miku gamer
This commit is contained in:
@ -10,29 +10,54 @@
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#include "input.h"
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#include "console/console.h"
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#include "net/server/server.h"
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#include "net/client/client.h"
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#include "entity/entity.h"
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int32_t status = 0;
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void gameInit() {
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consoleInit();
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gameTimeInit();
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inputInit();
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serverInit((serverinit_t){
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.type = SERVER_TYPE_ONLINE,
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.online = {
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.port = SERVER_PORT_DEFAULT
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}
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});
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consolePrint("Press LEFT to start server, RIGHT to join server.");
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entityInit(&ENTITY_TEST);
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memset(&SERVER, 0, sizeof(server_t));
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memset(&CLIENT, 0, sizeof(client_t));
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// serverInit((serverinit_t){
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// .type = SERVER_TYPE_ONLINE,
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// .online = {
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// .port = SERVER_PORT_DEFAULT
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// }
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// });
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}
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void gameUpdate(const float delta) {
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gameTimeUpdate(delta);
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inputUpdate();
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switch(status) {
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case 0:
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if(inputWasPressed(INPUT_LEFT)) {
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serverInit((serverinit_t){
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.type = SERVER_TYPE_ONLINE,
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.online = {
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.port = SERVER_PORT_DEFAULT
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}
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});
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} else if(inputWasPressed(INPUT_RIGHT)) {
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clientInit((clientinit_t){
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.host = "127.0.0.1",
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.port = SERVER_PORT_DEFAULT
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});
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}
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break;
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}
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}
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void gameDispose() {
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clientDispose();
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serverDispose();
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}
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@ -9,4 +9,5 @@ target_sources(${DUSK_TARGET_NAME}
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)
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# Subdirs
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add_subdirectory(client)
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add_subdirectory(server)
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10
src/dusk/net/client/CMakeLists.txt
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10
src/dusk/net/client/CMakeLists.txt
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@ -0,0 +1,10 @@
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# Copyright (c) 2023 Dominic Masters
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#
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# This software is released under the MIT License.
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# https:#opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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client.c
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)
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119
src/dusk/net/client/client.c
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119
src/dusk/net/client/client.c
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@ -0,0 +1,119 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "client.h"
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#include "console/console.h"
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#include "assert/assert.h"
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client_t CLIENT;
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void clientInit(const clientinit_t init) {
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memset(&CLIENT, 0, sizeof(client_t));
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CLIENT.state = CLIENT_STATE_CONNECTING;
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CLIENT.socket = socket(AF_INET, SOCK_STREAM, 0);
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CLIENT.serverAddress.sin_family = AF_INET;
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CLIENT.serverAddress.sin_port = htons(init.port);
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if(inet_pton(AF_INET, init.host, &CLIENT.serverAddress.sin_addr) <= 0) {
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assertUnreachable("Invalid address or address not supported.");
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}
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if(connect(CLIENT.socket, (struct sockaddr *)&CLIENT.serverAddress, sizeof(CLIENT.serverAddress)) < 0) {
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assertUnreachable("Connection failed.");
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}
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pthread_create(&CLIENT.thread, NULL, clientThread, NULL);
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// Wait for client to connect
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while(CLIENT.state == CLIENT_STATE_CONNECTING) usleep(1000);
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consolePrint("Connected to server.");
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}
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void * clientThread(void* arg) {
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assertNull(arg, "Client thread does not accept arguments.");
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// Server sends 16 bytes.
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{
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char_t buffer[16];
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consolePrint("Reading first packet.");
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if(_clientReceive((uint8_t*)buffer, sizeof(buffer)) != sizeof(buffer)) {
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assertUnreachable("Failed to read initial server data.");
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}
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// First 4 bytes must be "Dusk"
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if(memcmp(buffer, "Dusk", 4) != 0) {
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assertUnreachable("Invalid server data.");
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}
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// Next, server will send its version number, we compare to DUSK_VERSION
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char_t cmp[] = DUSK_VERSION;
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if(memcmp(buffer+4, cmp, 4) != 0) {
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assertUnreachable("Server version mismatch.");
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}
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}
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// Send "OK" and nothing else (don't send NULL term)
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if(_clientSend((uint8_t*)"OK", 2) != 2) {
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assertUnreachable("Failed to send OK to server.");
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}
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// Server will send the first properly formed packet now.
