miku gamer

This commit is contained in:
2025-02-24 11:42:09 -06:00
parent cebe1bb05c
commit 58d37086c6
9 changed files with 267 additions and 22 deletions

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@ -10,29 +10,54 @@
#include "input.h"
#include "console/console.h"
#include "net/server/server.h"
#include "net/client/client.h"
#include "entity/entity.h"
int32_t status = 0;
void gameInit() {
consoleInit();
gameTimeInit();
inputInit();
serverInit((serverinit_t){
.type = SERVER_TYPE_ONLINE,
.online = {
.port = SERVER_PORT_DEFAULT
}
});
consolePrint("Press LEFT to start server, RIGHT to join server.");
entityInit(&ENTITY_TEST);
memset(&SERVER, 0, sizeof(server_t));
memset(&CLIENT, 0, sizeof(client_t));
// serverInit((serverinit_t){
// .type = SERVER_TYPE_ONLINE,
// .online = {
// .port = SERVER_PORT_DEFAULT
// }
// });
}
void gameUpdate(const float delta) {
gameTimeUpdate(delta);
inputUpdate();
switch(status) {
case 0:
if(inputWasPressed(INPUT_LEFT)) {
serverInit((serverinit_t){
.type = SERVER_TYPE_ONLINE,
.online = {
.port = SERVER_PORT_DEFAULT
}
});
} else if(inputWasPressed(INPUT_RIGHT)) {
clientInit((clientinit_t){
.host = "127.0.0.1",
.port = SERVER_PORT_DEFAULT
});
}
break;
}
}
void gameDispose() {
clientDispose();
serverDispose();
}

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@ -9,4 +9,5 @@ target_sources(${DUSK_TARGET_NAME}
)
# Subdirs
add_subdirectory(client)
add_subdirectory(server)

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@ -0,0 +1,10 @@
# Copyright (c) 2023 Dominic Masters
#
# This software is released under the MIT License.
# https:#opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_TARGET_NAME}
PRIVATE
client.c
)

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@ -0,0 +1,119 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "client.h"
#include "console/console.h"
#include "assert/assert.h"
client_t CLIENT;
void clientInit(const clientinit_t init) {
memset(&CLIENT, 0, sizeof(client_t));
CLIENT.state = CLIENT_STATE_CONNECTING;
CLIENT.socket = socket(AF_INET, SOCK_STREAM, 0);
CLIENT.serverAddress.sin_family = AF_INET;
CLIENT.serverAddress.sin_port = htons(init.port);
if(inet_pton(AF_INET, init.host, &CLIENT.serverAddress.sin_addr) <= 0) {
assertUnreachable("Invalid address or address not supported.");
}
if(connect(CLIENT.socket, (struct sockaddr *)&CLIENT.serverAddress, sizeof(CLIENT.serverAddress)) < 0) {
assertUnreachable("Connection failed.");
}
pthread_create(&CLIENT.thread, NULL, clientThread, NULL);
// Wait for client to connect
while(CLIENT.state == CLIENT_STATE_CONNECTING) usleep(1000);
consolePrint("Connected to server.");
}
void * clientThread(void* arg) {
assertNull(arg, "Client thread does not accept arguments.");
// Server sends 16 bytes.
{
char_t buffer[16];
consolePrint("Reading first packet.");
if(_clientReceive((uint8_t*)buffer, sizeof(buffer)) != sizeof(buffer)) {
assertUnreachable("Failed to read initial server data.");
}
// First 4 bytes must be "Dusk"
if(memcmp(buffer, "Dusk", 4) != 0) {
assertUnreachable("Invalid server data.");
}
// Next, server will send its version number, we compare to DUSK_VERSION
char_t cmp[] = DUSK_VERSION;
if(memcmp(buffer+4, cmp, 4) != 0) {
assertUnreachable("Server version mismatch.");
}
}
// Send "OK" and nothing else (don't send NULL term)
if(_clientSend((uint8_t*)"OK", 2) != 2) {
assertUnreachable("Failed to send OK to server.");
}
// Server will send the first properly formed packet now.
CLIENT.state = CLIENT_STATE_CONNECTED;
while(CLIENT.state == CLIENT_STATE_CONNECTED) {
usleep(1000);
}
CLIENT.state = CLIENT_STATE_DISCONNECTED;
close(CLIENT.socket);
return NULL;
}
ssize_t _clientSend(const uint8_t *data, const size_t size) {
assertNotNull(data, "Data cannot be NULL.");
assertTrue(size > 0, "Size cannot be zero.");
return send(CLIENT.socket, data, size, 0);
}
ssize_t _clientReceive(uint8_t *data, const size_t size) {
assertNotNull(data, "Data cannot be NULL.");
assertTrue(size > 0, "Size cannot be zero.");
fd_set readfds;
struct timeval timeout;
int32_t activity;
FD_ZERO(&readfds);
FD_SET(CLIENT.socket, &readfds);
timeout.tv_sec = 5; // 5 seconds timeout
timeout.tv_usec = 0;
activity = select(CLIENT.socket + 1, &readfds, NULL, NULL, &timeout);
if(activity <= 0) {
assertUnreachable("Timeout or error while waiting for server data.");
}
return recv(CLIENT.socket, data, size, 0);
}
void clientDispose() {
if(CLIENT.state == CLIENT_STATE_CONNECTED) {
CLIENT.state = CLIENT_STATE_DISCONNECTING;
// Wait for client to disconnect
while(CLIENT.state == CLIENT_STATE_DISCONNECTING) usleep(1000);
pthread_join(CLIENT.thread, NULL);
consolePrint("Disconnected from server.");
}
close(CLIENT.socket);
}

