Realized why so much vram was being used.

This commit is contained in:
2025-11-11 22:54:02 -06:00
parent 9f23533069
commit 84593867dc

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@@ -10,7 +10,9 @@
#include "worldpos.h" #include "worldpos.h"
#include "display/mesh/quad.h" #include "display/mesh/quad.h"
#define CHUNK_VERTEX_COUNT_MAX (QUAD_VERTEX_COUNT * CHUNK_TILE_COUNT * 2) #define CHUNK_VERTEX_COUNT_MAX ( \
QUAD_VERTEX_COUNT * CHUNK_WIDTH * CHUNK_HEIGHT * 4 \
)
#define CHUNK_MESH_COUNT_MAX 14 #define CHUNK_MESH_COUNT_MAX 14
typedef struct chunk_s { typedef struct chunk_s {