physics stuff
This commit is contained in:
@@ -10,4 +10,5 @@ dusktest(test_rpg.c)
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# Subdirs
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add_subdirectory(overworld)
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add_subdirectory(physics)
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add_subdirectory(physics)
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add_subdirectory(entity)
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@@ -0,0 +1,12 @@
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# Copyright (c) 2026 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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include(dusktest)
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# Tests
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dusktest(test_entitydir.c)
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dusktest(test_entity.c)
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# Subdirs
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@@ -0,0 +1,105 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "dusktest.h"
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#include "util/memory.h"
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#include "rpg/entity/entity.h"
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static void testEntitiesReset(void) {
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memoryZero(ENTITIES, sizeof(ENTITIES));
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}
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static void testEntityPlace(
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const uint8_t index,
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const entitytype_t type,
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const vec3 position,
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const entitydir_t direction
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) {
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entityInit(&ENTITIES[index], type);
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ENTITIES[index].direction = direction;
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const vec3 extents = ENTITY_PHYSICS_EXTENTS_DEFAULT;
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physicsBodyInit(&ENTITIES[index].body, position, extents);
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}
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static void test_entityGetFacingFindsEntityAhead(void **state) {
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testEntitiesReset();
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testEntityPlace(0, ENTITY_TYPE_PLAYER, (vec3){ 0.0f, 0.0f, 0.0f },
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ENTITY_DIR_EAST);
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testEntityPlace(1, ENTITY_TYPE_NPC, (vec3){ 1.0f, 0.0f, 0.0f },
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ENTITY_DIR_NORTH);
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entity_t *result = entityGetFacing(&ENTITIES[0], ENTITY_INTERACT_RANGE);
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assert_ptr_equal(result, &ENTITIES[1]);
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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static void test_entityGetFacingIgnoresEntityBehind(void **state) {
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testEntitiesReset();
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testEntityPlace(0, ENTITY_TYPE_PLAYER, (vec3){ 0.0f, 0.0f, 0.0f },
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ENTITY_DIR_EAST);
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testEntityPlace(1, ENTITY_TYPE_NPC, (vec3){ -2.0f, 0.0f, 0.0f },
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ENTITY_DIR_NORTH);
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entity_t *result = entityGetFacing(&ENTITIES[0], ENTITY_INTERACT_RANGE);
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assert_null(result);
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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static void test_entityGetFacingIgnoresEntityToSide(void **state) {
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testEntitiesReset();
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testEntityPlace(0, ENTITY_TYPE_PLAYER, (vec3){ 0.0f, 0.0f, 0.0f },
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ENTITY_DIR_EAST);
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testEntityPlace(1, ENTITY_TYPE_NPC, (vec3){ 0.0f, 3.0f, 0.0f },
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ENTITY_DIR_NORTH);
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entity_t *result = entityGetFacing(&ENTITIES[0], ENTITY_INTERACT_RANGE);
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assert_null(result);
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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static void test_entityGetFacingReturnsNullWhenNothingInRange(void **state) {
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testEntitiesReset();
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testEntityPlace(0, ENTITY_TYPE_PLAYER, (vec3){ 0.0f, 0.0f, 0.0f },
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ENTITY_DIR_EAST);
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entity_t *result = entityGetFacing(&ENTITIES[0], ENTITY_INTERACT_RANGE);
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assert_null(result);
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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static void test_entityGetFacingPicksNearest(void **state) {
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testEntitiesReset();
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testEntityPlace(0, ENTITY_TYPE_PLAYER, (vec3){ 0.0f, 0.0f, 0.0f },
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ENTITY_DIR_EAST);
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// Farther candidate placed at the lower array index, to prove the
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// result is chosen by distance, not array/insertion order.
