Renders on PSP
This commit is contained in:
@@ -52,8 +52,9 @@ set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
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set(_SAT_C_FLAGS "-m2 -mb -fno-builtin -fomit-frame-pointer")
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set(CMAKE_C_FLAGS_INIT "${_SAT_C_FLAGS}")
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# Yaul provides its own startup code and linker script.
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# The kernel.ld script maps Saturn Work RAM (0x06000000+).
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set(_YAUL_LD "${YAUL_INSTALL_ROOT}/share/yaul/ip/kernel.ld")
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# Yaul installs yaul.specs to ${YAUL_INSTALL_ROOT}/sh2eb-elf/lib/ and
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# ldscripts/yaul.x to ${YAUL_INSTALL_ROOT}/sh2eb-elf/lib/ldscripts/.
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# GCC searches ${prefix}/${target}/lib/ for specs, so -specs=yaul.specs works
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# without an absolute path once the SDK is installed.
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set(CMAKE_EXE_LINKER_FLAGS_INIT
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"-T\"${_YAUL_LD}\" -Wl,--start-group -Wl,--end-group -nostartfiles")
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"-specs=yaul.specs -Wl,--gc-sections -nostartfiles -Wl,--start-group -Wl,--end-group")
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+26
-54
@@ -18,7 +18,6 @@ ENV PATH="${YAUL_INSTALL_ROOT}/bin:${PATH}"
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# Toolchain source versions
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ARG BINUTILS_VER=2.40
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ARG GCC_VER=12.3.0
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ARG NEWLIB_VER=4.3.0.20230120
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# ---------------------------------------------------------------------------
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# 1. Host build tools
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@@ -51,11 +50,9 @@ RUN mkdir -p "${YAUL_INSTALL_ROOT}"
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RUN cd /tmp && \
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wget -q "https://ftp.gnu.org/gnu/binutils/binutils-${BINUTILS_VER}.tar.xz" && \
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wget -q "https://ftp.gnu.org/gnu/gcc/gcc-${GCC_VER}/gcc-${GCC_VER}.tar.xz" && \
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wget -q "ftp://sourceware.org/pub/newlib/newlib-${NEWLIB_VER}.tar.gz" && \
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tar xf "binutils-${BINUTILS_VER}.tar.xz" && \
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tar xf "gcc-${GCC_VER}.tar.xz" && \
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tar xf "newlib-${NEWLIB_VER}.tar.gz" && \
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rm "binutils-${BINUTILS_VER}.tar.xz" "gcc-${GCC_VER}.tar.xz" "newlib-${NEWLIB_VER}.tar.gz"
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rm "binutils-${BINUTILS_VER}.tar.xz" "gcc-${GCC_VER}.tar.xz"
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# Download GCC prerequisites (gmp, mpfr, mpc if not packaged)
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RUN cd /tmp/gcc-${GCC_VER} && contrib/download_prerequisites
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@@ -98,35 +95,10 @@ RUN mkdir -p /tmp/build-sh-gcc1 && cd /tmp/build-sh-gcc1 && \
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&& make install-gcc install-target-libgcc && \
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rm -rf /tmp/build-sh-gcc1
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# ---------------------------------------------------------------------------
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# 5. newlib for sh2eb-elf (C runtime for embedded SH-2)
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# ---------------------------------------------------------------------------
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RUN mkdir -p /tmp/build-sh-newlib && cd /tmp/build-sh-newlib && \
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/tmp/newlib-${NEWLIB_VER}/configure \
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--target=sh2eb-elf \
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--prefix="${YAUL_INSTALL_ROOT}" \
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--disable-newlib-supplied-syscalls \
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--enable-newlib-reent-small \
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&& make -j"$(nproc)" && make install && \
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rm -rf /tmp/build-sh-newlib
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# ---------------------------------------------------------------------------
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# 6. sh2eb-elf GCC stage 2 (full build with newlib)
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# ---------------------------------------------------------------------------
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RUN mkdir -p /tmp/build-sh-gcc2 && cd /tmp/build-sh-gcc2 && \
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/tmp/gcc-${GCC_VER}/configure \
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--target=sh2eb-elf \
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--prefix="${YAUL_INSTALL_ROOT}" \
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--enable-languages=c,c++ \
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--with-newlib \
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--disable-nls \
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--disable-shared \
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--disable-multilib \
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--disable-libssp \
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--disable-libgomp \
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--disable-libquadmath \
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&& make -j"$(nproc)" && make install && \
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rm -rf /tmp/build-sh-gcc2
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# Newlib does not recognise the sh2eb CPU name, and Yaul ships its own C
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# runtime in libyaul/libc/ anyway. Stage 1 (compiler + libgcc) is all
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# we need; Yaul's specs file overrides *startfile:/*endfile:/*lib: to empty
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# so nothing from a host C library is linked in.
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# ---------------------------------------------------------------------------
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# 7. m68k-elf binutils (Saturn 68EC000 sound CPU)
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@@ -159,7 +131,7 @@ RUN mkdir -p /tmp/build-m68k-gcc && cd /tmp/build-m68k-gcc && \
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rm -rf /tmp/build-m68k-gcc
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# Clean up source tarballs/trees
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RUN rm -rf /tmp/binutils-${BINUTILS_VER} /tmp/gcc-${GCC_VER} /tmp/newlib-${NEWLIB_VER}
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RUN rm -rf /tmp/binutils-${BINUTILS_VER} /tmp/gcc-${GCC_VER}
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# ---------------------------------------------------------------------------
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# 9. Create m68keb-elf symlinks
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@@ -189,25 +161,11 @@ RUN git clone --depth 1 --recurse-submodules \
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rm -rf /tmp/yaul /tmp/yaul-build
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# ---------------------------------------------------------------------------
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# 11. Cross-compile zlib for sh2eb-elf
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# Install into ${YAUL_INSTALL_ROOT}/sh2eb-elf/ to match the Yaul sysroot
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# layout: headers at .../sh2eb-elf/include, libs at .../sh2eb-elf/lib.
