed to allocate gpu index buffer");
memoryZero(e->gpuIndices, gpuBytes);
@@ -124,7 +134,7 @@ rtexture_t renderPSPTextureCreate(
memoryCopy(e->gpuIndices + row * tbw, indices + row * w, w);
memoryCopy(e->palette, palette, 256 * sizeof(color_t));
e->w = w; e->h = h; e->tbw = tbw;
e->w = w; e->h = h; e->tbw = tbw; e->tph = tph;
return handle;
}
@@ -150,22 +160,26 @@ static void bindTexture(rtexture_t tex) {
? &pspTexTable[tex]
: &pspTexTable[0];
/* Re-pad cpuIndices → gpuIndices (stride tbw, rows w wide). */
memoryZero(e->gpuIndices, (uint32_t)e->tbw * e->h);
for(uint16_t row = 0; row < e->h; row++)
memoryCopy(e->gpuIndices + row * e->tbw, e->cpuIndices + row * e->w, e->w);
sceKernelDcacheWritebackRange(e->gpuIndices, (uint32_t)e->tbw * e->h);
/* Write texture indices and palette via uncached alias so data lands in
* physical RAM immediately — the GE DMA reads physical RAM, not CPU cache,
* so writing through the uncached alias (|0x40000000) avoids stale reads. */
uint8_t *gpuUC = (uint8_t *)((uint32_t)e->gpuIndices | 0x40000000u);
uint32_t *clutUC = (uint32_t *)((uint32_t)pspAbgrBuf | 0x40000000u);
/* Convert palette color_t RGBA → ABGR into the shared aligned buffer. */
for(int i = 0; i < 256; i++) pspAbgrBuf[i] = toABGR(e->palette[i]);
sceKernelDcacheWritebackRange(pspAbgrBuf, 256 * sizeof(uint32_t));
memoryZero(gpuUC, (uint32_t)e->tbw * e->tph);
for(uint16_t row = 0; row < e->h; row++)
memoryCopy(gpuUC + row * e->tbw, e->cpuIndices + row * e->w, e->w);
for(int i = 0; i < 256; i++) clutUC[i] = toABGR(e->palette[i]);
sceGuTexMode(GU_PSM_T8, 0, 0, GU_FALSE);
sceGuTexImage(0, texturePow2Height(e->w), texturePow2Height(e->h), e->tbw, e->gpuIndices);
sceGuClutMode(GU_PSM_8888, 0, 0xFF, 0);
sceGuClutLoad(32, pspAbgrBuf); /* 32 × 8 entries = 256 */
sceGuTexImage(0, e->tbw, e->h, e->tbw, e->gpuIndices);
sceGuClutLoad(32, pspAbgrBuf);
sceGuTexFlush();
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
sceGuTexFilter(GU_NEAREST, GU_NEAREST);
sceGuTexWrap(GU_CLAMP, GU_CLAMP);
sceGuTexScale(1.0f, 1.0f);
sceGuTexOffset(0.0f, 0.0f);
}
@@ -183,33 +197,38 @@ static void draw2DSprite(const ropsprite_t *s) {
float v1 = ((s->uvY + s->uvH) / 255.0f) * (float)e->h;
bindTexture(s->texture);
sceGuAmbientColor(abgr);
GuVert2D *verts = (GuVert2D *)sceGuGetMemory(2 * sizeof(GuVert2D));
assertNotNull(verts, "PSP: failed to allocate sprite vertices");
verts[0].u = (uint16_t)u0; verts[0].v = (uint16_t)v0;
verts[0].u = u0; verts[0].v = v0;
verts[0].color = abgr;
verts[0].x = s->x; verts[0].y = s->y; verts[0].z = 0;
verts[0].x = (float)s->x; verts[0].y = (float)s->y; verts[0].z = 0.0f;
verts[1].u = (uint16_t)u1; verts[1].v = (uint16_t)v1;
verts[1].u = u1; verts[1].v = v1;
verts[1].color = abgr;
verts[1].x = (int16_t)(s->x + s->w);
verts[1].y = (int16_t)(s->y + s->h);
verts[1].z = 0;
verts[1].x = (float)(s->x + s->w);
verts[1].y = (float)(s->y + s->h);
verts[1].z = 0.0f;
sceGuDrawArray(
GU_SPRITES,
GU_TEXTURE_16BIT | GU_COLOR_8888 | GU_VERTEX_16BIT | GU_TRANSFORM_2D,
GU_TEXTURE_32BITF | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D,
2, 0, verts
);
}
static void draw3DQuad(const ropquad3d_t *q) {
logDebug("[PSP] draw3DQuad: enter tex=%u\n", (unsigned)q->texture);
psptexentry_t *e = (q->texture < PSP_RTEXTURE_MAX && pspTexTable[q->texture].cpuIndices)
? &pspTexTable[q->texture]
: &pspTexTable[0];
uint32_t abgr = toABGR(q->tint);
float u0 = q->uvX / 255.0f, v0 = q->uvY / 255.0f;