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testEntityPlace(1, ENTITY_TYPE_NPC, (vec3){ 1.5f, 0.0f, 0.0f },
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ENTITY_DIR_NORTH);
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testEntityPlace(2, ENTITY_TYPE_NPC, (vec3){ 1.0f, 0.0f, 0.0f },
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ENTITY_DIR_NORTH);
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entity_t *result = entityGetFacing(&ENTITIES[0], ENTITY_INTERACT_RANGE);
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assert_ptr_equal(result, &ENTITIES[2]);
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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int main(void) {
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const struct CMUnitTest tests[] = {
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cmocka_unit_test(test_entityGetFacingFindsEntityAhead),
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cmocka_unit_test(test_entityGetFacingIgnoresEntityBehind),
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cmocka_unit_test(test_entityGetFacingIgnoresEntityToSide),
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cmocka_unit_test(test_entityGetFacingReturnsNullWhenNothingInRange),
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cmocka_unit_test(test_entityGetFacingPicksNearest),
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};
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return cmocka_run_group_tests(tests, NULL, NULL);
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}
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@@ -0,0 +1,84 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "dusktest.h"
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#include "util/memory.h"
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#include "rpg/entity/entitydir.h"
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static void test_entityDirToVec2(void **state) {
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vec2 out;
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entityDirToVec2(ENTITY_DIR_NORTH, out);
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assert_float_equal(out[0], 0.0f, 0.0001f);
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assert_float_equal(out[1], 1.0f, 0.0001f);
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entityDirToVec2(ENTITY_DIR_EAST, out);
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assert_float_equal(out[0], 1.0f, 0.0001f);
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assert_float_equal(out[1], 0.0f, 0.0001f);
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entityDirToVec2(ENTITY_DIR_SOUTH, out);
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assert_float_equal(out[0], 0.0f, 0.0001f);
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assert_float_equal(out[1], -1.0f, 0.0001f);
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entityDirToVec2(ENTITY_DIR_WEST, out);
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assert_float_equal(out[0], -1.0f, 0.0001f);
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assert_float_equal(out[1], 0.0f, 0.0001f);
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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static void test_entityDirFromVec2Cardinal(void **state) {
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assert_int_equal(
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entityDirFromVec2((vec2){ 0.0f, 1.0f }), ENTITY_DIR_NORTH
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);
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assert_int_equal(
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entityDirFromVec2((vec2){ 1.0f, 0.0f }), ENTITY_DIR_EAST
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);
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assert_int_equal(
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entityDirFromVec2((vec2){ 0.0f, -1.0f }), ENTITY_DIR_SOUTH
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);
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assert_int_equal(
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entityDirFromVec2((vec2){ -1.0f, 0.0f }), ENTITY_DIR_WEST
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);
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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static void test_entityDirFromVec2DominantAxis(void **state) {
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// |x| > |y| picks east/west regardless of y's sign.
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assert_int_equal(
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entityDirFromVec2((vec2){ 2.0f, 1.0f }), ENTITY_DIR_EAST
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);
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assert_int_equal(
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entityDirFromVec2((vec2){ -2.0f, -1.0f }), ENTITY_DIR_WEST
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);
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// |y| >= |x| picks north/south.
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assert_int_equal(
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entityDirFromVec2((vec2){ 1.0f, 2.0f }), ENTITY_DIR_NORTH
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);
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assert_int_equal(
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entityDirFromVec2((vec2){ -1.0f, -3.0f }), ENTITY_DIR_SOUTH
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);
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// Exact diagonal ties break toward north/south.
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assert_int_equal(
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entityDirFromVec2((vec2){ 0.7f, 0.7f }), ENTITY_DIR_NORTH
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);
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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int main(void) {
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const struct CMUnitTest tests[] = {
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cmocka_unit_test(test_entityDirToVec2),
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cmocka_unit_test(test_entityDirFromVec2Cardinal),
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cmocka_unit_test(test_entityDirFromVec2DominantAxis),
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};
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return cmocka_run_group_tests(tests, NULL, NULL);
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}
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@@ -6,5 +6,6 @@
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include(dusktest)
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# Tests
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dusktest(test_maparea.c)
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# Subdirs
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@@ -0,0 +1,126 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "dusktest.h"
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#include "util/memory.h"
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#include "rpg/overworld/maparea.h"
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static uint32_t TEST_ENTER_COUNT;
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static uint32_t TEST_STEP_COUNT;
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static uint32_t TEST_EXIT_COUNT;
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static void testAreaCallback(entity_t *entity, const uint8_t trigger) {
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if(trigger == MAP_TRIGGER_ENTER) TEST_ENTER_COUNT++;
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else if(trigger == MAP_TRIGGER_STEP) TEST_STEP_COUNT++;
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else if(trigger == MAP_TRIGGER_EXIT) TEST_EXIT_COUNT++;
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}
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static void testMapAreaReset(void) {
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memoryZero(MAP_AREAS, sizeof(MAP_AREAS));
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TEST_ENTER_COUNT = 0;
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TEST_STEP_COUNT = 0;
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TEST_EXIT_COUNT = 0;
