Asset prog

This commit is contained in:
2025-08-25 10:16:55 -05:00
parent 947f21cac7
commit 8af2f044ed
23 changed files with 290 additions and 31 deletions

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@@ -10,6 +10,7 @@ target_link_libraries(${DUSK_TARGET_NAME}
PUBLIC
m
cglm
zip
)
# Includes

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@@ -8,4 +8,10 @@ target_sources(${DUSK_TARGET_NAME}
PRIVATE
asset.c
assetsystem.c
)
# Compile definitions
target_compile_definitions(${DUSK_TARGET_NAME}
PRIVATE
ASSET_TYPE=wad
)

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@@ -7,11 +7,19 @@
#pragma once
#include "dusk.h"
#include <zip.h>
#define ASSET_FILENAME_MAX 256
typedef struct asset_s {
int32_t nothing;
const char_t *filename;
zip_file_t *fileHandle;
} asset_t;
void assetInit(void);
void assetInit(
const char_t *filename,
);
void assetDispose(void);

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@@ -7,8 +7,12 @@
#pragma once
#include "dusk.h"
#include "display/color.h"
#define ASSET_PALETTE_COLOR_COUNT_MAX 256
typedef struct {
const int32_t width;
const int32_t height;
} assetimage_t;
char_t header[3];
int32_t colorCount;
color4b_t colors[ASSET_PALETTE_COLOR_COUNT_MAX];
} assetpalette_t;

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@@ -7,14 +7,68 @@
#include "assetsystem.h"
#include "util/memory.h"
#include "console/console.h"
#define ASSET_SYSTEM_ASSET_FILE "dusk.dsk"
const char_t ASSET_SYSTEM_SEARCH_PATHS[][FILENAME_MAX] = {
"%s/%s",
"./%s",
"../%s",
"../../%s",
"data/%s",
"../data/%s",
};
#define ASSET_SYSTEM_SEARCH_PATHS_COUNT (\
sizeof(ASSET_SYSTEM_SEARCH_PATHS) / FILENAME_MAX\
)
assetsystem_t ASSET_SYSTEM;
void assetSystemInit(void) {
errorret_t assetSystemInit(void) {
memoryZero(&ASSET_SYSTEM, sizeof(assetsystem_t));
// threadInit(&ASSET_SYSTEM.thread, NULL);
// Open zip file
char_t searchPath[FILENAME_MAX];
consolevar_t *var = consoleVarGet("sys_path");
const char_t *sysPath = var ? var->value : ".";
for(int32_t i = 0; i < ASSET_SYSTEM_SEARCH_PATHS_COUNT; i++) {
sprintf(
searchPath,
ASSET_SYSTEM_SEARCH_PATHS[i],
sysPath,
ASSET_SYSTEM_ASSET_FILE
);
// Try open
ASSET_SYSTEM.zip = zip_open(searchPath, ZIP_RDONLY, NULL);
if(ASSET_SYSTEM.zip == NULL) continue;
consolePrint("Opened asset file: %s", searchPath);
break;
}
// Did we open the asset?
if(ASSET_SYSTEM.zip == NULL) errorThrow("Failed to open asset file.");
// Get "test.palette.dpf" file.
zip_file_t *file = zip_fopen(ASSET_SYSTEM.zip, "test.palette.dpf", 0);
if(file == NULL) errorThrow("Failed to open test.palette.dpf in asset file.");
// Read it
char_t buffer[256];
zip_int64_t n = zip_fread(file, buffer, 256);
if(n < 0) {
zip_fclose(file);
errorThrow("Failed to read test.palette.dpf in asset file.");
}
errorOk();
}
void assetSystemDispose(void) {
// threadDispose(&ASSET_SYSTEM.thread);
if(ASSET_SYSTEM.zip != NULL) {
zip_close(ASSET_SYSTEM.zip);
ASSET_SYSTEM.zip = NULL;
}
}

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@@ -7,9 +7,16 @@
#pragma once
#include "asset.h"
#include "error/error.h"
#if ASSET_TYPE == wad
#else
#error "Unsupported ASSET_TYPE"
#endif
typedef struct {
int32_t nothing;
zip_t *zip;
} assetsystem_t;
extern assetsystem_t ASSET_SYSTEM;
@@ -17,7 +24,7 @@ extern assetsystem_t ASSET_SYSTEM;
/**
* Initializes the asset system.
*/
void assetSystemInit(void);
errorret_t assetSystemInit(void);
/**
* Disposes/cleans up the asset system.

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@@ -11,9 +11,10 @@
typedef struct assetimage_s assetimage_t;
typedef struct {
const int32_t tileWidth;
const int32_t tileHeight;
const int32_t tileCount;
const int32_t columns;
const assetimage_t *image;
char_t header[3];
int32_t tileWidth;
int32_t tileHeight;
int32_t tileCount;
int32_t columns;
char_t tilesetName[256];
} assettileset_t;

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@@ -18,6 +18,6 @@ add_subdirectory(cmd)
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
target_compile_definitions(${DUSK_TARGET_NAME}
PRIVATE
DUSK_CONSOLE_POSIX=1
CONSOLE_POSIX=1
)
endif()

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@@ -45,11 +45,32 @@ consolevar_t * consoleRegVar(
const char_t *value,
consolevarchanged_t event
) {
consolevar_t *var = &CONSOLE.variables[CONSOLE.variableCount++];
consolevar_t *var;
// Existing?
var = consoleVarGet(name);
if(var != NULL) return var;
assertTrue(
CONSOLE.variableCount < CONSOLE_VARIABLES_MAX,
"Too many console variables registered."
);
// Create
var = &CONSOLE.variables[CONSOLE.variableCount++];
consoleVarInitListener(var, name, value, event);
return var;
}
consolevar_t * consoleVarGet(const char_t *name) {
assertNotNull(name, "name must not be NULL");
for(uint32_t i = 0; i < CONSOLE.variableCount; i++) {
consolevar_t *var = &CONSOLE.variables[i];
if(stringCompare(var->name, name) == 0) return var;
}
return NULL;
}
void consolePrint(const char_t *message, ...) {
char_t buffer[CONSOLE_LINE_MAX];

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@@ -85,6 +85,14 @@ consolevar_t * consoleRegVar(
consolevarchanged_t event
);
/**
* Gets a console variable by name.
*
* @param name The name of the variable.
* @return The variable, or NULL if not found.
*/
consolevar_t * consoleVarGet(const char_t *name);
/**
* Sets the value of a console variable.
*

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@@ -26,7 +26,7 @@ errorret_t engineInit(void) {
timeInit();
consoleInit();
ecsSystemInit();
assetSystemInit();
errorChain(assetSystemInit());
errorChain(displayInit());
sceneTestAdd();

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@@ -115,7 +115,7 @@ errorret_t errorPrint(const errorret_t retval);
#define errorThrow(message, ...) \
return errorThrowImpl(\
&ERROR_STATE, ERROR_NOT_OK, __FILE__, __func__, __LINE__, (message), \
__VA_ARGS__ \
##__VA_ARGS__ \
)
/**

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@@ -6,6 +6,7 @@
*/
#include "engine/engine.h"
#include "console/console.h"
// PSP_MODULE_INFO("Dusk", 0, 1, 0);
// PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER | THREAD_ATTR_VFPU);
@@ -14,6 +15,9 @@ int main(int argc, char **argv) {
errorret_t ret;
ret = engineInit();
// Set console variable
if(argc > 0) consoleRegVar("sys_path", argv[0], NULL);
if(ret.code != ERROR_OK) {
errorCatch(errorPrint(ret));
return ret.code;