physics stuff

This commit is contained in:
2026-07-17 19:07:32 -05:00
parent 0bc80d5df3
commit 5f08337726
38 changed files with 945 additions and 634 deletions
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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
include(dusktest)
# Tests
dusktest(test_entitydir.c)
dusktest(test_entity.c)
# Subdirs
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "dusktest.h"
#include "util/memory.h"
#include "rpg/entity/entity.h"
static void testEntitiesReset(void) {
memoryZero(ENTITIES, sizeof(ENTITIES));
}
static void testEntityPlace(
const uint8_t index,
const entitytype_t type,
const vec3 position,
const entitydir_t direction
) {
entityInit(&ENTITIES[index], type);
ENTITIES[index].direction = direction;
const vec3 extents = ENTITY_PHYSICS_EXTENTS_DEFAULT;
physicsBodyInit(&ENTITIES[index].body, position, extents);
}
static void test_entityGetFacingFindsEntityAhead(void **state) {
testEntitiesReset();
testEntityPlace(0, ENTITY_TYPE_PLAYER, (vec3){ 0.0f, 0.0f, 0.0f },
ENTITY_DIR_EAST);
testEntityPlace(1, ENTITY_TYPE_NPC, (vec3){ 1.0f, 0.0f, 0.0f },
ENTITY_DIR_NORTH);
entity_t *result = entityGetFacing(&ENTITIES[0], ENTITY_INTERACT_RANGE);
assert_ptr_equal(result, &ENTITIES[1]);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityGetFacingIgnoresEntityBehind(void **state) {
testEntitiesReset();
testEntityPlace(0, ENTITY_TYPE_PLAYER, (vec3){ 0.0f, 0.0f, 0.0f },
ENTITY_DIR_EAST);
testEntityPlace(1, ENTITY_TYPE_NPC, (vec3){ -2.0f, 0.0f, 0.0f },
ENTITY_DIR_NORTH);
entity_t *result = entityGetFacing(&ENTITIES[0], ENTITY_INTERACT_RANGE);
assert_null(result);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityGetFacingIgnoresEntityToSide(void **state) {
testEntitiesReset();
testEntityPlace(0, ENTITY_TYPE_PLAYER, (vec3){ 0.0f, 0.0f, 0.0f },
ENTITY_DIR_EAST);
testEntityPlace(1, ENTITY_TYPE_NPC, (vec3){ 0.0f, 3.0f, 0.0f },
ENTITY_DIR_NORTH);
entity_t *result = entityGetFacing(&ENTITIES[0], ENTITY_INTERACT_RANGE);
assert_null(result);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityGetFacingReturnsNullWhenNothingInRange(void **state) {
testEntitiesReset();
testEntityPlace(0, ENTITY_TYPE_PLAYER, (vec3){ 0.0f, 0.0f, 0.0f },
ENTITY_DIR_EAST);
entity_t *result = entityGetFacing(&ENTITIES[0], ENTITY_INTERACT_RANGE);
assert_null(result);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityGetFacingPicksNearest(void **state) {
testEntitiesReset();
testEntityPlace(0, ENTITY_TYPE_PLAYER, (vec3){ 0.0f, 0.0f, 0.0f },
ENTITY_DIR_EAST);
// Farther candidate placed at the lower array index, to prove the
// result is chosen by distance, not array/insertion order.
testEntityPlace(1, ENTITY_TYPE_NPC, (vec3){ 1.5f, 0.0f, 0.0f },
ENTITY_DIR_NORTH);
testEntityPlace(2, ENTITY_TYPE_NPC, (vec3){ 1.0f, 0.0f, 0.0f },
ENTITY_DIR_NORTH);
entity_t *result = entityGetFacing(&ENTITIES[0], ENTITY_INTERACT_RANGE);
assert_ptr_equal(result, &ENTITIES[2]);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
int main(void) {
const struct CMUnitTest tests[] = {
cmocka_unit_test(test_entityGetFacingFindsEntityAhead),
cmocka_unit_test(test_entityGetFacingIgnoresEntityBehind),
cmocka_unit_test(test_entityGetFacingIgnoresEntityToSide),
cmocka_unit_test(test_entityGetFacingReturnsNullWhenNothingInRange),
cmocka_unit_test(test_entityGetFacingPicksNearest),
};
return cmocka_run_group_tests(tests, NULL, NULL);
}
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "dusktest.h"
#include "util/memory.h"
#include "rpg/entity/entitydir.h"
static void test_entityDirToVec2(void **state) {
vec2 out;
entityDirToVec2(ENTITY_DIR_NORTH, out);
assert_float_equal(out[0], 0.0f, 0.0001f);
assert_float_equal(out[1], 1.0f, 0.0001f);
entityDirToVec2(ENTITY_DIR_EAST, out);
assert_float_equal(out[0], 1.0f, 0.0001f);
assert_float_equal(out[1], 0.0f, 0.0001f);
entityDirToVec2(ENTITY_DIR_SOUTH, out);
assert_float_equal(out[0], 0.0f, 0.0001f);
assert_float_equal(out[1], -1.0f, 0.0001f);
entityDirToVec2(ENTITY_DIR_WEST, out);
assert_float_equal(out[0], -1.0f, 0.0001f);
assert_float_equal(out[1], 0.0f, 0.0001f);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityDirFromVec2Cardinal(void **state) {
assert_int_equal(
entityDirFromVec2((vec2){ 0.0f, 1.0f }), ENTITY_DIR_NORTH
);
assert_int_equal(
entityDirFromVec2((vec2){ 1.0f, 0.0f }), ENTITY_DIR_EAST
);
assert_int_equal(
entityDirFromVec2((vec2){ 0.0f, -1.0f }), ENTITY_DIR_SOUTH
);
assert_int_equal(
entityDirFromVec2((vec2){ -1.0f, 0.0f }), ENTITY_DIR_WEST
);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityDirFromVec2DominantAxis(void **state) {
// |x| > |y| picks east/west regardless of y's sign.
assert_int_equal(
entityDirFromVec2((vec2){ 2.0f, 1.0f }), ENTITY_DIR_EAST
);
assert_int_equal(
entityDirFromVec2((vec2){ -2.0f, -1.0f }), ENTITY_DIR_WEST
);
// |y| >= |x| picks north/south.
assert_int_equal(
entityDirFromVec2((vec2){ 1.0f, 2.0f }), ENTITY_DIR_NORTH
);
assert_int_equal(
entityDirFromVec2((vec2){ -1.0f, -3.0f }), ENTITY_DIR_SOUTH
);
// Exact diagonal ties break toward north/south.
assert_int_equal(
entityDirFromVec2((vec2){ 0.7f, 0.7f }), ENTITY_DIR_NORTH
);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
int main(void) {
const struct CMUnitTest tests[] = {
cmocka_unit_test(test_entityDirToVec2),
cmocka_unit_test(test_entityDirFromVec2Cardinal),
cmocka_unit_test(test_entityDirFromVec2DominantAxis),
};
return cmocka_run_group_tests(tests, NULL, NULL);
}