Mesh working, lua broken

This commit is contained in:
2026-02-05 08:21:19 -06:00
parent 67bf825cc9
commit 5cf299a1c7
7 changed files with 126 additions and 82 deletions

View File

@@ -41,10 +41,49 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
backpackInit();
// Run the initial script.
// scriptcontext_t ctx;
// errorChain(scriptContextInit(&ctx));
scriptcontext_t ctx;
errorChain(scriptContextInit(&ctx));
// errorChain(scriptContextExecFile(&ctx, "init.dsf"));
// scriptContextDispose(&ctx);
errorChain(scriptContextExec(&ctx,
"printf('Lua still working')"
// "module('platform')\n"
// "module('input')\n"
// "module('scene')\n"
// "module('locale')\n"
// "if PLATFORM == \"psp\" then\n"
// " inputBind(\"up\", INPUT_ACTION_UP)\n"
// " inputBind(\"down\", INPUT_ACTION_DOWN)\n"
// " inputBind(\"left\", INPUT_ACTION_LEFT)\n"
// " inputBind(\"right\", INPUT_ACTION_RIGHT)\n"
// " inputBind(\"circle\", INPUT_ACTION_CANCEL)\n"
// " inputBind(\"cross\", INPUT_ACTION_ACCEPT)\n"
// " inputBind(\"select\", INPUT_ACTION_RAGEQUIT)\n"
// " inputBind(\"lstick_up\", INPUT_ACTION_UP)\n"
// " inputBind(\"lstick_down\", INPUT_ACTION_DOWN)\n"
// " inputBind(\"lstick_left\", INPUT_ACTION_LEFT)\n"
// " inputBind(\"lstick_right\", INPUT_ACTION_RIGHT)\n"
// "else\n"
// " if INPUT_KEYBOARD then\n"
// " inputBind(\"w\", INPUT_ACTION_UP)\n"
// " inputBind(\"s\", INPUT_ACTION_DOWN)\n"
// " inputBind(\"a\", INPUT_ACTION_LEFT)\n"
// " inputBind(\"d\", INPUT_ACTION_RIGHT)\n"
// " inputBind(\"left\", INPUT_ACTION_LEFT)\n"
// " inputBind(\"right\", INPUT_ACTION_RIGHT)\n"
// " inputBind(\"up\", INPUT_ACTION_UP)\n"
// " inputBind(\"down\", INPUT_ACTION_DOWN)\n"
// " inputBind(\"enter\", INPUT_ACTION_ACCEPT)\n"
// " inputBind(\"e\", INPUT_ACTION_ACCEPT)\n"
// " inputBind(\"q\", INPUT_ACTION_CANCEL)\n"
// " inputBind(\"escape\", INPUT_ACTION_RAGEQUIT)\n"
// " end \n"
// "end\n"
// "localeSet(DUSK_LOCALE_EN_US)\n"
// "print('Good here')"
));
scriptContextDispose(&ctx);
errorOk();
}