Testing more infinite map stuff

This commit is contained in:
2025-06-16 08:41:20 -05:00
parent aa524f169c
commit 832732bde7
7 changed files with 390 additions and 247 deletions

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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
"height":16,
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"y":16
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
"height":16,
"width":16,
"x":48,
"y":16
}],
"height":32,
"id":1,
"name":"Base Layer",
"opacity":1,
"startx":-16,
"starty":0,
"type":"tilelayer",
"visible":true,
"width":80,
"x":0,
"y":0
}],
"nextlayerid":5,
"nextobjectid":3,
"nextobjectid":5,
"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"1.11.1",
@ -263,9 +314,13 @@
{
"firstgid":1,
"source":"overworld.tsx"
},
{
"firstgid":65,
"source":"entities.tsx"
}],
"tilewidth":16,
"type":"map",
"version":"1.10",
"width":30
"width":500
}

View File

@ -1,4 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<template>
<object name="NPC" width="16" height="16"/>
<tileset firstgid="1" source="../entities.tsx"/>
<object name="NPC" gid="1" width="16" height="16"/>
</template>

View File

@ -104,12 +104,83 @@ if len(firstLayer['chunks']) == 0:
firstLayerFirstChunk = firstLayer['chunks'][0]
# Now determine the input map bounds.
isMinXFound = False
isMaxXFound = False
isMinYFound = False
isMaxYFound = False
inputMapLowestX = 0
inputMapHighestX = 0
inputMapLowestY = 0
inputMapHighestY = 0
inputLayerWidthInTiles = firstLayerFirstChunk['width']
inputLayerHeightInTiles = firstLayerFirstChunk['height']
mapWidthInTiles = firstLayer['width']
mapHeightInTiles = firstLayer['height']
for chunk in firstLayer['chunks']:
if 'x' not in chunk or 'y' not in chunk:
print(f"Error: Chunk in first layer does not contain 'x' or 'y' key.")
sys.exit(1)
# Check chunk is not empty
if 'data' not in chunk or not isinstance(chunk['data'], list):
print(f"Error: Chunk in first layer does not contain 'data' key or it is not a list.")
sys.exit(1)
if len(chunk['data']) != inputLayerWidthInTiles * inputLayerHeightInTiles:
print(f"Error: Chunk in first layer does not contain the expected number of tiles ({inputLayerWidthInTiles * inputLayerHeightInTiles}).")
sys.exit(1)
chunkEmpty = True
for tile in chunk['data']:
if tile == 0:
continue
chunkEmpty = False
break
if chunkEmpty:
print(f"Warning: Chunk at ({chunk['x']}, {chunk['y']}) is empty, skipping.")
continue
chunkX = chunk['x']
chunkY = chunk['y']
if inputMapLowestX > chunkX or not isMinXFound:
inputMapLowestX = chunkX
isMinXFound = True
if inputMapHighestX < chunkX or not isMaxXFound:
inputMapHighestX = chunkX
isMaxXFound = True
if inputMapLowestY > chunkY or not isMinYFound:
inputMapLowestY = chunkY
isMinYFound = True
if inputMapHighestY < chunkY or not isMaxYFound:
inputMapHighestY = chunkY
isMaxYFound = True
inputMapHighestX += inputLayerWidthInTiles
inputMapHighestY += inputLayerHeightInTiles
print(f"Input map lowest X: {inputMapLowestX}, highest X: {inputMapHighestX}")
print(f"Input map lowest Y: {inputMapLowestY}, highest Y: {inputMapHighestY}")
# We now offset all chunks by the lowest X/Y values to make them start at (0, 0).
for layerIndex, layer in enumerate(tileLayers):
if layer['startx'] != inputMapLowestX or layer['starty'] != inputMapLowestY:
continue
for chunkIndex, chunk in enumerate(layer['chunks']):
chunk['x'] -= inputMapLowestX
chunk['y'] -= inputMapLowestY
layer['chunks'][chunkIndex] = chunk
layers[layerIndex] = layer
mapWidthInTiles = inputMapHighestX - inputMapLowestX
mapHeightInTiles = inputMapHighestY - inputMapLowestY
mapWidthInRealChunks = math.ceil(float(mapWidthInTiles) / float(CHUNK_WIDTH))
mapHeightInRealChunks = math.ceil(float(mapHeightInTiles) / float(CHUNK_HEIGHT))
print(f"Map width in chunks: {mapWidthInRealChunks}, height in chunks: {mapHeightInRealChunks}")
if inputLayerWidthInTiles < CHUNK_WIDTH or inputLayerHeightInTiles < CHUNK_HEIGHT:
print(f"Error: Input layer size {inputLayerWidthInTiles}x{inputLayerHeightInTiles} is smaller than chunk size {CHUNK_WIDTH}x{CHUNK_HEIGHT}.")
@ -139,6 +210,7 @@ for chunkY in range(mapHeightInRealChunks):
print(f"Error: Layer {layerIndex} in '{inputFile}' does not contain 'chunks' key.")
sys.exit(1)
# Find the chunk in this layer that matches the output chunk coordinates.
chunks = layer['chunks']
for chunk in chunks:
if 'x' not in chunk or 'y' not in chunk:
@ -149,6 +221,7 @@ for chunkY in range(mapHeightInRealChunks):
foundChunk = chunk
break
# If we did not find a chunk for this layer, append None.
if foundChunk is None:
chunkLayers.append(None)
continue
@ -165,22 +238,26 @@ for chunkY in range(mapHeightInRealChunks):
chunkLayers.append(None)
continue
# Append the found chunk to the chunkLayers list.
chunkLayers.append(foundChunk)
# Now we have a chunkLayers list with the found chunks for each layer.
if all(chunk is None for chunk in chunkLayers) or len(chunkLayers) == 0:
continue
# If we have more than 2 layers, we cannot handle this (yet).
if len(chunkLayers) > 2:
print(f"Error: Expected 2 layers for chunk at ({chunkX}, {chunkY}), found {len(chunkLayers)}.")
sys.exit(1)
# Shorthand functions
def getInputLocalTileX(absoluteTileX):
return absoluteTileX % inputLayerWidthInTiles
def getInputLocalTileY(absoluteTileY):
return absoluteTileY % inputLayerHeightInTiles
# Determine base layer data.
layerBase = chunkLayers[0]
layerBaseData = []
for y in range(CHUNK_HEIGHT):
@ -219,7 +296,8 @@ for chunkY in range(mapHeightInRealChunks):
f.write(f"\n")
f.write(" },\n\n")
f.write(f" .layerOverlay = {{}},\n")
f.write(f" .entities = {{}},\n")
f.write(f" .entities = {{\n")
f.write(f" }},\n")
f.write("};\n\n")