From 84593867dc14f50e93d03f0019edcf4cd3e7b298 Mon Sep 17 00:00:00 2001 From: Dominic Masters Date: Tue, 11 Nov 2025 22:54:02 -0600 Subject: [PATCH] Realized why so much vram was being used. --- src/rpg/world/chunk.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/rpg/world/chunk.h b/src/rpg/world/chunk.h index 695c692..9f3fa14 100644 --- a/src/rpg/world/chunk.h +++ b/src/rpg/world/chunk.h @@ -10,7 +10,9 @@ #include "worldpos.h" #include "display/mesh/quad.h" -#define CHUNK_VERTEX_COUNT_MAX (QUAD_VERTEX_COUNT * CHUNK_TILE_COUNT * 2) +#define CHUNK_VERTEX_COUNT_MAX ( \ + QUAD_VERTEX_COUNT * CHUNK_WIDTH * CHUNK_HEIGHT * 4 \ +) #define CHUNK_MESH_COUNT_MAX 14 typedef struct chunk_s {