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}
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static entity_t testEntityAt(const entitytype_t type, const worldpos_t pos) {
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entity_t entity;
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memoryZero(&entity, sizeof(entity));
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entity.id = 0;
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entity.type = type;
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entity.position = pos;
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return entity;
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}
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static void test_mapAreaCheckEntityFiresEnterAndExit(void **state) {
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testMapAreaReset();
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mapAreaAdd(
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(worldpos_t){ 0, 0, 0 }, (worldpos_t){ 5, 5, 0 },
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testAreaCallback, MAP_AREA_NOTIFY_ALL, MAP_TRIGGER_ALL
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);
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entity_t entity = testEntityAt(ENTITY_TYPE_PLAYER, (worldpos_t){ 10, 10, 0 });
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mapAreaCheckEntity(&entity);
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assert_int_equal(TEST_ENTER_COUNT, 0);
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entity.position = (worldpos_t){ 2, 2, 0 };
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mapAreaCheckEntity(&entity);
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assert_int_equal(TEST_ENTER_COUNT, 1);
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assert_int_equal(TEST_STEP_COUNT, 0);
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entity.position = (worldpos_t){ 10, 10, 0 };
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mapAreaCheckEntity(&entity);
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assert_int_equal(TEST_EXIT_COUNT, 1);
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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static void test_mapAreaCheckEntityStepFiresOncePerNewTile(void **state) {
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testMapAreaReset();
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mapAreaAdd(
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(worldpos_t){ 0, 0, 0 }, (worldpos_t){ 5, 5, 0 },
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testAreaCallback, MAP_AREA_NOTIFY_ALL, MAP_TRIGGER_ALL
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);
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entity_t entity = testEntityAt(ENTITY_TYPE_PLAYER, (worldpos_t){ 1, 1, 0 });
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mapAreaCheckEntity(&entity);
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assert_int_equal(TEST_ENTER_COUNT, 1);
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assert_int_equal(TEST_STEP_COUNT, 0);
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// Same tile, checked repeatedly (simulating multiple frames without the
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// entity moving) - STEP must not fire.
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mapAreaCheckEntity(&entity);
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mapAreaCheckEntity(&entity);
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assert_int_equal(TEST_STEP_COUNT, 0);
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// Moves to a new tile, still inside - STEP fires once.
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entity.position = (worldpos_t){ 2, 1, 0 };
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mapAreaCheckEntity(&entity);
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assert_int_equal(TEST_STEP_COUNT, 1);
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// Same new tile again over multiple calls - no additional STEP.
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mapAreaCheckEntity(&entity);
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mapAreaCheckEntity(&entity);
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assert_int_equal(TEST_STEP_COUNT, 1);
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// Another new tile - STEP fires again.
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entity.position = (worldpos_t){ 3, 1, 0 };
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mapAreaCheckEntity(&entity);
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assert_int_equal(TEST_STEP_COUNT, 2);
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assert_int_equal(TEST_ENTER_COUNT, 1);
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assert_int_equal(TEST_EXIT_COUNT, 0);
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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static void test_mapAreaCheckEntityNotifyFlagsRespected(void **state) {
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testMapAreaReset();
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mapAreaAdd(
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(worldpos_t){ 0, 0, 0 }, (worldpos_t){ 5, 5, 0 },
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testAreaCallback, MAP_AREA_NOTIFY_PLAYER, MAP_TRIGGER_ALL
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);
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entity_t npc = testEntityAt(ENTITY_TYPE_NPC, (worldpos_t){ 1, 1, 0 });
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mapAreaCheckEntity(&npc);
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assert_int_equal(TEST_ENTER_COUNT, 0);
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entity_t player = testEntityAt(ENTITY_TYPE_PLAYER, (worldpos_t){ 1, 1, 0 });
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mapAreaCheckEntity(&player);
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assert_int_equal(TEST_ENTER_COUNT, 1);
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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int main(void) {
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const struct CMUnitTest tests[] = {
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cmocka_unit_test(test_mapAreaCheckEntityFiresEnterAndExit),
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cmocka_unit_test(test_mapAreaCheckEntityStepFiresOncePerNewTile),
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cmocka_unit_test(test_mapAreaCheckEntityNotifyFlagsRespected),
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};
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return cmocka_run_group_tests(tests, NULL, NULL);
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}
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@@ -61,7 +61,7 @@ static void test_physicsWorldStepStraightLineNoObstacles(void **state) {
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const uint32_t steps = 10;
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for(uint32_t i = 0; i < steps; i++) {
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physicsWorldStep(&world, &body, DUSK_TIME_STEP);
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physicsWorldStep(&world, &body, DUSK_TIME_STEP, NULL, 0);
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}
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assert_float_equal(body.position[0], 1.0f * steps * DUSK_TIME_STEP, 0.001f);
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@@ -89,7 +89,7 @@ static void test_physicsWorldStepBlockedHorizontally(void **state) {
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body.velocity[0] = 5.0f;
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for(uint32_t i = 0; i < 60; i++) {
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physicsWorldStep(&world, &body, DUSK_TIME_STEP);
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physicsWorldStep(&world, &body, DUSK_TIME_STEP, NULL, 0);
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}
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assert_float_equal(body.position[0], 2.0f, 0.0001f);
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@@ -97,7 +97,7 @@ static void test_physicsWorldStepBlockedHorizontally(void **state) {
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// Further steps must not push it past the wall.