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CLIENT.state = CLIENT_STATE_CONNECTED;
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while(CLIENT.state == CLIENT_STATE_CONNECTED) {
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usleep(1000);
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}
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CLIENT.state = CLIENT_STATE_DISCONNECTED;
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close(CLIENT.socket);
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return NULL;
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}
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ssize_t _clientSend(const uint8_t *data, const size_t size) {
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assertNotNull(data, "Data cannot be NULL.");
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assertTrue(size > 0, "Size cannot be zero.");
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return send(CLIENT.socket, data, size, 0);
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}
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ssize_t _clientReceive(uint8_t *data, const size_t size) {
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assertNotNull(data, "Data cannot be NULL.");
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assertTrue(size > 0, "Size cannot be zero.");
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fd_set readfds;
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struct timeval timeout;
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int32_t activity;
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FD_ZERO(&readfds);
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FD_SET(CLIENT.socket, &readfds);
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timeout.tv_sec = 5; // 5 seconds timeout
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timeout.tv_usec = 0;
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activity = select(CLIENT.socket + 1, &readfds, NULL, NULL, &timeout);
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if(activity <= 0) {
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assertUnreachable("Timeout or error while waiting for server data.");
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}
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return recv(CLIENT.socket, data, size, 0);
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}
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void clientDispose() {
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if(CLIENT.state == CLIENT_STATE_CONNECTED) {
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CLIENT.state = CLIENT_STATE_DISCONNECTING;
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// Wait for client to disconnect
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while(CLIENT.state == CLIENT_STATE_DISCONNECTING) usleep(1000);
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pthread_join(CLIENT.thread, NULL);
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consolePrint("Disconnected from server.");
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}
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close(CLIENT.socket);
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}
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43
src/dusk/net/client/client.h
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43
src/dusk/net/client/client.h
Normal file
@ -0,0 +1,43 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <fcntl.h>
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#define CLIENT_HOST_STR_LEN 256
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typedef enum {
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CLIENT_STATE_DISCONNECTED,
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CLIENT_STATE_CONNECTING,
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CLIENT_STATE_CONNECTED,
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CLIENT_STATE_DISCONNECTING
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} clientstate_t;
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typedef struct {
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clientstate_t state;
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int32_t socket;
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pthread_t thread;
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struct sockaddr_in serverAddress;
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} client_t;
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typedef struct {
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char_t host[CLIENT_HOST_STR_LEN+1];
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uint32_t port;
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} clientinit_t;
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extern client_t CLIENT;
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void clientInit(const clientinit_t init);
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void clientDispose();
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void * clientThread(void* arg);
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ssize_t _clientSend(const uint8_t *data, const size_t size);
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ssize_t _clientReceive(uint8_t *data, const size_t size);
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@ -9,8 +9,7 @@
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#include "dusk.h"
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typedef enum {
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PACKET_TYPE_HELLO,
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PACKET_TYPE_PING
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PACKET_TYPE_CONNECTED
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} packettype_t;
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typedef struct {
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@ -54,6 +54,8 @@ void serverInit(const serverinit_t init) {
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// Wait for server to start
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while(SERVER.state == SERVER_STATE_STARTING) usleep(1000);
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consolePrint("Server started");
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}
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void * serverThread(void *arg) {
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@ -141,5 +143,7 @@ void serverDispose() {
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assertUnreachable("Invalid server type.");
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break;
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}
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consolePrint("Server stopped");
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}
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}
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@ -31,29 +31,40 @@ void * serverClientThread(void *arg) {
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serverclient_t *client = (serverclient_t*)arg;
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assertNotNull(client, "Client cannot be NULL.");
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// Set the client state to connected
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client->state = SERVER_CLIENT_STATE_CONNECTED;
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// Send hello to client, as well as the version number.
