Testing more infinite map stuff
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data/entities.tsx
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.1" name="entities" tilewidth="16" tileheight="16" tilecount="64" columns="8">
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<image source="entities.png" width="128" height="128"/>
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</tileset>
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@ -27,5 +27,10 @@
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|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
|
||||||
"height":16,
|
|
||||||
"width":16,
|
|
||||||
"x":0,
|
|
||||||
"y":16
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
|
||||||
"height":16,
|
|
||||||
"width":16,
|
|
||||||
"x":16,
|
|
||||||
"y":16
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
|
||||||
"height":16,
|
|
||||||
"width":16,
|
|
||||||
"x":32,
|
|
||||||
"y":16
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
||||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
|
||||||
"height":16,
|
|
||||||
"width":16,
|
|
||||||
"x":48,
|
|
||||||
"y":16
|
|
||||||
}],
|
|
||||||
"height":32,
|
|
||||||
"id":1,
|
|
||||||
"name":"Base Layer",
|
|
||||||
"opacity":1,
|
|
||||||
"startx":-16,
|
|
||||||
"starty":0,
|
|
||||||
"type":"tilelayer",
|
|
||||||
"visible":true,
|
|
||||||
"width":80,
|
|
||||||
"x":0,
|
|
||||||
"y":0
|
|
||||||
}],
|
}],
|
||||||
"nextlayerid":5,
|
"nextlayerid":5,
|
||||||
"nextobjectid":3,
|
"nextobjectid":5,
|
||||||
"orientation":"orthogonal",
|
"orientation":"orthogonal",
|
||||||
"renderorder":"right-down",
|
"renderorder":"right-down",
|
||||||
"tiledversion":"1.11.1",
|
"tiledversion":"1.11.1",
|
||||||
@ -263,9 +314,13 @@
|
|||||||
{
|
{
|
||||||
"firstgid":1,
|
"firstgid":1,
|
||||||
"source":"overworld.tsx"
|
"source":"overworld.tsx"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"firstgid":65,
|
||||||
|
"source":"entities.tsx"
|
||||||
}],
|
}],
|
||||||
"tilewidth":16,
|
"tilewidth":16,
|
||||||
"type":"map",
|
"type":"map",
|
||||||
"version":"1.10",
|
"version":"1.10",
|
||||||
"width":30
|
"width":500
|
||||||
}
|
}
|
@ -1,4 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<template>
|
<template>
|
||||||
<object name="NPC" width="16" height="16"/>
|
<tileset firstgid="1" source="../entities.tsx"/>
|
||||||
|
<object name="NPC" gid="1" width="16" height="16"/>
|
||||||
</template>
|
</template>
|
||||||
|
@ -104,12 +104,83 @@ if len(firstLayer['chunks']) == 0:
|
|||||||
|
|
||||||
firstLayerFirstChunk = firstLayer['chunks'][0]
|
firstLayerFirstChunk = firstLayer['chunks'][0]
|
||||||
|
|
||||||
|
# Now determine the input map bounds.
|
||||||
|
isMinXFound = False
|
||||||
|
isMaxXFound = False
|
||||||
|
isMinYFound = False
|
||||||
|
isMaxYFound = False
|
||||||
|
inputMapLowestX = 0
|
||||||
|
inputMapHighestX = 0
|
||||||
|
inputMapLowestY = 0
|
||||||
|
inputMapHighestY = 0
|
||||||
inputLayerWidthInTiles = firstLayerFirstChunk['width']
|
inputLayerWidthInTiles = firstLayerFirstChunk['width']
|
||||||
inputLayerHeightInTiles = firstLayerFirstChunk['height']
|
inputLayerHeightInTiles = firstLayerFirstChunk['height']
|
||||||
mapWidthInTiles = firstLayer['width']
|
|
||||||
mapHeightInTiles = firstLayer['height']
|
for chunk in firstLayer['chunks']:
|
||||||
|
if 'x' not in chunk or 'y' not in chunk:
|
||||||
|
print(f"Error: Chunk in first layer does not contain 'x' or 'y' key.")
|
||||||
|
sys.exit(1)
|
||||||
|
|
||||||
|
# Check chunk is not empty
|
||||||
|
if 'data' not in chunk or not isinstance(chunk['data'], list):
|
||||||
|
print(f"Error: Chunk in first layer does not contain 'data' key or it is not a list.")