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# ---------------------------------------------------------------------------
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RUN wget -q https://zlib.net/zlib-1.3.1.tar.gz -O /tmp/zlib.tar.gz && \
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tar xf /tmp/zlib.tar.gz -C /tmp && \
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cd /tmp/zlib-1.3.1 && \
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CC="${YAUL_INSTALL_ROOT}/bin/sh2eb-elf-gcc" \
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AR="${YAUL_INSTALL_ROOT}/bin/sh2eb-elf-ar" \
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RANLIB="${YAUL_INSTALL_ROOT}/bin/sh2eb-elf-ranlib" \
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CFLAGS="-m2 -mb -fno-builtin -O2" \
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./configure \
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--prefix="${YAUL_INSTALL_ROOT}/sh2eb-elf" \
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--static \
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&& make -j"$(nproc)" && make install && \
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rm -rf /tmp/zlib-1.3.1 /tmp/zlib.tar.gz
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# ---------------------------------------------------------------------------
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# 12. Cross-compile libzip for sh2eb-elf
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# 11. Cross-compile zlib for sh2eb-elf via CMake
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# Using CMake (not ./configure) so we can set
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# CMAKE_TRY_COMPILE_TARGET_TYPE=STATIC_LIBRARY and skip link tests that
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# the bare-metal cross-compiler can't satisfy.
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# Install into ${YAUL_INSTALL_ROOT}/sh2eb-elf/ (Yaul sysroot layout).
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# ---------------------------------------------------------------------------
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RUN printf '%s\n' \
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'set(CMAKE_SYSTEM_NAME Generic)' \
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@@ -221,6 +179,20 @@ RUN printf '%s\n' \
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'set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)' \
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> /tmp/sat-xc.cmake
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RUN wget -q https://zlib.net/zlib-1.3.1.tar.gz -O /tmp/zlib.tar.gz && \
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tar xf /tmp/zlib.tar.gz -C /tmp && \
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cmake -S /tmp/zlib-1.3.1 -B /tmp/zlib-build \
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-DCMAKE_TOOLCHAIN_FILE=/tmp/sat-xc.cmake \
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-DCMAKE_INSTALL_PREFIX="${YAUL_INSTALL_ROOT}/sh2eb-elf" \
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-DCMAKE_C_FLAGS="-m2 -mb -fno-builtin -O2" \
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-DBUILD_SHARED_LIBS=OFF \
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&& cmake --build /tmp/zlib-build -- -j"$(nproc)" \
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&& cmake --install /tmp/zlib-build \
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&& rm -rf /tmp/zlib-1.3.1 /tmp/zlib.tar.gz /tmp/zlib-build
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# ---------------------------------------------------------------------------
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# 12. Cross-compile libzip for sh2eb-elf (reuses /tmp/sat-xc.cmake above)
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# ---------------------------------------------------------------------------
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RUN wget -q https://libzip.org/download/libzip-1.10.1.tar.gz -O /tmp/libzip.tar.gz && \
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tar xf /tmp/libzip.tar.gz -C /tmp && \
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cmake -S /tmp/libzip-1.10.1 -B /tmp/libzip-build \
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@@ -242,7 +214,7 @@ RUN wget -q https://libzip.org/download/libzip-1.10.1.tar.gz -O /tmp/libzip.tar.
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-DBUILD_TOOLS=OFF \
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&& cmake --build /tmp/libzip-build -- -j"$(nproc)" \
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&& cmake --install /tmp/libzip-build \
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&& rm -rf /tmp/libzip-1.10.1 /tmp/libzip.tar.gz /tmp/libzip-build /tmp/sat-xc.cmake
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&& rm -rf /tmp/libzip-1.10.1 /tmp/libzip.tar.gz /tmp/libzip-build /tmp/sat-xc.cmake /tmp/zlib.tar.gz 2>/dev/null || true
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WORKDIR /workdir
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VOLUME ["/workdir"]
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@@ -71,33 +71,33 @@ rtexture_t renderTextureCreate(
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uint16_t w, uint16_t h,
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const uint8_t *indices, const color_t *palette
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) {
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#ifdef renderPlatformTextureCreate
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return renderPlatformTextureCreate(w, h, indices, palette);
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#else
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return RTEXTURE_NONE;
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#endif
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#ifdef renderPlatformTextureCreate
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return renderPlatformTextureCreate(w, h, indices, palette);
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#else
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return RTEXTURE_NONE;
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#endif
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}
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void renderTextureDispose(rtexture_t tex) {
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#ifdef renderPlatformTextureDispose
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renderPlatformTextureDispose(tex);
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#endif
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#ifdef renderPlatformTextureDispose
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renderPlatformTextureDispose(tex);
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#endif
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}
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color_t *renderTextureGetPalette(rtexture_t tex) {
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#ifdef renderPlatformTextureGetPalette
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return renderPlatformTextureGetPalette(tex);
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#else
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return NULL;
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#endif
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#ifdef renderPlatformTextureGetPalette
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return renderPlatformTextureGetPalette(tex);
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#else
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return NULL;
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#endif
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}
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uint8_t *renderTextureGetIndices(rtexture_t tex) {
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#ifdef renderPlatformTextureGetIndices
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return renderPlatformTextureGetIndices(tex);
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#else
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return NULL;
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#endif
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#ifdef renderPlatformTextureGetIndices
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return renderPlatformTextureGetIndices(tex);
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#else
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return NULL;
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#endif
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}
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rtilemapchunk_t renderTilemapChunkCreate(
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@@ -106,19 +106,19 @@ rtilemapchunk_t renderTilemapChunkCreate(
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rtexture_t tileset,
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const uint8_t *tileIndices
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) {
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#ifdef renderPlatformTilemapChunkCreate
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return renderPlatformTilemapChunkCreate(
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chunkW, chunkH, tileW, tileH, tileset, tileIndices
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);
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#else
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return RTILEMAPCHUNK_INVALID;
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#endif
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#ifdef renderPlatformTilemapChunkCreate
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return renderPlatformTilemapChunkCreate(
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chunkW, chunkH, tileW, tileH, tileset, tileIndices
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);
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#else
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return RTILEMAPCHUNK_INVALID;
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#endif
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}
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void renderTilemapChunkDispose(rtilemapchunk_t chunk) {
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#ifdef renderPlatformTilemapChunkDispose
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renderPlatformTilemapChunkDispose(chunk);
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#endif
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#ifdef renderPlatformTilemapChunkDispose
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renderPlatformTilemapChunkDispose(chunk);
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#endif
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}
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void renderTilemapChunk(
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@@ -0,0 +1,12 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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#define SCREEN_WIDTH ((int32_t)DUSK_DISPLAY_WIDTH)
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#define SCREEN_HEIGHT ((int32_t)DUSK_DISPLAY_HEIGHT)
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@@ -35,7 +35,7 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
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errorChain(sceneInit());
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consolePrint("Engine initialized");
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sceneSet(SCENE_TYPE_TEST);
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sceneSet(SCENE_TYPE_WHITE32);
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errorOk();
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}
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@@ -11,4 +11,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
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# Subdirs
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add_subdirectory(overworld)
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add_subdirectory(test)
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add_subdirectory(rainbownothing)
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add_subdirectory(white32)
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@@ -0,0 +1,9 @@
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# Copyright (c) 2026 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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scenerainbownothing.c
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)
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@@ -0,0 +1,44 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "scene/rainbownothing/scenerainbownothing.h"
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#include "display/render/render.h"
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#include "display/color.h"
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#define RAINBOW_PERIOD 60
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#define RAINBOW_COUNT 6
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static const color_t RAINBOW_COLORS[RAINBOW_COUNT] = {
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{ 255, 0, 0, 255 }, /* red */
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{ 255, 128, 0, 255 }, /* orange */
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{ 255, 255, 0, 255 }, /* yellow */
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{ 0, 255, 0, 255 }, /* green */
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{ 0, 0, 255, 255 }, /* blue */
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{ 148, 0, 211, 255 }, /* violet */
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};
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static int32_t sceneRainbowNothingFrame;
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errorret_t sceneRainbowNothingInit(scenedata_t *data) {
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sceneRainbowNothingFrame = 0;
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errorOk();
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}
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errorret_t sceneRainbowNothingUpdate(scenedata_t *data) {
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sceneRainbowNothingFrame++;
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errorOk();
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}
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errorret_t sceneRainbowNothingRender(scenedata_t *data) {
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int32_t step = (sceneRainbowNothingFrame / RAINBOW_PERIOD) % RAINBOW_COUNT;
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renderClear(RAINBOW_COLORS[step]);
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errorOk();
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}
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errorret_t sceneRainbowNothingDispose(scenedata_t *data) {
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errorOk();
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}
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@@ -0,0 +1,18 @@
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/**
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* Copyright (c) 2026 Dominic Masters
|
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*
|
||||
* This software is released under the MIT License.