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for(uint32_t i = 0; i < 5; i++) {
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physicsWorldStep(&world, &body, DUSK_TIME_STEP);
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physicsWorldStep(&world, &body, DUSK_TIME_STEP, NULL, 0);
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assert_float_equal(body.position[0], 2.0f, 0.0001f);
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}
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@@ -117,7 +117,7 @@ static void test_physicsWorldStepGravitySettlesOnFloor(void **state) {
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physicsBodyInit(&body, position, extents);
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for(uint32_t i = 0; i < 200; i++) {
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physicsWorldStep(&world, &body, DUSK_TIME_STEP);
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physicsWorldStep(&world, &body, DUSK_TIME_STEP, NULL, 0);
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assert_true(body.position[2] >= -0.0001f);
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}
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@@ -142,7 +142,7 @@ static void test_physicsWorldStepFallsThroughHole(void **state) {
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for(uint32_t i = 0; i < 50; i++) {
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const float_t previousZ = body.position[2];
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physicsWorldStep(&world, &body, DUSK_TIME_STEP);
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physicsWorldStep(&world, &body, DUSK_TIME_STEP, NULL, 0);
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assert_true(body.position[2] < previousZ);
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assert_false(body.grounded);
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}
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@@ -163,7 +163,7 @@ static void test_physicsWorldStepTerminalVelocityClamp(void **state) {
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physicsBodyInit(&body, position, extents);
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for(uint32_t i = 0; i < 300; i++) {
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physicsWorldStep(&world, &body, DUSK_TIME_STEP);
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physicsWorldStep(&world, &body, DUSK_TIME_STEP, NULL, 0);
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assert_true(fabsf(body.velocity[2]) <= world.terminalVelocity + 0.0001f);
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}
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@@ -186,7 +186,7 @@ static void test_physicsWorldStepBlockedByCeiling(void **state) {
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body.velocity[2] = 1.0f;
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for(uint32_t i = 0; i < 200; i++) {
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physicsWorldStep(&world, &body, DUSK_TIME_STEP);
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physicsWorldStep(&world, &body, DUSK_TIME_STEP, NULL, 0);
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}
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assert_float_equal(body.position[2], 1.0f, 0.0001f);
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@@ -215,7 +215,7 @@ static void test_physicsWorldStepMultiColumnFootprint(void **state) {
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body.velocity[0] = 5.0f;
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for(uint32_t i = 0; i < 60; i++) {
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physicsWorldStep(&world, &body, DUSK_TIME_STEP);
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physicsWorldStep(&world, &body, DUSK_TIME_STEP, NULL, 0);
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}
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assert_float_equal(body.position[0], 1.0f, 0.0001f);
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@@ -242,7 +242,7 @@ static void test_physicsWorldStepRampTreatedAsFlatGround(void **state) {
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body.velocity[0] = 5.0f;
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for(uint32_t i = 0; i < 60; i++) {
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physicsWorldStep(&world, &body, DUSK_TIME_STEP);
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physicsWorldStep(&world, &body, DUSK_TIME_STEP, NULL, 0);
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assert_float_equal(body.position[2], 0.0f, 0.0001f);
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}
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|
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@@ -252,6 +252,91 @@ static void test_physicsWorldStepRampTreatedAsFlatGround(void **state) {
|
||||
assert_int_equal(memoryGetAllocatedCount(), 0);
|
||||
}
|
||||
|
||||
static void test_physicsWorldStepBlockedByOtherBody(void **state) {
|
||||
testMapReset();
|
||||
for(worldunit_t x = 0; x < 10; x++) {
|
||||
testMapSetTile(x, 0, 0, TILE_SHAPE_GROUND);
|
||||
}
|
||||
|
||||
physicsworld_t world;
|
||||
physicsWorldInit(&world, 0.0f, 40.0f);
|
||||
|
||||
const vec3 extents = { 1.0f, 1.0f, 1.0f };
|
||||
|
||||
physicsbody_t other;
|
||||
physicsBodyInit(&other, (vec3){ 5.0f, 0.0f, 0.0f }, extents);
|
||||
|
||||
physicsbody_t body;
|
||||
physicsBodyInit(&body, (vec3){ 0.0f, 0.0f, 0.0f }, extents);
|
||||
body.velocity[0] = 5.0f;
|
||||
|
||||
physicsbody_t *others[] = { &other };
|
||||
|
||||
for(uint32_t i = 0; i < 60; i++) {
|
||||
physicsWorldStep(&world, &body, DUSK_TIME_STEP, others, 1);
|
||||
}
|
||||
|
||||
// Other occupies [5,6) - body (1 unit wide) should stop exactly
|
||||
// touching it, at x=4.
