Testing on real wii hardware some more

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YourWishes committed 2026-04-18 15:59:25 -05:00
1 parent 8e49be5ac4
commit 7bacb3ee2b
4 files changed
+21 -19

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@@ -52,6 +52,7 @@ errorret_t meshDrawDolphin(
assertTrue(offsetof(meshvertex_t, pos) == 8, "pos offset wrong");
#endif
// Flush vertex data to GPU. This is required before drawing with GX.
DCFlushRange(
(void*)&mesh->vertices[vertexOffset],
sizeof(meshvertex_t) * vertexCount