|
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* https://opensource.org/licenses/MIT
|
||||
*/
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#pragma once
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#include "scene/scenebase.h"
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typedef struct {
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int32_t _unused;
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} scenerainbownothing_t;
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errorret_t sceneRainbowNothingInit(scenedata_t *data);
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errorret_t sceneRainbowNothingUpdate(scenedata_t *data);
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errorret_t sceneRainbowNothingRender(scenedata_t *data);
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errorret_t sceneRainbowNothingDispose(scenedata_t *data);
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@@ -17,10 +17,17 @@ scenecallbacks_t SCENE_TYPES[SCENE_TYPE_COUNT] = {
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.dispose = sceneOverworldDispose
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},
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[SCENE_TYPE_TEST] = {
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||||
.init = sceneTestInit,
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.update = sceneTestUpdate,
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||||
.render = sceneTestRender,
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||||
.dispose = sceneTestDispose
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||||
[SCENE_TYPE_RAINBOWNOTHING] = {
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.init = sceneRainbowNothingInit,
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||||
.update = sceneRainbowNothingUpdate,
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||||
.render = sceneRainbowNothingRender,
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||||
.dispose = sceneRainbowNothingDispose
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||||
},
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||||
|
||||
[SCENE_TYPE_WHITE32] = {
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||||
.init = sceneWhite32Init,
|
||||
.update = sceneWhite32Update,
|
||||
.render = sceneWhite32Render,
|
||||
.dispose = sceneWhite32Dispose
|
||||
},
|
||||
};
|
||||
|
||||
@@ -8,11 +8,13 @@
|
||||
#pragma once
|
||||
#include "scene/scenebase.h"
|
||||
#include "scene/overworld/sceneoverworld.h"
|
||||
#include "scene/test/scenetest.h"
|
||||
#include "scene/rainbownothing/scenerainbownothing.h"
|
||||
#include "scene/white32/scenewhite32.h"
|
||||
|
||||
typedef union scenedata_u {
|
||||
sceneoverworld_t overworld;
|
||||
scenetest_t test;
|
||||
sceneoverworld_t overworld;
|
||||
scenerainbownothing_t rainbownothing;
|
||||
scenewhite32_t white32;
|
||||
} scenedata_t;
|
||||
|
||||
typedef errorret_t (*scenecallback_t)(scenedata_t *);
|
||||
@@ -27,7 +29,8 @@ typedef struct {
|
||||
typedef enum {
|
||||
SCENE_TYPE_NULL,
|
||||
SCENE_TYPE_OVERWORLD,
|
||||
SCENE_TYPE_TEST,
|
||||
SCENE_TYPE_RAINBOWNOTHING,
|
||||
SCENE_TYPE_WHITE32,
|
||||
SCENE_TYPE_COUNT
|
||||
} scenetype_t;
|
||||
|
||||
|
||||
@@ -6,211 +6,31 @@
|
||||
*/
|
||||
|
||||
#include "scene/test/scenetest.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/render/render.h"
|
||||
#include "display/color.h"
|
||||
#include "time/time.h"
|
||||
#include "util/fixed.h"
|
||||
#include "util/memory.h"
|
||||
#include "engine/engine.h"
|
||||
|
||||
/* Initial data for the 3×3 test texture. After create, we write directly
|
||||
* to the texture's CPU buffers via renderTextureGet* — these statics
|
||||
* are only referenced in sceneTestInit. */
|
||||
static const uint8_t initIndices[3 * 3] = {
|
||||
0, 1, 2,
|
||||
3, 4, 5,
|
||||
6, 7, 8,
|
||||
};
|
||||
#define SCENE_TEST_FRAMES 200
|
||||
|
||||
static const color_t initPalette[256] = {
|
||||
[0] = { 255, 0, 0, 255 }, /* red */
|
||||
[1] = { 0, 255, 0, 255 }, /* green */
|
||||
[2] = { 0, 0, 255, 255 }, /* blue */
|
||||
[3] = { 255, 255, 0, 255 }, /* yellow */
|
||||
[4] = { 255, 0, 255, 255 }, /* magenta */
|
||||
[5] = { 0, 255, 255, 255 }, /* cyan */
|
||||
[6] = { 255, 165, 0, 255 }, /* orange */
|
||||
[7] = { 128, 0, 255, 255 }, /* purple */
|
||||
[8] = { 255, 255, 255, 255 }, /* white */
|
||||
};
|
||||
|
||||
/* Rainbow hue cycle using 120°-offset cosines. */
|
||||
static color_t hueColor(float t) {
|
||||
uint8_t r = (uint8_t)((cosf(t) * 0.5f + 0.5f) * 255.0f);
|
||||
uint8_t g = (uint8_t)((cosf(t - 2.094f) * 0.5f + 0.5f) * 255.0f);
|
||||
uint8_t b = (uint8_t)((cosf(t - 4.189f) * 0.5f + 0.5f) * 255.0f);
|
||||
return color(r, g, b, 255);
|
||||
}
|
||||
|
||||
static rtexture_t testTex;
|
||||
|
||||
/* ---- aspect ratio for 3D tests (matches linux default 640×480) ---------- */
|
||||
#define ASPECT FIXED(640.0f / 480.0f)
|
||||
/* fovY ≈ 60° in radians */
|
||||
#define FOV_Y FIXED(1.0472f)
|
||||
|
||||
/* ---- Tilemap test -------------------------------------------------------- */
|
||||
/* Two 16×16 tiles packed side-by-side in a 32×16 tileset texture.