|
||||||
|
sys.exit(1)
|
||||||
|
|
||||||
|
if len(chunk['data']) != inputLayerWidthInTiles * inputLayerHeightInTiles:
|
||||||
|
print(f"Error: Chunk in first layer does not contain the expected number of tiles ({inputLayerWidthInTiles * inputLayerHeightInTiles}).")
|
||||||
|
sys.exit(1)
|
||||||
|
|
||||||
|
chunkEmpty = True
|
||||||
|
for tile in chunk['data']:
|
||||||
|
if tile == 0:
|
||||||
|
continue
|
||||||
|
chunkEmpty = False
|
||||||
|
break
|
||||||
|
|
||||||
|
if chunkEmpty:
|
||||||
|
print(f"Warning: Chunk at ({chunk['x']}, {chunk['y']}) is empty, skipping.")
|
||||||
|
continue
|
||||||
|
|
||||||
|
chunkX = chunk['x']
|
||||||
|
chunkY = chunk['y']
|
||||||
|
|
||||||
|
if inputMapLowestX > chunkX or not isMinXFound:
|
||||||
|
inputMapLowestX = chunkX
|
||||||
|
isMinXFound = True
|
||||||
|
if inputMapHighestX < chunkX or not isMaxXFound:
|
||||||
|
inputMapHighestX = chunkX
|
||||||
|
isMaxXFound = True
|
||||||
|
|
||||||
|
if inputMapLowestY > chunkY or not isMinYFound:
|
||||||
|
inputMapLowestY = chunkY
|
||||||
|
isMinYFound = True
|
||||||
|
if inputMapHighestY < chunkY or not isMaxYFound:
|
||||||
|
inputMapHighestY = chunkY
|
||||||
|
isMaxYFound = True
|
||||||
|
|
||||||
|
inputMapHighestX += inputLayerWidthInTiles
|
||||||
|
inputMapHighestY += inputLayerHeightInTiles
|
||||||
|
|
||||||
|
print(f"Input map lowest X: {inputMapLowestX}, highest X: {inputMapHighestX}")
|
||||||
|
print(f"Input map lowest Y: {inputMapLowestY}, highest Y: {inputMapHighestY}")
|
||||||
|
|
||||||
|
# We now offset all chunks by the lowest X/Y values to make them start at (0, 0).
|
||||||
|
for layerIndex, layer in enumerate(tileLayers):
|
||||||
|
if layer['startx'] != inputMapLowestX or layer['starty'] != inputMapLowestY:
|
||||||
|
continue
|
||||||
|
|
||||||
|
for chunkIndex, chunk in enumerate(layer['chunks']):
|
||||||
|
chunk['x'] -= inputMapLowestX
|
||||||
|
chunk['y'] -= inputMapLowestY
|
||||||
|
layer['chunks'][chunkIndex] = chunk
|
||||||
|
|
||||||
|
layers[layerIndex] = layer
|
||||||
|
|
||||||
|
mapWidthInTiles = inputMapHighestX - inputMapLowestX
|
||||||
|
mapHeightInTiles = inputMapHighestY - inputMapLowestY
|
||||||
mapWidthInRealChunks = math.ceil(float(mapWidthInTiles) / float(CHUNK_WIDTH))
|
mapWidthInRealChunks = math.ceil(float(mapWidthInTiles) / float(CHUNK_WIDTH))
|
||||||
mapHeightInRealChunks = math.ceil(float(mapHeightInTiles) / float(CHUNK_HEIGHT))
|
mapHeightInRealChunks = math.ceil(float(mapHeightInTiles) / float(CHUNK_HEIGHT))
|
||||||
|
print(f"Map width in chunks: {mapWidthInRealChunks}, height in chunks: {mapHeightInRealChunks}")
|
||||||
|
|
||||||
if inputLayerWidthInTiles < CHUNK_WIDTH or inputLayerHeightInTiles < CHUNK_HEIGHT:
|
if inputLayerWidthInTiles < CHUNK_WIDTH or inputLayerHeightInTiles < CHUNK_HEIGHT:
|
||||||
print(f"Error: Input layer size {inputLayerWidthInTiles}x{inputLayerHeightInTiles} is smaller than chunk size {CHUNK_WIDTH}x{CHUNK_HEIGHT}.")
