Add optional cutscene field to move schema

Lets a move reference a cutscene to play when used, resolved by name
the same way a CUTSCENE item's "name" field is. Still just a schema
placeholder - no loader consumes moves.jsonc yet.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
This commit is contained in:
2026-09-14 12:10:06 -05:00
co-authored by Claude Sonnet 5
parent 3ce892f846
commit 74a4290be4
+5 -1
View File
@@ -8,7 +8,11 @@
"ability": "FIRE", "ability": "FIRE",
"power": 12, "power": 12,
"mpCost": 4, "mpCost": 4,
"target": "SINGLE_ENEMY" "target": "SINGLE_ENEMY",
// Optional - name of a cutscene (see assets/cutscenes/) to play
// when this move is used, resolved lazily like a CUTSCENE item's
// "name" field. Omit for a move with no special presentation.
"cutscene": "battle/fire"
} }
} }
} }