|
||||
* The chunk is 64px wider than the 640px window; the scroll range is exactly
|
||||
* 4 tile widths = 2 checkerboard periods, so the wrap is seamless. */
|
||||
#define TILEMAP_TILE_W 16
|
||||
#define TILEMAP_TILE_H 16
|
||||
#define TILEMAP_CHUNK_W 44 /* tiles; 44*16=704px */
|
||||
#define TILEMAP_CHUNK_H 13 /* tiles; 13*16=208px */
|
||||
#define TILEMAP_Y 262 /* screen-space y: just below 2D tests */
|
||||
#define TILEMAP_SCROLL_SPEED 40.0f /* px / second */
|
||||
#define TILEMAP_SCROLL_RANGE 64.0f /* px; = 4 tile widths = 2 chk periods */
|
||||
|
||||
static rtexture_t tilemapTileset;
|
||||
static rtilemapchunk_t tilemapChunk;
|
||||
|
||||
/* =========================================================================
|
||||
* Test 1 — single 2D textured quad
|
||||
* top-left quadrant (x: 50–240, y: 30–190)
|
||||
* ======================================================================= */
|
||||
static void renderTest2DQuad(void) {
|
||||
renderSprite(50, 30, 192, 160, 0, testTex, COLOR_WHITE);
|
||||
}
|
||||
|
||||
/* =========================================================================
|
||||
* Test 2 — three 2D quads with Z-ordering
|
||||
* top-right quadrant (x: 340–620, y: 30–200)
|
||||
* Depth: 0 = frontmost, 32767 = backmost.
|
||||
* Back quad (depth 24000) tinted blue-grey, drawn first visually behind.
|
||||
* Mid quad (depth 12000) tinted orange.
|
||||
* Front quad (depth 0) full texture, drawn on top.
|
||||
* ======================================================================= */
|
||||
static void renderTest2DZOrder(void) {
|
||||
renderSprite(340, 30, 160, 160, 24000, testTex, color(100, 100, 220, 255));
|
||||
renderSprite(380, 60, 160, 160, 12000, testTex, color(220, 140, 60, 255));
|
||||
renderSprite(420, 90, 160, 160, 0, testTex, COLOR_WHITE);
|
||||
}
|
||||
|
||||
/* =========================================================================
|
||||
* Test 3 — single 3D textured quad spinning around Y axis
|
||||
* World position: left side, x=-180 cm.
|
||||
* ======================================================================= */
|
||||
static void renderTest3DQuad(void) {
|
||||
float angle = fixedToFloat(TIME.time);
|
||||
renderQuad3D(
|
||||
-180, 0, 0,
|
||||
(int16_t)(cosf(angle) * 60.0f), 0, (int16_t)(sinf(angle) * 60.0f),
|
||||
0, 60, 0,
|
||||
0, testTex, COLOR_WHITE
|
||||
);
|
||||
}
|
||||
|
||||
/* =========================================================================
|
||||
* Test 4 — two 3D quads overlapping (depth test)
|
||||
* Right side of world space.
|
||||
* Quad A (behind, z=-60 cm): blue tint.
|
||||
* Quad B (in front, z=60 cm): white/texture.
|
||||
* Both quads share screen-space centre so depth buffer decides ordering.
|
||||
* ======================================================================= */
|
||||
static void renderTest3DOverlap(void) {
|
||||
/* behind */
|
||||
renderQuad3D(
|
||||
150, 0, -60,
|
||||
60, 0, 0,
|
||||
0, 60, 0,
|
||||
0, testTex, color(100, 100, 220, 255)
|
||||
);
|
||||
/* in front */
|
||||
renderQuad3D(
|
||||
190, 0, 60,
|
||||
60, 0, 0,
|
||||
0, 60, 0,
|
||||
0, testTex, COLOR_WHITE
|
||||
);
|
||||
}
|
||||
|
||||
/* =========================================================================
|
||||
* Test 5 — scrolling tilemap (bottom of screen)
|
||||
* Checkerboard of two hue-cycling tiles.
|
||||
* x offset scrolls left by TILEMAP_SCROLL_SPEED px/s, wraps seamlessly.