float u1 = (q->uvX + q->uvW) / 255.0f;
float v1 = (q->uvY + q->uvH) / 255.0f;
/* UV in 0-255 range → scale to texel coords the same way draw2DSprite does. */
float u0 = (q->uvX / 255.0f) * (float)e->w;
float v0 = (q->uvY / 255.0f) * (float)e->h;
float u1 = ((q->uvX + q->uvW) / 255.0f) * (float)e->w;
float v1 = ((q->uvY + q->uvH) / 255.0f) * (float)e->h;
float cx = (float)q->cx, cy = (float)q->cy, cz = (float)q->cz;
float rx = (float)q->rx, ry = (float)q->ry, rz = (float)q->rz;
@@ -220,12 +239,9 @@ static void draw3DQuad(const ropquad3d_t *q) {
float blx = cx-rx-ux, bly = cy-ry-uy, blz = cz-rz-uz;
float brx = cx+rx-ux, bry = cy+ry-uy, brz = cz+rz-uz;
logDebug("[PSP] draw3DQuad: bindTexture\n");
bindTexture(q->texture);
logDebug("[PSP] draw3DQuad: getMemory\n");
GuVert3D *verts = (GuVert3D *)sceGuGetMemory(6 * sizeof(GuVert3D));
logDebug("[PSP] draw3DQuad: verts=0x%08x\n", (unsigned)verts);
assertNotNull(verts, "PSP: failed to allocate 3D quad vertices");
verts[0] = (GuVert3D){u0,v0, abgr, tlx,tly,tlz};
@@ -235,21 +251,16 @@ static void draw3DQuad(const ropquad3d_t *q) {
verts[4] = (GuVert3D){u1,v1, abgr, brx,bry,brz};
verts[5] = (GuVert3D){u1,v0, abgr, trx,try_,trz};
logDebug("[PSP] draw3DQuad: sceGuDrawArray\n");
sceGuDrawArray(
GU_TRIANGLES,
GU_TEXTURE_32BITF | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_3D,
6, 0, verts
);
logDebug("[PSP] draw3DQuad: done\n");
}
/* ---- Flush --------------------------------------------------------------- */
errorret_t renderPSPFlush(ropbuffer_t *buf) {
logDebug("[PSP] renderPSPFlush: byteCount=%u count=%u\n",
(unsigned)buf->byteCount, (unsigned)buf->count);
sceGuStart(GU_DIRECT, displayList);
sceGuEnable(GU_TEXTURE_2D);
@@ -257,14 +268,12 @@ errorret_t renderPSPFlush(ropbuffer_t *buf) {
sceGuDepthFunc(GU_GEQUAL); /* PSP uses reversed depth */
uint32_t offset = 0;
uint32_t opIdx = 0;
while(offset < buf->byteCount) {
const ropheader_t *hdr = (const ropheader_t *)(buf->data + offset);
ropop_t op = (ropop_t)hdr->op;
switch(op) {
case ROP_CLEAR: {
logDebug("[PSP] op[%u] ROP_CLEAR\n", (unsigned)opIdx);
const ropclear_t *c = (const ropclear_t *)hdr;
uint32_t abgr = toABGR(c->color);
sceGuClearColor(abgr);
@@ -273,12 +282,10 @@ errorret_t renderPSPFlush(ropbuffer_t *buf) {
break;
}
case ROP_DRAW_SPRITE:
logDebug("[PSP] op[%u] ROP_DRAW_SPRITE\n", (unsigned)opIdx);
draw2DSprite((const ropsprite_t *)hdr);
break;
case ROP_SET_PROJECTION: {
logDebug("[PSP] op[%u] ROP_SET_PROJECTION\n", (unsigned)opIdx);
const ropprojection_t *p = (const ropprojection_t *)hdr;
sceGumMatrixMode(GU_PROJECTION);
sceGumLoadIdentity();
@@ -296,7 +303,6 @@ errorret_t renderPSPFlush(ropbuffer_t *buf) {
break;
}
case ROP_SET_VIEW: {
logDebug("[PSP] op[%u] ROP_SET_VIEW\n", (unsigned)opIdx);
const ropview_t *v = (const ropview_t *)hdr;
ScePspFVector3 eye = {(float)v->eyeX, (float)v->eyeY, (float)v->eyeZ};
ScePspFVector3 target = {(float)v->tgtX, (float)v->tgtY, (float)v->tgtZ};
@@ -309,23 +315,17 @@ errorret_t renderPSPFlush(ropbuffer_t *buf) {
break;
}
case ROP_DRAW_QUAD_3D:
logDebug("[PSP] op[%u] ROP_DRAW_QUAD_3D\n", (unsigned)opIdx);
draw3DQuad((const ropquad3d_t *)hdr);
break;
default:
logDebug("[PSP] op[%u] unknown op=%u offset=%u\n",
(unsigned)opIdx, (unsigned)op, (unsigned)offset);
break;
}
offset += ropOpSize(op);
opIdx++;
}
logDebug("[PSP] renderPSPFlush: sceGuFinish\n");
sceGuFinish();
sceGuSync(0, 0);
logDebug("[PSP] renderPSPFlush: done\n");
errorOk();
}