Mesh working, lua broken
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@@ -130,6 +130,9 @@ void frameBufferBind(const framebuffer_t *framebuffer) {
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);
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#elif DOLPHIN
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GX_InvVtxCache();
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GX_InvalidateTexAll();
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GX_SetViewport(
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0, 0,
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frameBufferGetWidth(framebuffer),
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