|
||||
* ======================================================================= */
|
||||
static void renderTestTilemap(void) {
|
||||
float t = fixedToFloat(TIME.time);
|
||||
float scrollPx = fmodf(t * TILEMAP_SCROLL_SPEED, TILEMAP_SCROLL_RANGE);
|
||||
int16_t x = -(int16_t)(int)scrollPx;
|
||||
renderTilemapChunk(x, TILEMAP_Y, 8000, tilemapChunk);
|
||||
}
|
||||
|
||||
/* ---- Lifecycle ----------------------------------------------------------- */
|
||||
static int32_t sceneTestFrame;
|
||||
|
||||
errorret_t sceneTestInit(scenedata_t *data) {
|
||||
testTex = renderTextureCreate(3, 3, initIndices, initPalette);
|
||||
assertTrue(testTex != RTEXTURE_NONE, "Failed to create test texture");
|
||||
|
||||
/* Tileset: 32×16, two 16×16 tiles — left half = index 0, right = index 1 */
|
||||
uint8_t tsIdx[32 * 16];
|
||||
color_t tsPal[256];
|
||||
memoryZero(tsPal, sizeof(tsPal));
|
||||
for(int y = 0; y < 16; y++)
|
||||
for(int x = 0; x < 32; x++)
|
||||
tsIdx[y * 32 + x] = (x < 16) ? 0 : 1;
|
||||
tsPal[0] = color(210, 180, 100, 255); /* warm sand — overridden each frame */
|
||||
tsPal[1] = color( 60, 130, 60, 255); /* cool grass — overridden each frame */
|
||||
tilemapTileset = renderTextureCreate(32, 16, tsIdx, tsPal);
|
||||
assertTrue(tilemapTileset != RTEXTURE_NONE, "Failed to create tilemap tileset");
|
||||
|
||||
/* Chunk: checkerboard — (col+row)%2 selects tile 0 or tile 1 */
|
||||
uint8_t chunkIdx[TILEMAP_CHUNK_W * TILEMAP_CHUNK_H];
|
||||
for(int row = 0; row < TILEMAP_CHUNK_H; row++)
|
||||
for(int col = 0; col < TILEMAP_CHUNK_W; col++)
|
||||
chunkIdx[row * TILEMAP_CHUNK_W + col] = (uint8_t)((col + row) % 2);
|
||||
tilemapChunk = renderTilemapChunkCreate(
|
||||
TILEMAP_CHUNK_W, TILEMAP_CHUNK_H,
|
||||
TILEMAP_TILE_W, TILEMAP_TILE_H,
|
||||
tilemapTileset,
|
||||
chunkIdx
|
||||
);
|
||||
/* RTILEMAPCHUNK_INVALID is valid on platforms that don't implement chunk
|
||||
* creation yet; renderTilemapChunk() and renderTilemapChunkDispose() both
|
||||
* handle it as a no-op. */
|
||||
|
||||
sceneTestFrame = 0;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t sceneTestUpdate(scenedata_t *data) {
|
||||
float t = fixedToFloat(TIME.time);
|
||||
|
||||
/* Palette demo: entry 8 (bottom-right pixel) cycles through hue */
|
||||
renderTextureGetPalette(testTex)[8] = hueColor(t * 2.0f);
|
||||
|
||||
/* Index demo: center pixel (1,1) steps through entries 0-8 once per second */
|
||||
renderTextureGetIndices(testTex)[1 * 3 + 1] = (uint8_t)((uint32_t)t % 9u);
|
||||
|
||||
/* Tilemap palette animation: complementary hues so tiles always contrast */
|
||||
color_t *tilePal = renderTextureGetPalette(tilemapTileset);
|
||||
tilePal[0] = hueColor(t * 0.7f);
|
||||
tilePal[1] = hueColor(t * 0.7f + 3.14159f);
|
||||
|
||||
sceneTestFrame++;
|
||||
if(sceneTestFrame >= SCENE_TEST_FRAMES) engineExit();
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t sceneTestRender(scenedata_t *data) {
|
||||
renderClear(color(24, 24, 40, 255));
|
||||
|
||||
/* 2D tests — no camera needed */
|
||||
renderTest2DQuad();
|
||||
renderTest2DZOrder();
|
||||
|
||||
/* 3D tests — shared camera looking slightly down from above */
|
||||
renderSetProjection(FOV_Y, ASPECT, FIXED(10), FIXED(10000));
|
||||
renderSetView(0, 150, 400, 0, 0, 0);
|
||||
renderTest3DQuad();
|
||||
renderTest3DOverlap();
|
||||
|
||||
/* Tilemap test — full-width scrolling strip below the 2D tests */
|
||||
renderTestTilemap();
|
||||
|
||||
renderClear(color(0, 128, 255, 255));
|
||||
renderSprite(0, 0, 32, 32, 0, RTEXTURE_NONE, COLOR_WHITE);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t sceneTestDispose(scenedata_t *data) {
|
||||
renderTilemapChunkDispose(tilemapChunk);
|
||||
renderTextureDispose(tilemapTileset);
|
||||
renderTextureDispose(testTex);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "scene/scenebase.h"
|
||||
|
||||
typedef struct {
|
||||
int32_t unused;
|
||||
int32_t frame;
|
||||
} scenetest_t;
|
||||
|
||||
errorret_t sceneTestInit(scenedata_t *data);
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
scenewhite32.c
|
||||
)
|
||||
@@ -0,0 +1,29 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "scene/white32/scenewhite32.h"
|
||||
#include "display/render/render.h"
|
||||
#include "display/color.h"
|
||||
#include "engine/engine.h"
|
||||
|
||||
errorret_t sceneWhite32Init(scenedata_t *data) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t sceneWhite32Update(scenedata_t *data) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t sceneWhite32Render(scenedata_t *data) {
|
||||
renderClear(COLOR_CORNFLOWER_BLUE);
|
||||
renderSprite(0, 0, 32, 32, 0, RTEXTURE_NONE, COLOR_WHITE);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t sceneWhite32Dispose(scenedata_t *data) {
|
||||
errorOk();
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "scene/scenebase.h"
|
||||
|
||||
typedef struct {
|
||||
void *nothing;
|
||||
} scenewhite32_t;
|
||||
|
||||
errorret_t sceneWhite32Init(scenedata_t *data);
|
||||
errorret_t sceneWhite32Update(scenedata_t *data);
|
||||
errorret_t sceneWhite32Render(scenedata_t *data);
|
||||
errorret_t sceneWhite32Dispose(scenedata_t *data);
|
||||
@@ -9,11 +9,11 @@
|
||||
#include "display/render/renderpsp.h"
|
||||
#include "display/display.h"
|
||||
#include "assert/assert.h"
|
||||
#include "log/log.h"
|
||||
#include <pspgu.h>
|
||||
#include <pspgum.h>
|
||||
#include <pspdisplay.h>
|
||||
#include <pspge.h>
|
||||
#include <pspkernel.h>
|
||||
|
||||
/* GU framebuffer stride must be power-of-two; 512 is the standard for 480-wide. */
|
||||
#define PSP_BUF_W 512
|
||||
@@ -25,7 +25,6 @@
|
||||
static uint32_t __attribute__((aligned(64))) displayList[0x10000];
|
||||
|
||||
errorret_t displayPSPInit(void) {
|
||||
logDebug("[PSP] displayPSPInit: start\n");
|
||||
DISPLAY.whichBuffer = 0;
|
||||
|
||||
sceGuInit();
|
||||
@@ -58,23 +57,19 @@ errorret_t displayPSPInit(void) {
|
||||
|
||||
sceDisplaySetMode(0, PSP_SCREEN_W, PSP_SCREEN_H);
|
||||
sceGuDisplay(GU_TRUE);
|
||||
logDebug("[PSP] displayPSPInit: GU setup done, calling renderPSPInit\n");
|
||||
|
||||
errorChain(renderPSPInit());
|
||||
logDebug("[PSP] displayPSPInit: done\n");
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t displayPSPFlush(ropbuffer_t *buf) {
|
||||
logDebug("[PSP] displayPSPFlush: enter\n");
|
||||
assertNotNull(buf, "PSP flush: null ropbuffer");
|
||||
errorChain(renderPSPFlush(buf));
|
||||
logDebug("[PSP] displayPSPFlush: done\n");
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t displayPSPSwap(void) {
|
||||
logDebug("[PSP] displayPSPSwap\n");
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuSwapBuffers();
|
||||
errorOk();
|
||||
}
|
||||
@@ -83,4 +78,5 @@ void displayPSPDispose(void) {
|
||||
renderPSPDispose();
|
||||
sceGuDisplay(GU_FALSE);
|
||||
sceGuTerm();
|
||||
sceKernelExitGame();
|
||||
}
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "display/color.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "log/log.h"
|
||||
#include <malloc.h>
|
||||
#include <psputils.h> /* sceKernelDcacheWritebackRange */
|
||||
#include <pspgu.h>
|
||||
@@ -29,15 +28,16 @@ static uint32_t __attribute__((aligned(64))) displayList[DISPLAY_LIST_SIZE / 4];
|
||||
|
||||
/* GU T8 (8-bit indexed) textures.