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@ -0,0 +1,43 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <fcntl.h>
#define CLIENT_HOST_STR_LEN 256
typedef enum {
CLIENT_STATE_DISCONNECTED,
CLIENT_STATE_CONNECTING,
CLIENT_STATE_CONNECTED,
CLIENT_STATE_DISCONNECTING
} clientstate_t;
typedef struct {
clientstate_t state;
int32_t socket;
pthread_t thread;
struct sockaddr_in serverAddress;
} client_t;
typedef struct {
char_t host[CLIENT_HOST_STR_LEN+1];
uint32_t port;
} clientinit_t;
extern client_t CLIENT;
void clientInit(const clientinit_t init);
void clientDispose();
void * clientThread(void* arg);
ssize_t _clientSend(const uint8_t *data, const size_t size);
ssize_t _clientReceive(uint8_t *data, const size_t size);

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@ -9,8 +9,7 @@
#include "dusk.h"
typedef enum {
PACKET_TYPE_HELLO,
PACKET_TYPE_PING
PACKET_TYPE_CONNECTED
} packettype_t;
typedef struct {

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@ -54,6 +54,8 @@ void serverInit(const serverinit_t init) {
// Wait for server to start
while(SERVER.state == SERVER_STATE_STARTING) usleep(1000);
consolePrint("Server started");
}
void * serverThread(void *arg) {
@ -141,5 +143,7 @@ void serverDispose() {
assertUnreachable("Invalid server type.");
break;
}
consolePrint("Server stopped");
}
}

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@ -31,29 +31,40 @@ void * serverClientThread(void *arg) {
serverclient_t *client = (serverclient_t*)arg;
assertNotNull(client, "Client cannot be NULL.");
// Set the client state to connected
client->state = SERVER_CLIENT_STATE_CONNECTED;
// Send hello to client, as well as the version number.
{
uint8_t hello[16];
memset(hello, 0, sizeof(hello));
memcpy(hello, "Dusk", 4);
strcpy((char*)&hello[4], DUSK_VERSION);
_serverClientSend(client, hello, sizeof(hello));
ssize_t bytesSent = serverClientSend(client, hello, sizeof(hello));
assertTrue(
bytesSent == sizeof(hello),
"Failed to send hello to client."
);
}
// Client should respond "OK"
{
uint8_t response[2];
_serverClientReceive(client, response, sizeof(response));
ssize_t bytesReceived = serverClientReceive(client, response, sizeof(response));
assertTrue(
bytesReceived == sizeof(response) &&
response[0] == 'O' &&
response[1] == 'K',
"Client did not respond with OK."
);
}
// At this point we can start communicating "properly", so let's send the
// first real packet.
packet_t packet = { .type = PACKET_TYPE_CONNECTED };
if(!serverClientSendPacket(client, &packet)) {
assertUnreachable("Failed to send connected packet to client.");
}
// Set the client state to connected
client->state = SERVER_CLIENT_STATE_CONNECTED;
while(client->state == SERVER_CLIENT_STATE_CONNECTED) {
// Do nothing for now.
@ -65,7 +76,7 @@ void * serverClientThread(void *arg) {
return NULL;
}
void _serverClientSend(
ssize_t serverClientSend(
serverclient_t *client,
const uint8_t *data,
const size_t size
@ -73,9 +84,11 @@ void _serverClientSend(
assertNotNull(client, "Client cannot be NULL.");
assertNotNull(data, "Data cannot be NULL.");
assertTrue(size > 0, "Size cannot be zero.");
return send(client->socket, data, size, 0);
}
void _serverClientReceive(
ssize_t serverClientReceive(
serverclient_t *client,
uint8_t *data,
const size_t size
@ -83,8 +96,33 @@ void _serverClientReceive(
assertNotNull(client, "Client cannot be NULL.");
assertNotNull(data, "Data cannot be NULL.");
assertTrue(size > 0, "Size cannot be zero.");
recv(client->socket, data, size, 0);
fd_set readfds;
struct timeval timeout;
int32_t activity;
FD_ZERO(&readfds);
FD_SET(client->socket, &readfds);
timeout.tv_sec = 5; // 5 seconds timeout
timeout.tv_usec = 0;
activity = select(client->socket + 1, &readfds, NULL, NULL, &timeout);
if(activity <= 0) {
assertUnreachable("Timeout or error while waiting for client data.");
}
return recv(client->socket, data, size, 0);
}
bool_t serverClientSendPacket(
serverclient_t *client,
const packet_t *packet
) {
assertNotNull(client, "Client cannot be NULL.");
assertNotNull(packet, "Packet cannot be NULL.");
ssize_t sent = serverClientSend(client, (const uint8_t*)packet, sizeof(packet_t));
return sent == sizeof(packet_t);
}
void serverClientDispose(serverclient_t *client) {

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@ -7,6 +7,7 @@
#pragma once
#include "dusk.h"
#include "net/packet.h"
#include <netinet/in.h>
#include <fcntl.h>
@ -30,16 +31,21 @@ typedef struct {
void serverClientInit(serverclient_t *client, const serverclientinit_t init);
void * serverClientThread(void *arg);
void _serverClientSend(
ssize_t serverClientSend(
serverclient_t *client,
const uint8_t *data,
const size_t size
);
void _serverClientReceive(
ssize_t serverClientReceive(
serverclient_t *client,
uint8_t *buffer,
const size_t size
);
bool_t serverClientSendPacket(
serverclient_t *client,
const packet_t *packet
);
void serverClientDispose(serverclient_t *client);