Testing on real wii hardware some more
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@@ -52,6 +52,7 @@ errorret_t meshDrawDolphin(
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assertTrue(offsetof(meshvertex_t, pos) == 8, "pos offset wrong");
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#endif
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// Flush vertex data to GPU. This is required before drawing with GX.
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DCFlushRange(
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(void*)&mesh->vertices[vertexOffset],
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sizeof(meshvertex_t) * vertexCount
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