Asset prog
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@@ -8,4 +8,10 @@ target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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asset.c
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assetsystem.c
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)
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# Compile definitions
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target_compile_definitions(${DUSK_TARGET_NAME}
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PRIVATE
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ASSET_TYPE=wad
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)
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@@ -7,11 +7,19 @@
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#pragma once
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#include "dusk.h"
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#include <zip.h>
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#define ASSET_FILENAME_MAX 256
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typedef struct asset_s {
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int32_t nothing;
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const char_t *filename;
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zip_file_t *fileHandle;
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} asset_t;
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void assetInit(void);
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void assetInit(
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const char_t *filename,
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);
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void assetDispose(void);
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@@ -7,8 +7,12 @@
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#pragma once
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#include "dusk.h"
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#include "display/color.h"
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#define ASSET_PALETTE_COLOR_COUNT_MAX 256
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typedef struct {
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const int32_t width;
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const int32_t height;
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} assetimage_t;
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char_t header[3];
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int32_t colorCount;
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color4b_t colors[ASSET_PALETTE_COLOR_COUNT_MAX];
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} assetpalette_t;
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@@ -7,14 +7,68 @@
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#include "assetsystem.h"
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#include "util/memory.h"
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#include "console/console.h"
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#define ASSET_SYSTEM_ASSET_FILE "dusk.dsk"
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const char_t ASSET_SYSTEM_SEARCH_PATHS[][FILENAME_MAX] = {
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"%s/%s",
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"./%s",
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"../%s",
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"../../%s",
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"data/%s",
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"../data/%s",
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};
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#define ASSET_SYSTEM_SEARCH_PATHS_COUNT (\
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sizeof(ASSET_SYSTEM_SEARCH_PATHS) / FILENAME_MAX\
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)
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assetsystem_t ASSET_SYSTEM;
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void assetSystemInit(void) {
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errorret_t assetSystemInit(void) {
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memoryZero(&ASSET_SYSTEM, sizeof(assetsystem_t));
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// threadInit(&ASSET_SYSTEM.thread, NULL);
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// Open zip file
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char_t searchPath[FILENAME_MAX];
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consolevar_t *var = consoleVarGet("sys_path");
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const char_t *sysPath = var ? var->value : ".";
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for(int32_t i = 0; i < ASSET_SYSTEM_SEARCH_PATHS_COUNT; i++) {
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sprintf(
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searchPath,
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ASSET_SYSTEM_SEARCH_PATHS[i],
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sysPath,
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ASSET_SYSTEM_ASSET_FILE
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);
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// Try open
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ASSET_SYSTEM.zip = zip_open(searchPath, ZIP_RDONLY, NULL);
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if(ASSET_SYSTEM.zip == NULL) continue;
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consolePrint("Opened asset file: %s", searchPath);
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break;
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}
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// Did we open the asset?
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if(ASSET_SYSTEM.zip == NULL) errorThrow("Failed to open asset file.");
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// Get "test.palette.dpf" file.
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zip_file_t *file = zip_fopen(ASSET_SYSTEM.zip, "test.palette.dpf", 0);
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if(file == NULL) errorThrow("Failed to open test.palette.dpf in asset file.");
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// Read it
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char_t buffer[256];
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zip_int64_t n = zip_fread(file, buffer, 256);
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if(n < 0) {
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zip_fclose(file);
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errorThrow("Failed to read test.palette.dpf in asset file.");
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}
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errorOk();
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}
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void assetSystemDispose(void) {
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// threadDispose(&ASSET_SYSTEM.thread);
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if(ASSET_SYSTEM.zip != NULL) {
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zip_close(ASSET_SYSTEM.zip);
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ASSET_SYSTEM.zip = NULL;
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}
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}
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@@ -7,9 +7,16 @@
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#pragma once
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#include "asset.h"
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#include "error/error.h"
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#if ASSET_TYPE == wad
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#else
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#error "Unsupported ASSET_TYPE"
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#endif
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typedef struct {
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int32_t nothing;
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zip_t *zip;
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} assetsystem_t;
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extern assetsystem_t ASSET_SYSTEM;
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@@ -17,7 +24,7 @@ extern assetsystem_t ASSET_SYSTEM;
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/**
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* Initializes the asset system.
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*/
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void assetSystemInit(void);
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errorret_t assetSystemInit(void);
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/**
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* Disposes/cleans up the asset system.
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@@ -11,9 +11,10 @@
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typedef struct assetimage_s assetimage_t;
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typedef struct {
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const int32_t tileWidth;
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const int32_t tileHeight;
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const int32_t tileCount;
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const int32_t columns;
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const assetimage_t *image;
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char_t header[3];
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int32_t tileWidth;
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int32_t tileHeight;
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int32_t tileCount;
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int32_t columns;
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char_t tilesetName[256];
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} assettileset_t;
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