|
||||
* cpuIndices : w*h row-major bytes, user-writable source of truth.
|
||||
* gpuIndices : tbw*h padded for sceGuTexImage, re-derived at bind.
|
||||
* gpuIndices : tbw*tph padded for sceGuTexImage, re-derived at bind.
|
||||
* palette : 256 RGBA entries, user-writable source of truth.
|
||||
* Converted to ABGR on-the-fly at bind into pspAbgrBuf.
|
||||
* tbw : power-of-two stride ≥ 8 required by the GU. */
|
||||
* tbw : power-of-two stride ≥ 16 required by T8 (16-byte cache line).
|
||||
* tph : power-of-two height required by sceGuTexImage (≥ 1). */
|
||||
typedef struct {
|
||||
uint8_t *cpuIndices;
|
||||
uint8_t *gpuIndices;
|
||||
color_t palette[256];
|
||||
uint16_t w, h, tbw;
|
||||
uint16_t w, h, tbw, tph;
|
||||
} psptexentry_t;
|
||||
|
||||
/* Shared 16-byte-aligned ABGR buffer used during every CLUT load. */
|
||||
@@ -48,11 +48,13 @@ static uint16_t pspTexNext = 1; /* 0 = white fallback */
|
||||
|
||||
/* ---- Vertex types -------------------------------------------------------- */
|
||||
|
||||
/* 2D sprite: two corner vertices define the rect (GU_SPRITES uses 2 verts). */
|
||||
/* 2D sprite: two corner vertices define the rect (GU_SPRITES uses 2 verts).
|
||||
* Must match GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF — the PSP GU
|
||||
* reference samples always use 32-bit float coords for textured 2D sprites. */
|
||||
typedef struct {
|
||||
uint16_t u, v; /* texel coords (integer, not normalised) */
|
||||
float u, v; /* texel coords (float, in texels) */
|
||||
uint32_t color; /* ABGR */
|
||||
int16_t x, y, z;
|
||||
float x, y, z;
|
||||
} __attribute__((packed)) GuVert2D;
|
||||
|
||||
/* 3D triangle vertex */
|
||||
@@ -71,8 +73,15 @@ static uint32_t toABGR(color_t c) {
|
||||
((uint32_t)c.r);
|
||||
}
|
||||
|
||||
/* Smallest power-of-two ≥ n and ≥ 8 (PSP GU minimum stride for T8). */
|
||||
/* Smallest power-of-two ≥ n and ≥ 16 (T8 cache line is 16 bytes = 16 pixels). */
|
||||
static uint16_t texturePow2(uint16_t n) {
|
||||
uint16_t p = 16;
|
||||
while(p < n) p = (uint16_t)(p << 1);
|
||||
return p;
|
||||
}
|
||||
|
||||
/* Smallest power-of-two ≥ n and ≥ 8 (PSP minimum texture dimension > 4). */
|
||||
static uint16_t texturePow2Height(uint16_t n) {
|
||||
uint16_t p = 8;
|
||||
while(p < n) p = (uint16_t)(p << 1);
|
||||
return p;
|
||||
@@ -81,21 +90,20 @@ static uint16_t texturePow2(uint16_t n) {
|
||||
/* ---- Init ---------------------------------------------------------------- */
|
||||
|
||||
errorret_t renderPSPInit(void) {
|
||||
logDebug("[PSP] renderPSPInit: start\n");
|
||||
/* White 1×1 fallback: index 0 → palette[0] = white */
|
||||
/* White 8×8 fallback: all pixels = index 0 → palette[0] = white.
|
||||
* PSP requires texture width/height > 4; tbw >= 16 for T8. */
|
||||
psptexentry_t *e = &pspTexTable[0];
|
||||
e->cpuIndices = (uint8_t *)memalign(16, 1);
|
||||
e->cpuIndices = (uint8_t *)memalign(16, 8 * 8);
|
||||
assertNotNull(e->cpuIndices, "PSP: failed to allocate fallback cpu index buffer");
|
||||
e->cpuIndices[0] = 0;
|
||||
memoryZero(e->cpuIndices, 8 * 8);
|
||||
|
||||
e->gpuIndices = (uint8_t *)memalign(16, 8); /* tbw=8 minimum */
|
||||
e->gpuIndices = (uint8_t *)memalign(16, 16 * 8); /* tbw=16, tph=8 */
|
||||
assertNotNull(e->gpuIndices, "PSP: failed to allocate fallback gpu index buffer");
|
||||
memoryZero(e->gpuIndices, 8);
|
||||
memoryZero(e->gpuIndices, 16 * 8);
|
||||
|
||||
memoryZero(e->palette, 256 * sizeof(color_t));
|
||||
e->palette[0] = COLOR_WHITE;
|
||||
e->w = 1; e->h = 1; e->tbw = 8;
|
||||
logDebug("[PSP] renderPSPInit: done\n");
|
||||
e->w = 8; e->h = 8; e->tbw = 16; e->tph = 8;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -108,6 +116,7 @@ rtexture_t renderPSPTextureCreate(
|
||||
assertTrue(pspTexNext < PSP_RTEXTURE_MAX, "PSP texture table full");
|
||||
|
||||
uint16_t tbw = texturePow2(w);
|
||||
uint16_t tph = texturePow2Height(h);
|
||||
rtexture_t handle = (rtexture_t)pspTexNext++;
|
||||
psptexentry_t *e = &pspTexTable[handle];
|
||||
|
||||
@@ -116,7 +125,8 @@ rtexture_t renderPSPTextureCreate(
|
||||
assertNotNull(e->cpuIndices, "PSP: failed to allocate cpu index buffer");
|
||||
memoryCopy(e->cpuIndices, indices, cpuBytes);
|
||||
|
||||
