Blocked path
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@@ -8,13 +8,11 @@
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#include "npc.h"
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#include "rpg/entity/entity.h"
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#include "rpg/overworld/worldpos.h"
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#include "time/time.h"
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void npcPathInit(npc_t *npc) {
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npcpath_t *path = &npc->moveData.path;
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path->count = 0;
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path->index = 0;
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path->blockedTimer = 0.0f;
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}
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void npcPathMovement(entity_t *entity) {
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@@ -42,17 +40,5 @@ void npcPathMovement(entity_t *entity) {
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dir = pos.z < target->z ? ENTITY_DIR_NORTH : ENTITY_DIR_SOUTH;
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}
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worldpos_t prevPos = entity->position;
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entityWalk(entity, dir);
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if(worldPosIsEqual(entity->position, prevPos)) {
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// Blocked - wait before skipping so temporary blockers can move away.
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path->blockedTimer += TIME.delta;
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if(path->blockedTimer >= NPC_PATH_BLOCKED_TIMEOUT) {
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path->index = (path->index + 1) % path->count;
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path->blockedTimer = 0.0f;
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}
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} else {
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path->blockedTimer = 0.0f;
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}
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}
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