From 74a4290be4200da7a0ff1a489693d4bb151d60ec Mon Sep 17 00:00:00 2001 From: Dominic Masters Date: Mon, 14 Sep 2026 12:10:06 -0500 Subject: [PATCH] Add optional cutscene field to move schema Lets a move reference a cutscene to play when used, resolved by name the same way a CUTSCENE item's "name" field is. Still just a schema placeholder - no loader consumes moves.jsonc yet. Co-Authored-By: Claude Sonnet 5 --- assets/battle/moves.jsonc | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/assets/battle/moves.jsonc b/assets/battle/moves.jsonc index 0f1d2da5..9ddc4313 100644 --- a/assets/battle/moves.jsonc +++ b/assets/battle/moves.jsonc @@ -8,7 +8,11 @@ "ability": "FIRE", "power": 12, "mpCost": 4, - "target": "SINGLE_ENEMY" + "target": "SINGLE_ENEMY", + // Optional - name of a cutscene (see assets/cutscenes/) to play + // when this move is used, resolved lazily like a CUTSCENE item's + // "name" field. Omit for a move with no special presentation. + "cutscene": "battle/fire" } } }