uint32_t gpuBytes = (uint32_t)tbw * h;
|
||||
/* GPU buffer must cover tbw*tph rows — sceGuTexImage requires power-of-2 height. */
|
||||
uint32_t gpuBytes = (uint32_t)tbw * tph;
|
||||
e->gpuIndices = (uint8_t *)memalign(16, gpuBytes);
|
||||
assertNotNull(e->gpuIndices, "PSP: failed to allocate gpu index buffer");
|
||||
memoryZero(e->gpuIndices, gpuBytes);
|
||||
@@ -124,7 +134,7 @@ rtexture_t renderPSPTextureCreate(
|
||||
memoryCopy(e->gpuIndices + row * tbw, indices + row * w, w);
|
||||
|
||||
memoryCopy(e->palette, palette, 256 * sizeof(color_t));
|
||||
e->w = w; e->h = h; e->tbw = tbw;
|
||||
e->w = w; e->h = h; e->tbw = tbw; e->tph = tph;
|
||||
return handle;
|
||||
}
|
||||
|
||||
@@ -150,22 +160,26 @@ static void bindTexture(rtexture_t tex) {
|
||||
? &pspTexTable[tex]
|
||||
: &pspTexTable[0];
|
||||
|
||||
/* Re-pad cpuIndices → gpuIndices (stride tbw, rows w wide). */
|
||||
memoryZero(e->gpuIndices, (uint32_t)e->tbw * e->h);
|
||||
for(uint16_t row = 0; row < e->h; row++)
|
||||
memoryCopy(e->gpuIndices + row * e->tbw, e->cpuIndices + row * e->w, e->w);
|
||||
sceKernelDcacheWritebackRange(e->gpuIndices, (uint32_t)e->tbw * e->h);
|
||||
/* Write texture indices and palette via uncached alias so data lands in
|
||||
* physical RAM immediately — the GE DMA reads physical RAM, not CPU cache,
|
||||
* so writing through the uncached alias (|0x40000000) avoids stale reads. */
|
||||
uint8_t *gpuUC = (uint8_t *)((uint32_t)e->gpuIndices | 0x40000000u);
|
||||
uint32_t *clutUC = (uint32_t *)((uint32_t)pspAbgrBuf | 0x40000000u);
|
||||
|
||||
/* Convert palette color_t RGBA → ABGR into the shared aligned buffer. */
|
||||
for(int i = 0; i < 256; i++) pspAbgrBuf[i] = toABGR(e->palette[i]);
|
||||
sceKernelDcacheWritebackRange(pspAbgrBuf, 256 * sizeof(uint32_t));
|
||||
memoryZero(gpuUC, (uint32_t)e->tbw * e->tph);
|
||||
for(uint16_t row = 0; row < e->h; row++)
|
||||
memoryCopy(gpuUC + row * e->tbw, e->cpuIndices + row * e->w, e->w);
|
||||
|
||||
for(int i = 0; i < 256; i++) clutUC[i] = toABGR(e->palette[i]);
|
||||
|
||||
sceGuTexMode(GU_PSM_T8, 0, 0, GU_FALSE);
|
||||
sceGuTexImage(0, texturePow2Height(e->w), texturePow2Height(e->h), e->tbw, e->gpuIndices);
|
||||
sceGuClutMode(GU_PSM_8888, 0, 0xFF, 0);
|
||||
sceGuClutLoad(32, pspAbgrBuf); /* 32 × 8 entries = 256 */
|
||||
sceGuTexImage(0, e->tbw, e->h, e->tbw, e->gpuIndices);
|
||||
sceGuClutLoad(32, pspAbgrBuf);
|
||||
sceGuTexFlush();
|
||||
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
|
||||
sceGuTexFilter(GU_NEAREST, GU_NEAREST);
|
||||
sceGuTexWrap(GU_CLAMP, GU_CLAMP);
|
||||
sceGuTexScale(1.0f, 1.0f);
|
||||
sceGuTexOffset(0.0f, 0.0f);
|
||||
}
|
||||
@@ -183,33 +197,38 @@ static void draw2DSprite(const ropsprite_t *s) {
|
||||
float v1 = ((s->uvY + s->uvH) / 255.0f) * (float)e->h;
|
||||
|
||||
bindTexture(s->texture);
|
||||
sceGuAmbientColor(abgr);
|
||||
|
||||
GuVert2D *verts = (GuVert2D *)sceGuGetMemory(2 * sizeof(GuVert2D));
|
||||
assertNotNull(verts, "PSP: failed to allocate sprite vertices");
|
||||
|
||||
verts[0].u = (uint16_t)u0; verts[0].v = (uint16_t)v0;
|
||||
verts[0].u = u0; verts[0].v = v0;
|
||||
verts[0].color = abgr;
|
||||
verts[0].x = s->x; verts[0].y = s->y; verts[0].z = 0;
|
||||
verts[0].x = (float)s->x; verts[0].y = (float)s->y; verts[0].z = 0.0f;
|
||||
|
||||
verts[1].u = (uint16_t)u1; verts[1].v = (uint16_t)v1;
|
||||
verts[1].u = u1; verts[1].v = v1;
|
||||
verts[1].color = abgr;
|
||||
verts[1].x = (int16_t)(s->x + s->w);
|
||||
verts[1].y = (int16_t)(s->y + s->h);
|
||||
verts[1].z = 0;
|
||||
verts[1].x = (float)(s->x + s->w);
|
||||
verts[1].y = (float)(s->y + s->h);
|
||||
verts[1].z = 0.0f;
|
||||
|
||||
sceGuDrawArray(
|
||||
GU_SPRITES,
|
||||
GU_TEXTURE_16BIT | GU_COLOR_8888 | GU_VERTEX_16BIT | GU_TRANSFORM_2D,
|
||||
GU_TEXTURE_32BITF | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D,
|
||||
2, 0, verts
|
||||
);
|
||||
}
|
||||
|
||||
static void draw3DQuad(const ropquad3d_t *q) {
|
||||
logDebug("[PSP] draw3DQuad: enter tex=%u\n", (unsigned)q->texture);
|
||||
psptexentry_t *e = (q->texture < PSP_RTEXTURE_MAX && pspTexTable[q->texture].cpuIndices)
|
||||
? &pspTexTable[q->texture]
|
||||
: &pspTexTable[0];
|
||||
uint32_t abgr = toABGR(q->tint);
|
||||