|
print(f"Error: Input layer size {inputLayerWidthInTiles}x{inputLayerHeightInTiles} is smaller than chunk size {CHUNK_WIDTH}x{CHUNK_HEIGHT}.")
|
||||||
@ -139,6 +210,7 @@ for chunkY in range(mapHeightInRealChunks):
|
|||||||
print(f"Error: Layer {layerIndex} in '{inputFile}' does not contain 'chunks' key.")
|
print(f"Error: Layer {layerIndex} in '{inputFile}' does not contain 'chunks' key.")
|
||||||
sys.exit(1)
|
sys.exit(1)
|
||||||
|
|
||||||
|
# Find the chunk in this layer that matches the output chunk coordinates.
|
||||||
chunks = layer['chunks']
|
chunks = layer['chunks']
|
||||||
for chunk in chunks:
|
for chunk in chunks:
|
||||||
if 'x' not in chunk or 'y' not in chunk:
|
if 'x' not in chunk or 'y' not in chunk:
|
||||||
@ -149,6 +221,7 @@ for chunkY in range(mapHeightInRealChunks):
|
|||||||
foundChunk = chunk
|
foundChunk = chunk
|
||||||
break
|
break
|
||||||
|
|
||||||
|
# If we did not find a chunk for this layer, append None.
|
||||||
if foundChunk is None:
|
if foundChunk is None:
|
||||||
chunkLayers.append(None)
|
chunkLayers.append(None)
|
||||||
continue
|
continue
|
||||||
@ -165,22 +238,26 @@ for chunkY in range(mapHeightInRealChunks):
|
|||||||
chunkLayers.append(None)
|
chunkLayers.append(None)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
|
# Append the found chunk to the chunkLayers list.
|
||||||
chunkLayers.append(foundChunk)
|
chunkLayers.append(foundChunk)
|
||||||
|
|
||||||
# Now we have a chunkLayers list with the found chunks for each layer.
|
# Now we have a chunkLayers list with the found chunks for each layer.
|
||||||
if all(chunk is None for chunk in chunkLayers) or len(chunkLayers) == 0:
|
if all(chunk is None for chunk in chunkLayers) or len(chunkLayers) == 0:
|
||||||
continue
|
continue
|
||||||
|
|
||||||
|
# If we have more than 2 layers, we cannot handle this (yet).
|
||||||
if len(chunkLayers) > 2:
|
if len(chunkLayers) > 2:
|
||||||
print(f"Error: Expected 2 layers for chunk at ({chunkX}, {chunkY}), found {len(chunkLayers)}.")
|
print(f"Error: Expected 2 layers for chunk at ({chunkX}, {chunkY}), found {len(chunkLayers)}.")
|
||||||
sys.exit(1)
|
sys.exit(1)
|
||||||
|
|
||||||
|
# Shorthand functions
|
||||||
def getInputLocalTileX(absoluteTileX):
|
def getInputLocalTileX(absoluteTileX):
|
||||||
return absoluteTileX % inputLayerWidthInTiles
|
return absoluteTileX % inputLayerWidthInTiles
|
||||||
|
|
||||||
def getInputLocalTileY(absoluteTileY):
|
def getInputLocalTileY(absoluteTileY):
|
||||||
return absoluteTileY % inputLayerHeightInTiles
|
return absoluteTileY % inputLayerHeightInTiles
|
||||||
|
|
||||||
|
# Determine base layer data.
|
||||||
layerBase = chunkLayers[0]
|
layerBase = chunkLayers[0]
|
||||||
layerBaseData = []
|
layerBaseData = []
|
||||||
for y in range(CHUNK_HEIGHT):
|
for y in range(CHUNK_HEIGHT):
|
||||||
@ -219,7 +296,8 @@ for chunkY in range(mapHeightInRealChunks):
|
|||||||
f.write(f"\n")
|
f.write(f"\n")
|
||||||
f.write(" },\n\n")
|
f.write(" },\n\n")
|
||||||
f.write(f" .layerOverlay = {{}},\n")
|
f.write(f" .layerOverlay = {{}},\n")
|
||||||
f.write(f" .entities = {{}},\n")
|
f.write(f" .entities = {{\n")
|
||||||
|
f.write(f" }},\n")
|
||||||
f.write("};\n\n")
|
f.write("};\n\n")
|
||||||
|
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user