|
||||
assert_float_equal(body.position[0], 4.0f, 0.0001f);
|
||||
assert_float_equal(body.velocity[0], 0.0f, 0.0001f);
|
||||
assert_float_equal(other.position[0], 5.0f, 0.0001f);
|
||||
|
||||
assert_int_equal(memoryGetAllocatedCount(), 0);
|
||||
}
|
||||
|
||||
static void test_physicsWorldStepBlockedByNearestOfMultipleBodies(
|
||||
void **state
|
||||
) {
|
||||
testMapReset();
|
||||
for(worldunit_t x = 0; x < 20; x++) {
|
||||
testMapSetTile(x, 0, 0, TILE_SHAPE_GROUND);
|
||||
}
|
||||
|
||||
physicsworld_t world;
|
||||
physicsWorldInit(&world, 0.0f, 40.0f);
|
||||
|
||||
const vec3 extents = { 1.0f, 1.0f, 1.0f };
|
||||
|
||||
physicsbody_t nearOther;
|
||||
physicsBodyInit(&nearOther, (vec3){ 5.0f, 0.0f, 0.0f }, extents);
|
||||
|
||||
physicsbody_t farOther;
|
||||
physicsBodyInit(&farOther, (vec3){ 15.0f, 0.0f, 0.0f }, extents);
|
||||
|
||||
physicsbody_t body;
|
||||
physicsBodyInit(&body, (vec3){ 0.0f, 0.0f, 0.0f }, extents);
|
||||
body.velocity[0] = 5.0f;
|
||||
|
||||
physicsbody_t *others[] = { &farOther, &nearOther };
|
||||
|
||||
for(uint32_t i = 0; i < 60; i++) {
|
||||
physicsWorldStep(&world, &body, DUSK_TIME_STEP, others, 2);
|
||||
}
|
||||
|
||||
assert_float_equal(body.position[0], 4.0f, 0.0001f);
|
||||
assert_float_equal(body.velocity[0], 0.0f, 0.0001f);
|
||||
|
||||
assert_int_equal(memoryGetAllocatedCount(), 0);
|
||||
}
|
||||
|
||||
static void test_physicsWorldResolveBodyOverlapIgnoresSelfAndNull(
|
||||
void **state
|
||||
) {
|
||||
const vec3 extents = { 1.0f, 1.0f, 1.0f };
|
||||
physicsbody_t body;
|
||||
physicsBodyInit(&body, (vec3){ 0.0f, 0.0f, 0.0f }, extents);
|
||||
body.velocity[0] = 1.0f;
|
||||
|
||||
physicsbody_t *others[] = { &body, NULL };
|
||||
physicsWorldResolveBodyOverlap(&body, 0, others, 2);
|
||||
|
||||
assert_float_equal(body.position[0], 0.0f, 0.0001f);
|
||||
assert_float_equal(body.velocity[0], 1.0f, 0.0001f);
|
||||
|
||||
assert_int_equal(memoryGetAllocatedCount(), 0);
|
||||
}
|
||||
|
||||
int main(void) {
|
||||
const struct CMUnitTest tests[] = {
|
||||
cmocka_unit_test(test_physicsWorldStepStraightLineNoObstacles),
|
||||
@@ -262,6 +347,9 @@ int main(void) {
|
||||
cmocka_unit_test(test_physicsWorldStepBlockedByCeiling),
|
||||
cmocka_unit_test(test_physicsWorldStepMultiColumnFootprint),
|
||||
cmocka_unit_test(test_physicsWorldStepRampTreatedAsFlatGround),
|
||||
cmocka_unit_test(test_physicsWorldStepBlockedByOtherBody),
|
||||
cmocka_unit_test(test_physicsWorldStepBlockedByNearestOfMultipleBodies),
|
||||
cmocka_unit_test(test_physicsWorldResolveBodyOverlapIgnoresSelfAndNull),
|
||||
};
|
||||
|
||||
return cmocka_run_group_tests(tests, NULL, NULL);
|
||||
|
||||
Reference in New Issue
Block a user