float u0 = q->uvX / 255.0f, v0 = q->uvY / 255.0f;
|
||||
float u1 = (q->uvX + q->uvW) / 255.0f;
|
||||
float v1 = (q->uvY + q->uvH) / 255.0f;
|
||||
/* UV in 0-255 range → scale to texel coords the same way draw2DSprite does. */
|
||||
float u0 = (q->uvX / 255.0f) * (float)e->w;
|
||||
float v0 = (q->uvY / 255.0f) * (float)e->h;
|
||||
float u1 = ((q->uvX + q->uvW) / 255.0f) * (float)e->w;
|
||||
float v1 = ((q->uvY + q->uvH) / 255.0f) * (float)e->h;
|
||||
|
||||
float cx = (float)q->cx, cy = (float)q->cy, cz = (float)q->cz;
|
||||
float rx = (float)q->rx, ry = (float)q->ry, rz = (float)q->rz;
|
||||
@@ -220,12 +239,9 @@ static void draw3DQuad(const ropquad3d_t *q) {
|
||||
float blx = cx-rx-ux, bly = cy-ry-uy, blz = cz-rz-uz;
|
||||
float brx = cx+rx-ux, bry = cy+ry-uy, brz = cz+rz-uz;
|
||||
|
||||
logDebug("[PSP] draw3DQuad: bindTexture\n");
|
||||
bindTexture(q->texture);
|
||||
|
||||
logDebug("[PSP] draw3DQuad: getMemory\n");
|
||||
GuVert3D *verts = (GuVert3D *)sceGuGetMemory(6 * sizeof(GuVert3D));
|
||||
logDebug("[PSP] draw3DQuad: verts=0x%08x\n", (unsigned)verts);
|
||||
assertNotNull(verts, "PSP: failed to allocate 3D quad vertices");
|
||||
|
||||
verts[0] = (GuVert3D){u0,v0, abgr, tlx,tly,tlz};
|
||||
@@ -235,21 +251,16 @@ static void draw3DQuad(const ropquad3d_t *q) {
|
||||
verts[4] = (GuVert3D){u1,v1, abgr, brx,bry,brz};
|
||||
verts[5] = (GuVert3D){u1,v0, abgr, trx,try_,trz};
|
||||
|
||||
logDebug("[PSP] draw3DQuad: sceGuDrawArray\n");
|
||||
sceGuDrawArray(
|
||||
GU_TRIANGLES,
|
||||
GU_TEXTURE_32BITF | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_3D,
|
||||
6, 0, verts
|
||||
);
|
||||
logDebug("[PSP] draw3DQuad: done\n");
|
||||
}
|
||||
|
||||
/* ---- Flush --------------------------------------------------------------- */
|
||||
|
||||
errorret_t renderPSPFlush(ropbuffer_t *buf) {
|
||||
logDebug("[PSP] renderPSPFlush: byteCount=%u count=%u\n",
|
||||
(unsigned)buf->byteCount, (unsigned)buf->count);
|
||||
|
||||
sceGuStart(GU_DIRECT, displayList);
|
||||
|
||||
sceGuEnable(GU_TEXTURE_2D);
|
||||
@@ -257,14 +268,12 @@ errorret_t renderPSPFlush(ropbuffer_t *buf) {
|
||||
sceGuDepthFunc(GU_GEQUAL); /* PSP uses reversed depth */
|
||||
|
||||
uint32_t offset = 0;
|
||||
uint32_t opIdx = 0;
|
||||
while(offset < buf->byteCount) {
|
||||
const ropheader_t *hdr = (const ropheader_t *)(buf->data + offset);
|
||||
ropop_t op = (ropop_t)hdr->op;
|
||||
|
||||
switch(op) {
|
||||
case ROP_CLEAR: {
|
||||
logDebug("[PSP] op[%u] ROP_CLEAR\n", (unsigned)opIdx);
|
||||
const ropclear_t *c = (const ropclear_t *)hdr;
|
||||
uint32_t abgr = toABGR(c->color);
|
||||
sceGuClearColor(abgr);
|
||||
@@ -273,12 +282,10 @@ errorret_t renderPSPFlush(ropbuffer_t *buf) {
|
||||
break;
|
||||
}
|
||||
case ROP_DRAW_SPRITE:
|
||||
logDebug("[PSP] op[%u] ROP_DRAW_SPRITE\n", (unsigned)opIdx);
|
||||
draw2DSprite((const ropsprite_t *)hdr);
|
||||
break;
|
||||
|
||||
case ROP_SET_PROJECTION: {
|
||||
logDebug("[PSP] op[%u] ROP_SET_PROJECTION\n", (unsigned)opIdx);
|
||||
const ropprojection_t *p = (const ropprojection_t *)hdr;
|
||||
sceGumMatrixMode(GU_PROJECTION);
|
||||
sceGumLoadIdentity();
|
||||
@@ -296,7 +303,6 @@ errorret_t renderPSPFlush(ropbuffer_t *buf) {
|
||||
break;
|
||||
}
|
||||
case ROP_SET_VIEW: {
|
||||
logDebug("[PSP] op[%u] ROP_SET_VIEW\n", (unsigned)opIdx);
|
||||
const ropview_t *v = (const ropview_t *)hdr;
|
||||
ScePspFVector3 eye = {(float)v->eyeX, (float)v->eyeY, (float)v->eyeZ};
|
||||
ScePspFVector3 target = {(float)v->tgtX, (float)v->tgtY, (float)v->tgtZ};
|
||||
@@ -309,23 +315,17 @@ errorret_t renderPSPFlush(ropbuffer_t *buf) {
|
||||
break;
|
||||
}
|
||||
case ROP_DRAW_QUAD_3D:
|
||||
logDebug("[PSP] op[%u] ROP_DRAW_QUAD_3D\n", (unsigned)opIdx);
|
||||
draw3DQuad((const ropquad3d_t *)hdr);
|
||||
break;
|
||||
|
||||
default:
|
||||
logDebug("[PSP] op[%u] unknown op=%u offset=%u\n",
|
||||
(unsigned)opIdx, (unsigned)op, (unsigned)offset);
|
||||
break;
|
||||
}
|
||||
offset += ropOpSize(op);
|
||||
opIdx++;
|
||||
}
|
||||
|
||||
logDebug("[PSP] renderPSPFlush: sceGuFinish\n");
|
||||
sceGuFinish();
|
||||
sceGuSync(0, 0);
|
||||
logDebug("[PSP] renderPSPFlush: done\n");
|
||||
errorOk();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user