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{
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uint8_t hello[16];
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memset(hello, 0, sizeof(hello));
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memcpy(hello, "Dusk", 4);
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strcpy((char*)&hello[4], DUSK_VERSION);
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_serverClientSend(client, hello, sizeof(hello));
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ssize_t bytesSent = serverClientSend(client, hello, sizeof(hello));
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assertTrue(
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bytesSent == sizeof(hello),
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"Failed to send hello to client."
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);
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}
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// Client should respond "OK"
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{
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uint8_t response[2];
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_serverClientReceive(client, response, sizeof(response));
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ssize_t bytesReceived = serverClientReceive(client, response, sizeof(response));
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assertTrue(
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bytesReceived == sizeof(response) &&
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response[0] == 'O' &&
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response[1] == 'K',
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"Client did not respond with OK."
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);
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}
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// At this point we can start communicating "properly", so let's send the
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// first real packet.
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packet_t packet = { .type = PACKET_TYPE_CONNECTED };
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if(!serverClientSendPacket(client, &packet)) {
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assertUnreachable("Failed to send connected packet to client.");
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}
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// Set the client state to connected
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client->state = SERVER_CLIENT_STATE_CONNECTED;
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while(client->state == SERVER_CLIENT_STATE_CONNECTED) {
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// Do nothing for now.
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@ -65,7 +76,7 @@ void * serverClientThread(void *arg) {
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return NULL;
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}
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void _serverClientSend(
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ssize_t serverClientSend(
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serverclient_t *client,
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const uint8_t *data,
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const size_t size
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@ -73,9 +84,11 @@ void _serverClientSend(
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assertNotNull(client, "Client cannot be NULL.");
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assertNotNull(data, "Data cannot be NULL.");
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assertTrue(size > 0, "Size cannot be zero.");
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return send(client->socket, data, size, 0);
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}
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void _serverClientReceive(
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ssize_t serverClientReceive(
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serverclient_t *client,
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uint8_t *data,
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const size_t size
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@ -83,8 +96,33 @@ void _serverClientReceive(
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assertNotNull(client, "Client cannot be NULL.");
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assertNotNull(data, "Data cannot be NULL.");
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assertTrue(size > 0, "Size cannot be zero.");
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recv(client->socket, data, size, 0);
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fd_set readfds;
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struct timeval timeout;
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int32_t activity;
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FD_ZERO(&readfds);
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FD_SET(client->socket, &readfds);
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timeout.tv_sec = 5; // 5 seconds timeout
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timeout.tv_usec = 0;
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activity = select(client->socket + 1, &readfds, NULL, NULL, &timeout);
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if(activity <= 0) {
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assertUnreachable("Timeout or error while waiting for client data.");
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}
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return recv(client->socket, data, size, 0);
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}
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bool_t serverClientSendPacket(
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serverclient_t *client,
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const packet_t *packet
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) {
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assertNotNull(client, "Client cannot be NULL.");
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assertNotNull(packet, "Packet cannot be NULL.");
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ssize_t sent = serverClientSend(client, (const uint8_t*)packet, sizeof(packet_t));
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return sent == sizeof(packet_t);
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}
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void serverClientDispose(serverclient_t *client) {
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@ -7,6 +7,7 @@
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#pragma once
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#include "dusk.h"
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#include "net/packet.h"
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#include <netinet/in.h>
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#include <fcntl.h>
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@ -30,16 +31,21 @@ typedef struct {
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void serverClientInit(serverclient_t *client, const serverclientinit_t init);
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void * serverClientThread(void *arg);
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void _serverClientSend(
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ssize_t serverClientSend(
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serverclient_t *client,
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const uint8_t *data,
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const size_t size
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);
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void _serverClientReceive(
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ssize_t serverClientReceive(
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serverclient_t *client,
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uint8_t *buffer,
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const size_t size
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);
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bool_t serverClientSendPacket(
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serverclient_t *client,
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const packet_t *packet
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);
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void serverClientDispose(serverclient_t *client);
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