Fixed packed map shader.
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@ -14,6 +14,6 @@ void overworldRender() {
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mapShaderUse();
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quadRender(OVERWORLD.mapWidth * OVERWORLD.mapHeight);
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// entityShaderUse();
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// quadRender(OVERWORLD.entityCount);
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entityShaderUse();
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quadRender(OVERWORLD.entityCount);
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}
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