Realized why so much vram was being used.
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@@ -10,7 +10,9 @@
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#include "worldpos.h"
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#include "display/mesh/quad.h"
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#define CHUNK_VERTEX_COUNT_MAX (QUAD_VERTEX_COUNT * CHUNK_TILE_COUNT * 2)
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#define CHUNK_VERTEX_COUNT_MAX ( \
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QUAD_VERTEX_COUNT * CHUNK_WIDTH * CHUNK_HEIGHT * 4 \
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)
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#define CHUNK_MESH_COUNT_MAX 14
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typedef struct chunk_s {
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