Files
dusk/test/rpg/entity/test_entity.c
T
2026-07-17 19:07:32 -05:00

106 lines
3.3 KiB
C

/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "dusktest.h"
#include "util/memory.h"
#include "rpg/entity/entity.h"
static void testEntitiesReset(void) {
memoryZero(ENTITIES, sizeof(ENTITIES));
}
static void testEntityPlace(
const uint8_t index,
const entitytype_t type,
const vec3 position,
const entitydir_t direction
) {
entityInit(&ENTITIES[index], type);
ENTITIES[index].direction = direction;
const vec3 extents = ENTITY_PHYSICS_EXTENTS_DEFAULT;
physicsBodyInit(&ENTITIES[index].body, position, extents);
}
static void test_entityGetFacingFindsEntityAhead(void **state) {
testEntitiesReset();
testEntityPlace(0, ENTITY_TYPE_PLAYER, (vec3){ 0.0f, 0.0f, 0.0f },
ENTITY_DIR_EAST);
testEntityPlace(1, ENTITY_TYPE_NPC, (vec3){ 1.0f, 0.0f, 0.0f },
ENTITY_DIR_NORTH);
entity_t *result = entityGetFacing(&ENTITIES[0], ENTITY_INTERACT_RANGE);
assert_ptr_equal(result, &ENTITIES[1]);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityGetFacingIgnoresEntityBehind(void **state) {
testEntitiesReset();
testEntityPlace(0, ENTITY_TYPE_PLAYER, (vec3){ 0.0f, 0.0f, 0.0f },
ENTITY_DIR_EAST);
testEntityPlace(1, ENTITY_TYPE_NPC, (vec3){ -2.0f, 0.0f, 0.0f },
ENTITY_DIR_NORTH);
entity_t *result = entityGetFacing(&ENTITIES[0], ENTITY_INTERACT_RANGE);
assert_null(result);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityGetFacingIgnoresEntityToSide(void **state) {
testEntitiesReset();
testEntityPlace(0, ENTITY_TYPE_PLAYER, (vec3){ 0.0f, 0.0f, 0.0f },
ENTITY_DIR_EAST);
testEntityPlace(1, ENTITY_TYPE_NPC, (vec3){ 0.0f, 3.0f, 0.0f },
ENTITY_DIR_NORTH);
entity_t *result = entityGetFacing(&ENTITIES[0], ENTITY_INTERACT_RANGE);
assert_null(result);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityGetFacingReturnsNullWhenNothingInRange(void **state) {
testEntitiesReset();
testEntityPlace(0, ENTITY_TYPE_PLAYER, (vec3){ 0.0f, 0.0f, 0.0f },
ENTITY_DIR_EAST);
entity_t *result = entityGetFacing(&ENTITIES[0], ENTITY_INTERACT_RANGE);
assert_null(result);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityGetFacingPicksNearest(void **state) {
testEntitiesReset();
testEntityPlace(0, ENTITY_TYPE_PLAYER, (vec3){ 0.0f, 0.0f, 0.0f },
ENTITY_DIR_EAST);
// Farther candidate placed at the lower array index, to prove the
// result is chosen by distance, not array/insertion order.
testEntityPlace(1, ENTITY_TYPE_NPC, (vec3){ 1.5f, 0.0f, 0.0f },
ENTITY_DIR_NORTH);
testEntityPlace(2, ENTITY_TYPE_NPC, (vec3){ 1.0f, 0.0f, 0.0f },
ENTITY_DIR_NORTH);
entity_t *result = entityGetFacing(&ENTITIES[0], ENTITY_INTERACT_RANGE);
assert_ptr_equal(result, &ENTITIES[2]);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
int main(void) {
const struct CMUnitTest tests[] = {
cmocka_unit_test(test_entityGetFacingFindsEntityAhead),
cmocka_unit_test(test_entityGetFacingIgnoresEntityBehind),
cmocka_unit_test(test_entityGetFacingIgnoresEntityToSide),
cmocka_unit_test(test_entityGetFacingReturnsNullWhenNothingInRange),
cmocka_unit_test(test_entityGetFacingPicksNearest),
};
return cmocka_run_group_tests(tests, NULL, NULL);
}