Localize remaining hardcoded UI strings and persist language preference
Replaces the last hardcoded English strings (initial-scene modals, game menu save status messages) with locale-loaded text, adds a shared LOCALE_LIST so the settings dropdown and locale manager stay in sync, and persists the chosen language into savemeta_t across all platforms. Also fixes two message buffers that were too small for their longest translations. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -120,6 +120,9 @@ errorret_t saveMetaLoadLinux(savemeta_t *out) {
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out->deadzone = saveJsonReadFloatLinux(
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root, "deadzone", SAVE_META_DEADZONE_DEFAULT
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);
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out->language = saveJsonReadUInt8Linux(
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root, "language", SAVE_META_LANGUAGE_DEFAULT
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);
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out->exists = true;
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yyjson_doc_free(doc);
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@@ -136,6 +139,7 @@ errorret_t saveMetaWriteLinux(savemeta_t *meta) {
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errorChain(saveJsonWriterInitLinux(&writer));
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saveJsonWriterAddUInt32Linux(&writer, "version", meta->version);
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saveJsonWriterAddFloatLinux(&writer, "deadzone", meta->deadzone);
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saveJsonWriterAddUInt8Linux(&writer, "language", meta->language);
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errorret_t ret = saveJsonWriterSaveLinux(&writer, path);
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saveJsonWriterDisposeLinux(&writer);
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