Add a real test suite for the save system (previously had none)

Covers save.c (device discovery/orchestration), savedevice.c (the
generic device state machine and platform dispatch), and the Linux
platform backend (path building, availability checks, JSON read/write,
corrupt/missing-file handling), plus saveslot.c/savesettings.c JSON
round-trips. 88 tests across 5 files, all run against the real Linux
filesystem backend sandboxed to a temp $HOME (there's no mockable
platform layer - the hooks are compile-time macros, not function
pointers).

Deliberately locks in two existing behaviors rather than working around
them: saveSaveSettings() is a permanent no-op because nothing anywhere
ever sets SAVE.settingsDirty = true, and saveUpdate() unconditionally
rewrites settings back out the moment a device is found regardless of
that same dirty flag. Both are pre-existing, not introduced here.

Does not cover the SAVE_DEVICE_DATA_RAW blob codec (PSP/GameCube/Wii
only) or GameCube's 2-device fallback chain - neither compiles into the
Linux host test build.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-30 12:33:20 -05:00
parent c0292842a5
commit 7a858cc424
9 changed files with 1876 additions and 0 deletions
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
// nftw()/FTW_DEPTH/FTW_PHYS are glibc extensions gated behind this.
#define _XOPEN_SOURCE 700
#include "savetestfixture.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/string.h"
#include <ftw.h>
#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static char_t SAVE_TEST_FIXTURE_HOME[PATH_MAX];
static char_t SAVE_TEST_FIXTURE_REAL_HOME[PATH_MAX];
static bool_t SAVE_TEST_FIXTURE_HAD_REAL_HOME;
static int_t saveTestFixtureRemoveEntry(
const char *path,
const struct stat *statBuffer,
int typeFlag,
struct FTW *ftwBuffer
) {
return remove(path);
}
int saveTestFixtureSetup(void **state) {
const char_t *realHome = getenv("HOME");
SAVE_TEST_FIXTURE_HAD_REAL_HOME = realHome != NULL;
if(realHome != NULL) {
stringCopy(
SAVE_TEST_FIXTURE_REAL_HOME, realHome, sizeof(SAVE_TEST_FIXTURE_REAL_HOME) - 1
);
}
stringCopy(
SAVE_TEST_FIXTURE_HOME, "/tmp/dusk-save-test-XXXXXX",
sizeof(SAVE_TEST_FIXTURE_HOME) - 1
);
assertNotNull(mkdtemp(SAVE_TEST_FIXTURE_HOME), "Failed to create temp $HOME");
assertTrue(setenv("HOME", SAVE_TEST_FIXTURE_HOME, 1) == 0, "setenv failed");
errorret_t ret = saveInit();
assertTrue(errorIsOk(ret), "saveInit failed in test fixture");
return 0;
}
int saveTestFixtureTeardown(void **state) {
nftw(SAVE_TEST_FIXTURE_HOME, saveTestFixtureRemoveEntry, 16, FTW_DEPTH | FTW_PHYS);
if(SAVE_TEST_FIXTURE_HAD_REAL_HOME) {
setenv("HOME", SAVE_TEST_FIXTURE_REAL_HOME, 1);
} else {
unsetenv("HOME");
}
memoryZero(&SAVE, sizeof(SAVE));
return 0;
}
void saveTestFixtureBlockSaveDirectory(void) {
const char_t *home = getenv("HOME");
assertNotNull(home, "Fixture $HOME must be set before blocking it");
char_t path[PATH_MAX];
stringFormat(path, sizeof(path), "%s/.dusk", home);
FILE *file = fopen(path, "w");
assertNotNull(file, "Failed to create blocking file");
fclose(file);
}